Wednesday, January 21, 2009

Tracy Hickman and Margaret Weis on Geekerati Tonight



On January 6th of this year, Tor-Forge published the first novel in an exciting new series by Margaret Weis and Tracy Hickman. The book, Bones of the Dragon, is the first in a saga inspired in part by Viking Sagas. It is a tale where the acts of men will determine the fate of gods. Weis and Hickman will be visiting the Geekerati BlogTalkRadio show tonight at 7pm Pacific to discuss this new series, the Dragonlance Saga, writing for gaming, writing for hire vs. writing for ownership, and the challenges of co-authoring works.

In 1984, Tracy Hickman was a game designer at TSR and Margaret Weis was a book editor at the same company. Both had been assigned to work on different aspects of a new product line for TSR entitled Dragonlance. Tracy was hard at work trying to, as he put it, "corale resources in the company to produce a little dream called Dragonlance." Margaret was to edit a book related to the product. It would be the first gaming related novel and TSR wanted success. So they set a couple criteria regarding the selection of who would author the book. According to Hickman, "it had to be a recognizable name author with an established audience and, second, he had to work for very little money on a project he could not own."

Though an initial author was selected to write the Dragonlance book, it was Hickman and Weis who eventually took the reins and ran with the project. What a project it became! Not only did the Dragonlance Saga create the genre of gaming related fiction, but it has spawned a library of over 190 novels, a couple of lines of comic books, and an animated film. All of this on top of the vast treasure trove of gaming material created in the Dragonlance Universe. 2009 marks the 25th anniversary of the setting and Cinerati can't help but believe that Wizards of the Coast, TSR's successor company, have some gaming surprise planned for later this year.

Hickman and Weis have written about a score of novels in the Dragonlance setting, but they have also written another score of novels completely unrelated to the Dragonlance Saga. From the Arabian Nights inspired Rose of the Prophet series to the post-apocalyptic Death Gate Cycle fantasy series. In support of their Darksword quadrology, they wrote a paperback sized role playing game entitled Darksword Adventures. The book was released in 1988 and it signaled the end, by publishers, of attempts to create mass market paperback market for role playing games. Prior to Darksword Adventures, Corgi had published the excellent Dragon Warriors paperback role playing game (a wonderful new version of the game is being published by Magnum Opus Press) and a paperback edition of Tunnels and Trolls as well as several of that game's solo adventures, and Puffin had published the Advanced Fighting Fantasy Role Playing Game as a follow up to its own Fighting Fantasy Gamebooks.


Tuesday, January 20, 2009

Space Vulture Now Available in Paperback

Last March, Gary K. Wolf (Who Censored Roger Rabbit) and Archbishop John J. Myers' wonderful pulp science fiction novel Space Vulture was released in hardback. The novel contains a gripping and action packed yarn that is reminiscent of the serial movies that once played in theaters. Reading the book one is transported into a world of rocketships (not spacecraft), rayguns (not lasers), and where Faster than Light travel exists regardless of any scientific explanation. In short, the novel contains pure fun and none of the baggage that can weigh down "hard" science fiction.



While it might be easy for some to dismiss Space Vulture as "juvenile" fiction, I would recommend against such shortsightedness. While the tale is certainly appropriate for youth, and also conforms to the old "Space Opera" stereotype of being a Western in Space, there is nothing wrong with that as long as the tale is well written and has some greater truth (or Truth) to offer the reader. Space Vulture does indeed have the layer beyond the yarn that transforms a story from a story read during ones youth that is merely looked back upon nostalgically, for fear that the reality doesn't live up to the nostalgia, into a story that is worth reading again as a treasure to share with one's children.

Space Vulture subtly addresses the philosophic underpinnings that lead us toward a moral, or immoral, life. Of the four adult characters (two "heroic" and two "villainous"), two begin the tale as apparent two dimensional characters. The other two contain the complexities necessary to draw the other two adult characters from the "four color" and into the "real." This is a story that speaks to the importance of family, of the proper relationship between siblings, and to what really makes on a hero. Good stuff this, even if it lacks a discussion of Unified Field Theory.

