As a fantasy fan and a gaming fan, I am always on the lookout for fresh ideas in both areas. It never ceases to amaze me how often the freshest ideas come from looking back and returning to "primary sources" instead of using only the most recent works for inspiration. For example, I have found reading the "The Bonestealer's Mirror" by John C. Hocking in a recent issue of Black Gate Magazine to be far more entertaining Sword and Sorcery fare than the staid stacks of post-Conan "Thud and Blunder." This kind of looking back is why I find the stories of C.L. Moore or Poul Anderson's Three Hearts and Three Lions (even with its total cop out of an ending) so refreshing while I find a good deal of modern fantasy to be played out.
This isn't to say that "older is always better," far from it. It is only to say that when writing in a tradition, it is often useful to go back to a font closer to the origin as the water of ideas there is often cleaner and has more room for the writer to invent new ideas. It is easier to adapt Beowulf into a Western than it is to do the same to The 13th Warrior for example -- due to the added commentary that 13th Warrior is making regarding the time in which the story takes place.
It is often said that the fantasy role playing of role playing games is Tolkienesque, that all fantasy rpg campaigns are to some degree adaptations of The Lord of the Rings. There is some truth to the statement, though plenty of exceptions, as most fantasy rpgs have their elves, dwarves, and halflings. They have their Rangers and their Thieves. They have their dragons and magical rings. At least enough of them do that the argument isn't entirely an insane one to make. It also means that many games that could otherwise be great -- due to interesting mechanics -- fail to succeed and become Fantasy Heartbreakers. Fantasy Heartbreaker is too often a term used with derision, and it oughtn't be. Fantasy Heartbreakers are "heartbreaking" after all, they are the underdogs that we root for that ultimately failed in their goals. Too often those goals were to incrementally improve on the existing state of gaming, too often they are just making a "better version of game x that came out last year." They have too often forgotten the truism that I began this post with, "often the freshest ideas come from looking back and returning to
"primary sources" instead of using only the most recent works for
inspiration."
Cubicle 7's Yggdrasill does what these other works often fail to do, it reaches back into the annals, into the very things that inspired Tolkien himself, to create a rich milieu for fantasy role playing. To say that Yggdrasill is a beautiful product is an understatement. Like Cubicle 7's excellent Tolkien licensed rpg The One Ring, the graphic components of the game are top notch. So too is the writing, the translation, and the structure of the book. The game knows where to begin. If you want to create a game about the world of the Sagas, then you had better set the tone quickly, and this game certainly does that. It begins with an original piece of fiction, and follows with numerous quotations from the Völuspa. The game captures the feel of its setting very well. By looking to back to the Eddas, the game has created a rich milieu for storytelling and game play.
As for the rules themselves, they are simple to explain and easy to understand. They are also informed by a couple of different eras of gaming -- they seem to have a touch of Greg Gorden-esque (Deadlands, DC Heroes, James Bond 007, and others) elegance to them. How much? I cannot say yet, I want to see these rules in action. One can review the physical and narrative quality of a game merely by reading it, but one can only truly review the rules after extensive play. I will say this for Yggdrasill, it makes me want to play it and the information on the world is enough that even if the rules fail the book itself is still an asset.
Thursday, September 06, 2012
Wednesday, September 05, 2012
History, Mystery, Orcus, and Cthulhu Greeting Cards
Today has been a crazy day, but from the moment it began I knew that it was the day that I would have to launch my new Kickstarter project even though I haven't finished editing the pitch video. Don't worry, I will finish that soon and I'll be adding a couple of rewards.
I knew I had to launch the project when my daughter Mystery who was cheerfully playing with one of my Balor D&D pre-painted miniatures ran over to the shelf where my limited edition D&D mini Orcus was lying and brought him to the breakfast table to "play with his friend." I don't know exactly what kind of games that Orcus and his pal "little Balor" play together, but I do know they include Aurora from Sleeping Beauty and Silvermist from the Tinkerbell series among their closest friends an playmates.
Who knew that Aurora and Silvermist went for the "bad boy" type. Watch out Prince Phillip.
It was the perfect combination of cute and terrifying and I took that as the sign that the time was right.
You see, I've been planning to release a Cthulhu Claus Holiday Card project for some time now as one of the offerings of the business my friends Wes and Joel formed with me last year. Our goal is to create a number of gaming and gaming related products with an overarching aim of building community and expanding the scope of the hobby. I think that the Cthulhu Claus Holiday Card project fits that mold perfectly.
