Tuesday, December 30, 2008

A Look into Science Fictions and Fantasies Past: Foray 1


In October of 1970, The Magazine of Fantasy and Science Fiction celebrated its 21st anniversary in print and had the following Table of Contents:



NOVELETS
Through A Glass -- Darkly by Zenna Henderson
She Was the Music. The Music Was Him by Neil Shapiro

SHORT STORIES
Gone Fishin' by Robin Scott Wilson
Selectra Six-ten by Avram Davidson
Notes Just Prior to the Fall by Barry N. Malzberg
The Old Bunch and Dusty Stiggins by Miriam Allen Deford
Wood You? by Piers Anthony
Bird In the Hand by Larry Niven

FEATURES
Books by Gahan Wilson
Cartoon by Gahan Wilson
Science: Stop! by Isaac Asimov


Cover by Chesley Bonestell

Monday, December 29, 2008

FRED CLAUS: A Late Holiday Review

If someone were to limit themselves to Christmas films released in the 90s and early 2000s as the foundation for judging the merits of Christmas movies as a genre, it's likely they would find them wanting. Very few of the movies are classics. Crass commercial pieces like Jingle All the Way, misguided narratives like Jack Frost, combined with the absent-minded parents of Home Alone and the meanness of the characters in Deck the Halls, might lead a viewer to believe that Hollywood film-makers have lost the ability to make a touching Christmas film. 

Some might argue that many of the "going to visit the quirky family" Christmas films are a reaction to memories of syrupy/saccharin Christmas films of yore. Maybe these films are the product a combination of this reaction with the cold reality that most of us are not blessed with the idyllic families of Christmas movies past. Never mind that the families actually depicted in the classic films are often broken -- like the single mother in Miracle on 34th Street -- or enduring significant hardships like the Baileys in It's a Wonderful Life. There seems to be some part of the post 1950s film-making gestalt that is resistant to making movies that are fun and heartwarming. 

Naturally, there are wonderful exceptions. About a Boy and Love Actually present lovely narratives that capture the holiday spirit without being too sugary sweet. And Jon Favreau's modern masterpiece Elf manages to successfully bridge the gap between adolescent fart comedy and truly capturing the Christmas spirit. Even an overly commercial franchise like The Santa Claus can have wonderful moments, as demonstrated by the second film in the trilogy (avoid the others), where the value of the season and the warmth of giving can be seen. 

Before this meandering preamble is misunderstood, this is not a discussion of any so-called "War on Christmas" -- which is just so much blustering attempting to reignite/fuel existing culture wars. Anyone who has read our earlier Holiday Movie Marathon list should be well aware that isn't what is going on here. This is a conversation about the making of quality Christmas movie fare. A phenomenon that seems to happen less often of late than TCM makes me believe once was the norm. One finds it hard to imagine a Jingle All the Way being directed by Ernst Lubitsch. 

It was films like Love Actually and Elf that made me believe that maybe Hollywood -- yes I know Love Actually is British, but when talking about film one almost always blames/praises Hollywood -- had finally outgrown its obsessive avoidance of potentially corny fare. Hollywood, like most modern comic book fans, seems to want to appear to favor "sophisticated" narratives over "simplistic" and "corny" ones. The same observation applies to most modern film critics as well. Never mind how moving the final scene of The Shop Around the Corner is, it seems they would prefer Alfred Kralik spend Christmas shooting up heroin in an alleyway while freezing to death instead of finding the woman of his dreams. 

One might argue that this resistance to "corn" goes beyond the Christmas season, but that is not the purpose of this background. As was written above, Elf directed by Jon Favreau is one of the films that made this humble film viewer believe that there was room for the heartfelt Christmas comedy. Last November, Vince Vaughn followed in his friend's footsteps and starred in a Christmas comedy film. The name of the film was Fred Claus and it was released on DVD this past November 25, just in time for this year's holiday season. Vince Vaughn is an actor who has given audiences some wonderful performances in both dramas and comedies. The Break-Up is one of the better films of the past few years, and Dodgeball is a comedic gem. Vaughn is, for lack of a better comparison, our generation's version of Dean Martin. A giant Dean Martin who doesn't have any albums, but Dean Martin none the less. 