Last year, I was lucky enough to have both Gary and John visit my podcast Geekerati for a little conversation. Have a listen.



Then, after your appetite for adventure has been whet buy the book. It just came out in paperback.

Thursday, January 15, 2009

Wednesday, January 14, 2009

KHAN!!! Ricardo Montalban has Passed Away.


Kevin Roderick at LAObserved reports, "City Council President Eric Garcetti announced this morning that actor Ricardo Montalbán died today at home in his district, surrounded by family. Montalban was 88, according to Garcetti, who made the announcement at the Los Angeles City Council meeting."

Dammit! That's all I can say.

Well...except for KHAAAAAN!!!!

Eric Nylund Discusses Mortal Coils on Geekerati Tonight

Tonight at 7pm Pacific, SF and media tie-in author Eric Nylund will be discussing his upcoming book Mortal Coils with me and my fellow hosts on Geekerati. Join Bill Cunningham, Shawna Benson, Eric Lytle, and me as we discuss video game writing and this exciting new novel with Eric Nylund.

Eric Nylund is a New York Times bestselling and World Fantasy Award nominated author of several novels (including HALO: GHOSTS OF ONYX and DRY WATER). MORTAL COILS will be his ninth novel.

Nylund is also a writer and story consultant for Microsoft Game Studios where he helps develop and maintain blockbuster billion-dollar game franchises such as GEARS OF WAR and HALO. He has helped shaped the intellectual property for some the world's best videogame developers including BIOWARE, ENSEMBLE STUDIOS, and EPIC GAMES.

In January 2009, Nylund will have his first comic mini-series published, BATTLESTAR GALACTIC: THE CYLON WAR—a prequel to the television show, which chronicles why the machines started a war against humanity...and how the humans survived!

Also out in the Spring of 2009 is Nylund’s graphic novel, HALO: Genesis, which will appear in the Limited Collector’s Edition of HALO WARS.

He has a Bachelor’s degree in chemistry and a Master’s degree in theoretical chemical physics. He graduated from the prestigious Clarion West Writer’s Workshop in 1994.


MORTAL COILS is a modern fantasy novel about two twins who find out that they have an unenviable heritage that just may tilt the balance in the war between the Immortals and the Infernals.

The people at Tor Books have been kind enough to share the first nine chapters for your reading pleasure.

ABOUT MORTAL COILS

Nestled in a small town between San Francisco and the heart of the California wine country, a set of twins—a brother and a sister—live a life of mundane obscurity. Fiona and Eliot Post dream of running away from the oppressive rule of their grandmother, who has raised them since infancy after their parents were killed in an accident at sea. They hate being part of such a strange family—with all of its restrictive rules. Audrey Post insists on home schooling her grandchildren and forces them to work at a local pizzeria where they are bullied by a tyrannical boss. She seems to truly love Fiona and Eliot, but refuses to allow them to explore the beauty of the world that surrounds them.

On the eve of their fifteenth birthday, however, everything changes. It begins with hauntingly familiar violin music played by a homeless man who reeks of sardines and sulfur; a victorious confrontation with their bully of a boss; and a visit from two mysterious strangers, one known only as "a Driver" and the other who claims to be their long-lost uncle.

It turns out that Fiona and Eliot are much more than ordinary teenagers. They are the result of a single mistake: Years ago, an immortal goddess…and the infernal Lucifer, the Prince of Darkness, fell in love. To protect them from their dangerous heritage, Audrey Post valiantly kept the twins hidden and camouflaged from the entities that have sought them over the years, transforming the divine into the dull.

But now they have been found—not only by their maternal relatives, but also by their paternal ancestors. For millennia, the Immortals and the Infernals have abided a strict law that they may not meddle in each others' affairs. The twins represent a new balance of power, however, and can potentially open a door into the unknown. If they tip one way, they can be a great boon for the Immortals. If they tip the other way, they will be a powerful asset to the Infernals.

