It looks like Jackie Chan's 101st film CHINESE ZODIAC is a return to classic Chan-esque action. The trailer from the film features Jackie Chan performing a series of stunts wearing what can only be called a Street Luge Suit. While the concept is interesting, and hearkens back to JC classics like ARMOR OF GOD, Chan does seem to be showing his age in the sequence. I'm excited to see the film, but I think I'll be spending more time than usual worrying if Jackie Chan is going to be seriously injured than I did when he was younger. Given that he fractured his skull in ARMOR OF GOD, maybe I should have worried more then too.
Monday, September 03, 2012
Friday, August 31, 2012
Reason I Love LA #3,227 -- The San Gabriel Valley
Among the things I do in my day job as a non-profit director, I work with students at 8 high schools in the San Gabriel Valley who participate in civic engagement clubs on their respective high school campuses. To coordinate activities between the various clubs, we have executive board meetings with leaders from each school every other week. These often take place at one of the wonderful restaurants in the SGV.
I came across this video the other day and it captured a couple of things I love about working with these kids.
1) Their sense of humor.
2) The many interesting restaurants where we have held meetings at, like Cha Cafe. (Yes those are Chorizo Wontons on their menu).
Skip past the initial skit and enjoy the catchy tune and look out for a lot of restaurants worth visiting. Oh...and some of the high schools that the student I work with attend are featured as well.
I came across this video the other day and it captured a couple of things I love about working with these kids.
1) Their sense of humor.
2) The many interesting restaurants where we have held meetings at, like Cha Cafe. (Yes those are Chorizo Wontons on their menu).
Skip past the initial skit and enjoy the catchy tune and look out for a lot of restaurants worth visiting. Oh...and some of the high schools that the student I work with attend are featured as well.
A New Fanlema -- STAR WARS DETOURS
Like the crew over at Tor books, I'm of two minds regarding the new Seth Green (and the Robot Chicken Crew) animated series STAR WARS DETOURS. Basing my opinion solely on the trailer below, this show is either a humorous tangent from regular STAR WARS that I can share with History and Mystery or it will be yet another disappointing attempt at humor related to a franchise I have adored since childhood.
The people working on the project give one hope that the cartoons will be funny and entertaining. Green, Matt Senreich, and Todd Grimes have a good track record, but I keep getting this nagging feeling that comedians who work well together when "edgy" might not quite click when doing more "kiddie" fare. Just watching the preview, I have noticed quite a few pop culture references that are supposed to have comedic impact. Most of them will have either History or Mystery turning to a chuckling father and asking questions like, "Dad...why are you laughing? Is it funny that Han Solo put on a hat? Are hats funny?"
We are currently in a golden age of entertainment for kids my daughters' age -- they are both 4 btw -- and this might be a great addition to a long list of great shows. A long list that includes DOC MCSTUFFINS, GRAVITY FALLS, PHINEAS AND FERB, IRON MAN: ARMORED ADVENTURES, AVENGERS: EARTH'S MIGHTIEST HEROES, SUPER HERO SQUAD, and MY LITTLE PONY: FRIENDSHIP IS MAGIC to name but a few. To pull two of the shows out for special consideration GRAVITY FALLS and MY LITTLE PONY manage to insert pop culture references for the adults while crafting interesting and entertaining narratives for kids, but STAR WARS: DETOURS seems -- once again just based on the preview -- that it will be closer in tone to SUPER HERO SQUAD. This isn't a bad thing as the twins enjoy SHS, but what really gets them excited is EARTH'S MIGHTIEST HEROES. They like the real drama and real emotion of that show.
When I examine why I feel any trepidation to this show at all, it seems to stem from something hinted at in that last sentence. I'm torn between whether I think the next STAR WARS project should be comedic or serious, and I think I might be leaning toward serious. Though I am always ready for well done humor, and adore shows I can watch with my twins...
You see the fanlema I'm facing?
