Tuesday, November 06, 2007

The WGA Strike and the Geek Perspective

Last night, television writer/producer Rob Long hung out with me and the rest of the geeks at Geekerati to discuss the current WGA strike. In addition to covering the expected questions like, "why the strike is happening" and "how will this affect the current television season," Rob discussed the ways new technology are going to change the ways we interact with visual entertainment. He discussed the need for writers to get their foot into the door when it comes to receiving their fair share of the "digital dollar" and what the digital future will look like.

You can listen to the episode by pressing pressing the play button below.




Or you can download the episode directly at the Geekerati website or on iTunes.

Rob Long is a writer and producer in Hollywood. He began his career writing on TV's long-running "Cheers," and served as co-executive producer in its final season. During his time on the series, “Cheers” received two Emmy Awards, and two Golden Globe awards. His most recent television series were "George and Leo," starring Bob Newhart and Judd Hirsh, “Love & Money,” on CBS, and “Men, Women & Dogs,” on the WB Network – all three of which he created with his writing partner, Dan Staley. Their production company, Staley/Long Productions, was based at Paramount Studios from 1993 to 2001, and is currently based at ABC Studios. In addition, he and his partner have served as creative consultants on numerous programs. Mr. Long has been twice nominated for an Emmy Award, and has received a Writers Guild of America award.

He has co-written several feature film scripts, including “Just a Shot Away,” currently in pre-production with a France-based production company.

His first book, Conversations with My Agent, chronicled his early career in television. It was published in the UK by Faber & Faber, in the US by Dutton, and in France by Actes Sud. His second book, Set up, Joke, Set Up, Joke, was published in November 2005 by Bloomsbury. He is also a co-founding partner in Madison Road Entertainment, an integrated advertising production company.

He is a contributing editor of National Review, Newsweek International, and the Los Angeles Times and writes occasionally for the Wall Street Journal and the BBC Radio Times (UK). His weekly radio commentary, “Martini Shot,” is broadcast on the Los Angeles public radio station KCRW, and is distributed nationally. It’s also podcast in iTunes, and can be found here: http://www.kcrw.com/show/ma

In addition to his work in television, film, and politics, Mr. Long is also a new media entrepreneur. His limited partnership venture, Yurth.com, is a fast-growing video site that combines videos, entertainment, news, and information all in a dynamic map-based interface. It can be found at Yurth.com.

He speaks often in front of trade, political, and community groups, including National Review Institute, CATO Institute, the Wednesday Morning Club, the Los Angeles Public Library Foundation, and the “Conversations/Design” Series on topics ranging from Hollywood and politics, screenwriting, contemporary media, and “how to break into the entertainment industry.”

Mr. Long graduated from Yale University, and spent two years at UCLA School of Film, Theater and Television, where he occasionally serves as an Adjunct Professor of Screenwriting. He serves as co-president on the Board of Directors of My Friend’s Place, an agency for homeless teens in Hollywood and is on the board of the American Cinema Foundation. He’s also an active and passionate member of the Southern Foodways Alliance.

Friday, November 02, 2007

WGA Strike update.

It appears that the Strike is on and that it will start in earnest on Monday!

Anne Thompson, over at Thompson on Hollywood, has a good quick analysis of what this means for us as consumers of entertainment. In short, won't affect movies much...but television will be severely affected due to a lack of material.

How long after the strike has ended will the lack of material last? After all, no one says that the writers can't "think" about new ideas while they are on strike, but they do say that they shouldn't WRITE anything.

As the WGA phrases it, "Pencils down means pencils down". Read that list of names, it's impressive and filled with the shows you and I watch. Everything from this season's borderline Chuck to critically acclaimed shows like The Wire are represented. Not to mention The Jay Leno Show.

Does this mean that Jay Leno's jokes will get worse during the strike?

God save us and pray the strike ends quickly.

Tuesday, October 30, 2007

The Monsterpocalypse is Coming!




Are you one of those gamers who started playing Battletech in an attempt to mimic the battles between giant robots and giant lizard monsters? Have you been waiting for years for appropriately sized monster figures, pre-painted of course, for your Giant Monster Rampage or Escape from Monster Island games?

If you are a Kaiju gamer, or an gamer interested in becoming one, Privateer Press, Inc., publisher of the hit tabletop miniatures games WARMACHINE® and HORDES™, might just be making the game for you.