Each family is determined to gain control of Fiona and Eliot. But in order to establish the twins' proper place and rightful allegiance, they each must devise tests to determine which side the twins favor. The Immortals create three heroic trials inspired by urban legends, taking them into deeper and more dangerous pockets of mythology incarnate in the modern world. The Infernals fashion three diabolical temptations for the twins, each one an attempt to forever isolate brother from sister.

The time has come for Fiona and Eliot to be judged, and it is a matter of life—and death—that they band together and learn to use their fledgling powers. For family allegiances are constantly shifting and the twins' actions could ultimately cause a war of apocalyptic proportions.

Readers will remember Fiona and Eliot long after they've finished the last page of MORTAL COILS, and will eagerly anticipate their next adventure


MORTAL COILS
By Eric Nylund

A Tor Trade Paperback Original
ISBN: 0-7653-1797-4
$14.95/608 pages
Publication date: February 3, 2009
www.tor-forge.com


ABOUT GEEKERATI RADIO – Geekerati Radio is an online radio show hosted by Christian Lindke, Shawna Benson, Bill Cunningham, and Eric Lytle which features discussion of popular culture by geeks for geeks and is a featured show in the BlogTalkRadio network. The Geekerati Radio show airs Wednesday nights at 7pm Pacific and the archives are available 24/7.

Tuesday, January 13, 2009

Dark Knight: The World's Finest Edit

I believe the most recent Batman film, THE DARK KNIGHT, is a masterpiece. It combines elements from classic comic book narratives with the themes of THE MAN WHO SHOT LIBERTY VALANCE. If the movie had been written as an issue of WORLD'S FINEST, back in the day, it might have gone a little more like this.



Hat Tip: SFSignal

Once More I am Happy with Steve Jackson Games: Just in Time to Prepare for Munchkin Quest 2



Yesterday I wrote about my disappointment with Steve Jackson Games with regard to their handling of the transition of their Pyramid Online Magazine subscription service. They were shifting from an html format to a much improved pdf format.

You can read the old post to get the whole story. Needless to say, I was upset by two things.

First, that the transition -- which included making available a download featuring all the old Pyramid Online articles -- happened during a time that was crazily busy for me. This was not Steve Jackson Game's fault, just an inconvenience on my end. An inconvenience, that led to me not finding out about the change until well after it had happened. So I missed the archive.

Second, that almost two weeks after sending an email discussing my problem to Steve Jackson Games, I still had not received a response from them. I wasn't expecting them to send me the archive as an attachment or any other kind of special consideration. I just wanted to inform them of the problem, in the hopes that they would handle similar future transitions in a way that is less time sensitive and more customer friendly. I didn't exactly say that in the email, but that was my intention. All I expected was a reply from Steve Jackson Games in return for the email. Some small part of my soul hoped for access to the archive, but as I have written that wasn't really expected. I just wanted good customer service.

It did not appear that I was receiving that service in response to my email. Though it should be noted that I included a list of emails that I sent the email to and ones that I thought I maybe should have used. As it turns out, I should have used one of the emails I did not use.

Today, I received a very nice and professional email from Steven Marsh -- the editor of the online version of Pyramid Magazine. The email was everything I had wanted, if not everything I had hoped for, and it explained the situation perfectly. It even explained why/how they made the archive available.

Sadly, it also affirmed that they would not be making it available again.

Hopefully, they will change their mind on that and offer it at e23 for a fee. There were some excellent articles in the html version of the magazine and it would be a shame to see them disappear forever. After seeing a deceased friend's website completely disappear with the death of journalspace, I am particularly sensitive to the frailty of digital content. But I must admit that I have no idea what the editorial time or the logistics of such an offering would be.

I just know that I once more feel like a happy part of the Steve Jackson Games family. I don't feel like an anonymous consumer, but like a valued client.

