Thursday, October 22, 2009

Button Men for the iPhone: Thrust Interactive and Cheap Ass Games Release a Winner


I have long been a fan of the deceptively simple Cheap Ass game Button Men. In the game, each player possesses a button, the kind with a pin that fits nicely on those lanyards one tends to acquire at gaming conventions, which bears a nice looking illustration and a series of five numbers listed from lowest value to highest. Those numbers represent dice the player uses in an abstracted, and dice based, version of War. The goal is to "capture" your opponent's dice, which are each worth a point value equal to the number of sides that die possesses, by one of two methods (in the basic game at least). You can capture your opponent's dice through "power" attacks or "skill" attacks. The Button Men website does a wonderful job of describing the rules in detail.



It's great fun that seems mindless at first, until you finally encounter the player who plays the game "rationally." Then you come to understand that there is more to this little diversion than mere random chance. Strategy matters. Button Men is iconic of the inexpensive, but challenging/fun/and deep, games that James Ernest has made a career designing. The table top version of the game is a true classic that I cannot recommend highly enough.

So when the Button Men iPhone app became available yesterday, I found out thanks to John Kovalic, I leapt at the chance to purchase it. I didn't really know what the game would offer, but my hopes were high. I have come to trust Cheap Ass games over the years, their "Totally Renamed Spy Game" is one of the best card games ever made, but I have no experience with Thrust Interactive (

I had some minimum expectations. I hoped that the game would be graphically appealing, contain a decent variety of "buttons," and offer a decent randomization mechanism for two-player play. Essentially, I hoped -- at minimum -- that it was a game I could play with a friend by passing my iPhone between us.

What was offered was that and more. The game features buttons from two of the button men sets -- Soldiers and Vampires -- with new artwork that is appealing and with a color palette suited to the iPhone's digital display. Not all the artwork is better than the old images, the new picture of Shore is one of the weaker images, but the Starchylde and Dunkirk images are excellent re-inventions of already excellent images.



The game allows for 1 or 2 player games. In the 1 player game, I have been impressed with the AI so far -- though it has made a couple of baffling choices from time to time -- and have found it to be quite a time consuming distraction as I test different strategies. The 2 player version can be played in one of two ways. You can share your phone with your opponent, the 2 player play I expected, or interact with your opponent through bluetooth. I haven't had a chance to play a bluetooth opponent, but you can bet I'll be hunting down someone at the next gaming convention I attend.

The inclusion of two full sets of button men -- a $40 value if you buy the physical buttons -- for a $2.99 price makes this a bargain. The game play of the iPhone is quite addictive. Thrust's Button Men captures the simplicity and complexity of the tabletop version and adds some nice animations and sound effect to make a must buy application for any gamer's iPhone.

Now when are the Brom, Dork Tower, and Diceland expansions coming out?

Speaking of Diceland...when do I get that app?

Wednesday, October 21, 2009

Yet Another Glimpse of the Internet's Purpose

The internet was put upon this Earth to provide us all with entertaining, and mildly disturbing, DIY created content. Famous for this kind of fair are the folks at Rathergood.com, who provided us with that internet classic "We Like the Moon."

Below is their more recent video Agamemnon -- catchy and disturbing. One would also like to note that while having an overweight man dance while dressed like the 300, Agamemnon was never king of Sparta his brother Menelaus was. Both lived in Sparta for a time, but Agamemnon returned to his homeland and conquered those who had force him and his brother into exile.

Tuesday, October 20, 2009

Blogging Northwest Smith: "Scarlet Dream"



Published in the May 1934 issue of Weird Tales, "Scarlet Dream" is the third of C. L. Moore's tales of the interplanetary rogue trader Northwest Smith. It is also the third story in Paizo's Northwest of Earth collection. With this tale one can really see C. L. Moore developing her voice as an author of the weird supernatural horror story. Of the three Smith tales I have read for this series of blog posts, this is the best of the bunch so far.

Like in her previous Smith stories, there is little within the narrative itself that signifies that this is a science fiction story. Other than the fact that Smith eventually uses his magic wa... err ... "gun" against a foe, this story fits firmly within the narrative tropes of the "faerie" tale. Like Christina Rossetti's wonderfully frightening Goblin Market the tale demonstrates the consequences of tasting the "fruit" of Faerie. Like Dunsany's King of Elfland's Daughter, this tale has time in the land of magic move at a different pace than that of the real world. Unlike either of those tales, morality offers no salvation for our hero.