Privateer Press, Inc., recently announced its plans to produce a pre-painted collectible miniatures game (CMG) named Monsterpocalypse. Monsterpocalypse brings the kaiju (loosely translated from Japanese as ‘giant monster’) genre – a pop culture favorite – to the tabletop in the form of a fast-paced, action-packed CMG. Designed by Matt Wilson, the award winning creator of WARMACHINE and HORDES, Monsterpocalypse leverages the critically acclaimed abilities of Privateer Press as a leading miniatures manufacturer to enter a new category of product with a property that will appeal to a world-wide fan base of all ages.

Given the production quality, and quality of play, of their past products, as well as their recent foray into the Non-Collectible Card Game field Infernal Contraption, gamers of all stripes should give Monsterpocalypse at least a glance. With Infernal Contraption the company began their expansion into new aspects of the gaming hobby, and with Monsterpocalypse the company has an opportunity to not merely tap into the existing Collectible Miniatures Game market, but to expand it as well.

“We’ve had great success in the hobby miniatures category, and we will continue to support and expand our offerings there. We are excited to grow the company in this new direction. Creating a property about giant monsters is a natural fit for us and something I’ve always wanted to do.” said Wilson.

The Monsterpocalypse CMG will launch with over 80 figures in the initial set and will include large-scale monsters, destroyable city structures, and vehicles.

The giant lizard looks like he comes straight from Monster Island. I can't wait to see it painted.



One of their giant robot prototypes gives me hopes that I will be able to enact all of my Gundam and Vultron fantasies.



As for their demo UFO, a necessary addition to any Kaiju offering, let me say that I thought it was a giant mushroom at first glance. Let's hope the paint job changes that perception.



It is planned for release at retail in 2008. Figures will be sold in randomized booster packs and non-randomized starter games, and special figures will be available at events throughout 2008. Visit www.privateerpress.com for photos of prototype models and updates about the game.

I can't wait to show these to my Geekerati co-host Bill Cunningham.

Monday, October 29, 2007

The Best Horror Themed TV Shows: Tonight on Geekerati Radio

Last week, my co-hosts and I discussed the "merits" of the horror movie trend that David Edelstein called Torture Porn. Shawna and Bill were on different sides of the issue, though the conversation was extremely civil. If you are interested in the topic, you can read David Edelstein's New York Magazine article and then listen to our show.

This week, we'll be talking about our favorite horror themed television shows. Give a listen and call in at (646)478-5041 to let us know your favorites tonight at 7pm Pacific. The only way you can ensure that we talk about your favorite show, is for you to call in and join the chat. Do you remember the old Fox series Werewolf? We do.

Wednesday, October 24, 2007

You know the internet caters to niche audiences when...#1

...there is a site devoted entirely to groin punches/blows from comic books. Today's features Wolverine claiming that his will "grow back."

I knew there were some "groin shots" in comics, but I had no idea just how many there were. Maybe we are as banal as Idiocracy implied.

Thanks to Boing Boing for the link.

Tuesday, October 23, 2007

D&D Animation: Then and Now.

Back in the 1980s, I used to watch the Dungeons and Dragons cartoon. I thought it was great, and so did a lot of my peers. The animation was standard for cartoons of the time, in fact it might have been slightly better than some shows. I recently compared episodes of the GI JOE cartoon from the time period to episodes of the D&D cartoon and the D&D cartoon looks a little better in my opinion.

Here's a little clip for you to look at.



Since the 1980s, television animation has come a long way, or at least some of it has. Viewers can watch the beautifully rendered Avatar series on Nickelodeon, if they want to see what television animators are "capable" of producing. Not everything out today is of the caliber of Avatar, as not every thing in the 60s was Johnny Quest, but Avatar is a reasonable example of how beautiful modern televised animation can look. If I wanted to be mean, I could have used Samurai Champloo as my point of comparison, but I'm not that mean. I just wanted to point out that in the past 20 years, it has become possible to distribute some pretty beautiful animation on the medium of television. Which is why the new "provisional" trailer for the upcoming direct to DVD adaptation of the Dungeons and Dragons (Roleplaying Game) related Dragonlance book series, has me worried about how the film will affect the public's perception of D&D. I think it will give people the perception that D&D fans are satisfied by derivative stories with poor animation. Have a look for yourself:



In the interest of being completely honest, I should note that I am not biggest fan of the Dragonlance series. I find it entertaining, but in that kind of "it's related to my hobby so I like it" kind of way. The first trilogy of books, which the DVD is an adaptation of the first novel thereof, is pretty poorly crafted and very derivative. But I found some of the characters compelling and very much enjoyed the second trilogy, and some of the subsequent series as well -- including the recent "fill in the gaps" trilogy that has been being released this year. The new "fill in the gaps" trilogy eliminates some of the holes in narrative of the first trilogy. The need for such a series speaks volumes about the original series.

