The murderous anthropomorphic pirate coconuts come in around minute 1:26. I'm all in.
Thursday, September 15, 2016
Thursday, September 08, 2016
New 'Warlock of Firetop Mountain' Video Game Available on Steam
When the first 'Fighting Fantasy" gamebook The Warlock of Firetop Mountain was published in 1982, it helped to create an entirely new entertainment market. Fighting Fantasy gamebooks built upon the innovations of earlier interactive fiction like the Choose Your Own Adventure series and the solo role playing game adventures designed by Ken St. Andre and his compatriots for the Tunnels and Trolls roleplaying game.
Taking these two literary innovations as their inspiration, Games Workshop founders Ian Livingstone and Steve Jackson created a line of books which contained both the narrative adventure and the rules for a complete role playing game. The game rules were simple, but very flexible. Throughout the series, Fighting Fantasy authors have found ways to add on subsystems that have allowed the basic mechanics to cover various magic systems, super powers, chambara-esque samurai abilities, science fiction, werewolf transformations, and much more. A complete history of the line of books can be found in Jonathan Green's excellent book You are the Hero! Green is the author of several books in the series and a fan turned professional.
The plot of The Warlock of Firetop Mountain is simple. You are a hero, or at least an adventurer, who seeks to locate and acquire the Warlock of Firetop Mountain's fabulous treasure. The adventure itself was quite challenging and required players to carefully manage resources, develop mapping skills, and have more than a touch of luck. As difficult as the adventure was, it helped to spawn a total of 57 sequels and numerous books by competitors. Additionally, Warlock as been adapted as a board game, a D&D compatible adventure module, an interactive kindle book, and a couple of video games. Some of those games captured the excitement of the original, while others were less successful.
Tin Man Games recently released a new video game adaptation of the book and the results look promising. Rather than merely "converting" the book to graphic form, it appears that Tin Man has followed the lead of some of the best books in the Fighting Fantasy series and used the book and the rules as a skeleton on which to build a meatier product. This looks to be especially true with regard to the combat system. It appears that they've added maneuvers and other options to make the game more appealing to the modern PC gamer.
You can see the framework of the original system, but options like "quick jab" and "piercing strike" add options unavailable in the original print book.
The game is currently available on Steam for the reasonable price of $19.99.
Have a look at the trailer and see if you want to risk the dangers that await you in Zagor's mountain stronghold.
Friday, August 12, 2016
Ghost House Pictures' 'Don't Breathe' Reunites Fede Alvarez and Jane Levy
In 2013, Ghost House Pictures rebooted the classic horror comedy series Evil Dead with a new director (Fede Alvarez) and a new star (Jane Levy). The film attempted to balance itself between the two horror/comedy extremes of the Evil Dead franchise. It was less creepy and haunting than the original film and focused less on humor than Evil Dead 2 or Army of Darkness. In attempting this balance, the film selected a talented comedic actress whose prior work included the short-lived and entertaining series Suburgatory.
The pairing was a success. Rotten Tomatoes ratings show that many critics and audience members found the Alvarez/Levy Evil Dead to be a worthy addition and the film is by a large margin the most successful theatrical release in the series. This success was in no small part due to the cult classic status the movies have attained as they have continued to build audience. The box office success of the 2013 Evil Dead film doesn't in itself answer whether audiences truly liked the new vision or whether the success was due primarily to the power of the brand. The film was polarizing among some of the fan base who thought the film was too gory and lacked sufficient humor. Ghost House Pictures has an opportunity to prove that Alvarez and Levy have appeal outside of a strong brand with this year's Don't Breathe. This film is an original story that features no supernatural elements and promises to focus on suspense rather than gore.
Don't Breathe opens with a premise similar to that of In Cold Blood, but turns the tables on the criminals in a fashion common in horror films like You're Next. The filmic twist in this case is that audiences are supposed to sympathize with one of the home invaders as she realizes that she and her friends have invaded the home of someone who, though blind, is freakishly good at killing people.
The film is slated for wide release on August 26th, right in time for the new school year and a good lead into Halloween.
