Saturday, June 11, 2005

Creation Live at the Crystal Cathedral

Ok, here's my full review - as requesting by Number One.

Creation started out very promising. The show is one of those stories within a story, which has a cute little setup of a grandfather and his grandson fishing in a lake and talking about life, the universe and everything. The grandfather is presented as a good old fashioned guy who apparently has some sort of strange new-agey approach to religion in which he refers to God as "the presence" (weird item #1). The kid is your basic skeptical, scientific kid who apparently likes to make himself sound smart by spouting things about "environmental systems" and protesting the fishing for environmental reasons, or something, this part is very clear (a common theme of this show, you are warned).

Anyways, the grandfather offers to tell the kid "the story" (Post-modernist warning, this show is obsessed with making sure you realize this is just a story, or actually worse, that it is just the grandfathers story), of Creation, which is of course the actual thing you went to the show to see. Anyways, we're taken "back in time" to the beginning and for most of the first act we are treated to what can only be described as Cirque de Soilei meets cheap computer animation. It's actually a visual treat, really fun to watch, devoid of anything but entertainment value, and is the best part of the show. Except for this really weird part that looked like a bad 1980s rock video, but it's over very quickly, so just pretend your at a Duran Duran concert for a few minutes.

Then things get weird. There is some far, far too long sequence with Lucifer looking down on Earth from heaven and going on and on in poetic language about the beauty of Creation. (weird thing #2). Now for some reason, I should warn you right now you should get used to this, because Lucifer is the biggest character in the show, has the most speaking and stage time, and chews the scenery like Marlon Brando in an all you can eat cafe. It almost makes you wonder if some neo-pagan didn't sneak in and rewrite the script when no one was looking and is off stage somewhere snickering. Anyway, I digress, Lucifer is really cool, maybe too cool, and it greatly disturbed me to realize I was watching this in a church.

Anyways, then they have the creation of the animals, complete with really cool "Lion King" esque puppetry. My three year old was capivated and this was clearly her favorite part of the show. I suggest you stay for this part, get your moneys worth and then leave and go watch Constantine. Which had better theology than the rest of this show, and that's not saying much.

Then man is created. By now, if you are a Christian, maybe even if you aren't, familiar Bible verses should start popping into your head. If you want to enjoy the rest of the show, ban them from your head because they aren't here. God does not show up. The closest thing to God in this show is a giant tower of gossamer material that Adam and Eve emerge from. God is never even mentioned in the show, but referred to as "the presence". So He certainly doesn't have any speaking parts, not even as a disembodied voice. There is no Adam and Eve walking and talking with God. There are two Adams and two Eves, for reasons that are never explained. All four of them go into the gossamer material tower and it is implied by the grandfather that they are having sex - all four of them apparently, something that totally wierded out my mother-in-law. (whoever said this was a family friendly show needs some serious talking to, but it gets worse so read on).

Anyways, the second half the show would best be described as the last temptation of Eve. There is a whole lot of Lucifer, some really weird sequence that is some sort of demonic ritual rendition of the snake tempting Eve to eat the apple, which here because Lucifer seducing Eve and having some sort of dance orgy with her and a bunch of fallen angels. (again, who called this family friendly?)

In the end, it is implied that the fall had nothing to do with Adam and Eve disobeying God, but was instead about Lucifer destroying God's creation by introducing Eve to the ideas of unbridled sexuality. There is something really weird and Freudian going on here, but I can't quite put my finger on it, go see it for yourself and explain it to me, if you can figure it out. And then the angels wander around all sad, everything turns into lava and fire and then there is some song that speaks vaguely of a new hope. (Kind of a far cry from God's promise in Genesis 3, but maybe that's just me)

And then we are back in the present with the grandfather and his grandson. His grandson says some things that imply that he respects his grandfather's faith now. I don't know why, since "the presence" seems to create the world for no reason, then completely abandon it, while Lucifer runs around all willy-nilly seducing people in this show, but whatever. I've seen an interview where the writer for the show (Dr. Schuller's daughter) said she didn't want to endorse any one religion, and she pulls that off, but basically ends up with something that will likely offend just about anyone who has any kind of serious thoughts on Creation, evolutionist and creationist alike, or simply be entertaining fluff with no serious meaning for anyone who doesn't. I was tremendously disappointed by the outcome of the show, even if the first half was entertaining. Nonetheless, go see it. It's more fun than a lot of stage shows I've seen, but, as I said on my other blog, DO NOT SEE IT FOR THE THEOLOGY!

Thursday, June 09, 2005

A cartoon Cathy Seipp might enjoy.



One of the common themes of Cathy's World is the wishy washy-ness of many Boomer, and I imagine GenX as well, parents with regards to raising their children.

My wife, when she was in film school, would come out to the calm oasis that is Mayberry (I mean Glendora) where I work every Friday. During these times she would work on her screenplays at the local Starbuck because they would let her plug in for hours on end. But there was one major drawback, parents who didn't know how to discipline their kids. My parents used to tell me when I was 12 or 13, back when I was raising my sister, that I was much older than my sister and thus should act the adult. Well, a part of acting the adult is understanding that children are not adults. In fact, they are prone to screaming out their desires, especially if you are constantly giving in to their every whim.