That said, Dragonlance has legions of fans, these are NYT Bestsellers we are talking about, and they deserve better than what this preview is showing me. If the CGI integration doesn't improve in the final product, I'll probably recommend that my friends watch Record of Lodoss War instead of the upcoming Dragonlance movie. At least, I'll be buying it first, so my friends will have warning.

Wednesday, October 17, 2007

Kong vs. Kong: Universal, Nintendo, and Copyright

I love video games. I can still remember the times I used to walk into my local video game arcade, this is back when arcades were a hangout. The arcade was called "The Outer Limits" and it featured all the latest quarter vacuums. Within only a couple of years the place would become a dive bar. But for one brief flicker of time's candle, this was the place to hang out after school and in the summer.

One particular day, I noticed there was a new machine with a very long line waiting to play. Quarters were lined up like crazy, as players marked their turn on the machine. Like I wrote, this was back in the day. What was this new and exciting game? Was it the original Street Fighter? Was Tapper? Or even Dragon's Lair? No, this was something completely different. It was a game that combined my childhood love of Kaiju, with the natural attraction of cartoon characters jumping over rolling barrels. That's right, the game was Donkey Kong.

I was ten years old. Even though I noticed the huge appeal of the game, and even though I played it many times myself, I could never imagine the revolution in the video game industry that this one game would have. According to an article by Spanner over at The Escapist -- an excellent online video game magazine -- without the Donkey Kong video game, the today's gaming industry would be very different. Nintendo would likely not exist and based on Spanner's narrative I can imagine that the home video game console might have died in the video game market crash of 1984. If Nintendo hadn't resurrected the home video game console with their NES system, we might not be playing them today. Without Donkey Kong, Nintendo might never have released that amazing little box. Not too shabby for a game that's title, according to Spanner, is a mistranslation of "Stubborn Gorilla."

Spanner's article about Donkey Kong is important to us hear at Cinerati for a couple of reasons.

It is a story of hope about a company that became successful during turbulent times in a particular facet of the entertainment industry. Nintendo not only survived the collapse of the video game console market, they helped resurrect it. In a world where the makers of films and television shows are worried about how the technologies of the future will affect them, Nintendo's story provides more than a glimmer of inspiration.

It is also the story of a battle regarding intellectual property rights, especially salient given my post the other day regarding Cory Doctorow and the Doctorow Doctrine. Nintendo was sued by Universal because of the similarity Donkey Kong's title character had to the famous RKO (now Universal) monster King Kong. Universal wanted their share of Nintendo's, and all their licensees', profits from the game. Many of the licensees, like Coleco and Tiger, caved quickly to the demands. Nintendo, on the other hand, came out of their corner fighting and won. To quote, "John Kirby...stunned the room with a fatal blow to Universal's already weakening case. In 1975, Universal Studios had successfully taken RKO Pictures to court in order to prove the image and story of King Kong were over 40 years old and therefore in the public domain, clearing the path for Dino De Laurentiis to remake the movie in 1976 without paying any expensive royalties."

Copyright law has changed since then (lifetime plus how many years?), but one thing remains the same. Corporations still claim copyright for individual creator's works. You see, this is what I find most important about copyright. I don't care if a corporation is able to profit for lifetime-plus-seventy years on a product, but I do care that the individual responsible is able to profit. Cory Doctorow can advance his Walter Benjamin inspired defetishization of the artifact agenda all he wants, but I believe the act of creation instills certain rights, rights that shouldn't be hijacked by p2p servers or large corporations. Corporations, while necessarily being treated as individuals before the law in some ways (you do have to sue somebody after all), are not de facto people. Corporations should protect individual copyrights, and yes profit from them, but they shouldn't be giant leeches profiting off of the rights of dead men and women.

And this is where we can learn another lesson from the Universal City Studios, Inc. vs Nintendo Co., Ltd. case. When the case was over, the judge in the case (Judge Robert Sweet) determined that Nintendo could claim damages from Tiger Electronics. Tiger had been forced by Universal to change their Donkey Kong hand held game into a King Kong hand held game -- with some minor content alterations -- and pay royalties to Universal. Judge Sweet "determined the alterations were not sufficient to differentiate it from Nintendo's game," giving Nintendo the authority to take money from Tiger. Nintendo "instead decided to let Tiger off the hook and reclaim the profits Universal had made from the original King Kong license." So not only did Nintendo not pursue damages, they helped Tiger recoup royalties that never should have been paid in the first place. If only more copyright fights resolved themselves like this.

Most importantly, without Donkey Kong I probably wouldn't be going home to futz with my Wii tonight.