The question then stands, "is Fred Claus typical Hollywood cynicism or does it have 'heart' like the best of Christmas films?" The answer to this not so simple question, is simply...neither. The film doesn't showcase your typical Hollywood cynicism, but it does contain some. It alternates between cynicism and critiquing cynicism. Nor does the film have a genuine emotional core. It seems to want a core, but it lacks any real emotional depth. Let us give a basic synopsis of the story and use this as a place to simultaneously find some of the areas where the film failed. The film begins, simply enough, with a voice over introducing the setting -- which as it turns out is an idyllic winter cottage. As the audience we, along with a very young Fred Claus, witness the birth of one Nickolas Claus.

This leaves the audience needing to react to two suspension of disbelief removing moments. First, one might argue that beginning a Christmas movie with labor and birth isn't the most endearing way to begin a film. Second, everyone knows that Claus is a nickname for Nickolas and making the family's last name Claus just to make the film's title -- and titular character -- make sense is beyond lame. These facts alone make it hard for an audience to maintain what Jon Boorstin would call our Vicarious eye (not to mention our Visceral eye which is never appealed to in this film) and leaves the film victim to our most critical viewing lens, our Voyuer's eye.

At Claus's birth, young Fred promises to be the "best big brother ever." It is a promise that Fred intends to keep, but one that he fails to keep in the background of our film's narrative. You see, Nickolas Claus is a Saint and leads a saintly life. Nick and Fred's mother is proud of Nick, but continually asks Fred why he cannot be more like his brother. There are a number of scenes devoted to increasing Fred's resentment of Nick. Thus the film is given its potentially cynical beginning when Santa's brother is turned into envious sibling.

It should be noted that there is one scene in the film's opening that could have been put to very good use in discussing what the Christmas season is all about. Fred gives Nickolas a hand made journal with Nickolas' name engraved on the cover. Nickolas proceeds to plop the journal on top of other presents he will deliver to "more needy" children. The film mentions that the season is about the joy of giving, but this could have become a major theme of the film. Being a thankful receiver is in itself a wonderful gift. Instead it is mentioned and then handed off. Nickolas becomes St. Nick (Santa Claus)and he and his family are granted immortality as he becomes the world famous toy giver.

While the audience may be willing to accept that the entire Claus clan becomes immortal, the film never explains why Nickolas -- the younger brother -- seems so much older than Fred -- the older brother.

Cut to the modern day where Fred is a jaded man who is one step away from being a grifter, but there may be hope for this character yet. He has a girlfriend, with obligatory relationship trouble, and seems to be taking care of a struggling young boy -- who is shortly taken into custody by child protective services. The stage is set for Fred's redemption, even if his current primary concern is raising 50k to start up a casino across the street from the stock exchange. One thing leads to another and Fred finds himself in jail. He calls his brother to bail him out, both for the jail's bail and a loan for the casino, and agrees to help his brother get ready for Christmas in return for the money. And Santa really does need the help as "the board" has sent efficiency expert Clyde (Kevin Spacey) to evaluate whether Santa gets to keep his job.

Who this board is and why they want to out source Santa's business is never really explained. Clyde's own anger is examined, in a good scene, but the board's reasoning remains a mystery.

Things go badly, Santa has a nervous breakdown, and Fred must save Christmas.

There is a Fred as matchmaker subplot that rings of Rudolph the Red-Nosed Reindeer, and some commentary as to what constitutes a "naughty kid." In the case of this film, all naughty kids are naughty due to circumstances. There are, the film claims, no naughty kids. Which explains why the jerk who picks on the kids at school still gets the Atari 2600 for Christmas.

The film has one or two touching moments as Fred attempts to save Christmas, and his brother's job, but it also vacillates between the heartfelt and the cynical. The film's narrative seems as confused as the films Santa mythology. Vince Vaughn, Kevin Spacey, and John Michael Higgens all put in very strong performances. One imagines that many of the best lines in the film are adlibbed by Vaughn. Rachel Weisz is underused and Kathy Bates' character seemingly repeats one line ad nauseum. But scenes like the one where Fred "livens up" the north pole's radio listening selection are unnecessary and bring the narrative to a halt. One should not include scenes in a screenplay merely because they make for neat visual comedy. 

