Friday, January 06, 2012

Reverb Gamers 2012 #6

Describe your all-time favorite character to play. What was it about him/her/it that you enjoyed so much? (Courtesy of Atlas Games. Visit us at www.atlas-games.com)


My all-time favorite character to play, huh? Sounds like another bad episode of Let me tell you about my character.... My retailer friends will often complain that while running a game store they have to hear a lot of the "let me tell you about my character..." stories. Hear enough of them and you'll snap. I think because for the person telling the story it's a very personal thing. A connection you make in your own mind between yourself and the character you are creating and playing. For someone hearing the story without that context it's just details strung together. For those who wish to avoid such nonsense please read no further.


My first character in a "real" RPG with a real gaming group is probably my favorite character to play. A male Twilek Jedi Padawan named Hal Duran in my friend Wes' Star Wars SAGA edition game. It's set during the Clone Wars and Dark Times eras between The Phantom Menace and A New Hope. In an early session it was pointed out to me that "Hal Duran" sounds like Alderaan. I swear it wasn't on purpose. My Jedi's name is not a tribute to that doomed world. The inspiration for the name was from HAL 9000, the computer in 2001: a Space Odyssey and the band Duran Duran, they combined as an interesting name for a Jedi Padawan.

What do I enjoy most about playing this character? Hello? Jedi. For this game it's all about cinematic action. What highly improbable feet of acrobatics, and sword play will Hal pull off this week? Probably my favorite scene so far was chasing a personnel carrier with a speeder bike. It's hard to fight a moving target with a light saber. So I maneuvered the speeder in front of the carrier while using my light saber to protect myself from it's guns. Then I leaped off the bike while spinning like a top with light saber held angled in front of me, cutting a hole through the plasteel window simultaneously killing the driver and wounding the co-pilot. I landed on my feet in the back of the carrier. So I was fighting the guys inside while the carrier is crashing. Mandalore bounty hunters coming in the top and jumping off just in time for the carrier to explode from a thermal detonator. Boom! Awesome. That was just as a padawan, just gained knighthood in the last session.

Thursday, January 05, 2012

Reverb Gamers 2012 #5

Have you ever introduced a child to gaming, or played a game with a young person? How is gaming with kids different than gaming with adults? (Courtesy of Atlas Games. Visit us at www.atlas-games.com)





This question strikes me as funny. I was a young person once(a long time ago, I know). And when I was young we were introduced to gaming by our parents. And with a little brother around I obviously played with " a young person" as a a young person(as a child I played games with other children).





I must of course interpret the question as: Since you became an adult, "have you ever introduced a child to gaming or played a gane with a young person?





Sure of course, I have. It is very different than playing games with adults. For one you have to watch your lanquage. No swearing in front of the impressionable youth. usually parents of kids don't want to have to explain bad words to their kids at a young age. One of my college friends and his younger siblings would come over to my house and play D&D as a family. I really had to alter the content of my usual game to account for the wide range of ages at the table. I also had to take time to explain the rules with a new mindset. it took a lot of patience. We played several sessions but never actually finished the campaign.

Wednesday, January 04, 2012

Space Crusade (1990): In the Grim Darkness of Table Top Gaming, There is Only War

I promise to catch up with Eric on the Reverb Gamers posts, but first I have to share a bit of awesome.

Some of my fondest gaming moments are the years I spent playing the various editions of Warhammer (Fantasy and 40k) before moving down to the Los Angeles area.  My friends and I would meet every week to do battle with our half-painted (or at least all "primed") armies for hours on end.  We were devoted fans who not only played the "hard core" miniature battles games, but also most of the "Specialist" games released by Games Workshop in support of their war games.

Games Workshop was, and pretty much still is, on a rotating schedule of providing a new rules edition for their war games every 3 years or so.  During the year prior to a new rules release, they would roll out a Specialist game that covered a related theme.  If a new edition of 40k was coming out, we'd see "Gorkamorka."  If a new edition of Warhammer Fantasy was around the corner, we'd see "Mordheim."  It was great fun.

In the late 80s and early 90s, Games Workshop teamed up with Milton Bradley to create a couple mainstream adaptations of their signature games.  For Fantasy, those games were Heroquest and Battle Masters.  I own both of these games and they are prized possessions that have provided many an hour of entertainment. 



Sadly, as passionate as I was about these games, I somehow missed out on Space Crusade.  Space Crusade is a popular market adaptation of Games Workshop's signature Specialist game Space Hulk.  I say adaptation, but the more I look at it the more it looks like an "improvement."  I desperately would love to get my hands on a copy, but alas and alack they are rare and expensive.  When I see the components, I can see why.  Unlike Space Hulk which focuses solely on the conflict between Space Marines and Tyranids (Genestealers), the Space Crusade game includes Orks, Eldar, and crazed Androids who look suspiciously like Necrons to the mix.