"Scarlet Dream" begins with Northwest Smith wandering the streets of a vibrant bazaar where he purchases a shawl made of an unbelievably light textile and bearing a mysterious glyph. The shawl, "clung to his hands like a live thing, softer and lighter than Martian 'lamb's-wool.' He felt sure it was woven from the hair of some beast rather than from vegetable fiber, for the electric clinging of it sparked with life. And the crazy pattern dazzled him with its utter strangeness."

In describing the physical properties of the shawl, Moore provides foreshadowing to the events that are about to unfold as the tale progresses. It is masterful foreshadowing as it occurs in a description where one does not assume the author is providing a map to the structure of the tale. Who would guess that the shawl clinging "to his hands like a live thing" hinted at darker things to come? Not darker things from the shawl itself, that would be obvious, but darker things that come as a result of the unnatural properties of another world. The use of strange patterns and objects of alien make would be used again by Moore in her section of Challenge from Beyond -- a shared universe tale she wrote in 1935 with H.P. Lovecraft, A. Merritt, Robert E. Howard, and Frank Belknap Long. Each of those authors adding their own characteristic touches to the story. In Moore's case, that touch is an artifact -- a shawl in "Scarlet Dream" and a crystal in "Challenge."

The market where Smith buys the shawl is in the city of Lakkmanda on Mars, but the description of the market is similar to one that might be given to the bazaar of Baghdad. It is not until Smith returns to his hotel room, a small cubicle of polished steel, that one gets any visual sense of the science fictional (sfnal). It doesn't detract from the story that it isn't a "hard science" tale, it adds to the mystery and sense of wonder as the tale unfolds.

Smith falls asleep covered in the shawl and is overtaken by a disturbing dream. He awakens, only to fall back asleep into another dream. It is in the second dream that Smith's consciousness is transported into a fantastic land. When he arrives he meets a young woman who is fleeing a horrible beast. She is covered in blood and frantic. Smith calms her and soon discovers that he is in an eerie bucolic paradise. The weather is pleasant and the lakeside landscape is beautiful. The temple building where he arrived in the world is the only large man made structure. There are no books, no worldly distractions, and as he soon learns...no food.

He is initially puzzled by the lack of food, but the beauty of the land -- and of the woman (whose name is never revealed) -- intrigue Smith and he follows the young woman to her house. The next day Smith finds himself overcome with hunger and asks the young woman to take him to the temple to acquire sustenance. When he arrives, he sees people kneeling before spigots docilely consuming the liquid being dispensed. He himself begins to partake when he realizes that the people, and now he himself, are feeding on blood! No mention is made of where the blood comes from, and Smith recoils in horror at the thought of feeding on blood. Yet...he has found it satisfying. As the days pass, he eventually partakes in a routine of idyllic days and nights with the young woman interrupted only by regular feedings at the temple. Smith has completely overcome any moral objections to the feeding, satisfied that it sustains him.

Throughout the story, there are references to a beast of some sort that was responsible for the murder of the young woman's sister -- beast that eventually comes for everyone when their time has come. Smith is unworried, and the girl is fatalistically accepting of her mortality. Life in this world is idyllic, yet the routine of it eventually over comes Smith. He needs adventure and discovery, not a dull routine in a beautiful setting. Unable to return home, he decides that he must journey within this realm to find adventure, but this is to be denied him. The planet has no food to sustain him, save for the temple's blood spigots, and Smith learns another terrifying fact. It seems that the entire planet, plants and all, are alive and feed on the blood of living things. If you stand too long in one place, the grass will drain you of your blood. You cannot sleep if you aren't on stone as the plants will eat you. This is a world where all the denizens are sustained by blood.

Smith is not shocked or terrified by the prospect, he is resigned to satisfy his sense of adventure. His spirit cannot be sentenced to a life of dull routine. It is his Fredrick Jackson Turnerian frontiersman spirit that saves him from a fate worse than death.

How? That's for you to find out when you read the story.

