Thursday, March 06, 2008

Watchmen Costumes Revealed and Other Random Geekery

Over at WatchmenComicMovie.com they have pictures of the cast of THE WATCHMEN movie in costume. The images were posted on the WB site at 11:55 PM last night, that's a easter egg for all you fans out there, and are quickly spreading through the internet.

I wish I were more excited about this production. Zack Snyder is directing, which bodes well. But this is still THE WATCHMEN we are talking about. It's the book that comic snobs use to praise themselves for being fans of an "art form." Here's a sample of dialog with one of these bozos:

ME: "Hey fellow comic fan, what books are you currently reading?"
COMIC SNOB: "Warren Ellis' new book, that new thing by Neil Gaiman, something edgy by Garth Ennis, the latest Grant Morrison, a bunch of indies, and I just picked up the ABSOLUTE WATCHMEN."
ME: "That's cool. How is the new Grant Morrison book, I find him to be hit or miss. ANIMAL MAN was great, but his JUSTICE LEAGUE left me flat -- as did his DOOM PATROL. He just seems to have no feel for straight books, or how to do camp without it being parody."
COMIC SNOB: "WTF?! How dare you question the great Grant Morrison. Next thing you'll be trashing on WATCHMEN, which is indisputably the best piece of writing in the latter 20th century and one of the best works of political philosophy to date."
ME: "I thought it was okay, but I think that Steve Ditko would take issue with the fact that Moore made Mr.A/The Question into an insane person. I still prefer the old Charlton tales that Moore based the Watchmen characters on. As for the political philosophy...you're kidding right? I mean taking a stereotypical 60s doomsday clock vs. the aliens story isn't exactly deep analysis, and his twisting of Objectivism is laughable."
COMIC SNOB: "You obviously don't know what you are talking about. You can keep your Keith Giffen written JUSTICE LEAGUE, I'll read literature."


WATCHMEN is the cool book to like and the sentiments that many of the snobs who like it have result in things like JT LeRoy and other manipulators of the "cool." The comic book literati, and the real literati who like WATCHMEN, are just too much for me. There's some rebellious part of my soul that wants to tell these pretentious boobs, who likely prefer Lichtenstein to Russ Heath, where they can stick their "graphic novel." I'll just open my long box, pull out the 12 issues and read the comic book.

As a comic book, WATCHMEN is great. As a "piece of literature," I'll stick to Chesterton and Faulkner. As a work of "political philosophy," I'll stick to Hegel, Marx, Strauss, Plato, and Rand.

All that said, I really do like WATCHMEN. I even actually believe it is of artistic and literary merit. I think it is genuinely great...though that ending is a little to John W. Campbell formulaic. As long as things like AVENGERS FOREVER, or better yet INVINCIBLE, are being overlooked in favor of something ideologically trapped in the Cold War cynicism of the 80s, I'll keep my own pretentious rejection of pretense.

It's the same reason I like Michael Chabon, but don't like most of his fans. They seem to want to be hip by liking "the best," but they lack the genuine desire for fun of a "real" fan.

I sincerely hope, and think, that WATCHMEN will be a good comic book movie. Peter Cannon -- Thunderbolt's costume, I mean Ozymandias's, looks great, but why is the OWL so thin?

My credo? "Down with Graphic Novels! Up with Comic Books!"

Tuesday, March 04, 2008

Alea Iacta Est: Ernest Gary Gygax ( July 27, 1938 – March 4, 2008)

For geeks like me, today is a day of great sadness. E Gary Gygax, co-creator with Dave Arneson of the Dungeons and Dragons game, died this morning at his home in Lake Geneva, Wisconsin.

As I wrote, it is a sad day for me. After all, this man created a game that provided me with untold hours of entertainment, a game that introduced me to great literature (and horrible drivel), a game that helped me form life long friendships. Because of this man's creation, my life (and many others) were made better and more enjoyable. My prayers go out to Gary's family, especially his wife Gail.