The special effects are good. The set design is usually very good. The score and the soundtrack are also enjoyable. The film's editing would have been helped by a more cohesive screenplay. Fred Claus is entertaining at times, but it remains a confused film with too many narrative subplots -- too often ignored -- and too little heart. 

Two-and a Half out of Five Stars

The Lindke Family Holiday Movie Marathon

For many, the holiday season brings to mind old Rankin/Bass stop motion animation films, Charlie Brown Holiday specials, and It's a Wonderful Life. All of these are mainstays of the American holiday film viewing tradition, and deservedly so. I would venture to guess that most families have ritualized holiday viewing traditions, and the Lindke family is no different. No different, that is, except for the length, and genre breadth, of our Holiday Movie Marathon.

Each year, starting about a week before Christmas and ending sometime around New Years, my wife and I -- and now our 9 month old twin daughters -- sit down daily for our annual cinematic affair. Most days we watch only 1 or 2 movies, but on Christmas Eve and New Year's Day we fill most every waking hour with cinematic entertainment. The only interruption on New Year's is the USC game. Each year the list of films from which we select our holiday fare grows, it's nigh impossible to watch our full list, but each year we make sure that all the films we watch are about or take place during Christmas. This means that films like Ben Hur and King of Kings aren't on our list. As Jody says when she sees these films playing on TCM, "why are they showing all of these Easter movies?"

Without further ado, here is our list -- in no particular order:

  • Die Hard
  • Die Hard 2
  • The Last Boy Scout
  • The Thin Man
  • The Sound of Music -- The one film that breaks our about or take place rule because the movie "feels" so Christmassy and Jody has many fond memories.
  • Lethal Weapon
  • Holiday Inn
  • White Christmas
  • Elf
  • Rudolf the Red-Nosed Reindeer
  • 3 Godfathers
  • The Bishop's Wife
  • Scrooged
  • The Ref
  • The Nightmare Before Christmas
  • Miracle on 34th Street
  • It's a Wonderful Life
  • Holiday Affair
  • The Shop Around the Corner
  • In the Good Old Summertime
  • Dr. Seuss's How the Grinch Stole Christmas
  • Harry Potter and the Philosopher's Stone -- Harry's Christmas present is important for the whole series and the opening song sounds über-Christmassy to us
  • We're No Angels
  • Joyeux Noel
  • Gremlins
  • Love Actually
  • About a Boy
  • A Christmas Story
  • A Christmas Carol


This is by no means the full list we "select" from, but this is a list of films that tend to be selected from that list.

Monday, December 22, 2008

Bitchin': "Superman Returns" and "X2: X-Men United" Scribe Brings Werewolf Women to TV

According to this morning's Hollywood Reporter, Michael Dougherty ("Superman Returns," "X2: X-Men United," as well as an upcoming "Charlie Chan" movie -- sweet) is developing a television show for Fox entitled "Bitches." At first glance, one might think this title refers to a "Housewives of X Community" style show. One would be wrong in this case, as this show is a Dramedy about the lives of four female friends in New York...who happen to be werewolves.

Ah...the sweet smell of high concept. It makes me feel all warm inside. This is the kind of idea that fuels my geek metabolism.

I love the idea of combining "Sex and the City" with "Werewolves." Gretchen Berg, who has worked on "Women's Murder Club," "Roswell," "Wonderfalls" (bold intentional), and "Pushing Daisies" will be helping Dougherty develop the show. As will her writing partner Aaron Harberts.

A good high concept premise doesn't guarantee a good show, one could easily see this premise slipping too much into "Housewives of the Wolf Pack" or "Sex in the City in Heat" territory. But when judging whether or not a particular show/movie/book will succeed in entertaining me, I often look to see if the author/creator and I have shared interests of any kind. In this case, Dougherty has written two "slasher" style horror movies. I am often entertained by the genre. Check. He wrote "X2," which I really liked and wrote "Superman Returns" which has moments that perfectly capture the character. It also has moments like Superman as dead beat dad that are problematic, but...he's also working on a Charlie Chan film which might mean he shares my love of the pulp. So...check. He was also the voice of Hooper and Quint in Jaws in 30 Seconds Re-enacted by Bunnies. Check.

