Monday, December 19, 2005

Having Background Information is Useful...Being a Geek is Being a Geek

This past Saturday, I had the honor of hosting a town hall forum for some high school students who are interested in politics. In my job outside the village (that's a Prisoner reference), I promote youth civic engagement and this was a wonderful opportunity for some of the students I work with to listen to a diverse range of opinions about a politically salient topic. The topic of discussion, while it mattered to the students participating, is of little concern to the story I am about to share so let us leave it aside for the moment.

My panel was filled with excellent speakers from a broad range of professions, from academia to television writing/directing. I guess the one similarity the participants shared was that all of my speakers had been "published" in one format or another. As I mentioned above, one of the speakers was a television writer/director who has worked/created a number of shows I have enjoyed. As the diligent host, I -- who is already a geeky fan -- did additional background research so that I could have intelligent, but not "fan shocked," conversation. In other words, so that I could talk about what the writer/director is and will be doing rather than asking about minute obscuria from his shows. Who was this individual? Tim Minear, who has worked on no less than four of my favorite television shows of all time (Lois and Clark, Angel, Buffy, Firefly, to name the geekiest), and written/directed some of my favorite episodes. Needless to say, I think I came across as a fan, but not fanboy and was holding my own until the following occured...

TIM MINEAR

Comforatably enjoying his rubber chicken dinner.
[Telling a funny story about his time on Lois and Clark]

So Larry Niven wrote this short story called Man of Steel, Woman of Kleenex that discusses how Superman would kill Lois if they ever tried to have children.

CHRISTIAN JOHNSON
Carefully attempting to stay cool...

That sounds like a lot of the conversations on comic book fan forums. Naturally, these discussions usually end with someone pointing out that only one person is "woman enough" for Superman...Wonder Woman



At this point everyone laughs and the joke is made. It is a veritable conversation coup. But then, alas, something I hadn't planned for occured. My deep geek knowledge, and excitement regarding the current Infinite Crisis, decided to surface. Sure the last comment was geeky, but it was a surface comment and funny. It was meant to be a joke after all, but the next comment was too geeky to be useful.

CHRISTIAN JOHNSON
Continuing obliviously

Naturally this leaves out the "pre-crisis" availability of Kara Starr aka Power Girl. Who was the Earth-2 equivalent of Supergirl, not to be confused with Supergirl who naturally died during the Crisis on Infinite Earths...


chirp chirp chirp


I am still reeling from the explosion of geekdom. I might as well have whipped out my copy of Who's Who in the DC Universe (every issue) and begun a detailed lecture on the multiple Earths and their relevance to the Superman mythos. Enough already...

Note to self, next time just leave it at the Wonder Woman joke.

At least I didn't talk about how disappointed I was that Helen Slater didn't get to talk to Patrick Dempsey when she was on Grey's Anatomy. I had hoped to see if there would be any references to Happy Together. How does this relate to the Lois and Clark/Superman story? Helen Slater played Supergirl, naturally.

Friday, December 16, 2005

Hello!

Yes, long time no postie. Haven't felt very pop culture-y. Anyway, we managed to con our Business Research Professor into endorsing our research into a female-friendly game store. I say 'conned' because everyone knows you can't have a female-friendly game store, right?

Well, it's my wife's idea, and she, being a female gamer, thinks the potential for thousands more is just limited by the loser guyishness of the whole thing. Is it true, or a utopian fantasy? Hell, I dunno. I guess you have the Frag Dolls, and a few similar things. And I've always noticed a reasonable amount of women at local cons,though not as much on the message boards, but I guess that's a second category. So, maybe it's true.

It seems to me that something like this is pretty online-focused. But then again, maybe not. We shall see, won't we?

So, anyway. The point of all of this is...

Wanna take our survey?

:)

Putting the Warcraft Back into the War Against Christmas

While Fox News is worrying about the "War Against Christmas," the ever embroiled citizens of the World of Warcraft are fighting to ensure a Happy Winter Veil.

Greatfather Winter has gifts in store for those who are willing to bring him Milk and Gingerbread cookies.

Higher level denizens can find and ride a Rudolph-like reindeer.

Have a conversation with a Snowman.

Collect snowballs to throw at your friends.


Buy Holiday gear from Goblins.

Many say that Winter Veil is becoming too commercial, and some speculate that the Goblin salesmen may be Horde infiltrators into Alliance territory. But one thing is certain. Winter Veil only lasts from December 15th through January 2nd and while it is going on, new players can join the World of Warcraft for only $19.99. I have to admit that I had my reservations about WoW, but once I started playing I dropped my other MMORPGs almost entirely. This is a fun game, and the seasonal event displays some of its glory.

So come join me, Faldir, over on the Malfurion server for some good times this Winter Veil season.

Thursday, December 15, 2005

Why I am a Catholic

Or...for those who thought the Monk in 1st Edition D&D didn't make any sense. This is for you.

Thanks to the Ziggurat of Doom for this one.

In Totally Bogus News, Cuba Won't Be Allowed To Particiate in the World Baseball Classic

Undermining the legitimacy of the inaugural World Baseball Classic, the United States Treasury Department denies Cuba permission to field a team. So much for a real "World Cup" style tournament for baseball.