Surfing the internet today and reading people write about Gary has been a very nice experience. It seems that today is the day when no gamers are fighting. The grognards and the noobs are consoling each other for the loss. It's nice, if not a little surprising. As one might guess from reading Matt Forbeck's entry on the topic, Gary Gygax was a bit of a controversial figure within the gaming community. Not because the community wasn't thankful for his contribution, rather because of his disdain for others in the field and his temper at those who continued his legacy. Gary didn't really like others "improving" on his creation. To be fair no one would expect him to, but those of us who have moved on from Gary's truly original creation to later "refinements" have had to endure venomous comments from Gary and his most ardent admirers. To be honest more from the admirers than from Gary, but Gary gave his share as well.

It seems that every gamer worth his or her salt has a Gary Gygax story, and I envy those that do their stories. I have no "when I met Gary story." Instead, I have a when I "almost" met Gary story.

You see...last April I was on a trip for work in eastern Wisconsin -- Racine to be specific, and I decided I wanted to do two things. First, I wanted to watch a baseball game in Wrigley field. I am a huge Cubs fan, and there is no better place to watch baseball. Second, I wanted to tour Lake Geneva, Wisconsin, the birthplace of gaming in America. Trust me. Whether you play modern boardgames, video games, collectible card games, or role playing games, the game you are playing likely has some connection to the gaming movement started in that small Wisconsin town.

So I drove to Lake Geneva and toured all of the locations that once housed the offices of TSR, the company that published D&D. Then finally, I stood in front of Gary's house and took about 10 pictures from across the street. It was relatively early in the evening and I contemplated walking up to the door and knocking, just to tell Gary how much entertainment his game has provided me over the past three decades. I walked up to the cars parked in front of the house (pictured below), but then I thought..."what if it is the wrong house?"


What if I walk up to the door, knock and ask for Gary and it's the wrong house? What if it's the right house? What kind of crazy stalker gamer knocks on a game designer's door uninvited?

So...I walked to the library, took a couple of pictures of the beautiful lake, walked around the small downtown area, and left. I was angry at myself for not emailing/message boarding Gary earlier, or later, and I promised myself that I would do so when I next traveled to the Wisconsin or Chicago area.

That day cannot come now.

God bless you Gary.

My group and I will have a moment of silence this weekend and I think we'll even do a small reading from one of the books you wrote. We all need to push through a little Gygaxian prose every now and then. Maybe I'll open up "Master of the Game," or read the introduction to the Player's Handbook (1st edition) one more time. That introduction made me feel like I was part of something special, even before I rolled my first die.

Gary Gygax has passed

Gary Gygax the creator of Dungeons and Dragons has died at the age of 69. Personally, I am a little sad at this news, it is like part of my childhood slipping away. In a small way the world won't be the same.

Friday, February 29, 2008

4th Edition D&D The Movie: Ching Siu-tung's "The Empress and the Warriors"

My friends and I used to say that SWORDSMAN II starring Jet Li was the perfect movie to watch before our weekly D&D 2nd edition game. If THE EMPRESS AND THE WARRIORS (starring the awesome Donnie Yen of HERO and lives up to this preview, it may well become the defining D&D style movie for me.




One might ask why SWORDSMAN II is the perfect D&D movie, and not a more "literary" or "important" Wuxia film or a high quality western fantasy film like LORD OF THE RINGS. It's really quite simple. There are a lot of wonderful, and serious, wuxia films that contain great plots, great acting, and stylized action. Classics like LAST HURRAH FOR CHIVALRY or BRIDE WITH WHITE HAIR come to mind, as do more recent films like CROUCHING TIGER, HIDDEN DRAGON and HERO as examples of serious wuxia films worth watching many times. There are also quite a few excellent fantasy movies in the western canon, like EXCALIBUR, but they all lack the one element that makes SWORDSMAN II perfect for inspiring D&D play. They lack the element of playfulness.

I don't know if the playfulness of SWORDSMAN II is intentional, or if it is a legacy of Jet Li's winning smile, but the film has this quality in spades. The playfulness isn't present in THE EAST IS RED, SWORDSMAN's sequel which also stars Li, a film that contains a wonderfully tragic narrative. From the opening moments when the protagonist is running on the tops of wheat stalks, using "sword energy" to cleave horses in two, to the final fight against the Eunich sorcerer where a character uses a cannon barrel like a quarterstaff SWORDSMAN II is sublimely excessive. Which is exactly what I want my D&D games to be.