That makes three things he has worked on, and thus likely has an interest in, that I too enjoy. Looks good to me. The only way I might be more likely to give the show a try is if Dougherty was in my bi-weekly D&D group.

Next task, see if Dougherty would be willing to do a Geekerati Episode.

Friday, December 19, 2008

Wednesday, December 17, 2008

"But Master, Why Must I Feed the Children Maggots?" A Narrative Game Review


Game Review: My Life with Master by Paul Czege


In his introduction to his collection of essays The Film, Andrew Sarris writes that "Vachel Lindsay's major contribution to film aesthetics consisted of distinguishing the artistic ends best suited to the differing expressive means of the stage play and the photoplay." It may seem odd to begin a game review with a quote from a collection of film criticism, but it isn't when the game being reviewed is My Life with Master by Paul Czege.

Paul is an active participant in a particular indie gaming subculture, who once gathered at The Forge, that has been aggressively pursuing the meaning of roleplaying games as a form of play. This group of game theorists and designers often stress the value of roleplaying game as art -- in particular, they usually discuss roleplaying games in the framework of narrative art form. A source of inspiration, though certainly not the source of inspiration, for participants in The Forge movement is Greg Costikyan's game theory manifesto "I Have No Words and I Must Design."

In the essay, Costikyan writes that "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." While we might debate the merits of this definition of game noun by noun, it is important to note that Costikyan is emphasizing games as a form of art. For many in the community that made up The Forge, role playing games would best be described as a form of narrative art.

It is all well and good for a critic, or theorist, to talk of a particular entertainment medium as art -- not artifice which by definition includes all man made things, but art -- it is quite another to apply such criticism/theory to the medium in question. Yet that is exactly what the community at The Forge did on a frequent basis. Quite a large number of excellent, well thought out, and interesting games have grown out of The Forge's fertile intellectual soil. My Life with Master is one of those games. Make no mistake, this "review" will not be a discussion as to whether or not My Life with Master is a good game, rather it will be a discussion of the reasons why it is a great game.

THEME

My Life with Master is a game in which the players create a narrative simulating romantic/gothic horror like that of Dracula or Frankenstein. The "players" play the role of minions of a twisted master. They are the Igors and Renfields to the "game master's" Victor Frankenstein or Dracula. Or as the author Paul Czege describes the theme, My Life with Master is "a roleplaying game about the horrific and dysfunctional ties that bind a monstrous Master and his or her minions."

Throughout the play of the game, the game master -- in the role of the "Master" -- will give various commands to his/her minions in an attempt to achieve some horrific goal. One examples from literature/film might be the use of Igor to dig up bodies so that the Master can fulfill his goal of reanimating a corpse. The minions may succeed, or fail, with carrying out an given command, but one thing is certain. Eventually, the Master will fall at the hands of one of his/her minions as the minions finally resolve an internal conflict between self-loathing and empathy/love. It is only a matter of time, the broad outcome of the game is known, play is about the how and the why.

It should be noted that Paul Czege begins his game with a warning message discussing the game's non-traditional play style and the creepy subject matter the game covers. I don't know that the warning is "necessary," as one can imagine children playing a Warner Bros. cartoon or Black and White Universal Monsters version of the game. Not every group has Nicolas Logue* as a Game Master or Player. But the warning does help set the proper tone for game play. It hints that those playing the game will have to ask themselves, "how far are you willing to go in describing the horrors of the Master and the horrific actions of the minions?" A question that can lead down some pretty creepy roads, even if Nicolas Logue isn't in your playing group. You will learn a lot about your friends when you listen to "how" they describe the acts they are asked to perpetrate.

One of the great successes of My Life with Master as a game is that its theme and its mechanics are perfectly integrated.