 

Reverb Gamers 2012 #4

Are you a "closet gamer?" Have you ever hidden the fact that you're a gamer from your co-workers, friends, family, or significant other? Why or why not? How did they react if they found out? (Courtesy of Atlas Games. Visit us at www.atlas-games.com)

Addendum: Do you know anyone who is? Would you ever "out" another gamer? via Twitter

No. Definitely not. It's my primary social network. At my day job I let everyone know that I'm a gamer. I may not wear distracting gamer attire but I let my words and actions communicate that "I am a Gamer". I had a co-worker who totally wore gaming shirts all the time. It was okay with the people at our work so I guess sometimes it's okay to let your gamer geek flag fly at work, it just wasn't for me.

As a a game designer it's in my interest to let people know about the hobby and to try to spread the word. How else will anyone know about my work and the awesome work of my friends and colleagues.

I've known a few people who like to play it off as if they don't game when we got socially, but I wouldn't out them. It's a personal thing. They shouldn't be embarrassed by their hobby but I understand it. Just like you shouldn't be embarrassed about anything that you genuinely are.

Monday, January 02, 2012

Reverb Gamers 2012 Prompt #3

What kind of gamer are you? Rules Lawyer, Munchkin/Power Gamer,Lurker, Storyteller/Method Actor, or something else? (Search "types of gamer" for more ideas!) How does this affect the kinds of games you play? For example, maybe you prefer crunchy rules-heavy systems to more theatrical rules-light ones.


Role-Player not Roll-Player with a nice side of Storyteller. I am into story and theatrical combat. I try to bring what my friends call the 'awesome'. Christian's daughters rightly capture my play-style by shouting "Boom!" at the table.

I think Ryan Macklin does a good job of pointing out that this prompt "It's a trap!". I feel like all of these lavels for types of gamer apply to me depending on the game. sometimes more than 1 label at a time.

I enjoy mastering the rules for my PC when playing D&D so crunchy rules/Rules lawyer. But when I run D&D I care more about facilitating fun for everyone else and don't let things like rules get in the way of everyone's fun.

In Savage Worlds the rules are so simple that I find myself lurking in most games and occasionally trying to play the 'troublemaker'.

For Do it's a storytelling game so it's all about telling silly stories for me.

In the big picture I would say that the rules of a game and its themes will dictate my play style.

Reverb Gamers 2012 Prompt #2

REVERB GAMERS 2012, #2:
What is it about gaming that you enjoy the most? Why do you game? Is
it the adrenaline rush, the social aspect, or something
else?

It's definitely the social aspect. I have met many great friends through gaming. One bit of statistics based evidence for you. It was pointed out to me by the Face Book that more than 25% of my friends on Facebook are fans of a little FLGS(Friendly Local Game Shop) called EndGame. This also doesn't include more of my friends who game but aren't local to Oakland. So they only know about because I talk about it so much. Gaming is definitely a social thing for me(also I love telling stories; to people, with people, for people; the collaborative story telling that RPG play allows for is another major reason that I play games).

Sunday, January 01, 2012

Reverb Gamers 2012

Atlas Games is starting a new RPG blogger group called Reverb Gamers 2012. You can follow the results at their website and also on Twitter @ReverbGamers. For each day in January they are posting a prompt for RPG, MMORPG, and LARP players to discuss. I will endeavor to write a response, however brief, to each one.

Prompt for the 1st:

REVERB GAMERS 2012, #1: What was your first roleplaying experience?
Who introduced you to it?
How did that introduction shape the gamer you've become?


How should I answer this one? Do they mean formal roleplaying experience like with rules and stuff? Everyone's first roleplaying experience is when we are little kids and we imagine that we're the 'police' chasing down our 'robber' friends or some similar game. Do I count the Milton Bradley published Hero Quest, which is really a boardgame now that I look back on the experience? You know what? that's it.

Hero Quest 1989



It was designed by Stephen Baker, according to boardgamegeek.com. HeroQuest was developed by GamesWorkshop, you know The Hobby Games guys. It was released in 1990 in North America by MB so I must have first played this game when I was 8 or 9 years old. It was the go to boardgame for me, my brother, and our best friend Chris. We would all imagine we were our characters and take them on each quest in sequence in the game. We'd take turns playing as the evil Zargon. Eventually we upgraded the game and got the two expansions as they game out. Kellar's Keep and Return of the Witch Lord. And when we finished those we started 'hacking' the game. We made up new heroes using the stats for the other characters mixed up. I think one of the characters we made was really weak in dice rolling but had access to Zargon's spell cards. We also made a ranger. And we upgraded some of the characters so we could play the game with fewer heroes and really roleplay one character at a time(in the three player games we usually played two heroes per player for balance reasons).

It is the earliest in my life that I considered game design as a career path. I think I was 10 or 11 at the time. I always dabbled with the idea in middle school and high school. Turn the clock forward 20 years and I'm finally starting a career in game design. Just last week I was looking through some old notebooks and found card designs for MtG from the mid-nineties that I wrote while I was in high school. So I guess the lesson is pay attention to the career dreams of your 10 year old self.

My copy of the game is pretty beaten up. It is not at all like the video I posted above. My heroes and a few goblins are painted but are chipping badly. The box is not holding together and some of the cardboard furniture is missing. This game was a gift from my parents so thanks Mom and Dad for making sure I was a lifelong hobby game enthusiast. It is something of a treasure that I will never think about parting with though.