Thursday, October 27, 2011

Phoenix Wright, from Nintendo DS to the Big Screen

Those of you who have been reading this sight for a couple of years, know that I am a huge Phoenix Wright fan.  The game series is a splendid addition to the procedural/detective game genre.  A genre that includes many great video games, as well as some of the best table top games ever created

At first glance, the game might seem a little strange.  It is entirely narrative, requires keen observation and logic skills, but almost no coordination.  It requires a skill set that is typically used in board/card game play and when used in those it tends to be in an "abstract" fashion.  Most video games that use this skill set -- exclusively -- also tend to be abstract.  Think Chess, Solitaire, and Minesweeper for examples of the kinds of games that have historically been observational/logical in game play.  Very rarely are these games narratively exciting.

Somehow, the Phoenix Wright game manages to be exactly that -- exciting.  Sure, the random "OBJECTION!" from time to time wakes up the mind in a brute way, but it is the engaging stories and humor that really make these games worth playing -- and replaying.  It should be noted that game designer extraordinaire did work on a "Harvey Birdman" game for the Wii that is more humorous, but similarly entertaining. 


Engaging stories and humor...hmmm...that sounds like a good combination for a film, and low and behold there is a Phoenix Wright film in the works.  The official trailer should be released November 5th and the film will be released in Japan on February 11th.  The film will be directed by Takashi Miike of 13 Assassins, Ichi the Killer, and Audition fame.




One might think that Miike is an odd choice for a humorous attorney film based upon a video game, but players of the game are familiar with how gruesome some of the murders in the game actually are.  One can only hope that Miike is able to balance the gore, humor, and engaging narrative in the same manner as the games.

Wednesday, October 26, 2011

A Blacksmith's Macaroni and Cheese? Pure Cheese!

I don't know if I have ever posted a commercial video on this website before, but the new Velveeta ad campaign is incredible. I don't know who came up with the "Liquid Gooooold!" slogan, and the idea of using a blacksmith to sell Mac&Chee, but this is hilarious.
Here is the first ad I saw.


But it is the next ad that really brings the cheese!

 

Should I laugh at the absurdity of comparing cooking to blacksmithery?

Should I be offended at the sociological implications of the ad?

Should I wonder if the person who came up with the campaign plays D&D? Wait, they probably do. "Smite them with the liquid gold until there can be no more smiting!" Only a D&D player could write that.

What's next? Will the blacksmith fight hordes of fast food goblins?

Tuesday, October 25, 2011

Make Tonight a Vincent Price Night


On this day of Creepiness,
When rampant ghoulies run,
and kids go masked about,
Enjoying pagan fun...

Witches feast on human flesh,
While we recall a host,
(A haunt himself in living)
Recently turned ghost...

Scary movies [were] his thing,
(Theater gave '[i]m a try)
Whales of August I liked best.
My favorite was The Fly.


We do request a brief repose,
(A moment should suffice)
of silence just to say,
"So long" to Mr. Vincent Price.



Fine, Silence, and then we get the candy?!


SH!


Yow!



5-27-1911 to 10-25-1993

October 25th, 1993, Vincent Price, a horror film legend, left this mortal coil. The horror films that Vincent Price starred in were not the violent shockfests people so often imagine when they thing of the words "horror film." His films were not about gore, or quick cathartic release of tension, rather they were about fear. H.P. Lovecraft, a pioneer in American "Wierd Fiction", wrote in his essay Supernatural Horror in Literature :

The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is the fear of the unknown...their admitted truth must establish for all time the geniuneness and dignity of the wierdly horrible tale as a literary form. Against it are discharged all the shafts of a materialistic sophistication which clings to frequently felt emotions and external events, and of a naively insipid idealism which deprecates the aesthetic motive and calls for a didactic literature to "uplift" the reader toward a suitable degree of smirking optimism...men with minds sensitive to hereditary impulse will always tremble at the thought of the hidden and fathomless worlds of strange life which may pulsate in the gulfs beyond the stars...


This horror of the unknown is the kind of horror that permeated the films of Vincent Price. To be sure some like the Tingler had moments of visual shock, but most of the horror in Price's films was internal to the viewed characters. The audience felt the horror not as an immediate thing which passes when the musical sting chimes, but as a lingering afterthought which remained with the viewer long after the film had been viewed.