Mechanics

The mechanics of My Life with Master are simple, deceptively simple. At their most basic, the player and the game master roll handfuls of dice, add the totals, with the highest total winning the contest. Winning a contest also allows the winner to describe the victory as they wish, within the limits of the possibilities of the scene and the overarching narrative. This is a "reductive" version of the system, I want you to buy the game to get the full version of the system. But let me make it clear that the factors which influence the success or failure of any given action are directly related to the theme of the game. How fear-inspiring a Master is -- as well as how superstitious a community is -- is contrasted to the level of reason in a community. A perfect tension for simulating a romantic/gothic setting. So too is the amount a minion is loved/can love balanced against the amount a minion experiences self-loathing or how weary a minion is from all the horrific acts he/she has perpetrated. These are the forces that matter in the game, not "how high a minion's dexterity score is."

Most of the decisions which shape the environment of play are crafted as a shared experience by all who are playing. Together, the players and game master create the town. Together, everyone designs the master. And together, the everyone tells stories. Several stories, where each minion is the protagonist and where the Master is universally the antagonist. One of the key innovations of My Life with Master is the way it emphasizes the protagonistic nature of all the player's characters.

GAMEPLAY

There are not many role playing games that I would recommend as a game you use to introduce players to the hobby. Many are too complicated and intimidating for the inexperienced. My Life with Master is one of those few that are perfect for this role. But take note that I wrote "to use to introduce players" and not "introductory game." An introductory game should be both easy mechanically and narratively. 4th Edition D&D meets these requirements, as does Savage Worlds. Both can be narratively complex, but needn't be. They can be played as "kick in the door, kill the monster" games and still be rewarding experiences.

My Life with Master is a completely different beast. It is great for introducing others to the hobby because it protagonizes all the player, the mechanics are simple, and it emphasizes social interaction with other players. The game plays on all of the strengths of the gaming hobby. It does however require a commitment to the creation of narrative. If the players are not committed to telling a good story, the game is not fun. It requires creative investment. Additionally, the new gamer might need "coaxing" to tell their story with some fun detail. As a game master, one becomes a major facilitator in ways other games don't require. The My Life with Master game master is put into the position of drawing stories out of the players, rather than the typical watching players react to your scripted adventure style of play that many rpgs are rooted to. This can be a challenge and requires experience and/or commitment from the game master and players. The game play of My Life with Master is the creation of story during game play, not after game play. Very few games attempt/achieve this goal, but this game does a masterful job. By having the basis of the mechanics in the thematic elements of the milieu, rather than in physical/mental attributes, the game play focuses on describing outcomes thematically rather than mechanically. "I attack for 6 points of damage" is a sentence that makes no sense, thankfully, in the mechanical structure of My Life with Master.

CONCLUSION

This game is one which really tries to meet Costikyan's definition of game -- meaning that it attempts, and I think succeeds, to create art. Though one could argue that some group's play is more art that another group. It also provides a major contribution to our understanding of the artistic ends of role playing games. Czege's proposed contribution, as demonstrated by this game and not including any outside material, is that role playing games ought to create meaningful protagonized narratives.

It can certainly be said that his game, designed with that goal in mind, demonstrates that a game dedicated to creating meaningful narratives makes for a good role playing game.

--------------------------------
*Nicolas Logue is one of my personal favorite role playing game writers, but his material often "waxes Texas Chainsaw Massacre-esque." It is a running joke in my gaming group that when the players are reacting to a particularly horrific narrative description, they say in unison, "we get it...blah, blah, blah, Nicolas Logue...blah, blah, blah." We now use a "Logue Rating" for evaluating horror movies.

Friday, December 12, 2008

Bettie Page 1923-2008

I wasn't going to post today, but the news of Bettie Page's death yesterday deserves special mention. My acquaintance Elizabeth Snead gives a nice nod over at THE DISH RAG.

I'm not one of those comic book fans who has Bettie Page memorabilia around the house, but I am one whose favorite artists draw their women with a tinge of the "Page." I cannot imagine what Dave Stevens', Adam Hughes', or Kevin Maguire's women would look like if it weren't for the modeling that Page did in her youth.

Much of Ms. Page's life was rocky, but thankfully people like Dave Stevens helped her receive some of the financial compensation she deserved (proving that fans are a wonderful thing, particularly when they are amazingly talented fans). In honor of her life, I think I'll rewatch THE NOTORIOUS BETTIE PAGE (starring the wonderful Gretchen Mol as Bettie).