Thursday, April 04, 2013
Iain Banks Has Cancer -- Ugh!
Iain Banks is, quite simply, my favorite science fiction author. His Culture novels combine compelling SF-nal content with extraordinary writing talent. It is too soon to mourn his loss or write obituaries, but I would like to share this brief BBC report.
Latest Wil Wheaton TABLETOP: FORMULA D
I don't normally post episodes of Wil Wheaton's GEEK & SUNDRY series TABLETOP. Basically, I figure if you already watch the show -- like me -- you already know about the episode, and if you don't then it's likely not something that would fall within your normal wheelhouse.
I decided to share this one because it features on of my favorite games FORMULA D, and given that TABLETOP games quickly become available at Target I thought this would be a good time to promote one of my favorite games.
I have only two minor quibbles with the episode.
First, the players are playing a bit too much to the camera and trying too hard to be funny. This is a more minor complaint than it sounds as a video watching a group playing a boardgame that wasn't playing to the camera would be terrible. Oh...and comedy is hard.
Second, Wheaton calls the game FORMULA Dé (DAY), and this is the new version FORMULA D (Dee). Yes, the game is produced by a French Company, but they have decided to market it distinctly from the earlier edition.
The original version features racing solely based on Formula 1 and the De stands for "dice," while the new version features both Formula 1 style racing and Formula Drift racing as well. The newer version has classic F1 tracks and adds some street races better suited to drifting as well. The original is a collector's item, the new one is something you should just go out and buy.
As usual, though I am somehow compelled to watch and read many things Wheaton, this video does nothing to mitigate my Sheldon-esque rage.
I decided to share this one because it features on of my favorite games FORMULA D, and given that TABLETOP games quickly become available at Target I thought this would be a good time to promote one of my favorite games.
First, the players are playing a bit too much to the camera and trying too hard to be funny. This is a more minor complaint than it sounds as a video watching a group playing a boardgame that wasn't playing to the camera would be terrible. Oh...and comedy is hard.
Second, Wheaton calls the game FORMULA Dé (DAY), and this is the new version FORMULA D (Dee). Yes, the game is produced by a French Company, but they have decided to market it distinctly from the earlier edition.
Formula Dé
Formula D
As usual, though I am somehow compelled to watch and read many things Wheaton, this video does nothing to mitigate my Sheldon-esque rage.
Wednesday, April 03, 2013
Tim Kask: A Tale of Two Magazines
Back in July of 1981 Tim Kask launched the first issue of ADVENTURE GAMING magazine. It was a magazine dedicated to the entire gaming hobby. The magazine launched just as two of the largest "Industry Magazines" (DRAGON and WHITE DWARF) were beginning their slow migration from magazines that covered the entire hobby and into house magazines that covered primarily the products offered by the company publishing the magazine. Tim Kask had been the editor of DRAGON for the first 34 issues of the magazine, so if anyone was qualified to launch a new magazine for the growing hobby he was certainly on that list. Unlike the two previously mentioned magazines, and magazines like Space Gamer, Tim's new venture wouldn't limit what kinds of games it covered. To quote Tim from his "Off the Wall" editorial:
The words that Tim wrote in 1981 were true, but they weren't sufficiently true for him to launch a successful magazine that lasted years. ADVENTURE GAMING published only 13 issues. As a fan of the hobby as a whole, I find this to be a great loss. Magazines are one of the best ways for modern fans to learn the history of the hobby. They are the primary way we can cut through the "common knowledge" and assumptions about the history of the hobby we so often encounter in conversations across fandom. If you read the article in FIRE & MOVEMENT magazine about the TSR/SPI merger you get quite a different picture than what you hear from former SPI employees. That merger doesn't look to be a clean merger from either side, and one wonders if TSR's attempt to acquire IP while avoiding debt obligations that would have been demanded during bankruptcy wasn't poorly communicated. It certainly created bad blood, and TSR may have been being too "creative" for their own good. Add to that the state of nature-esque competitiveness of that growing market, and modern gaming historians are poorer for the fact that magazines like ADVENTURE GAMING, SPACE GAMER, and DIFFERENT WORLDS didn't do better outside their regional spheres of influence.Do you really plan to cover it all? You betcha, Buffalo Bob! The lines that used to separate the types of gamers are becoming more blurred. The amount of crossover interest and participation has never been greater. There can be no disputing the fantasy phenomenon erased a number of those lines, as well as gave the industry an incredible boost in interest in sales. Fantasy remains the dominant force in the industry today, but all areas are showing increased interest and sales. We plan to accurately reflect the hobby whatever direction it may take.