The people working on the project give one hope that the cartoons will be funny and entertaining. Green, Matt Senreich, and Todd Grimes have a good track record, but I keep getting this nagging feeling that comedians who work well together when "edgy" might not quite click when doing more "kiddie" fare. Just watching the preview, I have noticed quite a few pop culture references that are supposed to have comedic impact. Most of them will have either History or Mystery turning to a chuckling father and asking questions like, "Dad...why are you laughing? Is it funny that Han Solo put on a hat? Are hats funny?"
We are currently in a golden age of entertainment for kids my daughters' age -- they are both 4 btw -- and this might be a great addition to a long list of great shows. A long list that includes DOC MCSTUFFINS, GRAVITY FALLS, PHINEAS AND FERB, IRON MAN: ARMORED ADVENTURES, AVENGERS: EARTH'S MIGHTIEST HEROES, SUPER HERO SQUAD, and MY LITTLE PONY: FRIENDSHIP IS MAGIC to name but a few. To pull two of the shows out for special consideration GRAVITY FALLS and MY LITTLE PONY manage to insert pop culture references for the adults while crafting interesting and entertaining narratives for kids, but STAR WARS: DETOURS seems -- once again just based on the preview -- that it will be closer in tone to SUPER HERO SQUAD. This isn't a bad thing as the twins enjoy SHS, but what really gets them excited is EARTH'S MIGHTIEST HEROES. They like the real drama and real emotion of that show.
When I examine why I feel any trepidation to this show at all, it seems to stem from something hinted at in that last sentence. I'm torn between whether I think the next STAR WARS project should be comedic or serious, and I think I might be leaning toward serious. Though I am always ready for well done humor, and adore shows I can watch with my twins...
You see the fanlema I'm facing?
Wednesday, August 29, 2012
THE AVENGERS (1952) -- Pre-Make Trailer
I've been a fan of the "Premake" series of You Tube videos for some time. They display a nice combination of deep knowledge of older pop culture with a genuine desire to show that awesomeness to a younger generation of viewers.
Some of my fondest childhood memories are of watching old Flash Gordon and Buck Rogers serials at my Oma and Opa's house on the weekends. My Opa loved these old serials and he instilled in me nostalgia for stories that had been filmed before my parents had been born. I still love these tales, and they have shaped the types of genre fiction I still enjoy today. I blame these old serials for my seeking out of Edgar Rice Burroughs and that led to a discovery of Leigh Brackett, and the rest is as they say "history."
I cannot wait to share the old serials with my lovely twin daughters History and Mystery. They already love super heroes and Star Wars -- even if they think that Yoda is Darth Vader's personal Goblin. It won't be long before they are watching Buck, Flash, and Emma Peel. Speaking of Emma, I hope that I can give my daughters enough knowledge of the show THE AVENGERS that they will appreciate how awesome a Diana Rigg version of Black Widow would have been.
For your viewing pleasure...THE AVENGERS 1952.
Some of my fondest childhood memories are of watching old Flash Gordon and Buck Rogers serials at my Oma and Opa's house on the weekends. My Opa loved these old serials and he instilled in me nostalgia for stories that had been filmed before my parents had been born. I still love these tales, and they have shaped the types of genre fiction I still enjoy today. I blame these old serials for my seeking out of Edgar Rice Burroughs and that led to a discovery of Leigh Brackett, and the rest is as they say "history."
I cannot wait to share the old serials with my lovely twin daughters History and Mystery. They already love super heroes and Star Wars -- even if they think that Yoda is Darth Vader's personal Goblin. It won't be long before they are watching Buck, Flash, and Emma Peel. Speaking of Emma, I hope that I can give my daughters enough knowledge of the show THE AVENGERS that they will appreciate how awesome a Diana Rigg version of Black Widow would have been.
For your viewing pleasure...THE AVENGERS 1952.