Wednesday, August 03, 2016
Savage Things (Part 3) -- A Super Heroic Second Take on Stranger Things' Eleven/Elle
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| Image Source -- Thorin Thompson |
Introduction
Welcome to the third entry in a series of posts that translates the hit Netflix television Stranger Things into material useful for the Savage Worlds role playing game. Following the final entry in this series, there will be posts featuring statistics in Mentzer B/E Dungeons & Dragons, Fantasy Flight Games' Grimm role playing game, Hero Kids, Shadow of the Demon Lord, and other games as I am inspired to create the statistics.Posts in Savage Things Series:
Part 1 -- The Setting and the Kids
Part 2 -- The Heroic Teens
Eleven/Elle Revisited (A Superheroic Look)
In the first entry in the Savage Things series, I presented statistics for Eleven/Elle that relied solely on the Savage Worlds Core Rulebook. This version of the character fits with a Firestarter or Scanners inspired campaign, but it doesn't capture the character for campaigns that want to take advantage of a more X-Men style of play. One of Stranger Things many influences, and one stated outright in the show, is issue #134 of The Uncanny X-Men. That issue marked the first appearance of "Dark Phoenix" and hinted to viewers who were familiar with the comics that psychic powers might be coming into play. My own take on the character is that she is also inspired by Rachel Summers, first seen in The Uncanny X-Men issue #141. The shaved head and manipulation of the character by scientists fits more with Rachel Summers, than with Jean Grey. With these thoughts in mind, I present to you an updated version of Eleven/Elle that uses the Savage Worlds Super Powers Companion which provides a more powerful version of the character. In order to balance this character, two versions of the Demogorgon/Monster will also be presented in the adversaries post.Eleven/Elle (Millie Bobby Brown) was kidnapped by Dr. Martin Brenner when she was born. Eleven's mother was one of Dr. Brenner's subjects in his experiments at the University of Indiana. While the show hints that she is the 11th child/subject Dr. Brenner has worked with, no other subjects are shown in the series. When Eleven runs away, she befriends a local diner owner named Benny and eventually encounters Mike Wheeler. Even though Eleven is quiet and largely clueless to the mundane world around her, she and Mike become very close friends. Eleven has abilities beyond her "experience" level and is an extremely powerful young woman. She hopes to find a way to rescue Will Byers and free herself from the influence of Dr. Brenner.
Attributes: Agility d4, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Faith d4, Notice d6, Psionics d12, Shooting d4, Survival d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5
Hindrances: All Thumbs, Clueless, Loyal, Exhausting Powers -- Powers Cause 1 Level of Fatigue When Used Can Knockout, but not Kill, Eleven.
Edges: Arcane Background (Superpowers), Brave, Danger Sense
Powers: Attack Ranged (Heavy Weapon, 4d6) 7 Points, Broadcast (One Channel at a Time, Contingent) 1 Point, Mind Reading (Slow to Activate, Increased Range to 1 mile, Complete Concentration) 5 Points, Increased Range on Mind Reading to Anywhere on Earth (Device: Requires Sensory Deprivation Chamber and Complete Concentration) 5 Points, Ensnare 3 Points, Mind Control (Slow to Activate, Very Limited Actions) 3 Points, Telekinesis (d12+1) 6 Points. Power Points: 30 (Street Fighters)
Quirk: Loves Eggo Waffles.
It should be noted that this version of Eleven/Elle is significantly more powerful than the one from the first entry in the series, but that the character should still be used as a Player Character in order to not have the players feel railroaded by the Game Master.
Wednesday, July 27, 2016
Savage Things (Part 2): The Heroic Teens of Stranger Things
This is the second post in a series of posts presenting the people and places portrayed in the Netflix Original Series Stranger Things. You can find more information about the series, characters, and places in Part One. This entry focuses on what I call "Team Nancy." These are the teenage characters who are central to the story and who are centered around their relationship to Nancy Wheeler.