What is particularly interesting in this story is the way that Moore uses the traditional elements of the faerie story, that of entering a beautiful but dangerous world, while demonstrating how a non-moral actor would react to the environment. What use has the adventurer for bucolic paradise? Apparently, not much. It would be unfair to leave out that the girl, like the sister in Goblin Market, sacrifices herself in order to save a beloved, but in Goblin Market the spirit of curiosity is the culprit and not the savior. Also interesting was Smith's reaction to the feeding process in the world. He is initially revolted, as I imagine any one would be, but he quickly overcomes his moral rejection and feeds like everyone else. This is the moment where the audience, though not the character, get to feel a sense of cosmic horror. We look into the abyss with Smith, horrified, but he allows the abyss to look back into him and is largely unaffected. This is a disturbing thing to read. How does one react to a protagonist who so quickly, Smith does not resist eating for days nobly suffering before succumbing, to temptation?

Smith may never have discovered the name of the young woman, but the audience never discovers the origin of the blood the people feast upon. Is it the blood of those killed by the beast? Is it the blood of those killed by the planet? Is it the blood of the planet? If it is the blood of those killed by the beast, is some of it the young woman's sister's blood? Creepy...and wonderful.

Previous Blogging Northwest Smith Entries:

2) Blogging Northwest Smith: "Black Thirst"
1) Blogging Northwest Smith: "Shambleau"

Friday, October 16, 2009

Hulu Recommendation Friday: The Phantom



One of the oldest costumed superheroes, and arguably the first to wear the ever present skin tight costume, is Lee Falk's 1936 creation The Phantom. The Phantom, as a character and narrative construct, helped to establish the basis for the modern superhero tale. His origin, though it included some elements likely inspired by Burrough's Tarzan, can easily be seen as the model which has dominated the genre.

The 1996 film, starring Billy Zane as The Ghost Who Walks and directed by Simon Wincer, was produced during a time where Hollywood wasn't quite sure which direction to go with comic book characters. The films of the era -- Batman, The Shadow, and The Phantom (to name a few) -- were simultaneously serious and campy. Hollywood hadn't yet reached the point where it could trust that superhero narratives on the big screen could be presented "straight." One would think they would have learned the lesson from the Superman franchise, which had two excellent entries -- neither of which were particularly campy -- and two awful entries -- both of which were campy.

Of the three films mentioned above, Batman (directed by Tim Burton) was the least campy, but it did have its moments of campy awkwardness that seemed to clash with Burton's moody expressionist representation of Gotham. Burton's Batman is a great Bruce Wayne film, but it isn't a great Batman film.

The Shadow, though campier than Batman, is almost a perfect representation of the title character -- it's so close that fans can see what the film would have been if it had been serious. It would have been a great serious movie, but it is also an entertaining campy movie. The reflexive ironic jingoism of Alec Baldwin's character is wonderful, as is Margot Lane, leaving only the over the top Tim Curry (who I usually love) lessening the enjoyment of the film. Well...Tim Curry and the weird prosthetic makeup that Baldwin wore as the Shadow are what are wrong with the picture. Still it is an entertaining piece.

All three of the "transition" films were entertaining, and that includes The Phantom. One doesn't have to look past the one sheet to realize that the film falls more on the campy side of things than to the straight, which is a shame. Treat Williams and Cary-Hiroyuki Tagawa would have been excellent in a straight version of the film. They are entertaining here as well, but by deciding not to update the look of The Phantom's costume, the film doomed itself to campville. As camp, the movie is a fun ride with some genuinely entertaining action sequences. It's also fun to run around shouting "Slam Evil," as my friends and I did while displaying our collection of Phantom rings (the promotional item used to promote the film).

Enjoy the film, but enjoy imagining what might have been as well.




RHI Entertainment, who brought us the excellent Tin Man and the horrible Flash Gordon, are working on a new television version of The Phantom -- the preview is below -- which looks promising. The RHI series looks like a combination of The Phantom, TNT's Leverage, and Remo Williams, but that could be fun...and at least they updated the costume.







Wednesday, October 14, 2009

Conan Remembers the Alamo? -- Sanford Allen Discusses San Antonio's Influence on Robert E. Howard's Writing


For all that it is well-known that Robert E. Howard was a native of Texas, whose wild imaginings of far off lands took place without his leaving the Lone Star State, it is too rare that the influence its landscape and people had on Howard's tales. It is an important question to ponder as most writers instill into their stories a sense of place.