Friday, August 17, 2012
D&D Keynote -- A Focus on Vision Rather than Hype
In prior years, the Gen Con presentations by Wizards of the Coast have focused on selling consumers on an upcoming product. The staff of wizards would present the upcoming year's product line up, or try to sell the audience that the latest edition or product line was the best invention since the dawn of role playing. This tendency hit its peak with the launch of 4th Edition in 2008. The prior year's presentation was filled with advertising buzzwords and alienated some gamers.
This year, Wizards of the Coast decided to try an entirely different tactic. They still provided presentations about product lines that gave gamers a look at what was coming out in the near future, but they also sponsored their first Keynote Address. During the address, Wizards of the Coast CEO Greg Leeds discussed the company's vision as it faced the challenge of providing consumers with "D&D Next." That vision was to ensure that Wizards worked with the most talented designers possible, and to make sure that the D&D brand was controlled by the most important individuals. Who are the most important individuals to D&D and the brand? The fans. The vision of D&D Next and the Future of D&D is to let the fans make D&D the game they want it to be.
Leeds' comments were brief and to the point. He wasn't selling a line of products or attempting to build hype for D&D Next. In fact, his portion of the presentation was very low key. He was focusing on the vision of the "Future of D&D."
After his initial presentation, Kevin Kulp of EN World came onto the stage to talk with three people heavily involved with the production of what will be the next edition of D&D, an edition that according to Mike Mearls still faces 2 years of playtesting. Mike Mearls -- the head of the design team -- was joined by Ed Greenwood and Jon Schindehette who are involved with the creative side of the development of the next edition of the game. Ed is working on the literary elements and Jon on the visual elements, and both are working with the design team to ensure that the next edition will work for a broader number of fans than the last edition.
As can be discerned from the above commentary, the focus of Wizards' vision is on fan involvement. This includes more than having the fans participate in a two and a half year open playtest, it also involves letting the fans influence the direction that future content evolves.
Mearls described D&D as "more than a game, it is a shared experience. It is about drama, the table, the thrill of victory, and the agony of a natural one." He also stressed that the point of D&D is the people, the DM and the Players. D&D -- at least in earlier editions -- is the one game where the rulebook tells you to break the rules. D&D Next will be about putting the rules behind us and letting the players tell the stories they want to tell.
As an example, the Forgotten Realms will be the first setting released for the new edition of Dungeons & Dragons and like in previous edition changes there will be a major event that shakes the world -- an event called "The Sundering."
The highlight of the event will be a series of six books by many of the big Realms authors:
R.A. Salvatore will write the first book in the series, THE COMPANIONS
Paul Kemp will write THE GODBORN
Erin M. Evans writes THE ADVERSARY
Richard Lee Byers writes THE REAVER
Troy Denning writes THE SENTINEL
Ed Greenwood writes THE HERALD
These books will give points of view of the events that make up "The Sundering," but unlike in previous editions, the players and the results of the adventures they play in the Realms will now shape the future of the setting.
You read that correctly, no longer will the "Giants of the Realms" like Elminster, Drizzt, Khelben Blackstaff be the ones who shape the world. Instead the campaigns that people play in -- at least those who use published adventures -- will shape the future of the official world. Let's hope that Wizards is able to use the skills they gained from the old Living City experience, as well as by watching the development of Legend of the Five Rings, to make this work fluidly.
Additionally, and most excitingly, Wizards will be rolling out their full back catalog of D&D products in digital form. Starting early next year, Wizards will release the first wave of digital products. They are using the lessons they learned from producing the collector's editions of the AD&D books to inform the production of these digital offerings. Good news indeed, as the old scans often seemed rushed. Wizards won't release all the products in one lump sum, rather they will release them in waves. This ensures quality and means that Wizards will officially be supporting all editions of D&D. They will truly be supporting all fans, even those who won't play D&D Next.
I for one am excited about the "Future of D&D."