Wednesday, June 08, 2005

Be a True American! Do Your Part to Save the Merch!

As I reported in Apparently kid's don't watch enough TV the WB is planning on cancelling Kids WB on weekdays. This could have enormously bad consequences.

As we all know, due to an evil curse cast upon him by a cruel wizard, the Merch needs children to purchase Merch related products on a regular basis. He needs this even if it forces children's parents into unrecoverable debt. Otherwise he will become the hideous Fleshreaper (see above enormously bad consequences).

Thankfully, the men at Penny Arcade, unlike Kids WB, have got us covered.

Go and buy your Merch Merchandise now!

Psychics? We don't need no stinkin' Psychics?

Sidekicks on the other hand...those we need.


The hot news on IMDB today is the new FOX series "The Inside." Here's a brief description of the show:

"The Inside" Premieres Tonight, 9/8C on FOX

Rachel Nichols stars as rookie FBI agent Rebecca Locke in the new FOX series, "The Inside". Locke is brought into Los Angeles's Violent Crimes Unit, which deals with the most taxing and dangerous cases, by Virgil "Web" Webster (Peter Coyote). Webster is obsessed with solving cases, so much so that Agent Paul Ryan (Jay Harrington), who becomes Rebecca's partner, believes Webster will sacrifice members of his own team to do so. Both Ryan and Webster know that Rebecca is something special, however, for her past allows her special insight into the minds and motives of those they hunt. Visit the official site for more information about "The Inside" including photos, message boards, cast profiles and more. "The Inside" premieres tonight at 9/8C on FOX.


Sound familiar? Hmm... sounds pretty familiar. Well except that Rebecca has "special insight," ala Will Graham of Manhunter, instead of psychic powers. I guess giving her psychic powers would make the show too much like Profiler. Remember Profiler?

Ally Walker stars as Dr. Sam Waters, a psychic detective with the Violent Crimes Task Force, a federal agency which often works with the FBI, ATF, and other crime-solving agencies. The VCTF investigates and solves such crimes, and continually chases the elusive man known anonymously as Jack, who has haunted Dr. Waters for years.


But similarity to a cancelled show is alright, right? After all, maybe there is a place for this kind of thing, even if that place is Medium on NBC.

Allison DuBois (Arquette) is a strong-willed young mother of three, a devoted wife and law student who begins to suspect that she can talk to dead people, see the future in her dreams and read people's thoughts. Fearing for her mental health, she turns for support to her husband Joe (Jake Weber, "U-571"), an aerospace engineer, who slowly comes to believe that what his wife is telling him just might be true. The real challenge is convincing her boss, D.A. Devalos (Miguel Sandoval) -- and the other doubters in the criminal justice system -- that her psychic abilities can give them the upper hand when it comes to solving violent and horrifying crimes whose mysteries often reside with those who live beyond the grave.


Now I am not usually the first person to gripe about "copycat films," in fact I defended Armageddon to friends who said it was like Deep Impact, but this is ridiculous.

Wait...this gives me an idea for a show.

Patrick Macnamara is a single father of two with a dual curse. Patrick can see the future, but only two parts of it. The first part, he has used to promote his writing career by writing advance speculative scripts. Jack can see television shows two years before they come out and he writes what he sees. The second part, and the part that frightens Patrick, is that he keeps seeing the murder of Hollywood executives, brutal murders and he sees them through the murderers eyes. In fact...these murders are exactly two years away. Can Patrick continue to advance his career and take care of his family. What is the connection between Patrick's gift and the murders? Who is responsible and why are there so many shows about psychics?

Tuesday, June 07, 2005

Busy Weekend Ahead

This weekend sees the release of a number of films I want to see. Top among them, but one I will probably have to wait for a wider release for, is Howl's Moving Castle

Naturally, this kind of hope-filled animated adventure can only be followed by a film guaranteed to "scare the living hell out of me." Or at least that is what I hope High Tension will do. Based on "industry" reception of this film, High Tension director Alexandre Aja has been given the director's chair for the remake of the Hills Have Eyes. The original Wes Craven version of Hills was a fun romp when I was younger, so I hope the remake will be as entertaining/disturbing.

I don't really know what High Tension is about, except that the preview features a beautiful woman beating someone to death with a barbed wire coated 2x4 while Sonic Youth plays in the background. What more can you ask for?

Well, I guess you could ask for that song to actually be in the film, but that (like asking for the trailer song for Underworld to actually be in the film) is requesting too much.

Apparently the moral of the story, based solely on previews is either:

  • Don't go to a remote bungalow to prepare for College Exams.


  • or

  • Don't mess with college students who are willing to go to a remote bungalow to prepare for College Exams.


  • I look forward to finding out which.

    Speaking of looking forward. This week is also the release weekend for Doug Liman's newest big budget film Mr. and Mrs. Smith. A film with tropes which should be familiar to anyone who has seen both True Lies and Spy Kids, but directed by the cool as hell director of Swingers and The Bourne Identity. Think of it as a cool Spy Kids prequel. That's how I look at it.