Let's just have a look at what ADVENTURE GAMING #1 had to offer:
- Scepter & Starship -- A Traveller Variant article. Note that Traveller recently had a very successful Kickstarter over 20 years after this issues publication.
- Starting Over: Some Points to Consider Concerning New FRPG Campaigns -- A good how to start a campaign article.
- The Joys of Napoleonic Wargaming -- Here you begin to see the breadth of the magazine's coverage.
- Reflections -- A "Gamer POV" article about the hobby.
- The Adventures of space Trader Vic -- One of the obligatory cartoons.
- Campanile -- A column by Kathleen Pettigrew that was a gamer opinion column.
- CIVILIZATION: A Game Review -- What it says.
- What Makes a Player Good? A DM's View -- An article that looks at a topic that is often under evaluated, that of what players can do to make a better game experience.
- Heroic Combat in DIVINE RIGHT -- A cool variant rules article by one of the designers of the game.
- Away to the Wars! -- A variant for the KNIGHTS OF CAMELOT game.
- Cangames 81 and Canadian Gaming by John Hill -- Yes, that John Hill of SQUAD LEADER fame.
- NPCs are People Too! -- An article on how to give more personality to NPCs.
- On Being a Gamemaster -- A GM advice column.
- Any News of the Questing Beast? -- An overview of KNIGHTS OF CAMELOT
- Whither Boardgames -- A column dedicated to the discussion of boardgaming and about how RPGs are hurting boardgame sales and how boardgaming still has value.
We've go material that reaches back to some of the earliest role-playing games, and some of the absolutely newest. Virtual tabletops, fantasy miniatures rules for toddlers, complicated mathematical answers to simple questions, even a city in a swamp...we've got it all here. If there's one question that's come up more than any other while we were making this magazine, it's been "what are you going to write about?" From here on out, we would like to direct a similar question at our readers. What would you like to read? Drop us a line and let us know. With your help, we want to see tabletop gaming thrive and expand.While the wording is more "marketing" oriented than the older editorial, the message can be said to be very similar to the older quote, "We plan to accurately reflect the hobby whatever direction it may take." The first issue of GYGAX features the following:
- The Cosmology of Role-Playing Games -- An incomplete but interesting look at the role-playing game hobby as a cosmology. It has a lot of important games, but it misses a few games I would consider highly influential. Not to mention that it just ignores 4e completely.
- Still Playing After All These Years -- An editorial by Kask. A very good one.
- Leomunds Secure Shelter -- An article by Lenard Lakofka, of Bone Hill fame, that looks at the math of AD&D.
- The Ecology of the BANSHEE -- With the demise of Kobold Quarterly, it's nice to see an ecology article.
- Bridging Generations -- An article by Luke Gygax discussing the continuation of the hobby.
- Gaming with a Virtual Tabletop -- What it says.
- Keeping Magic Magical -- An article by Dennis Sustare the designer of SWORDBEARER a game that very much kept magic magical.
- Playing It the Science Ficiton Way -- A discussion of METAMORPHOSIS ALPHA and its origins.
- DMing for Your Toddler -- Cory Doctorow's less useful version of Highmoon Games RPG KIDS. Do yourself a favor and buy RPG Kids.