An image from The Tingler more akin to modern horror.


Vincent Price and Roger Corman's screen adaptations of Edgar Allen Poe tales are some of the best examples of this lingering kind of fear. With modern special effects making the imagery in The Pit and the Pendulum tame, possibly completely enervated of shock value, in comparison to the slaughter a Jason Voorhees is capable of committing. It is not the violence in Pit which horrifies, it is the thought of what man is capable of doing. This is the best kind of fear, the fear that reminds us as we look into the abyss that the abyss is looking back into us. True fear is horror at the possible meaninglessness of existence and the potential cruelty of man. How horrible is the realization in Fall of the House of Usher that Roderick Usher had accidently put his living sister prematurely into the tomb? The audience who watches this film can imagine both having to dig oneself free of an early grave and the terror of realization Roderick comes to when he realizes what he has done. There but for the grace of G-d go I.

When Price first died, I worried that the "lingering fear" horror tale was dead. I "feared" that all I would be able to watch were gorefests made purely for shock value, but I should have known better. There were already hints that filmmakers knew what kind of fear was most valuable. In John Carpenter's version of the Fog, the horror wasn't that the dead had come back for revenge. It was why they came back, and that it didn't matter who they killed to get the requisite number of victims in compensation. Even a child would have sated their lust for vengeance. There were other films as well, but I would like to focus on what has come since Price died.

The Others, starring Nicole Kidman, is a wonderful example of personal realization bringing horror. Sure there are moments of suspense, but what keeps you talking about the film is the moment of realization. The same goes for Sixth Sense, but I think that the Village with its demonstration of what people will do to create a "just" society is more horrifying. Even if you guess the "twist" in the Village the lengths the Elders go through to maintain the serenity of the village is frightening. Eric Kripke's story about the Boogeyman isn't about gore, it is about how we give power to our fears. The same can be said for the numerous Japanese horror films which have come our way over the past few years. They often contain shocking images, but it is the lingering thoughts of the spitefulness of the dead which have value in the long term. The most Lovecraftian of recent horror tales was The Forgotten in which humankind were naught but play pieces for aliens in a G-dless materialistic universe. Julianne Moore, and all the other characters, were truly helpless against the antagonists and the resolution that she was "okay" isn't cathartic because the threat remains for everyone else.

Sporatic Geek Update -- Battleship, D&D, and Donkey Kong

In the process of maintaining a blog about popular culture and Geek activities, I often find articles that would make for good blog posts.  I tend to leave these articles as open tabs on my web browser, intending to at some point come back to them and give them the full length discussion that they deserve.  Eventually, months pass and these topics go untouched.  Guilt ensures that the tabs stay open, but a busy life ensures that the full posts don't get written.  That's why I created the "Sporatic Geek Update" a couple of years ago.

The update isn't meant to be regular, hence the "sporatic" part of the name, but it is filled with things that I think are wonderful and worth checking out.  Here are some of the things that have happened over the past 3-5 months -- that's right months -- that I wanted to talk about, but haven't.

  1. Jonathan Liu over at Geek Dad wrote a great article about the latest Battleship related boardgame Battleship: Galaxies.  The game is an exciting, if not well known, war game of the kind that I hope Hasbro continues to manufacture.  As the good folks at Heroscapers point out, the game was designed by Craig Van Ness who also designed the fantastic Heroscape board game.  The game is available at Amazon -- and at your friendly local game store -- and is a perfect holiday gift.
  2. David Ewalt of Forbes Magazine has an interview with Shelly Mazzanoble about her latest book Everything I Need to Know, I Learned from Dungeons and DragonsShelly is an Associate Brand Manager at Wizards of the Coast who's first real encounters with D&D came as a Hasbro employee.  She is a wonderful writer and a great advocate for the hobby.
  3. Robert Schwalb has written an excellent post about how "checking your ego at the door" can help you become a better game designer.  I would argue that this article is also a must read for managers and "authors" in any creative field.
  4. Gamasutra covers the "Secret History of Donkey Kong."  Donkey Kong was one of the games that sparked the arcade revolution, and its legacy still echoes through the video game industry. 
  5. Matthew D. Wilson, the Chief Creative Officer of Privateer Press, made a steampunk version of "Little Red Riding Hood" entitled Wolfsbane.


