Saturday, August 08, 2015

Achievement Unlocked: A Personal Savage Worlds Announcement

The other day, I vaguebooked on The Facebook that I had worked on a project that I might be able to talk about. Well, I'm now officially allowed to talk about it. At this year's GenCon, Pinnacle Entertainment announced a number of exciting products and it just so happens that I worked on one of them.

The project is called Savage Tales of Horror and it's an anthology of horror themed adventures for your enjoyment. The adventures are all playable with just the core rules and the Horror Companion.


I can't say a lot about my adventure, and to be honest I wouldn't want to drop a lot of spoilers anyway, but I can tell you this much:

1. My adventure is called Blood on Ice.
2. The adventure only requires the Core Rule and the Horror Companion, but it does use some rules that people often overlook.
3. The adventure was designed as a perfect pick up/one shot adventure, but I hope you will want to use it to create a campaign.

The adventure anthology includes a number of excellent authors like Shane Hensley (you know...the creator of Savage Worlds), John Dunn (the guy behind the excellent Accursed setting), and fantasy author Howard Andrew Jones. There are a number of other excellent participants in this project, but I want to leave some stuff for future posts as we come closer to the release date.

Friday, August 07, 2015

Sorry Gaming Paper, But The Game I'm Most Pleased I Backed on Kickstarter Is...#RPGaDAY2015 [Day 2]




The first "patron" project I ever backed was Wolfgang Baur's first  Kobold Publishing product. There was a time that I backed every one of Baur's projects, but as he continued to publish primarily for D&D 3.x and Pathfinder at the same time that my bookshelves overflowed with material for those games I moved on to supporting other projects. I missed out on some excellent products, but I'm only going to play those games -x- times and I have more material then I will ever need.

I backed my first Kickstarter project in 2010 and in doing so began a fandom journey of directly supporting projects that I believe in before they are published. I became a non-profitsharing venture capitalist. I decided to be more than a consumer and to support the companies and creators I admire by backing their projects. Note the word I used there, backing. I didn't say "pre-order" their games because that isn't what Kickstarter really is. Yes, that is often what it ends up being for some companies, but that isn't the only thing a backer is. I'd have backed some of the projects I did solely for a T-Shirt or button that proclaimed I was a backer. That first Kickstarter project that I backed was Erik Bauer's Gaming Paper Adventures project. With it Eric left the realm of selling gaming accessories and entered the realm of game designer. Erik is one of the nicest guys in the industry and a natural salesman. I've called him a gaming huckster in the past, and I meant it in the nicest and most William Castle way. In addition to being a great salesman, Erik is a great guy. I'm proud to have supported his project. It's probably the "product" I'm most pleased to have backed, but since it's a supplement it isn't technically a game . So it isn't the game I'm most pleased I backed.



The game that I'm most pleased to have backed is Deluxe Tunnels and Trolls. There are so many reasons that I'm pleased to have backed this game. First and foremost is that Tunnels and Trolls, along with various Fighting Fantasy and Lone Wolf game books, was the vast majority of role playing game play that I participated in as a kid. Without those and Bard's Tale, I likely would have stopped playing games after my first session. My first experience had been with a "killer DM" and it hadn't been much fun, then I encountered a Ken St. Andre solo module and it was salve to my wound.

Don't get me wrong, Ken St. Andre is a "killer DM," his adventures don't suffer fools and they don't suffer the wise either. They are brutal, but they are never cruel and never seem unfair. When Ken kills one of your characters in a horrific fashion, you end up laughing with him at the absurdity of the situation. The worlds of Ken St. Andre, and his fellow Trolls, are imaginative to the point of psychedelia. They are a patchwork of everything wonderful in fantasy. They are Michael Moorcock meets Disney meets Harryhausen. They are creations of pure joy and excitement.

Add to Ken's literary patchwork the wonderful artwork of Liz Danforth and you have a perfect example of why role playing games caught on in the first place.

For a long time, the 5th edition had been my "go to" version of the game. There had been a 7th edition published by Fiery Dragon that updated some rules, and had a nice packaging, but it lacked a little of what made the original so magical. That little bit was the touch of Ken St. Andre's imagination and Danforth's editing and artwork. Liz Danforth edited the classic 5th edition and was brought back for the new Deluxe version of the game. It's taken a few years for this version of the game to be fully developed, but what I have experienced so far captures that early magic.

Tunnels and Trolls was the second role playing game to be published and it laid the foundation for today's OSR movement. Whenever I buy a new OSR product, I'm reminded of Tunnels & Trolls and that's a good thing. 


Thursday, August 06, 2015

#RPGaDay2015: [Day 1] Exciting Forthcoming Game


Last year, Dave Chapman aka +Autocratik created a blog prompt called #RPGaDAY wherein Dave did all of us amateur bloggers a favor by giving us 31 ideas for blog posts. The intention is that bloggers would write 31 posts over the course of a month and it was very successful last year. I was one of the participants, but I did not manage to post all 31 days. In fact, I think I only managed half a dozen or so. Even with that disappointment, I'm trying again this year even though I'm starting 5 days after the fact.