Posts in Savage Things Series:
Part 1 -- The Setting and the Kids
Part 2 -- The Heroic Teens
Part 3 -- A Super Heroic Second Take on Eleven/Elle
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6,
Vigor d6
Skills: Driving d4, Fighting d6, Investigation d6, Knowledge (Photography) d6, Notice d6, Shooting d4, Streetwise d4, Survival d4, Swimming d6, Tracking d4
Charisma: -2; Pace: 6; Parry: 5; Toughness: 5;
Academics: 0
Hindrances: Curious, Doubting Thomas, Outsider
Edges: Alertness, Brave
Gear: Car, Camera, .38 Pistol, Bear Trap, 5 Gallons of Gasoline, Lighter
Nancy Wheeler (Natalia Dyer) is a young woman caught between two social worlds. She is Mike Wheeler's older sister and used to have a very close relationship to her "D&D geek" brother, but that changed when she started dating Steve Harrington who hangs with a more popular crowd. Nancy's conflict extends to more than her family though. In her desire to "fit in" with Steve and his friends, Nancy has recently begun to rebel against her family and her own instincts. Her friend Barbara sees this conflict and tries to point it out to Nancy, but Nancy doesn't quite see how much Steve genuinely cares for Nancy. Nancy Wheeler's character is a combination of Stacy Hamilton (Jennifer Jason Leigh) in Fast Times at Ridgemont High and Andie (Molly Ringwald) in Pretty in Pink.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Driving d4, Fighting d4, Investigation d6, Knowledge (Chemistry) d6, Notice d6, Persuasion d6, Shooting d6, Stealth d4, Streetwise d6
Charisma: 2; Pace: 6; Parry: 4; Toughness: 4; Academics: 1
Hindrances: Loyal, Overprotective Parents, Small
Edges: Attractive, Brave, Test Taker
Gear:
Steve Harrington (Joe Kerry) – Steve is Nancy’s boyfriend and is at a point in his life where he is going to have to choose what kind of man he will become. He comes from a relatively wealthy family and is one of the cooler kids in school. His character is a combination of Blane in Pretty in Pink and Stefen Djordjevic in All the Right Moves. His story arc through the first season of Stranger Things parallels that of Djordjevic in that he could be a good guy, and when push comes to shove comes back to being one, but he’s so caught up in being “cool” that his instincts lead him to initially make bad choices. In the end though, he will do whatever he can to keep Nancy safe.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Driving d6, Fighting d6, Intimidation d6, Investigation d4, Notice d4, Persuasion d4, Shooting d4, Streetwise d4, Swimming d6, Taunt d8
Charisma: 2; Pace: 6; Parry: 5; Toughness: 6;
Academics: -1
Hindrances: Arrogant, Party Animal, Stubborn
Edges: Attractive, Fast Healer, Nerves of Steel
Gear: $500
Barbara Holland (Shannon Purser) -- Barbara has been Nancy Wheeler's best friend since Elementary School. She doesn't quite understand what Nancy sees in Steve Harrington, but knows deep down that she and Nancy will always be friends. Barbara is an excellent student, but she is viewed as a bit of an outsider because of her lack of "fashion sense" and her focus on school work. Barbara knows what's important in life and it's succeeding in school so you can get out of Hawkins and being loyal to those who deserve your loyalty and Nancy Wheeler deserves her loyalty.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Climbing d4, Driving d6, Investigation d4, Knowledge (Biology) d6, Knowledge (Chemistry) d6, Knowledge (History) d6, Notice d6, Stealth d4, Survival d4, Swimming d4
Charisma: -2; Pace: 6; Parry: 2; Toughness: 5; Academics: 2
Hindrances: Bad Eyes (Minor), Bad Luck, Outsider
Edges: Alertness, Be a Zebra, Test Taker
Gear: Car
New Buffy the Vampire Slayer Boardgame Coming from Jasco Games and Lynnvander Productions
Lynnvander Studios, a game design studio founded in 2005 by Thomas Grofton, has recently announced that they will be producing a number of licensed board games with significant cache in the geek community in partnership with Jasco Games. One of the first games to be released will be a new Whedonverse inspired game entitled Buffy the Vampire Slayer: the Board Game.
When designing adventure games inspired by heroic fiction or tropes, designers tend to choose between one of two models. The first model, and that chosen by games like Heroquest and the majority of role playing games, is to have one player take responsibility for being the Game Master/Storyteller who controls the actions of all of the villains, adversaries, and non-central characters in the narrative. The second model is to create a cooperative game where all of the players take the role of characters central to the narrative. In a cooperative game, the players work together to overcome the game itself. While there has been a recent increase in the number of cooperative games available, these kinds of games existed earlier in the hobby with one of my favorites being Games Workshop's classic Warhammer Quest board game. Either form of game play can be rewarding, but one of the advantages of cooperative game designs is that they allow for more natural implementation of solitaire game play.