That said, I am very much looking forward to the Munchkin Quest Expansion.

FNORD!

Monday, January 12, 2009

Steve Jackson Games Might Have Permanently Lost Me as a Customer

I just might never buy another Steve Jackson Games product again!

That was a hard sentence for me to write. Steve Jackson games has been one of my favorite gaming companies for as long as I can remember. Afternoon sessions of OGRE and CAR WARS are some of my favorite middle school memories. I can thank Christian Hunt for those wonderful memories. Prior to the release of D&D Miniatures, the Cardboard Heroes line of paper miniatures were my minis of choice, some still are, whenever I play(ed) an rpg. AUTODUEL CHAMPIONS was unforgettable, as were all the excellent issues of SPACE GAMER/FANTASY GAMER -- I have a full collection. TOON is one of the greatest games ever designed, and my GURPS library has aided me in running a number of other game systems. I am particularly fond of GURPS Scarlet Pimpernel and GURPS The Prisoner. Not to mention that they were the company that published Robin's Laws of Good Gamemastering, a product of immeasurable value.

It certainly wasn't lack of quality products that might make me decide to never purchase another Steve Jackson Games product.

It is a lack of customer service.

On November 7th, Steve Jackson Games notified people who frequent their site that they were changing the format of their excellent online magazine Pyramid from an html product to a pdf one. I believe this is an excellent decision, but...They also notified their subscribers by the same method that archives to back issues would only be available online until November 21st. I believe this was a bad decision. For two reasons.

First, subscribers -- and I was one -- received no email notifying them of the change.

Second, November 7th through 21st was the worst imaginable time -- for me and likely me alone -- for this change to be made.

There was this little thing called a Presidential election, and its aftermath, that was keeping me -- as a Program Director of a non-profit dedicated to youth civic engagement -- very busy. I ran 28 simulation elections in Los Angeles County and then followed those up with celebrations recognizing the students who volunteered to run the elections on various campuses. Oh, and I have twin baby girls who keep me from spending as much time at the computer, and I'm working on my MBA, and I traveled to Columbus, OH to interview with GAMA during this time. Needless to say, checking up at the Daily Illuminator was pretty low on my list of priorities at the time. It wasn't until January, when I went to read the "issues" that I had missed, that I found out about the change. At the time, I emailed SJG about my situation, and subscribed to the new PDF version of the magazine -- which costs a similar price to Dungeons and Dragons Insider -- in case you were wondering.

I sent them the following email hoping they would respond, and praying they would make a special exception:

To Whom it May Concern,



I have been a Pyramid subscriber ever since the magazine went digital (User Name: AaronBurr email was: Frenzyk2 - at - aol.com I believe is now Christian.Lindke - at - gmail.com older records might show me as Christian Johnson). I recently, this week, went to log on to the site to catch up on what I imagined would be a backlog of issues. I work for a non-profit devoted to youth civic engagement and have been swamped since mid-October which, combined with my infant twin daughters, has meant that I have been completely unaware of the changes to Pyramid.



First, let me say that the new magazine looks great. I subscribed to the pdf version today.



Second, WTF?! You offered access to the archive for a very limited time, one that coincided with the busiest time of my occupation, meaning that I have no access to years of articles that I have enjoyed reading in the past and was hoping to read in the future. I get nothing, nada, zilch and I’m pissed. I never received an email, which I did have time to check, or I would have renewed and downloaded in a hurry (your magazine is well worth one late night downloading). I don’t mind that over half the money I used to subscribe in July is wasted – I missed the opportunity to transition over to the new system at a discount, I get that. But to have no access to the archive is ridiculous.



I feel like one of those old SPI lifetime subscribers who were cheated out by TSR. I’m angry, but I can be consoled. Please make available the archive.

Christian Lindke


I admit that the email was not super polite, but I don't believe it was overly venomous either. I sent the email to Paul, Phil, Steve, Info, and Editor. I probably should have sent to Pyramid and pyramidrefunds -- all at sjgames.com.

