Monday, November 30, 2009

ICv2 Defends Indefensible WFRP 3rd Review

This is a strongly worded post. Before reading it, readers should know that I am a fan of Bill Bodden's work in general and that I do have a great deal of respect for him. I also think that ICv2 is an invaluable resource on the net. These are some of the reasons I was so deeply disappointed and prompted to write this post. I am not an employee of FFG, or any other gaming company.




On November 25th, 2009, the ICv2 website featured a professional review (written by Bill Bodden) of the Warhammer Fantasy Roleplaying Game 3rd Edition recently released by Fantasy Flight Games. I wrote about the controversy this new game would stir back in August.

The review rated the game 3 out of 5 stars, not an overly harsh rating, but the review itself was so deficient in substantive details that I was tempted to write a post entitled "How not to write a professional game review." Eventually, I decided not to write the post about the post, but the review itself still bothered me -- for reasons I will explain soon enough. I was prepared to leave the review behind me and write it off as one bad review on a site that has continually provided high quality content. Something happened last night to change my opinion.

First, Christian Peterson (CEO of Fantasy Flight Games) wrote ICv2 to complain about Bodden's review.

Second, ICv2 decided to defend the review.

I could understand ICv2 responding to some of the claims made in the Peterson email, but I could not -- and cannot -- understand any rational defense of Bodden's initial 396 word review. It was hack work, phoned in, and failed to serve the purposes that a review on ICv2's site ought to serve.

These are strong words regarding Bodden's work, work unworthy of a game designer I have great respect for in general, and as such require strong supporting evidence, which I hope to provide as this post continues.

Go back and read his initial review, linked above, before reading further here. Done? Good. Now we can begin.

I would like to start by providing what I will call a "Jefferson's Bible" version of Bodden's review. For those of you who are unfamiliar, Thomas Jefferson edited a version of the Bible which contained all of the important moral content, with none (actually only one) of the miracles. The "Jefferson's Bible" version of Bodden's review is as follows.

The roleplaying game industry is in decline. Fantasy Flight Games is trying to bring new people into the hobby with their WFRP3 game. The game has pretty board game like parts and is expensive. Because it is like a board game, existing gamers might not like it. Because it is expensive, new gamers will not buy it.


That's pretty much what Bodden wrote and it doesn't serve either of the purposes that a review on ICv2 ought to serve -- to be fair it partially covers one of the two purposes, but only just.

ICv2 is a news website for game and comic book retailers, and as such reviews from the site ought to fulfill the two following purposes.

First, and foremost, they must give retailers an idea regarding how well a particular game might perform financially. Retailers need all the help they can get in predicting demand, and it is up to retailer magazines like ICv2 to assist retailers with making informed decisions. A review ought to contain information in this regard, and Bodden's does have a little -- but only a little. He mentions that the game has a high entry cost which might affect sales of the item. This is important information, but it is also obvious information. The item has a suggested retail price of $99.95. This is hard to overlook, and the individual retailer has a better grasp of his own customer's willingness to hand over $100 than an industry magazine. The industry magazine needs to provide some information regarding the general demand, higher or lower than a typical game of this price point, the item might have. This would have been a perfect place for Bodden to discuss the controversy stirred by the release of a new edition of the game.

Rather than expressing his own concerns regarding the system, he could have presented a sense of the sentiment of the gaming community at large -- something that requires more than reviewing online sentiment. It requires market research, something the magazine (and not necessarily Mr. Bodden) should be doing. He does not do this. I don't expect Bodden to have detailed sales figures for FFG, who like most game companies grip their sales figures in a death grip which reduces information in the marketplace and undermines a retailer's ability to predict demand, but I do expect ICv2 to do some surveys regarding the general excitement level regarding WFRP3. They could provide this data to Bodden for entry into his review.

The second, and almost equally valuable, role that a review on a site dedicated to retailers must serve is to provide information about how a product works. When a customer approaches your average store owner looking for a product, he or she doesn't merely ask "is this any good?" On the contrary, the typical customer asks, "what is this game like and how does it play?" If a store owner is armed with information about the workings of a product, it saves him or her the time of playing and examining a game and the cost of purchasing a demo/test copy. Neither of these is an insignificant cost. An informed retailer is a trusted retailer, and it is ICv2's and Bodden's job to help create informed retailers so the hobby can grow. It ought to be a part of their mission statement.