Sanford Allen, and his compadres (I was born in El Paso, so I'm allowed to use the word compadre) over at Mission Unknown, are writing a series of blog entries discussing San Antonio's place in the history of SF Universe. One may not necessarily think of San Antonio as particularly sfnal, so Mission Unknown is mapping out S.A.'s place on the SF map.

The most recent entry is a discussion of San Antonio's influence on Robert E. Howard's writing. A nice companion to this line of thought is Monkeybrain Books' Blood and Thunder: the Life and Art of Robert E. Howard.

Of particular interest in the Mission Unknown post is the influence that a valley an hour north of San Antonio -- a stone's throw in Texas -- had on Howard's poem Cimmeria.

Tuesday, October 13, 2009

Maurice Sendak to Worried Parents...


"...go to hell."

From all the previews I have seen, I have been of the mindset that Eggers and Jonze missed the point of the children's book. All the talk of "heartwarming" and all the imagery of innocence were essentially shouting at me that the movie missed the dark aspects of the book.

Let's face it, the book is about a kid who "is wearing his wolf suit" and gets sent to bed without supper because of his bad behavior. The kid then spends 90% of the book reveling in his anger, so much so that he becomes the "Wildest Thing of All." Whether the suit is something he is actually wearing or a visual metaphor for the child's incorrigibility isn't clear, and doesn't matter. The point is that the kid is so angry that monsters think of him as their king.

Additionally, these monsters -- who represent the child's anger -- affectionately call out that they will eat him up if he returns to them and doesn't go to where he is loved. He will literally/figuratively be "consumed" by anger if he doesn't seek out the love of his family. WOW! That kid is one hate filled child.

Very different from the one portrayed in the previews.



Seeing stuffed monsters that look like fat versions of the Velveteen Rabbit didn't instill in me any sense that the film captured that kind of anger, and it still doesn't.

I'll watch the movie in full to see if Eggers and Jonze really did miss the point, but it is clear that Maurice Sendak came to the interview with his Wolf Suit on and has no plans of going home.

Has Science Fiction Leaving the Ghetto Meant the Beginning of a Post Sci-Fi Age? Stupid Question #3182

I have always been a Sci-Fi fan, a scifi fan, and a skiffy fan. While there is much to admire in the philosophically or politically sophisticated science fiction story, or the well-written literary SF tale, I have always liked literature that knew what its purpose was and fulfilled that purpose. The purpose of a Sci-Fi story is to entertain an audience with visions of the possible, and impossible, in an exciting and enthusiastic manner.

The Sci-Fi story doesn't spend pages upon pages describing sophisticated political systems, though there is nothing wrong in doing so in other sub-genre of Science Fiction. Instead, the Sci-Fi story uses readily recognizable archetypes as shortcuts for the audience to follow. Sci-Fi is Flash Gordon, Buck Rogers, Luke Skywalker, Northwest Smith, and Vic Corsaire.

One could probably get into long arguments regarding what is or isn't Sci Fi versus what is or isn't SF (literary Science Fiction), and those are fun discussions to have, but that is not the intention of this post today. Today, I am here to once again lament those who insult and deprecate Sci Fi in favor of a literary sub-genre they believe to be a far more noble pursuit. For these individuals, the ideal Science Fiction tale ought to be literary and "important." The SF story should touch on topical issues and present intelligent arguments about these issues. Such works include, but are by no means limited to, works like Asimov's Foundation, the works of H.G. Wells, Heinlein's Stranger in a Strange Land, Huxley's Brave New World, and Iain Bank's "Culture" novels. All of which are works to be admired, and are great literature and great Science Fiction, but none of which are the be all and end all of Science Fiction. In fact, many might not stumble into these wonderful stories if they weren't first enticed by the "fluff" contained in "skiffy."

As you can tell, I am an unabashed fan of the "skiffy." My fandom was carved deeper into my soul after I attended a Forrest J. Ackerman panel at the 2005 San Diego Comic Con. There's something about sitting in a room where the audience is fewer than 20 people in the audience of like-minded fans that solidifies one's fandom. It doesn't hurt when one of them is John Landis (sitting right next to you) and he keeps elbowing you just before Forrest Ackerman's punchlines and is mouthing the words to each of Forry's stories. It was obvious that Landis had talked with Forry numerous times and that each time was magical. That kind of excitement is contagious.