That's it for this "Sporadic Geek Update."  There's quite a bit of exciting stuff in it.  Let me know your thoughts.

Friday, October 21, 2011

Sherlock Holmes vs. Dracula? Yes Please!

Bill Cunningham -- the mad pulp bastard -- and his crew over at Pulp 2.0 are releasing a string of exciting products over the next few months. This week, they announced the release (digitally and physically) of THE MIRACLE SQUAD, a comic series that was originally published by Fantagraphics in 1987.

This is the first time that THE MIRACLE SQUAD has been sold in a collected edition, and the book provides a nice glimpse into the halcyon age of independent comic books. During the 1980s, direct comic book stores were on the rise and so were quality independent titles. It was an exciting time to be a fan of comics, a time when the medium itself was in transition as it adapted to new business models (the "death" of newstand and the birth of "direct sales" which allowed greater access to customers and greater interaction with customers) and new technologies (more sophisticated printing techniques, better paper).

In many ways, it was a period like today. The market is once again becoming more consumer driven as creators become less dependent on retail stores to give them direct access to consumers, just as the direct market allowed companies to target a market more accurately than convenience stores, supermarkets, and newstands. Bill, and the folks at Pulp 2.0, understand this market change isn't "coming," it's here. There upcoming line of books seeks to demonstrate that not only is the new market capable of allowing companies to profit with new offerings, but that it allows a unique opportunity to make sure that no product ever goes out of print again. Let me say that one more time.  

The new publishing market provides a unique opportunity to make sure that no product ever goes out of print again!

This means that publishers big and small, and creators have opportunities to generate revenue that were before unimaginable. Enough about the market, how exciting it is, and how smart Bill is about this topic. Let's get to the real issue being discussed here, Dracula and Sherlock Holmes.


This December, Pulp 2.0 will be releasing a 25th anniversary collected edition of SCARLET IN GASLIGHT by Martin Powell and Seppo Makinen. The series collected in the 25th anniversary edition has been praised in the Washington Post -- of all places -- and is a highly entertaining read. Rumor has it that Bill has licensed additional books in the series as well. SCARLET IN GASLIGHT was published by the now defunct Eclipse Comics (publishers of MIRACLEMAN, THE ROCKETEER, and SCOUT) presents a confrontation between two of the most iconic figures in literature, Sherlock Holmes and Count Dracula. In 2011, this is a pretty common mashup idea, but Powell and Makinen execute the idea very successfully. I cannot wait to see how the Pulp 2.0 crew have packaged this edition. I'm sure to buy it in print and digitally!

Thursday, October 20, 2011

[Film Trailer] Justice League: Doom -- Looks Interesting

DC's theatrical releases have been hit or miss -- I'll be posting my Green Lantern film review soon -- but their animated projects have tended to be excellent.  Everything from Batman: The Brave and the Bold to All-Star Superman has been entertaining.  By the looks of this official preview, that trend is continuing.




Wednesday, October 19, 2011

[Film Trailer] VIRAL FACTOR -- Forget CONTAGION, Give Me Gunfights and Amnesia

Thanks to BeyondHollywood.com for pointing me to Daniel Lam's latest science-fiction suspense actioner. It looks like a combination of Hard Boiled, The Bourne Idenity, and Outbreak. The folks at Beyond Hollywood recommend that you familiarize yourself with the plot before you watch the video:


A mission to escort a witness from Jordan to the Netherlands leaves International Security Affairs agent Jon severely scarred: a bullet is lodged in his brain, his fiancée and fellow agent Rita is dead and their traitorous colleague Sean has nabbed their witness. While contemplating leaving the force, he finds out that his father and brother, Wan Yang, are still alive. In his search for them, he discovers that his brother is working as a mercenary for Sean, who has evil plans to force scientist Rachel to cultivate a mutating virus to unleash on the world. The brothers unite to stop Sean but finds out that he has an even bigger plan for international blackmail. The battle heads to a showdown in Hong Kong where Sean has decided to release the strain of deadly virus.



I am currently wondering how I could translate this film into a Night's Black Agents campaign.