Who do you trust when asking about a product? Do you trust the guy who says, "I've heard the game is expensive and plays like a boardgame?" Do you trust the guy who is able to break down game play, talk about the types of gamers who might be interested in the product, and who can compare the price point to similar products? I prefer the second guy, and wanted Bodden to provide the kind of information that can make retailers into those kinds of sales people without them having to spend $50.00 in inventory, and a variable amount of money in hours demo-ing, in order to achieve a level of understanding.



What makes all of this more egregious on the part of both ICv2 and Bodden, is that Bodden could have written a better review than he did with only information available on the FFG website. Their website provided the following advance stories detailing components, game play, and containing some actual text from the game itself. Some of these resources are listed below.



I know that this critique of a review may sound like I am attacking the reviewer, rather than the review, but there is so little actual content to the review that one must attack the review for that lack of content. Mr. Bodden received a review copy of the game, a copy he received far too close to the release date to get a good "advance review" and this is a big failure on FFGs part, but his review demonstrates no special knowledge that could not have been garnered from the FFG website or from a press release regarding the game.

Here is a list of the questions Bodden fails to answer:

How does the game play?
Is it like Heroquest, Runebound, Warhammer Quest, WFRP2?
How well written is the product?
Are the rules clear?
Can a new player understand how to play?
Are the components made of cheap materials?
Will they hold up under regular use?
How does the price compare to similar products?
Is there controversy regarding the game?
How can I as a retailer promote this game to expand the hobby?
With a price point of $99.95, the average retailer will be paying approximately $55.00 net, is it worth selling at a $25% discount? (something that would still give me $20 of revenue)


These are all questions that customers might ask a retailer, or that a retailer would want to know.

I should note that ICv2 is right, in one regard, in defending their critic. They are siding with their own staff over an advertiser who wants to control information. It is ICv2's job to ensure that retailers get more than the marketing efforts of companies to base their purchase decisions upon, and protecting reviewers at the possible expense of advertising dollars is a good way to demonstrate a commitment to accuracy. But accuracy isn't the problem with Bodden's review. His review is accurate in all non-normative aspects, what his review lacks is detailed and useful information for the retailer -- or even for the potential consumer.

As a point of comparison, I'd like to offer Aaron Allston's capsule review of ENEMIES for the first edition of the Champions role-playing game. The capsule review is written for consumers, and not retailers, but it is useful to retailers who might have considered carrying the book in 1982. The review is 190 words. (I will remove the review at the request of Mr. Allston, or the current owner of Space Gamer magazine.)

This is one of the first supplementary releases for the superhero RPG Champions. Presented are 36 villains of various experience and intent, each with detailed statistics and illustrations.

I wouldn’t buy this product if it were for an old, established RPG; six dollars for 36 NPCs is a little steep. However, it is worth it to pick up this booklet, simply because it contains so many complete characters. Character generation in Champions is by point-allocation, with some ambiguities in the rules. ENEMIES clears up some of the ambiguities, and corrects some problems that I didn’t know existed. However, editing is sloppy. Several examples of identical disadvantages showed dissimilar point values. This may be because the values of disadvantages vary from campaign to campaign, but this is not explained. There are a number of typos. The first villain in the book, evidently a genius at evasive maneuvering, has cleverly eluded the table of contents. The illustrations are fair to good, but the layout of pages throughout the book is often amateurish and confusing.

Buyers wishing to see interesting and useful applications of Champions character-building would do well to pick this up.


Allston provides specific examples of uses and errors in the book and details responses to concerns some consumers might have. If someone asks why they should spend $6 for 36 NPCs, I have an answer. I also have answers regarding quality of product and overall use within a line of products.

In all humility, I think my prior post on the announcement of the new WFRP game has as much insight as Mr. Bodden's review of a now available game, and that is why Mr. Bodden's review is indefensible. He should have taken the time to write a detailed review, rather than attempt to meet a deadline when the game company gave him the game with too little time to provide an in depth review by Black Friday.