This year, Wizards of the Coast decided to try an entirely different tactic. They still provided presentations about product lines that gave gamers a look at what was coming out in the near future, but they also sponsored their first Keynote Address. During the address, Wizards of the Coast CEO Greg Leeds discussed the company's vision as it faced the challenge of providing consumers with "D&D Next." That vision was to ensure that Wizards worked with the most talented designers possible, and to make sure that the D&D brand was controlled by the most important individuals. Who are the most important individuals to D&D and the brand? The fans. The vision of D&D Next and the Future of D&D is to let the fans make D&D the game they want it to be.
Leeds' comments were brief and to the point. He wasn't selling a line of products or attempting to build hype for D&D Next. In fact, his portion of the presentation was very low key. He was focusing on the vision of the "Future of D&D."
After his initial presentation, Kevin Kulp of EN World came onto the stage to talk with three people heavily involved with the production of what will be the next edition of D&D, an edition that according to Mike Mearls still faces 2 years of playtesting. Mike Mearls -- the head of the design team -- was joined by Ed Greenwood and Jon Schindehette who are involved with the creative side of the development of the next edition of the game. Ed is working on the literary elements and Jon on the visual elements, and both are working with the design team to ensure that the next edition will work for a broader number of fans than the last edition.
As can be discerned from the above commentary, the focus of Wizards' vision is on fan involvement. This includes more than having the fans participate in a two and a half year open playtest, it also involves letting the fans influence the direction that future content evolves.
Mearls described D&D as "more than a game, it is a shared experience. It is about drama, the table, the thrill of victory, and the agony of a natural one." He also stressed that the point of D&D is the people, the DM and the Players. D&D -- at least in earlier editions -- is the one game where the rulebook tells you to break the rules. D&D Next will be about putting the rules behind us and letting the players tell the stories they want to tell.
As an example, the Forgotten Realms will be the first setting released for the new edition of Dungeons & Dragons and like in previous edition changes there will be a major event that shakes the world -- an event called "The Sundering."
The highlight of the event will be a series of six books by many of the big Realms authors:
R.A. Salvatore will write the first book in the series, THE COMPANIONS
Paul Kemp will write THE GODBORN
Erin M. Evans writes THE ADVERSARY
Richard Lee Byers writes THE REAVER
Troy Denning writes THE SENTINEL
Ed Greenwood writes THE HERALD
These books will give points of view of the events that make up "The Sundering," but unlike in previous editions, the players and the results of the adventures they play in the Realms will now shape the future of the setting.
You read that correctly, no longer will the "Giants of the Realms" like Elminster, Drizzt, Khelben Blackstaff be the ones who shape the world. Instead the campaigns that people play in -- at least those who use published adventures -- will shape the future of the official world. Let's hope that Wizards is able to use the skills they gained from the old Living City experience, as well as by watching the development of Legend of the Five Rings, to make this work fluidly.
Additionally, and most excitingly, Wizards will be rolling out their full back catalog of D&D products in digital form. Starting early next year, Wizards will release the first wave of digital products. They are using the lessons they learned from producing the collector's editions of the AD&D books to inform the production of these digital offerings. Good news indeed, as the old scans often seemed rushed. Wizards won't release all the products in one lump sum, rather they will release them in waves. This ensures quality and means that Wizards will officially be supporting all editions of D&D. They will truly be supporting all fans, even those who won't play D&D Next.
I for one am excited about the "Future of D&D."
Gen Con:The Finest Four Days in Gaming Have Begun
Gen Con, one of the longest running hobby gaming conventions, celebrates its 45th anniversary this year and continues to provide its trademarked BEST FOUR DAYS IN GAMING. The event opened to the public yesterday August 16 and will continue through Sunday, August 19.
