Tuesday, December 06, 2005

Will the Harry Potter Series End With the Death of Harry Potter?

The current speculation in the British press is the upcoming final volume of the Harry Potter series will end with the death of the eponymous hero. The Mirror has the story, which demonstrates to wonderful effect the tabloid nature of the British press, where all things must be controversy and scandal. Speaking of which, assume an identical story to air on Fox New soon as sensationalism is Murdoch's stock and trade.

Why do the British press think that Potter will find his final end? The following quote by the Audio Book actor who portrays Potter in the US Audiobooks:

"She's lived with Harry Potter so long she really wants to kill him off."

So Jim Dale makes it clear that Rowling is becoming tired of writing Potter books, so much so that she "really wants to kill him off," and that automatically means we should assume he dies in the next book? I don't think so. I do think that it means we should assume that Rowling has written a couple of private short stories that do the chap in. Maybe she has even written a Holmes pastiche where Potter is the victim and Holmes gives up because he doesn't like the chap. Maybe she has even taken to browsing various Potter/Weasley slash fiction sites. I don't know what it means except that she is done writing the book and is happy she gets to move on.

And Potter fans need not worry, she has indeed finished the book.

Rowling has already revealed she has written its last chapter, in which Harry and his chums come of age.

But the only detail of the top-secret project is that the final word is "scar".


So let's see...she has written the book, which I imagine has completed its major narrative movement before the final chapter (as she has done in every book so far), and the final chapter is about how "Harry and his chums come of age." Is it supposed to be after this point that she kills Harry? Well, heck that could mean he dies of old age...or cancer...or a Quidditch accident at the next World Cup.

But to rumor mongers it means he is brutally murdered. I don't know if Harry dies or not. I do care and I will buy the book and read it. But I would buy it and read it even if I had full knowledge that he lives until the end of time.

Does one of the most popular fiction series in history really need this kind of rumor -mill manipulations to increase the sales of the next volume?

I think not.

World Baseball Classic Finals Prediction

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I predict that the United States will play...the Dominican Republic in the March 20th Championship Game at Petco park.

Why?

Hmm...let's see.

Dominican Republic:

SP Bartolo Colon
SP Pedro Martinez
RP Antonio Alfonseca
RP Duaner Sanchez

1B/DH David Ortiz
1B Albert Pujols
2B Robinson Cano
2B Alfonso Soriano
SS Miguel Tejada
3b Adrian Beltre
RF Vladimir Guerrero
LF Manny Ramirez


United States:

SP Jake Peavy
SP Dontrelle Willis
SP Barry Zito
SP Roy Halladay

RP Jason Isringhausen
RP Billy Wagner

C Jason Varitek
1B Derek Lee
SS Derek Jeter
3B Eric Chavez
CF Johnny Damon
CF/LF Carl Crawford
LF Adam Dunn
LF Barry Bonds


These aren't even complete lists, but no one really compares to the depth of these teams with the possible exception of Puerto Rico.

For a list of players by country look no further than the World Baseball Classic site.

Thanks to Fruits and Votes for the info.

Monday, December 05, 2005

Headed Immediately to the Stygian Abyss of the Garbage Can Comes...

Conan the Collectible Card Game. Comic Images, who currently publishes the Raw Deal WWE Collectible Card Game, will be releasing a Conan card game in the near future. As noted by gamingreport.com the game will have 55 card starter decks (at $10.99) and 11 card booster packs (at $3.49). This would have been huge news 13 years ago, but the barbarian will have to overcome significant market forces to be competative in the current CCG marketplace. It might have been nice if Comic Images had asked themselves the following question, "Just how big is the Conan fanbase and of those how many are interested in a Collectible Card Game?"

This isn't to say that the mighty Cimmerian doesn't have any market clout, he does, but I find it hard to imagine that there is muc CCG appeal here. Imagine the following:


Howard Fan 1: Okay, I tap Conan the Reaver who decides to attack your Juma the Unyielding card.
Howard Fan 2: I "sacrifice" Juma in order to play Conan the Avenger from my hand to intercept your Reaver. I pump his strength with the Thulsa Doom card from the Kull expansion, while increasing the Avenger's strength with the "By This Axe I Rule Card."
Howard Fan 1: But you have forgotten that I had played the "Red Nails" card which prevents you from playing Kull expansion cards during combats.
Howard Fan 2: Ah, but I had played the Ashton card which allows me to ignore all modifying cards if they prevent the play of Atlantean modifiers. This, plus the fact that I had played the Tower of the Elephant location card means that I get to add Juma's strength to the Avenger card because Elephant makes all sacrifices increase the player of Thulsa Doom's character's strength.
Howard Fan 2: Fine. I activate Aquilonian princess, who prevents Juma from being sacrificed because she must be sacrificed instead.
Howard Fan 1: Okay. Who wins. Conan or Conan?