Friday, November 27, 2009

Hulu Recommendation Friday -- The Best Chrismukkah Ever

In 2003, Jody and I were still pretty new to life in the Southland. We were also both very busy, especially Jody who was attending USC for Film School at the time. During mid-term week and finals week, she would pretty much spend the full week on campus. During these times, I would drive from our apartment in Crenshaw to the USC campus to spend breakfast with Jody and then I would head out to work and school out in Glendora and Claremont. Then at night, I would stop by the USC campus to eat dinner with Jody and return to our apartment to work on papers, read for class, or prep for my weekly D&D game while listening to the sounds of helicopters and police sirens.

2003 was also when The O.C. came on the air. I avoided the show like the plague for its first season. I had no interest in watching the 00's version of 90210 -- though I guess that job is now being done by 90210. It wasn't until the summer of 2004 that I began to watch the show. Jody had caught an episode from late in the season and it had piqued her interest by the sheer absurdity of the narrative. Eventually, we added the show to our Netflix queue and we've been hooked ever since.

Yes, the show was an evening teen soap, but its combination of geek references and self-referential style was just the thing to give Jody and me a few laugh. Doug Liman's direction of the first episode is magnificent, and we have been big fans of Josh Schwartz since we saw The Best Chrismukkah Ever episode. What red blooded male comic book collector hadn't wished that his girlfriend would dress up as Wonder Woman as a Christmas present? It was laugh out loud funny.

The first season, and the last season, of The O.C. are the best seasons of the show. They both maximize the elements that make the show worthwhile -- family, friends, and geek references. The show got lost in the middle somewhere as show runners took the show in less satisfying directions, but the show's finale is one of my favorite episodes of television.

Enjoy "The Best Chrismukkah Ever"

Tuesday, November 24, 2009

TCM Celebrates Christmas, but Not on Christmas Day

Turner Classic Movies is arguably the best channel on television, especially if you are a classic film fan. Every Thursday, in the weeks leading up to Christmas Day, the channel will be highlighting some classic holiday movie fare. Many of the films are not as well known as they should be, and others are annual staples in the Lindke household.

Cinerati-friend J.C. Loophole of The Shelf blog has been kind enough to share these Thursday schedules with us, as well as some comments regarding the upcoming TCM film festival in Los Angeles in April 2010 which will be showing a restoration of Fritz Lang's METROPOLIS.

One interesting twist to the schedule is that TCM is airing a Sherlock Holmes Marathon on Christmas Day that they have called, punny enough, "Holmes for the Holidays." While it makes a certain amount of sense from a market standpoint, the new Guy Ritchie Holmes film is coming out on Christmas Day, it doesn't strike me as particularly "Christmassy." The only Holmes story that makes me feel remotely in he holiday spirit is the wonderful YOUNG SHERLOCK HOLMES directed by Barry Levinson and written by Chris Columbus. YOUNG SHERLOCK HOLMES is one of those Lindke household holiday staples. Columbus' own HARRY POTTER AND THE SORCERER'S STONE is also on that list of Lindke holiday must sees.

Let's have a look at what TCM is offering this holiday season.




Thursday, Dec. 3
  • 8 p.m. – A Christmas Carol (1938), starring Reginald Owen and Gene Lockhart.
  • 9:15 p.m. – Little Women (1949), starring June Allyson, Elizabeth Taylor, Janet Leigh and Margaret O’Brien.
  • 11:30 p.m. – Tenth Avenue Angel (1948), starring Margaret O’Brien and Angela Lansbury.
  • 1 a.m. – 3 Godfathers (1948), starring John Wayne, Pedro Armindáriz, Harry Carey Jr. and Ward Bond.
  • 3 a.m. – Hell’s Heroes (1930), starring Charles Bickford and Raymond Hatton.
  • 4:30 a.m. – Bush Christmas (1947), starring John Fernside and Chips Rafferty.



  • The John Ford/John Wayne version of 3 GODFATHERS is a masterful demonstration of how a genre film can use tropes from other narrative milieu to create a powerful film that is both touching and beautiful. Like many great films, this one is a remake of a story that had been filmed at least twice before. More recently, the story was adapted -- with significant changes -- into anime with TOKYO GODFATHERS. 3 GODFATHERS is one of Wayne's strongest performances, those performances that are so often overlooked when people want to scoff at Wayne's talent, and is the kind of Christmas film we need more of today.




