I have said many times, and I'll say it again, I am not a Star Trek fan. I am a William Shatner fan. I first watched Star Trek in syndication and I truly cut my Shatner teeth on T.J. Hooker. The man has entertained me in television, film (Free Enterprise is genius), computer games (the Scott Bennie written Star Trek adventure game episodes are wonderful), books, and in music. For most of my life, the words Shatner and "recorded music" brought to mind weird performances of "Lucy in the Sky with Diamonds," "Rocket Man," and "Mr. Tambourine Man," (on the Transformed Man album) but thanks to Ben Folds, William Shatner released a wonderful record HAS BEEN. Prior to that album's release Shatner and Folds did a nice duet on Conan O'Brien.
Monday, March 22, 2010
Saturday, March 20, 2010
Dungeons and Dragons Revealed -- Why I Wish You Tube Had Been Around During the 80s
Can you imagine what all those Bothered About Dungeons and Dragons types would have done and said if they saw this video representation of a Dungeons and Dragons gaming experience?
Key "easter egg" points for me were:
1) The map from the Dungeons and Dragons black boxed set.
2) Miniatures from the Dragon Strike introductory roleplaying set.
3) Miniatures and "doors" from the classic Heroquest game.
4) The Jack Black moment.
5) The Blair Witch moment.
6) The use of Boccob.
Key "easter egg" points for me were:
1) The map from the Dungeons and Dragons black boxed set.
2) Miniatures from the Dragon Strike introductory roleplaying set.
3) Miniatures and "doors" from the classic Heroquest game.
4) The Jack Black moment.
5) The Blair Witch moment.
6) The use of Boccob.
Friday, March 19, 2010
Through the Gates of Ennui: Sharing Timmis and Fierro's "The Silver Key" Adaption

Fans of HP Lovecraft know that film adaptations of HP Lovecraft stories have a shaky history at best. Scads of tales have been adapted, but very few have been remotely watchable. The only real gem of the bunch is the silent version of "The Call of Cthulhu" produced by the H.P. Lovecraft Historical Society. The film is well done and captures the haunting tones of Lovecraft's story by rejecting any impulse to modernize the narrative or special effects. The Historical Society produced the film not only as a period piece, they produced the film "as if" it had been produced in 1926. In doing so, they created a genuinely enjoyable and powerful work. I look forward to seeing their to eventually be completed adaptation of "The Whisperer in Darkness."
Making films of successful and haunting Lovecraftian tales is difficult enough, but how difficult would it be to adapt a tale that is at its core problematic? Conor Timmis and Gary Fierro are two independent filmmakers who were brave enough to answer this question with their adaptation of "The Silver Key" entitled "The Silver Key." Cthulhu aficionado Ken Hite has said of what makes the tale so problematic, it's lack of true dread, "even Lovecraft didn't believe that "the oldest and strongest emotion of mankind is apathy," which is why there's a thriving horror literature, and tales of ennui are rapidly forgotten, dei gratia."
"The Silver Key" is a tale of ennui and not horror, but then again that seems to make it perfect for indie film fare.
The ten minute film is, like the HPLHS film, a silent film, but in this case they have updated the setting to the modern day. The use of daylight during the opening sequences of the film remove any weighty emotion introspection of the Randolf Carter character, haunting obsessive desires to retreat into childhood are better displayed at night, but the choice is a much less expensive choice than filming at night. There is a nice transition from bright to overcast/gloomy as the film progresses and couple of good uses of digital effects. One does wonder what the Yellow Sign is doing in the story, is the director implying that retreat into childhood leads to madness? The film runs 10 minutes. What do you think of it as an adaptation of this story?
You Should Be Reading "King of RPGs"

In his invaluable The Complete Guide to Manga¹, Jason Thompson writes, "Dragons and wizards, sword-wielding heroes with improbably large shoulder pads, terms such as levels and hit-points -- many of the trappings of Japanese fantasy can be traced to RPGs (role-playing games), the popular category of video and tabletop games that originated in America." Thompson follows this statement with a quick rundown of the development of the RPG field in Japanese culture and a discussion of the ascendancy of Video Game RPGs and Collectable Card Games and how tabletop RPGs enjoy a "small cult following in Japan, as in America." According to Thompson, roleplaying games influence on Manga as a whole is largely as a background influence, with few Manga being based specifically on roleplaying titles. There are some key exceptions, including the Record of Lodoss War series, that is based on the Japanese RPG Sword World by Ryo Mizuno and a couple of others, but for the most part RPGs influences the underlying archetypes of Manga fantasy without being a direct inspiration for the field.