Any time the resolution of a game ends with who is tougher Conan or Conan, I think the playability is a little lacking.

Now if Fantasy Flight were releasing this as an expansion of their Call of Cthulhu card game...that I'd play. How you ask? Well, Clark Ashton Smith, Robert E. Howard, and H.P. Lovecraft used to take elements from each other's writing and add it to their own tales. They had a kind of "shared universe" if you will. That would be interesting, but Conan vs. Conan should only be a conversation referring to the quality of various adaptations (i.e. which Conan movies/comics/RPGs are better).

Get Killed in Original, Return for Sequel

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Sarah Michele Gellar, who played the hapless victim in the Grudge, will be making a return to the franchise in the Grudge 2 slated for release October 2006.

The Horror Channel covers the story here.

Peter Segal to Direct Get Smart Movie

Peter Segal (50 First Dates, Anger Management) will direct a big screen version of the adventures of agent 86. So far it looks like Steve Carrell will play the Don Adams role.

So, what do you think?












Looks like a good match to me, but I hope that Carrell adds a little more depth to his performance than his role in Anchorman. Apparently, Carrell is also slated to star in a sequel to Bruce Almighty entitled Evan Almighty.

The Road from LA to NY Apparently Goes Through Florida

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First Mike Piazza goes to the Mets via Florida, now it looks like Paul LoDuca may be making the same trip. Sure it's taken him a litte longer than Mike to goes from Florida to New York, but I still find this ironic.

On the Dodgers' side of things, well they still don't have a coach but, it looks like they will be adding Rafael Furcal to their roster next year. Furcal is a good shortstop and will be a good addition to the Dodgers. Even after other players heal up, the addition of Furcal will add "flexibility" and depth that the Dodgers lacked last year when they had to pull from the minor league well too often last year. It is likely that Izturis, the Dodgers' current SS who will be out until July, will be moved to Second with Jeff Kent moved over to First. If this ends up being the case the Dodgers will have upgraded both offesively and defensively and that could lead to a post-season appearance.

Friday, December 02, 2005

Fantasy Flight's Beowulf the Legend Requires Luck to Win and Imagination to Visualize

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October 2005 saw the release of Fantasy Flight Games Beowulf the Legend, the latest in what can only be described as an explosion of board games produced by the company. Beowulf the Legend was designed by board game designer extrordinaire Reiner Knizia and is graced with artwork by artist John Howe (those how watched the Peter Jackson version of Lord of the Rings have seen interpretations of his artwork). While Reiner Knizia is a genuine board game superstar, not all of his games are equal nor are all releases of his games. Sometimes the mechanics fail to impress, sometimes the graphic design fails to impress, and sometimes the relationship between the mechanics and the theme of the game is hard to discover. So how does Beowulf the Legend rate in the categories and one additional category, component quality?

Mechanics:

To begin, how are the mechanics of Beowulf the Legend? First, they are surprisingly simple. The game play is divided into 36 episodes, each representing an individual event in Beowulf's adventurous life. To quote the rules, "In most of the episodes players compete for fame and awards...Whoever has the most fame and the most treasure to their name becomes Beowulf's successor and wins the game." In order to compete in the various episodes players are dealt "activity cards." Two of the cards are given to all players: one Beowulf card (representing Beowulf participating with the player in a given episode) and one fighting card with 2 symbols (representing the prowess of the shieldbearers). In addition to these two cards each player is dealt five more cards frm the shuffled activity card deck.

There are three types of episodes --Minor, Major, and Treasure -- and each of the episodes is resolved in a different manner. Before I continue, it should be noted that all players arrive at all events at the same time because they are Beowulf's companions. A Beowulf piece is moved forward one event after the last event is completed. There are three types of Minor episodes, most of which add, or change, the cards in the player's hand or reduce the number of "wounds" suffered by the player.