Let's move past the prologue and get to today's#RPGaDAY2015 answer:


Since I'm already a couple of days behind, and I'll be trying to catch up over the next few days, I'll keep this short.

The forthcoming game I am most looking forward to is...

http://www.modiphius.com/john-carter.html 

I've been a big fan of Modiphius, the publisher of the upcoming Edgar Rice Burroughs' John Carter role playing game, since I backed their Achtung! Cthulhu role playing game on Kickstarter a couple of years ago. That role playing game setting was compatible with both the Savage Worlds and Call of Cthulhu role playing games at publication and it seemed like a nice counterpart to Weird War II. The new John Carter game, which should be out by Christmas of this year, uses Modiphius Entertainment's own game system entitled the 2d20 LITE system. It's a streamlined version of the system they had designed for their new Mutant Chronicles role playing game. The design lead on the 2d20 system was Jay Little, who is one of my favorite game designers, and the mechanics are sound.

To quote Modiphius' Press Release:
John Carter —The Roleplaying Game: Due for release: Christmas 2015
Explore the wonders of Barsoom from the vast deserts to the ancient cities. Discover the forgotten secrets of a world that was old when life first spawned in the oceans of Earth. Play as pilots, warriors, scientists, or one of the terrifying green Tharks.  Create you own Barsoom adventures or take on the great journeys as John Carter himself along side Dejah Thoris, Kantos Kan, Xodar, Tars Tarkas, Thuvia of Ptarth, Carthoris of Helium or any of the other major heroes and heroines of Barsoom.

The John Carter roleplaying game uses 2d20 LITE—a streamlined version of the 2d20 system featured in the Mutant Chronicles, INFINITY and Conan roleplaying games. Designed for fast flowing action accentuating the exuberant adventures of the original books, 2d20 LITE let’s you dive into the game immediately with a sleek, pulse-pounding system. Major industry artists will help bring Barsoom to life. 
 Edgar Rice Burroughs and Michael Moorcock were the two figures who most shaped my early fiction tastes and I am more than excited to see a Planetary Romance game based on Burroughs' influential series make it to print.

I interviewed Chris Birch of Modiphius last year on Geekrati about Achtung! Cthulhu and Mutant Chronicles last year and it looks like the company continues to grow.



Monday, August 03, 2015

Street Fighter Board Game Coming Your Way

Jasco Games, who recently debuted their Mega Man Board Game at Gen Con, is extending their partnership with Capcom to include a new Street Fighter Board Game. As a tried and true member of the Street Fighter Generation who has watched the franchise evolve over the years, I am very excited about this project. One of the things that stands out is that the board game will include painted miniatures for the various fighters for use in the game.


Details about the mechanics of the board game are sparse, but as the project develops we'll see if we can get a look at the playtest rules. In the meantime, I know that at minimum I'll have a decent number of miniatures to run a White Wolf Street Fighter RPG campaign or a Savage Worlds version.

Sunday, August 02, 2015

Pinnacle Announces Their Projects for 2015 and Beyond

I'm a huge fan of Pinnacle Entertainment Group's Savage Worlds role playing game. It combines the simplicity of play of early games in the hobby with the customization and player choice of the modern game. It is easy to learn, but has a depth I've yet to tap out. I've run a number of campaigns and am looking forward to getting an East Texas University game running in the next couple of weeks.



This week, at the rpg hobby's largest convention GENCON, Pinnacle gave a presentation discussing their upcoming projects for the year. They are revisiting some of their best settings and are expanding their offerings. One key new offering comes in around the 7 minute 30 second mark that I think presents a good marketing strategy for the company. Pinnacle has released some excellent "genre" sourcebooks over the years, but when it comes to adventure support that has tended to either be "setting" specific or digital only. It now appears that they'll be doing an adventure compilation for each genre with less setting specificity. Their first one deals with...well...maybe you should just watch the video to see all the exciting things they've got planned. Make sure to watch the last minute of the video as well. It's a doozy.


Saturday, August 01, 2015

Hugo Ballot: My #1s

I wasn't going to post my Hugo Award Ballot, or any portion of it, but then I saw John O'Neill's ballot over at Black Gate and I felt compelled to share mine. Like John, I'm only going to share my top vote in each category. Unlike John, I won't be writing a long post on why I voted the way I did. I'm happy to discuss the issue in person, but I find that the internet is no more conducive than the letters page of a Fanzine to productive dialog.

I will say that these are my honest opinions of the ballot as it exists. It is not my opinion of what the "best of SF/F last year was," and I've tried to remove politics from the equation. I will be the first to admit that my gaming hobby affected my voting once or twice. That said, there are a number of votes for No Award that are higher than I would expect when voting for a year's best award.