Think of it in terms of the anime Dragon Ball Z's "Over 9000!".
Or even in terms of the cult classic martial arts film Kung Fu Cult Master's "if I have 6000 points, he has at least 10,000!.
Or even in terms of the cult classic martial arts film Kung Fu Cult Master's "if I have 6000 points, he has at least 10,000!.
Both of the above pieces of entertainment contain obvious roleplaying game references, but neither is a representation of a specific roleplaying game or aspect of roleplaying game culture, though R. Talsorian Games did release a roleplaying game based on Dragonball Z in 2000.
What has never really been done in Manga is a book about the people who play roleplaying games -- a kind of Manga equivalent of the Dead Gentleman The Gamers series of movies. Author Jason Thompson and illustrator Victor Hao have changed that with King of Rpgs. This book is Manga that is a send up of every aspect of the gaming hobby in a way that takes the meta-cognitive "tell the story of the adventure the group is roleplaying" storytelling of the Dead Gentleman productions and turns it on its head. King of RPGs isn't a book about how fun the stories gaming groups create during their playing sessions and how funny many of the common experience of the gaming group are. King of RPGs tells the story of gamers and gaming through the lens of a shōnen Sports Manga. These Manga take the competitive nature of athletics and transform them into wildly over the top stories that combine narrative tropes from Kung Fu films with "poverty to success" storylines. The formula, known as spo-kon is apologetically melodramatic and can be wildly humorous depending on the title. According to Thompson these Manga often feature stories where the hero, "through intense training...struggles to succeed in sports, although it is a long, hard road full of blood, sweat, and self-sacrifice. His coach or his father...is harsh and unforgiving, an archetype known as oni coach. Of course, he has the hero's best interests at heart...or at least the drive to win, no matter what the costs."
Take a second to imagine that description if you will. Imagine one of the players in your gaming group as the "poor struggling player" who through intense training will succeed in being the ultimate game player, although the path will be full of blood, sweat, and self-sacrifice. Imagine that you, the game master for the group, are the oni coach who must push this gamer to become the best he can be and to win at all costs. Imagine wild roleplaying sessions where you bring live snakes, throw dangerous objects at the players, and where the dangers the players face are as real as the ones their characters face. If you can imagine that, you can begin to imagine what Thompson and Hao are doing with King of Rpgs.
From the back of the book:
At the University of California, Escondido, no one would ever guess that freshman Shesh Maccabee is a hard-core gamer -- and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet cafe episode). His friend Mike -- who personally prefers Japanese-console RPGs -- is tasked with keeping Shesh far away from any computer with access to World of Warfare.
Everything is going according to plan -- until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming -- and cops, baboon men, Sri Lankan cave roaches, and Gothemon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!
In the first volume of the series, Thompson and Hao manage to spoof, parody, and turn into dangerous life-threatening activity, almost all aspects of the gaming hobby. The only thing they leave out are the board gaming community with its fertile Diplomacy and Eurogame fields, but I am sure that those will have their day as well.
Victor Hao's artwork is dynamic and he manages to bring the wild visual storytelling one would expect in a Football or Baseball Manga into a representation of tabletop game playing with remarkable skill. Hao makes playing an RPG look like a visually exciting activity! Trust me, this is quite an accomplishment. Imagine turning the conversation in Plato's Republic into an action movie, not what they are describing the actual conversation. Not easy right. Hao could do it. I know, because he made sitting around a table chatting look fast, furious, and life-threatening! The panel to panel artistic storytelling is excellent. Hao's artwork leads the reader's eye naturally from panel to panel. Hao's Manga caricatures are well drawn throughout the book, though there are some pages/panels where I think he could have added more consistency to the line art. The monster designs are excellent and Hao does a wonderful job differentiating the "fantastic" sequences and hyper-action sequences from the "real world" sequences in a way that visually notifies the reader what emotional queues they should be following.