All of which brings me to an article by Damien Walter at the Guardian book blog. I first got word of the book blog entry thanks to the excellent folks over at SF Signal, where they asked if the "Sci Fi" label still applied. Their answer is identical to mine, "Yes, the Sci Fi label is still important." But after reading their post, and the piece in the Guardian, I realized that a short rebuttal of Mr. Walter's blog post was insufficient as a response to Mr. Walter's post.

In the Guardian piece, Damien Walter begs the question of whether we as a popular culture are now "post sci-fi." His central thesis seems to be that "with sci-fi filling up every corner of cinema and TV and mainstream literature borrowing its ideas freely" there is no further place for the literary tradition to advance now that it has become a cultural phenomenon. His post is an articulation which might as well be renamed "The End of Sci-Fi and the Last Man."

One of Walter's key arguments is that "the walls of speculative fiction [that dread phrase -- C.L.] as a genre are quickly tumbling down. They are being demolished from within by writers such as China Miéville and Jon Courtney Grimwood, and scaled from the outside by the likes of Michael Chabon and Lev Grossman. And they are being ignored altogether by a growing number of writers with the ambition to create great fiction, and the vision to draw equally on genre and literary tradition to achieve that goal."

This is all well and good. It is even true as far as it goes, but it demonstrates (as Walter does elsewhere in the piece) a complete lack of understanding regarding the literary history of Fantastic Literature and Fantasy. What were the Iliad and the Odyssey, if not works of Fantasy or "Speculative Fiction?" What was A Midsummer-Night's Dream and The Tempest, if not Fantasy? The Faerie Queene? The Rime of the Ancient Mariner? Beowulf? The Oresteia? The Eddas? What is Mary Shelley's Frankenstein or Edward Bellamy's Looking Backward if not Science Fiction?

All of the above a great literary works, written to be great fiction, and yet all of them fit neatly within any imagined definition of Fantasy or Fantastic Fiction. True, few of them are Science Fiction qua Science Fiction, but SF is the sub-genre not the genre -- a simple fact that Walter gets horribly wrong in his piece. To quote, "yet the literary tradition that has its roots in HG Wells and Jules Verne, Edgar Allan Poe and George MacDonald, that grew through the writing of Tolkien, Lieber, Howard, Heinlein, Clarke, and Asimov, and branched into the modern genres of fantasy, horror and science fiction, may have reached its fruition."

HG Wells and Jules Verne are the "roots" of the tradition? One might think of them as the branches closest to the trunk of the tree, but the roots? Is Walter serious? All the writers Walter mentioned are influenced by those works of Fantasy that predate them. One might argue that the 20th century was one where the literary world felt compelled to carve unnecessary categories into the literary landscape, categories designed to serve market interests, but one oughtn't think of 19th century writers as the root of a tradition. Don't even get me going on how one would attempt to draw a direct literary line from Wells to Howard.

It is not baffling that Walter piled Modern Fantasy and Science Fiction together, as they are both sub-genres of the Fantastic Tradition. That is true, but so is the work of Michael Chabon. Anyone who thinks Gentlemen of the Road is an attempt to scale the walls of Fantasy genre fiction from the "outside" is woefully mistaken. Gentlemen of the Road is a wonderful story in the direct tradition of Fritz Lieber, with no pretenses to being something else. It should be noted that much of the fiction of Avram Davidson is as worthy of literary consideration as that of Michael Chabon, and was as genre breaking for its day.

Just because Michael Chabon can draw from literary traditions other than the Fantastic Tradition when writing a story isn't a sign that we are in a "post sci-fi" era. It is merely a sign that Fantastic Fiction is ending a period of incestuousness where it fed off of itself for as long as it could. The fact that people are talking about the science fiction, or fantastic, elements of "literary fiction" is a sign that speculative fiction [that dread term again] is overcoming a certain stigma given it by literary critics and by "fans" who deride the fiction within their sub-genre which seeks to appeal to a wider audience.



*3182 is the number of lines in the epic poem Beowulf and his used here because of the muddled way Damien Walter articulates the lineage of Science Fiction and Fantasy.