Yes, interactive storytelling is a central part of the role playing experience, but so too is fun and SWORDSMAN II is fun.

To be fair SWORDSMAN II is also whimsical, which isn't the necessary component. All I need is a larger than life narrative that is fun to inspire a great day of game play. If THE EMPRESS AND THE WARRIORS ends up a serious film, like CURSE OF THE GOLDEN FLOWER, I will still enjoy it, but that will mean that my search for the next great D&D inspiration -- much needed given that 4th edition D&D is coming soon -- will continue. I like to find a film to define play for each edition of D&D, and I hope this one is it for the new edition.

Hat tip to friend and HK/Bollywood expert David Chute for the preview.

Conan and Jem: Christy Marx on Geekerati

What do CONAN: THE ADVENTURER




and JEM



have in common?

Christy Marx was a Writer and Story Editor on both of these animated series (and a whole host of others. Listen to last week's Geekerati episode as she talks about these shows and her career as a television, animation, comic book, and video game writer. You can also visit her website to find some great advice if you are looking to become a writer in the television, animation, comic book, or video game fields.

Thursday, February 21, 2008

A Small Defense of 4th Edition D&D...in Theory

I haven't seen a copy of the 4th Edition rules. I only know what I've read in the various hints on EnWorld and on the Wizards site about what 4th Edition will look like. But there is one thing I know, and it is that I am sick of hearing on various boards that 4th Edition is a game made for children or those of a childish mentality. I am bored with those who write, "this is D&D for 10 year-olds" or "if I was 10 I'd like this version."

Why? I'll give you one guess.

I started playing D&D when I was 10, thanks to the first Red Box Basic set (the red box with Erol Otis art), and haven't turned back from playing the game in each subsequent edition for 25 years.

Has anyone really gone back after years of playing later editions and read the 1st edition rulebooks? I'm talking the AD&D rulebooks here. Go ahead, read the combat section regarding initiative...all of it. How many attacks per round does a Magic User with a dagger get against a Fighter with a two-handed sword? Nope, not one. You'd better check out that chapter in the DMG again.

Worse yet, try reading the white box with the three booklets? Those are almost unplayable. In fact, if I hadn't played so much Warhammer Fantasy Battle over the past few decades, I wouldn't even be able to make heads or tails of this game. At least I wouldn't if I was using the core combat mechanic based on the Chainmail miniatures rulebook. I've read Chainmail several times, and it is only my experience as a WFB player that makes them sensible. Not to mention how confusing the "alternate combat rules" are. These seem to require that I already know how to play D&D. Thankfully, I do. How much damage does a weapon do in the three booklets again? (hint -- less than you think)

In fact, without either ignoring a lot of rules, or making up your own stuff, these games are pretty much are unplayable unless you already know how to play. The books don't teach you how to play, rather they provide the reminders for those who already know how to play. Back in the day people learned to play D&D from people who already knew how to play.

To quote John Eric Holmes in Dragon 52 (you know the guy who wrote the very first blue box Basic set):

When Tactical Studies Rules published the first DUNGEONS & DRAGONS rule sets, the three little books in brown covers, they were intended to guide people who were already playing the game. As a guide to learning the game, they were incomprehensible. There was no description of the use of the combat table. Magic spells were listed, but there was no mention of what we all now know is a vital aspect of the rules: that as the magic user says his spell, the words and gestures for it fade from his memory and he cannot say it again.
When I edited the rules prior to the first edition of the D&D Basic Set, it was to help the thousands (now millions) of people who wanted to play the game and didn’t know how to get started. Gary Gygax acknowledged that some sort of beginner’s book was badly needed, and he encouraged me to go ahead with it.



The fact is that Hasbro, and WotC (as well as TSR back in the day), want new players to play the game. They don't want people to have to "learn" from other people who are already playing. They also want to increase the amount of mechanical balance (maybe to satisfy some of us old timers who like games like Hero that are internally consistent).

There are changes, to be sure, and the game is being aimed at being more accessible, to be sure, but don't you all remember what it was like when you first played the game?

I remember my first D&D gaming experience, in fact I'll never forget.