As I wrote above, I hoped they would respond and prayed they would make a special exception. I wasn't counting on having access to the archive, just praying. I was counting on a reply. I sent the email on December 30th, and have received no reply. I have heard not a word.

I own at minimum $5-8k of their products. I even subscribed to their short lived online d20 magazine, and I get nothing.

That's bad customer service, and it makes me want to stop buying their products.

It really does. Is a reply too much to ask?

The strength of their products, and knowledge that they are a small company struggling through an economic downturn in a niche market, will probably keep me as a customer.

But right now, I am not feeling the love.

Wednesday, January 07, 2009

Imaginary Conversations with Agent: John Scalzi and His Agent Discuss OLD MAN'S WAR Film Deal

Way back on December 11, science fiction author extraordinaire John Scalzi jokingly wrote -- in his AMC column -- that he "actually instructed my film agent to demand I get an extra $2 million if [Paul W.S. Anderson] attached to direct a movie based on one of my books." I found the statement amusing and commented yesterday that if the Haitian from Heroes actually existed, and could remove certain films from Paul W.S. Anderson's mind, I thought he would actually be a good director for Old Man's War and it's sequels.

As an aside, I personally find it awesome that Scalzi is essentially AMC's modern SF Joe Bob Briggs. That's pretty prestigious company to be in compadre.

In the past, I've written a couple of imaginary conversations like this Elektra review or this imaginary exchange at the Los Angeles Farmer's Market. I think that they are fun, and would like to do them more often. In fact, I'm going to try -- on a semi-regular basis -- to write imaginary conversation between entertainment figures and their agents. We'll see if you find them as fun as I do.

Combining the pleasure I get from writing imaginary conversations with the sinister thoughts that entered my mind after reading Scalzi's comments about Anderson, I submit to you the following.

AN IMAGINARY CONVERSATION BETWEEN JOHN SCALZI AND HIS FILM AGENT TOM STEIN



It's a wintery day in the countryside outside Dayton, OH. JOHN SCALZI sits in the window of his writing room looking out at the snow covered landscape. A deer meanders through the landscape. JOHN SCALZI smiles and looks down at YELLOW DOG who is sleeping at his feet.

The phone rings.

JOHN SCALZI
Hello.

TOM STEIN

John! I have great news! We've optioned OLD MAN'S WAR and it has been fast tracked into production by New Line Cinema.

JOHN SCALZI

Really?! That's amazing news. What does the contract look like?

TOM STEIN

They're offering $2.175 million up front with 2% of net profit.

JOHN SCALZI

Net?! That means I'll earn 2% of nothing. Even YELLOW DOG knows that.

TOM STEIN

YELLOW DOG doesn't even know what town he's in, but that's why I counter offered with 2% of gross, script oversight, and rewrite authority. They caved...but...

JOHN SCALZI

But...what?

TOM STEIN

Well...the reason they offered the $2.175 million is that I have had to activate your Paul W.S. Anderson clause.

JOHN SCALZI

The Haitian really exists?

TOM STEIN

No, but that's why there is a $2 million in front of the $175 thousand.

JOHN SCALZI

Excellent.

TOM STEIN

Excellent?

JOHN SCALZI

Yes. Now I can fulfill every genre writer's dream?

TOM STEIN

Dream?

JOHN SCALZI

There are certain genre giants, I call them "THE GREATS," who have all shared one thing in common...

TOM STEIN

Yawn...I think I hear my other line ringing.

JOHN SCALZI

They have all owned vast tracks of land with inspiring names like Goldeneye, Tarzana Ranch, Skywalker Ranch. At last! Mwah ha ha! Heinlandia shall be built!

TOM STEIN

Heinlandia sounds too much like Scandia. I could never sell any of your IP, if you lived in Heinlandia. How about Steinland?


Or Hayden Place?