The Buffy game being designed by Lynnvander studios is a fully cooperative game for 1 to 6 players that should be able to be played in about 40 to 60 minutes. The designers have decided to have the players take the roles of Buffy and her friends as they defend the town of Sunnydale from an onslaught of vampires and demons, even as the players must also work to prevent a big bad’s plot and open the Hellmouth.
By the description of the game, it seems that the Lynnvander productions design will be closer in mechanics to Fantasy Flight Games' challenging Lord of the Rings card game than to classic Warhammer Quest. Both of those games are excellent, but each presents a different gaming experience. This is all speculation on my part based on the descriptions presented, but either way I am excited to see what a new Buffy game brings.
The game should be available from Jasco this October, just in time for Halloween.
When designing adventure games inspired by heroic fiction or tropes, designers tend to choose between one of two models. The first model, and that chosen by games like Heroquest and the majority of role playing games, is to have one player take responsibility for being the Game Master/Storyteller who controls the actions of all of the villains, adversaries, and non-central characters in the narrative. The second model is to create a cooperative game where all of the players take the role of characters central to the narrative. In a cooperative game, the players work together to overcome the game itself. While there has been a recent increase in the number of cooperative games available, these kinds of games existed earlier in the hobby with one of my favorites being Games Workshop's classic Warhammer Quest board game. Either form of game play can be rewarding, but one of the advantages of cooperative game designs is that they allow for more natural implementation of solitaire game play.
The Buffy game being designed by Lynnvander studios is a fully cooperative game for 1 to 6 players that should be able to be played in about 40 to 60 minutes. The designers have decided to have the players take the roles of Buffy and her friends as they defend the town of Sunnydale from an onslaught of vampires and demons, even as the players must also work to prevent a big bad’s plot and open the Hellmouth.
By the description of the game, it seems that the Lynnvander productions design will be closer in mechanics to Fantasy Flight Games' challenging Lord of the Rings card game than to classic Warhammer Quest. Both of those games are excellent, but each presents a different gaming experience. This is all speculation on my part based on the descriptions presented, but either way I am excited to see what a new Buffy game brings.
The game should be available from Jasco this October, just in time for Halloween.
Thursday, July 21, 2016
Savage Things (Part 1): Savage Worlds Adventures in the World of Stranger Things
Stranger Things is a Netflix Original Series that was released on the streaming network on July 15, 2016. The show focuses on mysterious events which occur in the fictional city of Hawkins, Indiana in 1983 that are related to experiments at the Hawkins National Laboratory. The Laboratory receives its funding through the U.S. Department of Energy and is run by Dr. Martin Brenner who uses the Laboratory to engage in experiments similar to those of the CIA's Stargate Project.
Many have described the series as a love-song to the 80s due not only to the fact that the show takes place in 1983, but also due to the number of references to 80s pop culture the show contains and the number of homages to 80s pop culture which served to influence the show. These influences include the horror of Stephen King, Sam Raimi, and John Carpenter, alternative music from the early 80s, Dungeons & Dragons, and the films of George Lucas and Steven Spielberg. For example, the music during the opening credit sequence references score composed by John Carpenter and the opening shot of Episode 8 is a direct reference to the Imperial Base on Endor in Return of the Jedi. A complete list of Easter Eggs and influences is beyond the scope of this blog post, but much has been written about the show at The Hollywood Reporter and elsewhere.
Given the supernatural elements of the show, and the fact that it falls into the Spielberg tradition of Tween/Teen Adventures, Stranger Things makes for the perfect setting for a role playing game campaign. To this end, I've put together some basic background material and statistics for important Player Characters/Non-Player Characters for you to use at your own gaming tables. The statistics in this initial blog post are for the Savage Worlds Roleplaying game using the core rulebook and the East Texas University setting book. The Savage Worlds system is particularly good at emulating the kinds of "kids using luck to survive dangerous situations" stories within the Tweenventure genre and the East Texas University setting of Pinebox, TX provides a nice analog for Hawkins, IN. Future updates will include statistics for BubbleGumshoe, Hero Kids, and other popular role playing games.
Posts in Savage Things Series:
Part 1 -- The Setting and the Kids
Part 2 -- The Heroic Teens
Part 3 -- A Super Heroic Second Take on Eleven/Elle
Locations
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| Source-- City of Jackson, GA |
Hawkins PD – Hawkins law enforcement is overseen by the Chief of Police Jim Hopper manages the City Jail and a staff of 17. This staff includes 13 sworn police officers and 4 communications officers. The Hawkins City Jail has 16 beds for use in housing inmates and provides service 24-hours a day.