    Thursday, Dec. 10
  • 8 p.m. – It Happened on 5th Avenue (1947), starring Don DeFore, Ann Harding and Gale Storm.
  • 10 p.m. – Fitzwilly (1967), starring Dick Van Dyke, Barbara Feldon and Edith Evans.
  • Midnight – Love Finds Andy Hardy (1938), starring Mickey Rooney, Judy Garland and Lewis Stone.
  • 2 a.m. – Susan Slept Here (1954), staring Dick Powell, Debbie Reynolds and Anne Francis.
  • 4 a.m. – Little Women (1933), starring Katharine Hepburn, Joan Bennett, Paul Lukas and Frances Dee.






  • Thursday, Dec. 17
  • 8 p.m. – Christmas in Connecticut (1945), starring Barbara Stanwyck, Dennis Morgan and Sydney Greenstreet.
  • 10 p.m. – Holiday Affair (1950), starring Robert Mitchum and Janet Leigh.
  • 11:30 p.m. – Never Say Goodbye (1946), starring Errol Flynn and Eleanor Parker.
  • 1:30 a.m. – Period of Adjustment (1962), starring Tony Franciosa, Jane Fonda and Jim Hutton.
  • 3:30 a.m. – Beyond Tomorrow (1940), starring Harry Carey, C. Aubrey Smith and Maria Ouspenskaya.






  • Thursday, Dec. 24 – Robert Osborne’s Christmas Picks
  • 8 p.m. – Remember the Night (1940), starring Barbara Stanwyck and Fred MacMurray.
  • 9:45 p.m. – Christmas in July (1940), starring Dick Powell and Ellen Drew.
  • 11 p.m. – Chicken Every Sunday (1948), starring Dan Dailey and Celeste Holme.
  • 1 a.m. – Meet Me in St. Louis (1944), starring Judy Garland, Margaret O’Brien, Lucille Bremer and Mary Astor.
  • 3 a.m. – In the Good Old Summertime (1949), starring Judy Garland and Van Johnson.
  • 5 a.m. – The Shop Around the Corner (1940), starring Margaret Sullavan, James Stewart and Frank Morgan.


  • As much as I enjoy Nora Ephron's YOU'VE GOT MAIL, most of its strongest moments are directly out of IN THE GOOD OLD SUMMERTIME and THE SHOP AROUND THE CORNER. These are two of the best romantic comedies ever produced. While they are based on the same story, they are magical in their differences and each provides a different glimpse into what makes romance work. Critics often complain about how much of modern cinema is adaptation, as if this means some sort of dilution of creativity. IN THE GOOD OLD SUMMERTIME and THE SHOP AROUND THE CORNER are perfect demonstrations of how adaptation can result from inspiration.





    Friday, Dec. 25 – Holmes for the Holidays
  • 8 p.m. – The Hound of the Baskervilles (1939), starring Basil Rathbone, Nigel Bruce, Richard Greene and Wendy Barrie.
  • 9:30 p.m. – The Adventures of Sherlock Holmes (1939), starring Basil Rathbone, Nigel Bruce and Ida Lupino.
  • 11 p.m. – The Private Life of Sherlock Holmes (1970), starring Robert Stephens, Colin Blakely and Genevieve Page.
  • 1:15 a.m. – Sherlock Holmes’ Fatal Hour (1931), starring Arthur Wontner, Ian Fleming and Jane Welsh.
  • 2:30 a.m. – The Hound of the Baskervilles (1959), starring Peter Cushing, Christopher Lee, Andre Morell and Maria Landi.
  • 4 a.m. – A Study in Terror (1965), starring John Neville, Donald Houston, Georgia Brown and Anthony Quayle.
  • Monday, November 23, 2009

    Traci Lords is Dejah Thoris!


    From the folks at The Asylum, those masters of Mockbuster films, comes A Princess of Mars.

    Antonio Sabato Jr. is John Carter.

    Traci Lords is Dejah Thoris.

    I cannot make this up.

    Hey Disney! This is what happens when you take forever with a public domain property.

    The Asylum version of A Princess of Mars comes out on December 29, 2009. I don't care how mind-numbingly bad this is. I must own it. I must own it.