    Friday, May 27, 2005

    Zombies, Zombies Everywhere.

    With the approaching release of George A. Romero's Land of the Dead on June 24th, I thought it would be a good idea to provide some reviews of Zombie themed games that I own. After all, when the creator of the Living Dead genre makes a movie, one could do worse than spend a few afternoons playing Zombie/Horror themed games in preparation. So over the next few weeks I will present reviews of Card Games, Board Games, and Role Playing Games containing an Living Dead or Horror component.

    Today's game? Zombies!!! Naturally. Not to be confused with Mall of Horror by Asmodee Editions (also known as Zombies).

    In 2001, US Playing Card Company (through a subsidiary named Journeyman Press) stepped into the board game/rpg market with a test game called Zombies!!!. The game was a surprising sleeper hit that quickly sold through its initial print run. I say surprising because US Playing Card Company cancelled planned expansions before the game even before it was released. In fact, the story of Zombies is kind of like the story of Firefly. The distributor of the product had less faith in it than the creators/designers of the product. Lucky for us, the game consumer, the game's creators retained the rights to the game and created Twilight Creations Inc. where they published Zombies and four expansion products (in addition to another game I will review later) of Zombified terror.

    In Zombies, the players portray shotgun bearing citizens attempting to escape a city over run by zombies. Think of this game as the opening sequence to Romero's famous Dawn of the Dead and you get the general idea. The purpose of the game is to be the first person in the city to get to the Helipad and thus escape the city to drink Mai Tai's on a Carribean Island free of the infestation. Sounds like a simple idea and it is, but the game has some interesting elements.

    Rather than a traditional "track game," like Candyland or Monopoly, Zombies is what is called a "Tile Based" game. What this essentially means is that at the begining of the game there is little or no "map" on the table and that the map comes into existance as the game is played. This innovation means that everytime you play the game, you are likely to be playing on a different "map" than during previous gaming session. Add to this tile laying element, the fact that the Helipad is the last tile to be laid on the board (meaning players have no idea during the early stages of the game where the Helipad will end up during the last tile laying phase), and you have a game with a two fold objective. First, survive long enough to find out where the Helipad will end up. Second, be the first to the Helipad.

    Player's aren't helpless in their battle against the mindless hordes of the undead, and can fight them to collect "kills" and thus work toward the other path to victory. I guess I didn't mention that the other way to win is to kill 25 zombies. But combating the undead is a difficult thing. Each fight is essentially a fifty-fifty shot and you can only fail three times before you are "killed." When you are killed you have to re-start the game with no equipment and half the "zombie tokens" you had before your demise.

    This is a fun, furious, and mindless game and has received a slightly better than average rating at boardgame geek (having been reviewed by over 1000 reviewers), which I think is fair. But I enjoy the game because it is easy to teach, easy to play, and more fun when you drool and go UnnnH, Brains! while grabbing at your friends. I rate the game as 3 out of five, but think this is a great "beer and pretzels" game.

    Thursday, May 26, 2005

    Flash! Ah ah! Savior of the Universe!



    In 1934 Alex Raymond forever changed the "comic world" when he created a new comic strip character to compete with the extremely popular Buck Rogers comic strip. Flash Gordon offered all the excitement of the typical Buck Rogers adventure, but with two significant improvements. First, Raymond's art was far superior to that of the Rogers title and was better able to transate the excitement of "cliffhanging adventure." Second, the Flash Gordon universe was more fantastic that scientific. Buck Rogers as a title has always demanded a modicum of scientific plausibility, but Flash Gordon has never had such limitations. Flash was truly the adventures of the mind.

    Not surprisingly Raymond's influence has extended into modern movies as well. A Gordon comic fan cannot help but see honest homage to Raymond's creation when he watches the Star Wars films. Both contain "moving planets" (Mongo vs. the Death Star), evil emperors (Ming vs. Palpatine), princesses (Aura vs. Leia), anthropomorphic animistic friends (Thun the Lion Man vs. Chewbacca the Wookie), roguish allies (Prince Barin vs. Han Solo. The list of comparisons above is far from exhaustive and is not meant to detract from Star Wars in any way. Star Wars easily deserves its place beside Raymond's creation, but the influence of Flash Gordon on a young Lucas is almost undeniable. One of the reasons for the enduring legacy of Raymond's creation was his attitude toward the medium itself:

    I decided honestly that comic art is an art form in itself. It reflects the life and times more accurately and actually is more artistic than magazine illustration -- since it is entirely creative. An illustrator works with camera and models; a comic artist begins with a white sheet of paper and dreams up his own business -- he is playwright, director, editor, and artist at once.


    It was with great excitement that I entered the comic shop yesterday, because the Third Volume in a series of collected editions by Checker Book Publishing was released this week. This particular volume features strips running from October 25, 1936 to June 5, 1938 and includes four exciting story arcs. Checker Books have planned two more volumes in the series and I eagerly await those as well.

    Rather than bore you with specifics, I think I will let the art speak for itself today.