Best Novel

        Rank            ----------------------------
        1               Skin Game by Jim Butcher (Roc Books)

Best Novella
        Rank            -----------------------
        1               No Award

Best Novelette
        Rank            ----------------------------
        1               The Triple Sun: A Golden Age Tale by Rajnar Vajra (Analog, Jul/Aug 2014)
 
Best Short Story
        Rank            ----------------------------
        1               A Single Samurai by Steven Diamond (The Baen Big Book of Monsters, Baen)

Best Related Work

        Rank            ----------------------------
        1               The Hot Equations: Thermodynamics and Military SF Ken Burnside (Riding the Red
                         Horse, Castalia House)

Best Graphic Story

        Rank            ----------------------------
        1               Rat Queens Volume 1: Sass and Sorcery

Best Dramatic Presentation (Long Form)

        Rank            ----------------------------
        1               Edge of Tomorrow 

Best Dramatic Presentation (Short Form)

        Rank            ----------------------------
        1               The Flash: Pilot teleplay by Andrew Kreisberg & Geoff Johns, story by Greg Berlanti, Andrew Kreisberg & Geoff Johns, directed by David Nutter (Berlanti Productions, DC Entertainment, Warner Bros. Television; The CW)

Best Professional Editor (Short Form)

        Rank            ----------------------------
        1               Jennifer Brozek
   
Best Professional Editor (Long Form)

        Rank            ----------------------------
        1               Toni Weisskopf
     
Best Professional Artist

        Rank            ----------------------------
        1               Julie Dillon
     
Best Semiprozine

        Rank            ----------------------------
        1               Lightspeed Magazine

Best Fanzine

        Rank            ----------------------------
        1               Black Gate
   
Best Fancast

        Rank            ----------------------------
        1               No Award

Best Fan Writer

        Rank              
        1               No Award

Best Fan Artist

        Rank            ----------------------------
        No Vote      

The John W. Campbell Award (not a Hugo)

        Rank            ----------------------------
        1               Wesley Chu
 

Wednesday, July 29, 2015

Witcher Table Top RPG Coming from CD PROJEKT RED and R.TALSORIAN GAMES


It was recently announced on the CD Projekt Red forums that they had come to an agreement with R Talsorian Games regarding the production of a table top role playing game for The Witcher. According to the announcement:

Together with R.Talsorian Games, makers of the hit pen and paper role-playing system Cyberpunk 2020, we are pleased to announce an agreement to develop The Witcher Role-Playing Game -- the go-to tabletop Witcher experience for pen and paper RPG enthusiasts.

The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia. Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts.

The Witcher Role-Playing Game is currently slated for a mid 2016 release. More information about the system, price and availability will be provided at a later point in time.
I am simultaneously excited and ambivalent about this project, due largely to the involvement of R Talsorian Games. Before I get into my reasons for ambivalence, I'd like to highlight why I'm excited about R Talsorian's involvement in this project. 

I think that R Talsorian has historically been one of the most creative and forward looking companies in the entire role playing game industry. The company was founded in 1985 and was one of the first companies to bring Anime style gameplay into the hobby with their Mekton (1985) role playing game. The game had a relatively intuitive system that allowed for ease of play and customization of individual mechs. It also introduced players to a setting inspired by the classic Mobile Suit Gundam anime. This was quickly followed by the release of  Teenagers from Outer Space (TFOS -- 1987), a role playing game that mirrored high school romance anime and featured a simple system that was good for introductory games.

The same year that TFOS was released, R Talsorian published its Cyberpunk game. While this game had some mechanics that were inspired by earlier games (the lifepath system is similar to Traveller), it had two major effects on the industry. First, it provided the market with its first "attitude" role playing game. Cyberpunk was a game written with style that evoked an attitude. This design feature would go on to influence the World of Darkness series of games, as would the rules for Cyberpsychosis which emulated the loss of humanity one feels as one acquires more cyberware and learns that "metal is better than meat." You can see echoes of this system in the Humanity trait in Vampire. R Talsorian's Cyberpunk game was a cornerstone moment in the industry and game designer Mike Pondsmith is to be praised for the inspiration.

R Talsorian's innovation didn't stop there. Their Castle Falkenstein game was one of the first Steampunk game, and still the best one. That's making quite a statement given that there are several good Steampunk games around, but it is Pondsmith's ability to infuse mood into a setting and to incorporate mechanics that fit that mood that set Castle Falkenstein apart. The company also released new editions of Mekton that were compatible with Cyberpunk, games based on Dragonball Z, Bubblegum Crisis, and Armored Trooper Votoms. There was even a short stint where R Talsorian partnered with Hero games to release a "Fuzion" powered version of Champions. The partnership seemed natural, two successful Bay Area companies working together, but ended up doing some short-term damage to the Champions brand. This is too bad, as the Fuzion version of the game is quite fun to play and easier for new gamers to pick up and play.

Man, I love this company and their products.

But...back in 2013 I backed the latest version of the Mekton role playing game. It has not yet been published and updates have become scarce from the company. I'm not worried about the project, but I do wish communication was better. And I've got no fear that anyone is running away with a Kickstarter fortune. The Mekton game raised a respectable amount of money, but no one is getting rich off of it. I also understand that a part of the reason for the lack of communication is that R Talsorian has been working with CD Projekt Red on a new Cyberpunk computer game.

But it's hard to get excited about a game when I'm still waiting for another game to come out...one I've already paid for.

That said, I'm pretty jazzed and eagerly await the release of The Witcher table top game. Even though I still think it's a pretty silly name for a franchise.