I was at my friend Sean McPhail's house and his older brothers had been talking about this new fangled game called Dungeons and Dragons that lets you play out adventures like those that you read in fantasy novels or watch in films like THE SWORD AND THE SORCERER and KRULL. From the initial description, I knew that this was the game for me.

So on a blustery Saturday when Sean's older brothers brought over someone who claimed to be an experienced "Dungeon Master." I was thrilled that I would get my first taste of this groundbreaking new game.

I was ten at the time and didn't bat an eye when the "DM" said he didn't need the rulebooks (which I had been perusing for the past few weeks) or any prepared materials to run his dungeon adventure...all he needed was his mind.

He had his "dungeon" memorized you see. I was wide eyed with with anticipation. The first character I played (not my first character), borrowed from the characters Sean had already designed, was a first level Magic-User named, uncreatively enough, Gandalf. Sean, Gandalf, and I were ready for adventure and action. You know, all the stuff I'd read and seen in various fantasy adventures.

That's not what I experienced though. Instead, I was turned into an Axebeak during the first 10 minutes of play after I tried to read a scroll to see if it was magical. The "DM" made me make a Petrification and Polymorph save and I rolled poorly. I missed my saving throw on this "save or get hosed roll." Not that I couldn't have lied, the "DM" had no idea what roll I needed, but that's meaningless. What is meaningful is that my "great and powerful wizard" was now a weird looking bird with no intelligence. I was out of the game and useless.

That's my first memory as a player.

Since that day, I have hated save or die effects. I also don't tend to like "killer dungeons" or things that take individual players out of the "action" for long periods of time. Sure, I've played through brutal Ken St. Andre solo adventures, and those are mean, but those were for distraction when I was alone. Speaking of those, they tend to remind me of my first adventure experience. I wonder if that "DM's" name was Ken.

When it comes to RPGs, I like cinematic action . D&D has always advertised, but rarely delivered (at low levels especially), cinematic action. It is my hope that 4th Edition will finally capture the feel that has been advertised for so long, and I have high hopes. Don't get me wrong, I don't want D&D to become Feng Shui (though I do like that game), I just want it to be more balanced, better able to simulate cinematic action, and I want it to be fun.

Friday, February 15, 2008

Guitar Hero: Aerosmith to Release in June

Okay, here's the quick and dirty.

According to a Press release celebrating the June release of Guitar Hero: Aerosmith,
"Guitar Hero® III: Legends of Rock fans will have the opportunity to download and jam to Aerosmith's "Dream On." The song will be available for free from February 16-18 on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment system."

I'll take the free song, but I think I'll pass on buying the whole disk.

Sure the game promises to "put players in the shoes of Perry (guitar), Whitford (guitar) and Hamilton (bass), as they rock out alongside frontman Tyler and drummer Kramer." It even claims that, "Gamers will experience Aerosmith's GRAMMY® winning career, from their first gig to becoming rock royalty, in a way that no other entertainment vehicle offers."

But who wants to spend a couple of weeks pretending to be Aerosmith? Do we get to rock through the stages of addiction?

Thankfully, no. The game will lack that level of verisimilitude. There will be no wireless syringe controller which triggers psychedelic imagery on the screen.

As much as I might mock the thought of buying an entire game devoted to the music of Aerosmith and the bands they have influence, which shouldn't be taken as me saying I don't like the music of the band, I have to admit that when it comes to new technologies Aerosmith is usually one of the first bands to jump on board.

Do you remember the old Aerosmith arcade shooter (Revolution X) where you shot compact disks at the dreaded forces of the PMRC (I mean the NON)? I do.

I was stickin' it to Tipper Gore (I mean Mistress Helga) daily...ewww...not that kind of stickin', I was shooting her lapdogs with cds and rockin' out to the Aerosmith soundtrack.

Mmmm...Mistress Helga.



On a side note, the formal press release has a great quote from Joe Perry about how games like Guitar Hero and Rock Band are revitalizing the music industry. He states, "On a larger scale, it's cool for us to be pioneers helping to rebuild the music industry through a format like video games. It's great for rock since the record companies are struggling to make sense of how things are changing. Fans want to get and experience music in new formats--and there are going to be some of them who will play the game, then pick up the guitar for real and start bands. It's what's happening now, and it's only going to build more momentum in the future. It's a massive change for the music business."