    Thanks to Bill Cunningham for the tip.

    Reality Blurs Following in Paizo Footsteps with Agents of Oblivion Beta


    While the news isn't new, it is well worth repeating. This past June, Reality Blurs announced they were releasing a pdf of the Beta version of their Agents of Oblivion Player's Guide for the Savage World's game system.

    The Agents of Oblivion setting fills a nice gap in the roleplaying game marketplace. The setting combines modern espionage with elements of horror to create an exciting gaming environment. The vast majority of horror roleplaying games ask the following question, "what happens when everyday people encounter the horrors from the beyond?" Agents of Oblivion, like Pelgrane Press' excellent Esoterrorists, asks, "what happens when extraordinarily skilled individuals encounter horrors from the beyond?"

    These games navigate the waters of the "action horror" genre, a genre that presents unique challenges to writers and game masters. It's hard to create the tension required to maintain an atmosphere of horror when those combating the horror are skilled at what they do, but that is a necessary component of horror games and stories. One need only watch a season of "Supernatural" to see some of the challenges the action horror genre doles out to writers. Week to week the episodes alternate between the deadly serious and the comedic, and when the episodes are serious the stakes are usually extremely high.

    Raising the stakes is one way to maintain that tension. The higher the stakes, the more likely we are willing to believe that the Winchester brothers must pay some cost in blood and sanity in order to save the day.

    Using comedic relief is another way -- believe it or not. When writing a comedic episode or adventure, the writer knows that he/she can "turn it up to 11." The risks to the characters may be lessened to some degree, but the limits of what can occur become limitless because you don't need to worry if your horror element accidentally becomes parody or farce. If it does, it only adds to the flames of fun. The light-hearted elements also make the tense moments, or the "gotcha" moments, a little more visceral due to the contrast. One doesn't want to over use humor, as it quickly can become silly, but it is a tool that should be incorporated in action horror.

    Another way to increase the underlying horrific tension, and the key way to do it in a black ops vs. eldritch horror game, is to raise the stakes by threatening third party characters. The characters -- children, spouses, teachers, important politicians -- must be three dimensional characters to give their deaths consequence, but if you can achieve that end then it becomes easy to maintain tension. Certainly the players, or the viewers of a show like Supernatural, know that the protagonist's lives aren't as at risk as they would be in a Lovecraft story (or a Call of Cthulhu game session), but they should know that their characters are capable of failure. And if they fail to save someone worth while, that can create a memory that lasts well beyond the campaign.

    Every now and then it is nice to step away from the traditional Epic Fantasy roleplaying game, or the hopeless despair of a game like Call of Cthulhu, and an action horror game like Agents of Oblivion can fill that slot nicely. Especially when it is free.

    Friday, November 20, 2009

    Hulu Recommendation Friday: Fright Night

    It wasn't quite the TWILIGHT or NEW MOON for Gen X movie goers, but it was a rollicking good time. FRIGHT NIGHT manages the careful balance between comedy horror and teen dramedy. Think of the film as Ferris Bueller meets the Hammer films catalog and you won't be far off. I also find it hard to imagine that a franchise like BUFFY THE VAMPIRE SLAYER could have come to fruition without FRIGHT NIGHT.



    Roddy McDowall is wonderful as the combination Van Helsing and local horror movie host -- like Zomboo. More to the point as local horror movie host Van Helsing poseur who is called to combat the forces of Darkness to help a teen whose neighbor happens to be a vampire.

    There's a phenomenon in horror films that I haven't written about before, and it's the underlying cause of the reason people tend to open doors when the audience knows better. Essentially, it's the fact that most characters who are in horror movies believe that they are in the real world. You know, where supernatural stuff doesn't really exist. One way that one can begin to categorize horror movies, and their characters, is how meta-aware they are that they are in a horror story.

    For example, the only real difference between your typical Lovecraftian professor and Manly Wade Wellman's John Thunstone is that Thunstone knows at the beginning that he is in a horror story and he acts accordingly. In Lovecraft's horror, the breakdown of the psyche of the protagonist is often triggered at the point they realize they are in a horror tale -- this is usually the case in horror movies as well. In Wellman's Thunstone tales, Thunstone's awareness allows him to combat evil in ways that others wouldn't. One can also compare the characters in "Supernatural" to characters in most other horror films/television shows. The Winchester's meta-awareness is what sets them apart and enables them to avoid opening doors best left closed.