I hope that its mix of Lovecraftian imagery adapted by the humorous hand of my wife Jody Lindke -- the first woman to win the prestigious Charles Schulz Cartooning Award -- with the spirit of the Holiday Season will make a great gift for gamers and for non-gamer pulp fans alike. Ever since I first saw "All I want for Solstice is my Sanity" video and read through Tor's December belongs to Lovecraft blog entries, I've wanted to do a Lovecraft themed Christmas product. The only thing I lacked was the funds to launch such a project, and now with Kickstarter I have that opportunity.
Of course, that also means that the success or failure of this project is up to you. If you want this product, please back my project. I promise that there will be more rewards coming -- original artwork anyone? -- and that we will have stretch goals. Help me make this happen.
I knew I had to launch the project when my daughter Mystery who was cheerfully playing with one of my Balor D&D pre-painted miniatures ran over to the shelf where my limited edition D&D mini Orcus was lying and brought him to the breakfast table to "play with his friend." I don't know exactly what kind of games that Orcus and his pal "little Balor" play together, but I do know they include Aurora from Sleeping Beauty and Silvermist from the Tinkerbell series among their closest friends an playmates.
Who knew that Aurora and Silvermist went for the "bad boy" type. Watch out Prince Phillip.
It was the perfect combination of cute and terrifying and I took that as the sign that the time was right.
You see, I've been planning to release a Cthulhu Claus Holiday Card project for some time now as one of the offerings of the business my friends Wes and Joel formed with me last year. Our goal is to create a number of gaming and gaming related products with an overarching aim of building community and expanding the scope of the hobby. I think that the Cthulhu Claus Holiday Card project fits that mold perfectly.
I hope that its mix of Lovecraftian imagery adapted by the humorous hand of my wife Jody Lindke -- the first woman to win the prestigious Charles Schulz Cartooning Award -- with the spirit of the Holiday Season will make a great gift for gamers and for non-gamer pulp fans alike. Ever since I first saw "All I want for Solstice is my Sanity" video and read through Tor's December belongs to Lovecraft blog entries, I've wanted to do a Lovecraft themed Christmas product. The only thing I lacked was the funds to launch such a project, and now with Kickstarter I have that opportunity.
Of course, that also means that the success or failure of this project is up to you. If you want this product, please back my project. I promise that there will be more rewards coming -- original artwork anyone? -- and that we will have stretch goals. Help me make this happen.
Monday, September 03, 2012
Jackie Chan + Street Luge Suit + 101st Film = Win?
It looks like Jackie Chan's 101st film CHINESE ZODIAC is a return to classic Chan-esque action. The trailer from the film features Jackie Chan performing a series of stunts wearing what can only be called a Street Luge Suit. While the concept is interesting, and hearkens back to JC classics like ARMOR OF GOD, Chan does seem to be showing his age in the sequence. I'm excited to see the film, but I think I'll be spending more time than usual worrying if Jackie Chan is going to be seriously injured than I did when he was younger. Given that he fractured his skull in ARMOR OF GOD, maybe I should have worried more then too.
Friday, August 31, 2012
Reason I Love LA #3,227 -- The San Gabriel Valley
Among the things I do in my day job as a non-profit director, I work with students at 8 high schools in the San Gabriel Valley who participate in civic engagement clubs on their respective high school campuses. To coordinate activities between the various clubs, we have executive board meetings with leaders from each school every other week. These often take place at one of the wonderful restaurants in the SGV.
I came across this video the other day and it captured a couple of things I love about working with these kids.
1) Their sense of humor.
2) The many interesting restaurants where we have held meetings at, like Cha Cafe. (Yes those are Chorizo Wontons on their menu).
Skip past the initial skit and enjoy the catchy tune and look out for a lot of restaurants worth visiting. Oh...and some of the high schools that the student I work with attend are featured as well.
I came across this video the other day and it captured a couple of things I love about working with these kids.
1) Their sense of humor.
2) The many interesting restaurants where we have held meetings at, like Cha Cafe. (Yes those are Chorizo Wontons on their menu).
Skip past the initial skit and enjoy the catchy tune and look out for a lot of restaurants worth visiting. Oh...and some of the high schools that the student I work with attend are featured as well.