Major episodes, which depict the significant events and challenges of Beowulf's life (fighting Grendel as opposed to Sailing to Geatland). Major episodes, unlike minor episodes which are likely to add cards to a player's hand, are resolved in one of two ways. "Simultaneous Play" episodes are resolved by players secretly selecting cards from their hand and placing them face down in front of themselves. When the cards are revealed, all cards with a symbol matching the symbol of the event are counted (Beowulf cards are wild cards) and the player with the highest total gets the most prestigious award from the event and the player with the next highest total gets the next most prestigious prize, and so on. After the selection of gifts is made, any cards that did not match the symbol of the event are returned to the respective player's hand. So player's are allowed to bluff. Only the cards matching the event are discarded. So players must choose which events they wish to spend cards on wisely. This is further complicated by the second type of Major event the "Clockwise Play" event. In this event, the players -- starting with the "first player" who is initially the youngest player -- begin an open bidding war where they must play at least one card and must equal or exceed the number of matching cards of the prior player play continues until only one player is either able or willing to continue adding cards to the pot. When a player cannot, or will not, play a card they are removed from the episode. Player's receive "status markers" in inverse order of when they were eliminated. In a five player game, the first player would take status marker 5. Awards are then divided, with the player with the highest status (the lowest value card, i.e. 1) getting first pick of the available awards. The player who had the lowest status (the highest value card) become the "first player" in the next major event.

Treasure episodes are similar to Simultaneous Major Episodes except they can only have one winner.

When players reach the Death of Beowulf event players resolve this major event by revealing their entire hand. The player with the most cards with "symbols" is given status one, and so on, then the players select the awards for this event. At the end of the game players total their fame and treasure in the basic game (or merely their fame in the advanced game), the subtract points for injuries suffered along the way (no one wants a new ruler who is close to death after all) and the player with the highest total wins.

In essence, this is a public and secret bidding game which combines elements of luck and strategy where players must choose which events to win and which to lose in the manner associated with their cards. Given the high regard given to "trickery" in the epics, the secret bidding (Simultaneous play) episodes are a nice mechanical edition. In essence the game is simple to play and takes roughly 30 minutes to an hour to complete.

Graphic Design:



As you can see, the game is beautiful to look at, though there are not a lot of small details for player's to gawk at in multiple playings. What I found the most appealing was the shape of the board. As an inverted L, rather than a square or straight board, the board represents both the eventual termination of life and the fact that it can take an unexpected turn.

Components:

Like all of Fantasy Flight's recent games, every thing post-Lord of the Rings, Beowulf the Legend has high quality components. Like many American companies in recent times, Fantasy Flight Games seems committed to having games that have component quality comparable to those in the European gaming market. The "chits" are large and printed on heavy cardstock with nice graphic design. The only minor quibble would be that the fame tokens are not wooden are plastic, but given the lush design of the game and the added cost that would cause to an already significant price ($39.95) the addition of wood pieces seems foolish.

Relationship Between Mechanics and Theme:

The game play section begins with the following quote:
As a player you accompany Beowulf on his travels and adventures. You stand by him in all his exploits ready to assist him in both word and deed. The aim ofhte game is to achieve fame and rewards in the form of fame, treasure and alliance tokens, special cards and additional activity cards. It is all played with one goal in mind: to win Beowulf's recognition and favour. At the end of the game, Beowulf's successor -- and therefore the winner of the game -- is the player who possesses the most fame and treasure.


By the description it becomes readily apparent that the scoring system matches the theme, but what about the bidding resolution system? Does such a system represent the furious action of the battle scenes, or the political negotiations of the Hall scenes? To fully answer this, one must understand what the cards in each player's hand stand for. There are six types of activity cards representing the following: Travelling, Friendship, Wit, Courage, Fighting, and Beowulf. When the players play the individual cards in the events they are representing those kinds of actions. So when a player plays Travelling (an example would be Hunting the Sea Hag as they sadly left out the famous swimming race) he or she is demonstrating their ability to travel swiftly. With fighting cards players are representing their skill with arms. It would take too long to detail how the mechanics work in each individual scene, so I will select two where I think the mechanics do indeed support the theme, but which also require a little inductive imagination. The first scene is the King Hrothgar's Hall Major Event. This event is a simultaneous secret bidding event where the player who bid the most "Friendship" cards is the winner. Using a bit of imagination, one can visualize the companions of Beowulf planning their "toasts to Hrothgar" in secret and revealing them in the Great Hall. Each boasting of how much respect he (or she as this is a board game) has for the great king. The mechanics also work with the Grendel's Attack Clockwise Play event --which requires both courage and fighting prowess -- it seems only natural that the player exhibiting the most courage and fighting ability should win the day. In fact, the bidding process in a way simulates the scuffle as the companions help Beowulf before Beowulf finally takes things fully in hand and removes the arm of the beast.


Overall, I have found Beowulf the Legend to be an innovative and interesting game which is easy for the novice to learn and which is highly replayable.
You can download a pdf copy of the rules here to see if you might be interested in owning this new game.