Why Hackers Hate White Wolf: DRM, Success, and Misunderstood Ideas

Geeks of one type are often geeks of another kind as well. This is especially true of Role Playing Geeks, many of whom are knowledgable and skilled computer experts. Some rpg/computer geeks are the kind of people who have strong opinions against Intellectual Property protection, you know the kind of people who believe that "information wants to be free yo!" Music, books, tv show, if one know's how to use bit torrent or one of myriad other ways to download entertainment on to your computer, you can find what you want and not have to pay for it. Well, White Wolf games decided to attempt aggressive measures to protect their IP, and it appears that the less than scrupulous have decided to make them pay. You know the type, those who make Windows based viruses because Micro$oft is evil, and everyone should be using Linux anyway.

White Wolf has had some aggressive IP protection policies in its past, and I believe that is why they had to release the following press release:
Dear White Wolf Users,
Like many other well-known companies of the last few years, White Wolf was the target of an attack by international hackers this weekend. These hackers are now attempting to extort money from us with the threat of posting user data to the internet. We have

no intention of paying this money, and are in contact with the FBI in an attempt to bring these criminals to justice.

We are choosing to make this public so that our users and fans can take any precautions needed to protect themselves. We are recommending that if you have used your White Wolf user password as the password for any other services you use on the internet, that you change them immediately.

These hackers were able to exploit a flaw in our software and access user data, this data included usernames, email addresses and encrypted passwords. As far as we can ascertain, they were unable to access any credit card data (nor have they claimed they did). However, it is possible for the encrypted passwords they accessed to be decrypted given enough time.

In addition, the site will be down for the next few days while we evaluate some of the software we are using and take appropriate action to help prevent future attacks.

We appreciate your patience and concern while we work through the details of this process.

In addition to this posting we will be emailing our userbase with this information. For correspondence regarding this, please direct all queries to wwaccounts@white-wolf.com .


Why would hackers want to attack White Wolf? Is it really for the "user information" and possible fraud that can be gained from Credit Card information? Possibly, but I believe it is because of their aggressive IP policies. Someone wants to make White Wolf pay.

What are these aggressive policies?


When White Wolf began its online e-book service for roleplaying games (Drive Thru RPG.com the pdf files they offered where protected with DRM technology. DRM is a kind of digital registration program which prevents (or helps prevent) filesharing by tracking each individual file and requiring proper registration. There are some technical issues with DRM, as Adobe came out with new editions of Reader old DRM files sometimes couldn't be opened, Linux (information wants to be free yo!) users are adamantly in opposition to them, and there is a possibility that DRM files could leave security backdoors. A "carnival" presentation of many of the griefs against White Wolf and DRM can be found at Boing Boing. Needless to say, by instituting the very unpopular (among a very sophisticated crowd) technology White Wolf made a few enemies. White Wolf eventually removed the DRM protection and decided to go for a "watermark" protection which lists the purchaser of the product as a watermark. Thus is they suspect file sharing, they can find out who is the root sharer, but tracking/discovering theft is nigh impossible.

Then early this year, White Wolf attempted to protect their IP and ensure that those who charge others to play in events based on White Wolf products had to pay a royalty fee. This didn't mean that people playing the game for fun, in their homes, had to pay a royalty as the permission was in the purchase.

Rather White Wolf was looking at their products as a type of interactive theatre production and that others were charging people to participate in White Wolf based "live action" theatre events. White Wolf believed that those charging people to play in "live action" events should pay White Wolf a licensing fee. Their view was that it was the equivalent of the local theatre company having to pay rights on any play it charges an audience a fee. Some people might have a knee jerk reaction, and many did, to this and scream, "I shouldn't have to pay to play a game!" They are, naturally, correct. You shouldn't have to pay merely to play a game. But some people do charge to run Live Action Role Playing events. At it is wrong to think that when others are charging to play White Wolf's intellectual property that the people who are already charging players to play don't owe a royalty to White Wolf. It isn't hard to figure out folks. If you are making money off of some one else's IP, then you owe a portion of the proceeds to the creator(s). If I make a CD filled with me playing Johnny Cash songs, and I charge for the CD, I owe the Cash family some money. If I charge for a production of "The Producers" by Mel Brooks, I owe Mel some green. If I charge money for running an adventure in the "World of Darkness" using rules created by White Wolf, making money solely because it is White Wolf IP, then I owe White Wolf money. The only reason people who charge for their "storyteller" services are making money is because they are running a White Wolf game. But as you can see from discussions, many people don't care and were downright angry at the prospect and White Wolf had to reverse their policy.

Needless to say, you can see I am very much in favor of protecting IP, I don't hesitate to call filesharing theft. Maybe it is that my wife, and many I know, work in fields where IP is costing individuals I care about money. I can say adamantly that it is. It's funny how everyone wants to become a millionaire musician, writer, or artist, but that no one wants to pay for the products that others make. Filesharing and theft of IP seem to me to be childish, "I can take it for free so I will and they can't stop me!" behavior. The defenders of it make ridiculous arguments and mock the advertisements made to defend Intellectual Property. I can't tell you how many people are employed by the entertainment industry. I can't tell you how hard they all work. I can tell you that every time you download a file for free you are taking money from struggling songwriters, game designers, sound mixers, sound editors, journalists, etc. Instead of looking at what you are getting, think about what you would be losing if it were your product. Sure you might like millions of people to look at your creation, fame is desired by many. But fame doesn't pay the bills when you are older.