A New Fanlema -- STAR WARS DETOURS
Like the crew over at Tor books, I'm of two minds regarding the new Seth Green (and the Robot Chicken Crew) animated series STAR WARS DETOURS. Basing my opinion solely on the trailer below, this show is either a humorous tangent from regular STAR WARS that I can share with History and Mystery or it will be yet another disappointing attempt at humor related to a franchise I have adored since childhood.
The people working on the project give one hope that the cartoons will be funny and entertaining. Green, Matt Senreich, and Todd Grimes have a good track record, but I keep getting this nagging feeling that comedians who work well together when "edgy" might not quite click when doing more "kiddie" fare. Just watching the preview, I have noticed quite a few pop culture references that are supposed to have comedic impact. Most of them will have either History or Mystery turning to a chuckling father and asking questions like, "Dad...why are you laughing? Is it funny that Han Solo put on a hat? Are hats funny?"
We are currently in a golden age of entertainment for kids my daughters' age -- they are both 4 btw -- and this might be a great addition to a long list of great shows. A long list that includes DOC MCSTUFFINS, GRAVITY FALLS, PHINEAS AND FERB, IRON MAN: ARMORED ADVENTURES, AVENGERS: EARTH'S MIGHTIEST HEROES, SUPER HERO SQUAD, and MY LITTLE PONY: FRIENDSHIP IS MAGIC to name but a few. To pull two of the shows out for special consideration GRAVITY FALLS and MY LITTLE PONY manage to insert pop culture references for the adults while crafting interesting and entertaining narratives for kids, but STAR WARS: DETOURS seems -- once again just based on the preview -- that it will be closer in tone to SUPER HERO SQUAD. This isn't a bad thing as the twins enjoy SHS, but what really gets them excited is EARTH'S MIGHTIEST HEROES. They like the real drama and real emotion of that show.
When I examine why I feel any trepidation to this show at all, it seems to stem from something hinted at in that last sentence. I'm torn between whether I think the next STAR WARS project should be comedic or serious, and I think I might be leaning toward serious. Though I am always ready for well done humor, and adore shows I can watch with my twins...
You see the fanlema I'm facing?
The people working on the project give one hope that the cartoons will be funny and entertaining. Green, Matt Senreich, and Todd Grimes have a good track record, but I keep getting this nagging feeling that comedians who work well together when "edgy" might not quite click when doing more "kiddie" fare. Just watching the preview, I have noticed quite a few pop culture references that are supposed to have comedic impact. Most of them will have either History or Mystery turning to a chuckling father and asking questions like, "Dad...why are you laughing? Is it funny that Han Solo put on a hat? Are hats funny?"
We are currently in a golden age of entertainment for kids my daughters' age -- they are both 4 btw -- and this might be a great addition to a long list of great shows. A long list that includes DOC MCSTUFFINS, GRAVITY FALLS, PHINEAS AND FERB, IRON MAN: ARMORED ADVENTURES, AVENGERS: EARTH'S MIGHTIEST HEROES, SUPER HERO SQUAD, and MY LITTLE PONY: FRIENDSHIP IS MAGIC to name but a few. To pull two of the shows out for special consideration GRAVITY FALLS and MY LITTLE PONY manage to insert pop culture references for the adults while crafting interesting and entertaining narratives for kids, but STAR WARS: DETOURS seems -- once again just based on the preview -- that it will be closer in tone to SUPER HERO SQUAD. This isn't a bad thing as the twins enjoy SHS, but what really gets them excited is EARTH'S MIGHTIEST HEROES. They like the real drama and real emotion of that show.
When I examine why I feel any trepidation to this show at all, it seems to stem from something hinted at in that last sentence. I'm torn between whether I think the next STAR WARS project should be comedic or serious, and I think I might be leaning toward serious. Though I am always ready for well done humor, and adore shows I can watch with my twins...
You see the fanlema I'm facing?
Wednesday, August 29, 2012
THE AVENGERS (1952) -- Pre-Make Trailer
I've been a fan of the "Premake" series of You Tube videos for some time. They display a nice combination of deep knowledge of older pop culture with a genuine desire to show that awesomeness to a younger generation of viewers.
Some of my fondest childhood memories are of watching old Flash Gordon and Buck Rogers serials at my Oma and Opa's house on the weekends. My Opa loved these old serials and he instilled in me nostalgia for stories that had been filmed before my parents had been born. I still love these tales, and they have shaped the types of genre fiction I still enjoy today. I blame these old serials for my seeking out of Edgar Rice Burroughs and that led to a discovery of Leigh Brackett, and the rest is as they say "history."