- Greate Power for ICONS -- Steve Kenson article for the supers RPG.
- The Future of Tabletop Gaming by Ethan Gilsdorf -- The second "celebrity" article. It's a good article, but I'm wondering if Shannon Applecline couldn't have done a better job.
- The Gygax Family Storyteller -- What you might imagine, in the best possible way.
- Talents OFF the Front Line -- An article for GODLIKE by Dennis Detwiller.
- D&D past, now, and Next by Michael Tresca -- A good article that none the less falsely states that 4e is the "first edition to explicitly require an objective environment." No, that would be 3e and both Line of Sight rules and Flanking rules.
- Gnatdamp -- A city in a swamp. Good article.
- The Kobold's Cavern -- Wolfgang Baur!
- Magical Miscellany -- Support for Green Ronin's AGE.
- An AGE of Great Inventions -- More support for Green Ronin's AGE, which is a wondrous thing.
- Scaling Combat Feats for PATHFINDER -- A good article by someone who wants to address the "feat taxes" of 3.x and PATHFINDER. Insert my snarky remark about how PATHFINDER is already amped up, so why does it need to be turned up to 11. Answer with "because it's a game and there is no wrong way to play" response.
- Marvin the Mage -- Obligatory Cartoon.
- What's New -- Obligatory Cartoon.
- Order of the Stick -- Obligatory Cartoon.
Will GYGAX be the next ADVENTURE GAMING or will it be the first of a new breed of hobby based magazines? Only time will tell. It wasn't for lack of quality that ADVENTURE GAMING failed.
Wednesday, March 27, 2013
All Too Rare Geekerati Podcast Update
I post surprisingly few updates about the Geekerati podcast that Shawna Benson and I do on a fairly regular basis. I think that it is time for a change on that front. Shawna and I have been doing the podcast, along with a couple of other co-hosts like Bill Cunningham, since 2007 and will be live streaming our 126th episode this evening. We average 2,400 downloads an episode with most falling between 1,000 and 5,000 depending on who we have as a guest in a given week. We have had one or two episodes with over 40,000 downloads, but those were with guests who had very large followings and who heavily promoted their appearance on our humble show.
We live stream the show on Wednesdays at 8:30pm Pacific, although this has changed over the years to match our busy lives, and episodes are available for download on the website or on iTunes immediately after the show finishes airing. We recommend listening to the show on the website and putting up with the advertisement at the beginning of the show, as this helps us recoup some of the costs of hosting the show with Blog Talk Radio. The live streaming format has certain advantages for time crushed people like Shawna and me, but it does come with the requisite risks of technical glitches. We have certainly had our share of those. If you want to hear how throttled bandwidth affects Skype audio, check out our conversation with Stephanie Thorpe about the Elfquest Anniversary.
Over the years Shawna and I have had some fantastic guests, including:
We live stream the show on Wednesdays at 8:30pm Pacific, although this has changed over the years to match our busy lives, and episodes are available for download on the website or on iTunes immediately after the show finishes airing. We recommend listening to the show on the website and putting up with the advertisement at the beginning of the show, as this helps us recoup some of the costs of hosting the show with Blog Talk Radio. The live streaming format has certain advantages for time crushed people like Shawna and me, but it does come with the requisite risks of technical glitches. We have certainly had our share of those. If you want to hear how throttled bandwidth affects Skype audio, check out our conversation with Stephanie Thorpe about the Elfquest Anniversary.
Over the years Shawna and I have had some fantastic guests, including:
- Matt Forbeck (Game Designer) -- Matt's actually been our most frequent guest, with Shelly Mazzanoble coming in at second. This makes them our favorite guests.
- John Rogers (Leverage, The Core)
- James Lowder (Game Designer and Editor)
- Marc Bernardin (Alphas)
- Susan Palwick (SF Author)
- Tim Minear (Firefly)
- David Goetsch (Big Bang Theory)-- Back in 2008 even.