Hawkins Library – The Hawkins Library is the central library for the County and thus has a large selection of books and access to all major newspapers dating from 1910 are available on microfiche. In addition to its extensive collection of normal books, the Hawkins Library is also home to a private collection of books about mysterious incidents and the occult (this information is not included in the show, but was added due to The Monster using the Library as a nest in the Upside-Down). The library hours are as follows:
Monday – Thursday: 9:00 am – 8:00 pm
Friday: 9:00 am – 6:00 pm
Saturday: 10:00 am – 4:00 pm
Hawkins Middle School -- As one of the larger cities in the county, Hawkins Middle School (Home of the Tigers) serves as the home of the County School District's Middle and High Schools. These schools serve students from the neighboring cities. Hawkins Middle School has a population of 1,000 students in grades 7 and 8. It has an advanced science program for a school in the 1980s. This is as much due to the enthusiasm of Mr. Clarke as it is to grants and donations from Hawkins National Laboratory. The school district has an annual science competition and Will Byers' D&D group have won their grade level almost every year.
Hawkins High School -- Like the Middle School, Hawkins High School provides services for county residents who do not live in Hawkins proper. Unlike the Middle School, which only serves neighboring communities, the High School serves the entire County. This give Hawkins High School a population of 4,000 students. The High School receives support from the Hawkins National Laboratory and has a history of academic focus over athletics. The Football team typically has a .500 season and the same is true for the Baseball team. The school has a competitive Softball team and both men's a women's basketball have a history of success that exceed expectations from such a small county.
Hawkins National Laboratory -- The Hawkins National Laboratory was built in 1979 as part of a Department of Energy program seeking to research new forms of energy production. A good deal of the research at the Laboratory deals with the creation of more efficient solar energy cells. Given the variations in weather, Hawkins makes an ideal location for study of a solar panel that can operate productively in less sunny climates. Unknown to the public is that the majority of the Hawkins National Laboratory's funding comes from the CIA's Stargate Project. This project investigates whether humans are capable of manifesting psychic and psychokinetic powers. To advance their efforts they recruited Dr. Martin Brenner whose earlier research on the use of LSD and sensory deprivation at the University of Indiana led to early insights into psychic phenomenon. While the CIA initially selected the Stargate title for the project as a means of obfuscating the actual research going on, recent events at the Laboratory have led to the creation of a Portal between our dimension and a Shadow Dimension which parallels our own.
The Upside Down/Vale of Shadows – A dark reflection or echo of the material plane, a place of decay and death. It is a plane out of phase and filled with monsters. It is right next to you and you don’t even see it and it is governed by necrotic and shadow magic. The Upside-Down appears to be a dark and cold version of our world with necrotic growths and no living creatures other than The Monster and possibly its offspring.
There are only two ways to pass into the Upside-Down. The first is through the semi-permanent portal created by Elle/Eleven. This portal is on a lower level of Hawkins National Laboratory and has begun to warp the world around it. Inside the Laboratory these effects can be seen in necrotic outgrowths, a lower temperature, and constant light snowfall. In an area of around 2 miles in diameter around the Laboratory, the effects can be detected through instability in the electromagnetic field. When you are within the diameter, compasses no longer point North. They point to the Portal instead. The other means of passing into the Upside-Down is to use a temporary portal created by The Monster. These portals are created by The Monster as it enters and exits our world, but quickly close due to the amount of energy needed to produce them. They can last as long as 5 minutes. Of course, using them without The Monster noticing is no small feat.
The creators of the show have a 30 page bible dedicated to the Upside-Down, hinting at future adventures in upcoming seasons.
Negative Environmental Effects –
Poisonous Atmosphere: anyone non-native caught in the Upside-Down must make a Stamina check once per day or suffer one level of Fatigue. This damage cannot cause the death of a Wildcard.
Cold: Unless wearing warm clothing, a person must make a Stamina check once per day or suffer one level of Fatigue. This damage cannot cause the death of a Wildcard.