Thompson's writing on the book is strong. The reader immediately sympathizes with Shesh and his friend Mike, and we come to like their gaming group as well. Theodore Dudek, the young Game Master (read oni coach), of the book is a glorious creation. A creation that Thompson is so fond of that he even created a blog "written" by the character. True to form, Dudek's blog is not only a good "send up" of the Gygaxian personality GM from the 80s, it is also a very good game blog.². Thompson, a gamer who cut his teeth on the classic Erol Otis covered Red Box edition of Basic D&D, has a wide knowledge of the gaming hobby and is able to incorporate references to the tabletop RPG, live-action RPG, CCG, and Video Game genres seamlessly and fluidly into the narrative. He is also a master of taking what seems like a relatively mundane scenario and turning it into a nightmarishly wild experience for the participants. Thompson also pokes a bit of fun at the anti-D&D (and other games) sentiment that rears its head from time to time in the Culture Wars and has a character dedicated to eradicating game playing due to its harm to society. One wonders when/if Thompson and Hao will include a send up of the classic Chick Tract -- Dark Dungeons.
I cannot wait to see what they could do with the above panel.
I highly recommend the King of RPGs Manga for any gamer fan, or really for anyone who wants to read a funny over the top story about college kids. The book is quite fun. My only criticism is that we have to wait almost a year before the second volume is released. It only takes about half-an-hour to read the Manga, and it leaves you wanting more. It doesn't leave you wanting to wait a year! It's like Frito Lay potato chips, you want more than one!
To help tide us over. Thompson and Hao are offering a lot of behind the scenes information on the King of RPGs blog and have posted this hilarious Book Commercial for the Manga based on Sonny Chiba's classic Satsujin ken (aka The Streetfighter).
¹At least it's been invaluable to me as a non-Otaku. The book has served as a wonderful introduction and critical resource of recommendations for me as I explore what Manga I think might be worth investing my time and money in reading. It has become the Manga equivalent of Thomas Weisser's excellent Asian Cult Cinema
²Though for some reason Thompson doesn't always post comments from Dudek's imaginary nemesis (B N Nemecz) who stops by the site to harangue the lad. Nemecz put a little bit of work into a post responding to Dudek's "First Time DM'ing Tips: Part 1" that has yet to see the light of day. It should also be noted that Thompson's Dudek blog stirred a bit of a controversy on the RPG Bloggers network. Some readers felt that it was a "marketing ploy" and should be excluded from a network of gaming blogs, but other argued that the blog -- in addition to being a viral marketing attempt -- was a very good gaming blog in its own right. While I wouldn't confuse "Dudek's" opinions with Thompson's by assuming they are one and the same, "Dudek" brings up some interesting points for conversation.Return to Text.
Tuesday, March 16, 2010
Generic Movie: Hollywood as of 1980 or as of Its Origins?
Sean Mattie and I have been discussing, via email, the current fiscal/narrative conservatism that Hollywood seems to be exhibiting of late. His argument, and it is a common argument among critics, is that Hollywood is "no longer" in the business of making original productions and now busies themselves with adaptations of other works and long strings of sequels/remakes.
Having read The Day of the Locust (and seen the movie) and The Loved One (and seen that movie too), I am less critical of modern Hollywood than he is. I think that Hollywood has always been in the business of being risk averse and that the question to consider is whether the overall quality of entertainment offered today is less than that of any other given point in history. I am also of the opinion that quality is up compared to most eras of cinema, but that classic movies of the past are...well...Classic.
Speaking of The Day of the Locust, the thing I have always liked most about the Simpsons television show is how Homer Simpson continually visually references his namesake and his "big hands" in the majority of episodes. Every time Homer is choking Bart, you are getting a glimpse of the end of The Day of the Locust.
MBA Finals, not to be confused with NBA Finals
I am currently in the midst of Finals season for the quarter and posting has been light. Sorry, but my mind is currently filled with visions of Share of Voice and Net Present Value, and has been distracted from the world of popular culture.
Thursday, March 11, 2010
Supercrew RPG Update

Back in January, I reviewed the independently published superhero roleplaying game "Supercrew." Overall, I gave the game a glowing review.
In conclusion, I think that this is an excellent game at a reasonable price. It isn't likely to replace Savage Worlds' Necessary Evil campaign in my game rotation any time soon, but I think I'll be trying to fit it in when some players don't show up for our regular sessions.
But there was one small thing that kept nagging at the back of my consciousness. I really wanted the game to have more online support. In fact, I wanted it to have any online support.
Well...the good folks at Kaleidoskop have updated their website so that it now includes a support site for players of the English language edition of the game. So far the site merely includes some sample pages from the game and character sheets for use in your home campaign, but it's a good start.
I'd still like to see some more support with regard to designing obstacles and villains for the heroes to face or an English language version of their Hjältegalleri which features a number of characters created using the system would be helpful. While it isn't difficult to figure out what Gravitationskontroll or Noll Friktion are in English, Osynlighetskappa is another matter entirely.

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