- Aaron Ginsburg (Thrilling Adventure Hour)
- Margaret Weis and Tracy Hickman
Thursday, March 14, 2013
School of Thrones: Game of Thrones Goes to High School
Mash ups can be a wonderful thing, as can taking a story in one setting and translating it into another setting. Take the film CLUELESS as an example. It transferred Jane Austen's wonderful tale EMMA and placed it in a modern Beverly Hills high school. The result was a genuinely entertaining film that captured much of what made Austen's tale so endearing, while managing to add a little of its own flair.
On March 10th, a brave band of Web Series creators released the first episode of a similar venture. This time they took George R.R. Martin's popular fantasy series A Song of Ice & Fire, the basis for the HBO series Game of Thrones, and like CLUELESS placed the tale in a modern high school.
There are parts of the translation that work well. There are parts of the production that are remarkable -- the title sequence is pretty neat. Then there are the wigs. What is up with the wigs? Then there is the acting...
I'm on the fence on this one. This could be very good. It could be very bad. And if it's only mediocre -- which it is looking like it might be -- it will be worse than if it were very bad.
Worst comes to worst, I can always break out my copy of the Green Ronin RPG and run a couple of sessions...or...you know...watch the HBO series.
On March 10th, a brave band of Web Series creators released the first episode of a similar venture. This time they took George R.R. Martin's popular fantasy series A Song of Ice & Fire, the basis for the HBO series Game of Thrones, and like CLUELESS placed the tale in a modern high school.
There are parts of the translation that work well. There are parts of the production that are remarkable -- the title sequence is pretty neat. Then there are the wigs. What is up with the wigs? Then there is the acting...
I'm on the fence on this one. This could be very good. It could be very bad. And if it's only mediocre -- which it is looking like it might be -- it will be worse than if it were very bad.
Worst comes to worst, I can always break out my copy of the Green Ronin RPG and run a couple of sessions...or...you know...watch the HBO series.
Game of Thrones Title Sequence Circa 1995
Do you remember the classic Sword and Sorcery television shows of the 1990s?
Does your heart flutter fondly when you think of Xena, Hercules, and Young Hercules?
Are you a Lucy Lawless fan for life?
If you answered yes to any one of those questions, then this "fan trailer" for Game of Thrones is for you.
Does your heart flutter fondly when you think of Xena, Hercules, and Young Hercules?
Are you a Lucy Lawless fan for life?
If you answered yes to any one of those questions, then this "fan trailer" for Game of Thrones is for you.
Wednesday, March 13, 2013
A Glimpse at Wargames Past
Back in that annals of time before I played my first session of D&D, there was a wargaming company called SPI. That company was eventually -- and some would argue tragically -- purchased by TSR the roleplaying game giant before that company was purchased by Wizards of the Coast...and so on. The company produced a number of classic wargames and was renowned for its tremendous output and for the overall quality of its games. You can still buy many updated copies of their games from Decision Games and find many of their lost classics on eBay, some at a reasonable price.
Non-miniature wargaming is an interesting hobby. It can be exciting, but it can also be daunting to try to attempt a new player to join in the joy of Kriegsspiel. Perusing the internet this evening, I found this old short video by SPI promoting the hobby. Check out the game around 1:10. How can you look at that set up and not think to yourself the following? "Man! Damn casuals don't know what they are missing!"
Non-miniature wargaming is an interesting hobby. It can be exciting, but it can also be daunting to try to attempt a new player to join in the joy of Kriegsspiel. Perusing the internet this evening, I found this old short video by SPI promoting the hobby. Check out the game around 1:10. How can you look at that set up and not think to yourself the following? "Man! Damn casuals don't know what they are missing!"
All I know is that I cannot wait until History and Mystery are old enough to give these great old games a try. Maybe I'll start with Strike Force One. It's recommended at the end of the video, is still available from Victory Point Games, and I own a copy.
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