    FRIGHT NIGHT plays with this concept a lot, and has fun with it. At first, only Charley knows he's living in a horror movie. Eventually, Roddy McDowall finds out, and though his character should know how to defeat evil the tension between real vs. supernatural makes him less effective at combating evil than he would otherwise be.

    Sadly, the film cannot be viewed as an embedded film on a non-Hulu site, but it can still be viewed at Hulu at the link provided. I don't think I like these "Crackle" hosted items on Hulu because they cannot be embedded.

    Click on the link or the picture and have a good time.

    Thursday, November 19, 2009

    Cthulhu 101 by Kenneth Hite -- Go Buy It Now!!!



    I have mentioned Kenneth Hite's works before on Cinerati. He's written everything from Children's books and roleplaying game products to Fortean magazine columns and "must read" companion books to the fiction of H.P. Lovecraft -- he's also written an illustrated guide to U.S. History.

    Hite's latest venture requires all of the skills highlighted in Hite's wide ranging bibliography. Cthulhu 101 by Kenneth Hite is one of the most informative and entertaining For Dummies-eque books I have ever read, and it is the first in what will be a line of "101 Books" by Hite's Atomic Overmind Press. The book some how manages to be a delightful and light-hearted introduction to the fiction of H.P. Lovecraft suitable for the completely uninitiated, while also containing enough in jokes to satisfy a wide array of Lovecraft fans.

    Do you have no knowledge of Cthulhu and H.P. Lovecraft? That's okay because Hite's informative and humorous tone will introduce you to the character and author in a way that piques interest without being a substitute for the experience. Hite deftly educates readers about Lovecraft, the Lovecraftian circle, and their place in modern horror fiction in bite sized content that reads like a fun conversation. Most sections begin with a question. For example, "Who is Cthulhu?" These questions are followed by a response, which may or may not be humorous. For the aforementioned question, the answer is a straightforward one:

    "Cthulhu is a monstrous being invented by the author H.P. Lovecraft in the short story 'The Call of Cthulhu.' Lovecraft wrote the story in 1926, and Weird Tales magazine published it in 1928."


    His answer to "I mean, what does Cthulhu look like?" is more humorous.

    Are you a gamer who has played the Call of Cthulhu roleplaying game, but want to know more about the character and author? This book is a great place to start and has a reading list in the back and directs readers to some of Hite's favorite stories. If you are an old D&D gamer who has a copy of the original Deities and Demigods, there is a nice in joke for you on page 49.

    Have you read all of Lovecraft's writing, but are wondering what the best film based on Lovecraft's fiction is? He's got you covered. If you want to know which Lovecraftian films to avoid, Hite's got a pretty good list. This list contains Cthulhu Mansion, and Hite's description of the film is one of the funniest film reviews I have ever read -- "There is, in fact, a mansion in this movie. The rest is lies and theft."

    Hite is a little hard on August Derleth, who is to Lovecraft as L. Sprague de Camp is to Robert E Howard, but is as fair to Derleth as any Lovecraft "purist" can be. This is to say, while Hite is critical of Derleth he makes sure to point out that one of the better Mythos tales -- "The Thing that Walked on the Wind" -- is a Derleth tale.

    As an aside, I'm one of those who -- like the Cimmerian -- is more forgiving of de Camp than many of my fellow Robert E Howard fans. Maybe it's because for all that de Camp butchered and infantalized Conan, deC amp's Harold Shea stories are must reads for any fan of Fantasy literature.

    Hite's prose is spot on throughout the book and the illustrations by Drew Pocza are a nice counterpoint to the information -- with one exception. While Pocza's black and white illustrations are well drawn and engaging, his cover does leave something to be desired. Pocza's digital colored Cthulhu on the cover lacks the charm of the interior illustrations.

    Don't let the cover, printed in the villain colors* of purple and green, fool you. This book is a must own -- go buy it now!

    * -- Green and Purple are the standard villain colors in four-color comic books. Think about all the iconic villains, particularly Marvel, and how many of them are green and purple themed.