Cast of Characters
The Kids
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
Skills: Driving d6, Notice d6, Stealth d6, Survival d6, Shooting d4
Charisma: -2; Pace: 6; Parry: 2; Toughness: 5; Academics: 0
Hindrances: Loyal, Outsider, Young Edges: Alertness, Be a Zebra, Luck
Gear:
Mike Wheeler (Finn Wolfhard) – Mike Wheeler is 12 years old and is one of the "point of view" characters in Stranger Things. He is the Dungeon Master for the D&D gang and frequently runs 10 hour sessions on the weekends which end with a climactic battle against a powerful villain. In the first episode, his adventure includes a stressful encounter with Demogorgon. Little did he know that this adventure would shape the perceptions of his friends as they encountered The Monster from the Upside-Down. He is the son of Karen Wheeler and brother to Nancy Wheeler. He was once very close to his sister emotionally, but her recent relationship with Steve and his obsession with D&D have come in the way of their friendship. He is a good student with developing observational skills.
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Driving d6, Investigation d6, Notice d6, Stealth d4, Streetwise d4, Tracking d4
Charisma: -2; Pace: 6; Parry: 2; Toughness: 5; Academics: 0
Hindrances: Outsider, Overprotective Parents, Young
Edges: Alertness, Brave, Multitasker
Gear: Binoculars, Walkie Talkie, Bicycle, Compass, RPG supplies
Dustin Henderson (Gaten Matarazzo) is one of Mike Wheeler's oldest friends and a part of the D&D group. He is not native to Hawkins and likely moved here from California (he wears a T-Shirt advertising the Castroville Artichoke Festival). While all the kids in the D&D group are smart, scientific, and tech savvy, Dustin truly excels in these areas. His permanent teeth have not come in yet due to cleidocranial dysplasia.While Mike is the group's Dungeon Master, and the "hub" around which the group is centered, Dustin is the group's "leader." When push comes to shove, it is Dustin who gets the other kids to reconcile and who is able to rally the troops when the going gets tough. He is skeptical of certain kinds of authority and tends to view the challenges the gang faces through the lens of Star Wars and D&D.
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Driving d6, Investigation d4, Persuasion d6, Repair d6, Streetwise d6
Charisma: -2; Pace: 6; Parry: 2; Toughness: 5; Academics: 0
Hindrances: Outsider, Quirk, Young
Edges: Command, Connections (Mr. Clarke), Multitasker
Gear: Bicycle, Compass, Walkie Talkie, Head Set
Lucas Sinclair (Caleb McLaughlin) Lucas is Mike's oldest friend and a key member of the D&D crew. He is smart and adventurous, but he often lacks patience and is not quick to trust anyone. He distrusts Eleven/Elle and wants to take action as quickly as possible to rescue Will. He is a man of action and not waiting.
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6Eleven/Elle (Millie Bobby Brown) was kidnapped by Dr. Martin Brenner when she was born. Eleven's mother was one of Dr. Brenner's subjects in his experiments at the University of Indiana. While the show hints that she is the 11th child/subject Dr. Brenner has worked with, no other subjects are shown in the series. When Eleven runs away, she befriends a local diner owner named Benny and eventually encounters Mike Wheeler. Even though Eleven is quiet and largely clueless to the mundane world around her, she and Mike become very close friends. Eleven has abilities beyond her "experience" level and is an extremely powerful young woman. She hopes to find a way to rescue Will Byers and free herself from the influence of Dr. Brenner.
Skills: Driving d8, Investigation d6, Notice d4, Shooting d6, Stealth d4
Charisma: -2; Pace: 8; Parry: 2; Toughness: 5; Academics: 0
Hindrances: Loyal, Outsider, Young
Edges: Alertness, Be a Zebra, Fleet-Footed
Gear: Binoculars (Typical 10×25 binoculars), Bicycle, Walkie Talkie, Compass, Wrist Rocket (d8 2/4/6).
Attributes: Agility d4, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Faith d4, Notice d6, Psionics d12, Shooting d4, Survival d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5
Hindrances: All Thumbs, Clueless, Loyal
Edges: Arcane Background (Psionics), Brave, Danger Sense
Powers: Bolt, boost/lower trait, entangle, mind reading, telekinesis; Power Points: 10
Quirk: Loves Eggo Waffles.
To Be Continued...
Later in the week, there will be posts discussing the Teens, Parents, Supporting Cast, and Antagonists of Stranger Things.
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