If you've never been to Gen Con, it might surprise you to find out that it is as much a collection of creative workshops as it is a fan convention. This stems from the fact that Gen Con has been deeply involved with the role playing game hobby since the very beginnings of role playing as a hobby, and as James Wallis wrote quoting the now famous game designer Greg Costikyan in Interactive Fantasy (IF) issue #2 back in 1994, "gaming is a democratic form of entertainment, placing the audience and the creator on more or less equal footing." This is true of most gaming, but it is especially true of role playing games where an expected part of play is the creation of new content -- either mechanical or narrative. Since the early days of the hobby designers like Greg Stafford have been arguing that role playing games themselves are art, "Role-playing games are a new form of art, as legitimate as sculpture, drama, or prose fiction." Gen Con is filled with events for those gamers who wish to become artists.
The Writer's Symposium contains over 70 events focused on the creation and marketing of genre fiction.
The Gen Con film festival -- and supporting "how to" panels -- keeps growing every year due to the democratization of film making tools.
There are game design workshops a plenty, and a vibrant artist's gallery where new artists and established names share their work and their expertise. The Miniature Hobby Events feature skilled miniature painting and provide over 60 workshops from those who want to learn more about painting, building terrain, and pursuing this artistic avenue.
In addition to the artistic and creative events, this year's event has a couple of highlights.
If you've never been to Gen Con, it might surprise you to find out that it is as much a collection of creative workshops as it is a fan convention. This stems from the fact that Gen Con has been deeply involved with the role playing game hobby since the very beginnings of role playing as a hobby, and as James Wallis wrote quoting the now famous game designer Greg Costikyan in Interactive Fantasy (IF) issue #2 back in 1994, "gaming is a democratic form of entertainment, placing the audience and the creator on more or less equal footing." This is true of most gaming, but it is especially true of role playing games where an expected part of play is the creation of new content -- either mechanical or narrative. Since the early days of the hobby designers like Greg Stafford have been arguing that role playing games themselves are art, "Role-playing games are a new form of art, as legitimate as sculpture, drama, or prose fiction." Gen Con is filled with events for those gamers who wish to become artists.
The Writer's Symposium contains over 70 events focused on the creation and marketing of genre fiction.
The Gen Con film festival -- and supporting "how to" panels -- keeps growing every year due to the democratization of film making tools.
There are game design workshops a plenty, and a vibrant artist's gallery where new artists and established names share their work and their expertise. The Miniature Hobby Events feature skilled miniature painting and provide over 60 workshops from those who want to learn more about painting, building terrain, and pursuing this artistic avenue.
In addition to the artistic and creative events, this year's event has a couple of highlights.
- As mentioned above, Gen Con is celebrating its 45th anniversary.
- The convention is also celebrating its 10th year in Indianapolis.
- Last year's event saw four-day turnstile attendance of more than 120,000 and this year's event is even bigger than last year.
- Thursday night featured a Keynote speech discussing the Future of Dungeons & Dragons. It was the first time that Wizards of the Coast has provided a visionary Keynote address.
- More than 45 brand new games will be on sale at the convention -- form family games to card games and rpgs Gen Con is hobby gaming's version of E3.
Monday, August 13, 2012
In Preparation for Gen Con, I Have Joined the BDCA Network
That's right, I am a certified member of the the Dungeon Bastard's own Badass Dungeon Crushers Association.
Unlike the many who have been Judged Unworthy due to caring about things like "acting" and "plot" and "fair-play," I am one of the elite!
As an Official Member, I am now entitled to:
Barbarian Rage!
As an Official Member, I am now entitled to:
- Smack talk any character at the table who is shorter than your character.
- Invoke your Badass Aura of Awesome which gives you 10 temporary hit points and a +2 to attack and damage for the next 2d4 rounds.
- Once per combat, declare any dice result you don’t care for to be a “cocked dice” and immediately re-roll.
- Ignore any phrase the DM says that does not include the words “initiative,” “armor class,” “damage,” or “treasure.”
- Respond to any inquiry about your health, well-being, or mental state with the simple, muttered rejoinder of: “I’m crushing it.”
Barbarian Rage!
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