Wednesday, December 14, 2005

Marvel to Offer Digital Backissues

Marvel Comics has announced they will be doing aggressive online launch of current and classic comic book titles. Marvel has had limited "dot comics" availability in the past, but the December 14th announcment makes it clear that Marvel views digital presentations in Flash format are a part of Marvel's marketing future.

As Cinerati has discussed before, comic books are in many ways "loss-leaders" for the companies that produce them. When an excellent print run of a comic book is 100,000 the profit margin on a monthly basis is fairly low. In order to make reasonable profit comic book companies rely on either licensing of their intellectual property or, in the case of Marvel, the release of IP in other formats. Both DC and Marvel, as well as other comic companies, release their intellectual property in the form of movies, action figures, and games. In the past, Warner Bros., who own DC Comics, have had one up on many competitors in that they were able to reap all the profits from their theatrical releases. Marvel on the other hand has had to deal with unpaid licensing fees. The recent struggles over the Spiderman franchise have led Marvel to create their own production studio. Warner is still reliant on other companies, among them ToyBiz the owner of Marvel Comics, to produce their game and action figure merchandice. Marvel has had an advantage in the toy market since they were acquired by ToyBiz when the action figure manufacturer realized it would be cheaper to buy, the then bankrupt, company than to pay licensing fees.

Marvel's press release (below) focuses on how the digital comics will introduce the comics medium to a new audience, an audience who consumes Marvel media in other formats. Marvel gets a double benefit out of the deal. First, some who read the digital comics will want to read the real thing and thus increase the profit of the loss leader. Second, the digital comics work as a permanent advertising campaign for Marvel intellectual property. Fans of the Fantastic Four movie who eagerly await the next film (to be released in 2007), will be able without charge to read the past and continuing adventures of the Fabulous Foursome.

For those who think current fans will be disgusted and end their comic purchasing ways, remember how few you really are and that new comics like Nextwave will not be offered in the digital format. If the only comics "hits" Marvel gets are digital, they will make sufficient profit on the other media to compensate and new fans will want physical copies. In other words, the disgruntled will be replaced and the market may even expand.

Wouldn't you, the comic fan, like to share your hobby with a new generation? Think of the Dot Comics as Afternoon Cartoons that require kids to be able to read. That's the right mindset.

Marvel is embracing the digital medium as a second loss leader and shouting out to the competition, "It's Clobberin' Time!"

MARVEL GOES DIGITAL! HOUSE OF IDEAS LAUNCH CLASSIC & CURRENT COMIC TALES ONLINE!

Industry giant Marvel Comics has launched their popular characters and their adventures into the digital realm. Marvel.com is to be host to online versions of classic and current tales of Spider-Man, the Hulk, X-Men, and more. Stories from throughout the company’s long history will be translated into a form that can be viewed right off the fan-favorite website.

“There are two audiences that we're trying to reach,” observes Peter Olson, Creative Director, Online for Marvel Entertainment. “For people who have only been exposed to our products through movies and TV, we want to use this as a vehicle for introducing them to comics as a medium. For our long-time fans we feel it'll be a good way to check out titles they aren't familiar with and also to catch up with our archives.

“I'm working on a classic X-MEN run right now, actually,” he says, with the gleam of a true fanboy in his eye.

Although a black and white version of a Nextwave digital comic was shown to a select group of the press, there are no plans to make the digital version of this comic available to the general public. Nextwave #1 (Diamond code: NOV051973) will be available in local comic shops on 1/25/06.

Marvel is truly excited about the launching, especially concerning the technology being utilized. Every effort is being made to make online comics viewing a joy for the fan. “The reader is extremely flexible,” says Olson. “It allows the user multiple ways of
going through an issue, including a very innovative ‘smart panel’ mode that allows the reader to focus on the book one panel at a time. It provides convenience for the user as they can read their favorite comics from any computer with an Internet connection.”

John Dokes, Marvel Director of Marketing and Business Development, is understandably proud of this new venture, as well as eager to receive feedback on its operation. “Offering Marvel’s characters and stories in a new way such as this is something we’re very passionate about. We believe that there’s a large percentage of comics fans that will simply love to view our comics online and we hope we can all work together to make this as pleasurable and successful an operation as humanly possible.”

“The thought that classic Marvel tales and their current counterparts are being translated into the digital realm is as exciting as it is comforting. They’ll be preserved and strengthened for future generations.”

As this new feature of Marvel.com ramps up, the posting of stories will increase. “We'll be adding several new issues every week. Eventually it'll be up to one new issue every week day.” Dokes points out.

To view the newly launched Digital Comics, visit http://www.marvel.com/digitalcomics/catalog/catalog.htm

To find a comic shop near you, call 1-888-comicbook