I cannot wait to share the old serials with my lovely twin daughters History and Mystery. They already love super heroes and Star Wars -- even if they think that Yoda is Darth Vader's personal Goblin. It won't be long before they are watching Buck, Flash, and Emma Peel. Speaking of Emma, I hope that I can give my daughters enough knowledge of the show THE AVENGERS that they will appreciate how awesome a Diana Rigg version of Black Widow would have been.
For your viewing pleasure...THE AVENGERS 1952.
Some of my fondest childhood memories are of watching old Flash Gordon and Buck Rogers serials at my Oma and Opa's house on the weekends. My Opa loved these old serials and he instilled in me nostalgia for stories that had been filmed before my parents had been born. I still love these tales, and they have shaped the types of genre fiction I still enjoy today. I blame these old serials for my seeking out of Edgar Rice Burroughs and that led to a discovery of Leigh Brackett, and the rest is as they say "history."
I cannot wait to share the old serials with my lovely twin daughters History and Mystery. They already love super heroes and Star Wars -- even if they think that Yoda is Darth Vader's personal Goblin. It won't be long before they are watching Buck, Flash, and Emma Peel. Speaking of Emma, I hope that I can give my daughters enough knowledge of the show THE AVENGERS that they will appreciate how awesome a Diana Rigg version of Black Widow would have been.
For your viewing pleasure...THE AVENGERS 1952.
Friday, August 17, 2012
D&D Keynote -- A Focus on Vision Rather than Hype
In prior years, the Gen Con presentations by Wizards of the Coast have focused on selling consumers on an upcoming product. The staff of wizards would present the upcoming year's product line up, or try to sell the audience that the latest edition or product line was the best invention since the dawn of role playing. This tendency hit its peak with the launch of 4th Edition in 2008. The prior year's presentation was filled with advertising buzzwords and alienated some gamers.
This year, Wizards of the Coast decided to try an entirely different tactic. They still provided presentations about product lines that gave gamers a look at what was coming out in the near future, but they also sponsored their first Keynote Address. During the address, Wizards of the Coast CEO Greg Leeds discussed the company's vision as it faced the challenge of providing consumers with "D&D Next." That vision was to ensure that Wizards worked with the most talented designers possible, and to make sure that the D&D brand was controlled by the most important individuals. Who are the most important individuals to D&D and the brand? The fans. The vision of D&D Next and the Future of D&D is to let the fans make D&D the game they want it to be.
Leeds' comments were brief and to the point. He wasn't selling a line of products or attempting to build hype for D&D Next. In fact, his portion of the presentation was very low key. He was focusing on the vision of the "Future of D&D."
After his initial presentation, Kevin Kulp of EN World came onto the stage to talk with three people heavily involved with the production of what will be the next edition of D&D, an edition that according to Mike Mearls still faces 2 years of playtesting. Mike Mearls -- the head of the design team -- was joined by Ed Greenwood and Jon Schindehette who are involved with the creative side of the development of the next edition of the game. Ed is working on the literary elements and Jon on the visual elements, and both are working with the design team to ensure that the next edition will work for a broader number of fans than the last edition.
As can be discerned from the above commentary, the focus of Wizards' vision is on fan involvement. This includes more than having the fans participate in a two and a half year open playtest, it also involves letting the fans influence the direction that future content evolves.
Mearls described D&D as "more than a game, it is a shared experience. It is about drama, the table, the thrill of victory, and the agony of a natural one." He also stressed that the point of D&D is the people, the DM and the Players. D&D -- at least in earlier editions -- is the one game where the rulebook tells you to break the rules. D&D Next will be about putting the rules behind us and letting the players tell the stories they want to tell.
As an example, the Forgotten Realms will be the first setting released for the new edition of Dungeons & Dragons and like in previous edition changes there will be a major event that shakes the world -- an event called "The Sundering."
The highlight of the event will be a series of six books by many of the big Realms authors:
R.A. Salvatore will write the first book in the series, THE COMPANIONS
Paul Kemp will write THE GODBORN
Erin M. Evans writes THE ADVERSARY
Richard Lee Byers writes THE REAVER
Troy Denning writes THE SENTINEL
Ed Greenwood writes THE HERALD
These books will give points of view of the events that make up "The Sundering," but unlike in previous editions, the players and the results of the adventures they play in the Realms will now shape the future of the setting.
You read that correctly, no longer will the "Giants of the Realms" like Elminster, Drizzt, Khelben Blackstaff be the ones who shape the world. Instead the campaigns that people play in -- at least those who use published adventures -- will shape the future of the official world. Let's hope that Wizards is able to use the skills they gained from the old Living City experience, as well as by watching the development of Legend of the Five Rings, to make this work fluidly.
Additionally, and most excitingly, Wizards will be rolling out their full back catalog of D&D products in digital form. Starting early next year, Wizards will release the first wave of digital products. They are using the lessons they learned from producing the collector's editions of the AD&D books to inform the production of these digital offerings. Good news indeed, as the old scans often seemed rushed. Wizards won't release all the products in one lump sum, rather they will release them in waves. This ensures quality and means that Wizards will officially be supporting all editions of D&D. They will truly be supporting all fans, even those who won't play D&D Next.
I for one am excited about the "Future of D&D."
This year, Wizards of the Coast decided to try an entirely different tactic. They still provided presentations about product lines that gave gamers a look at what was coming out in the near future, but they also sponsored their first Keynote Address. During the address, Wizards of the Coast CEO Greg Leeds discussed the company's vision as it faced the challenge of providing consumers with "D&D Next." That vision was to ensure that Wizards worked with the most talented designers possible, and to make sure that the D&D brand was controlled by the most important individuals. Who are the most important individuals to D&D and the brand? The fans. The vision of D&D Next and the Future of D&D is to let the fans make D&D the game they want it to be.
Leeds' comments were brief and to the point. He wasn't selling a line of products or attempting to build hype for D&D Next. In fact, his portion of the presentation was very low key. He was focusing on the vision of the "Future of D&D."
After his initial presentation, Kevin Kulp of EN World came onto the stage to talk with three people heavily involved with the production of what will be the next edition of D&D, an edition that according to Mike Mearls still faces 2 years of playtesting. Mike Mearls -- the head of the design team -- was joined by Ed Greenwood and Jon Schindehette who are involved with the creative side of the development of the next edition of the game. Ed is working on the literary elements and Jon on the visual elements, and both are working with the design team to ensure that the next edition will work for a broader number of fans than the last edition.
As can be discerned from the above commentary, the focus of Wizards' vision is on fan involvement. This includes more than having the fans participate in a two and a half year open playtest, it also involves letting the fans influence the direction that future content evolves.
Mearls described D&D as "more than a game, it is a shared experience. It is about drama, the table, the thrill of victory, and the agony of a natural one." He also stressed that the point of D&D is the people, the DM and the Players. D&D -- at least in earlier editions -- is the one game where the rulebook tells you to break the rules. D&D Next will be about putting the rules behind us and letting the players tell the stories they want to tell.
As an example, the Forgotten Realms will be the first setting released for the new edition of Dungeons & Dragons and like in previous edition changes there will be a major event that shakes the world -- an event called "The Sundering."
The highlight of the event will be a series of six books by many of the big Realms authors:
R.A. Salvatore will write the first book in the series, THE COMPANIONS
Paul Kemp will write THE GODBORN
Erin M. Evans writes THE ADVERSARY
Richard Lee Byers writes THE REAVER
Troy Denning writes THE SENTINEL
Ed Greenwood writes THE HERALD
These books will give points of view of the events that make up "The Sundering," but unlike in previous editions, the players and the results of the adventures they play in the Realms will now shape the future of the setting.
You read that correctly, no longer will the "Giants of the Realms" like Elminster, Drizzt, Khelben Blackstaff be the ones who shape the world. Instead the campaigns that people play in -- at least those who use published adventures -- will shape the future of the official world. Let's hope that Wizards is able to use the skills they gained from the old Living City experience, as well as by watching the development of Legend of the Five Rings, to make this work fluidly.
Additionally, and most excitingly, Wizards will be rolling out their full back catalog of D&D products in digital form. Starting early next year, Wizards will release the first wave of digital products. They are using the lessons they learned from producing the collector's editions of the AD&D books to inform the production of these digital offerings. Good news indeed, as the old scans often seemed rushed. Wizards won't release all the products in one lump sum, rather they will release them in waves. This ensures quality and means that Wizards will officially be supporting all editions of D&D. They will truly be supporting all fans, even those who won't play D&D Next.
I for one am excited about the "Future of D&D."
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