TOM STEIN AND JOHN SCALZI

Huh?! What are you doing on this call?

PATRICK NIELSEN HAYDEN

I am always patched into the lines of writers I edit. Helps me make sure they are hard at work and not watching deer meander through pastures when they should be writing. I could never edit a writer who lived in Heinlandia, it just sounds silly. How about naming your tract after your hard working and dedicated editor?

JOHN SCALZI

Bah! Dammit! Fine. I'll name it Valentine Ranch. If you can't figure out why, you aren't worthy to be an SF editor or my agent.

Tuesday, January 06, 2009

AMCtv Streaming Classic 1967 Series The Prisoner



Can you say...W00t?

John Scalzi on Worst SF Film of Past 12 Months


Over at the AMCtv website, SF author extraordinaire John Scalzi gives his opinion regarding the worst SF film of the past 12 months. His choice of AVP: Requiem is what some might call a "gimme," but Scalzi's analysis of the film is full of the insight and humor that Scalzi fans know and love.

Two of his comments stuck in my minds eye as particularly noteworthy. The first is his statement, "there's bad, from which campy enjoyment can still be wrung (see: Speed Racer), and there's joyless, depressing bad, which this movie oozes." Never mind that I actually believe that Speed Racer is not merely entertaining, but also good. Leave that aside and the sentence manages to convey just how awful Scalzi found AVP:Requiem to be. He "shows rather than tells" as our English professors continually pounded into our heads. The thought of joyless and depressing ooze has a nice Lovecraftian feel to it. It's almost as if Scalzi is saying that the act of watching AVP:Requiem can provide viewers with full knowledge of true cosmic horror. Good meaty stuff this.

The second striking comment, more a set of comments, was "Paul W.S. Anderson, [is] a director of such general hackery that I've actually instructed my film agent to demand I get an extra $2 million if he's attached to direct a movie based on one of my books." Now I would love for Scalzi to receive an extra $2 million for having any of his books made into films. I don't need there to be a reason except for Scalzi's authorship. But it strikes me that he's being slightly unfair to Paul W.S. Anderson's actual ability to make an entertaining film.

Before you jump through the screen and choke me to death, let me assure you that I am not some kind of Anderson fanatic. Cinerati didn't exactly fawn over Deathrace, though we did find it entertaining. I just think that the director of Event Horizon and Soldier might be a good fit for The Ghost Brigades. We just have to bring the Haitian from Heroes in to remove things like AVP, Mortal Kombat, and the various Resident Evil films from Anderson's mind before production begins.

Monday, January 05, 2009

GAMA Executive Director Job Hunt: Missed It by That Much!


The Game Manufacturer's Association announced the hiring of their new Executive Director this morning. For the position, they selected John Ward who brings a wide array of management and retail experience to the organization. To quote the GAMA press release, "Ward...has over 20 years of government service in the criminal justice field, most recently in the juvenile system as the state of Ohio’s Bureau Chief of Parole and then Bureau Chief of Community Facilities. In this last role, he supervised 12 small correctional facilities and managed revenue generation for Ohio’s juvenile corrections agency, as well as working with 12 governing boards in a variety of endeavors. He enhanced volunteer programs, developed data and outcome measures, and was able to assist them in operationalizing both economic and procedural efficiencies. He still serves on a national level working and consulting in the criminal justice arena."

I wish him the best of luck and it sounds like the GAMA board's selection process last fall has brought a worthy candidate to the organization. It is my sincere hope that John is able to expand the size and scope of GAMA and that by next year's GAMA Trade Show, his positive influence is readily visible.

What many of you may not know is that I applied for this very position last fall and made it through to the final stage of selection (the final four if you will). GAMA flew me out to Columbus, OH where I had the privilege of meeting with the current board members in an in person interview. I had already had a "long distance" interview with Michelle Nephew of Atlas Games (she is a current board member) and was excited to have the opportunity to be considered for the position.

The trip out was one of the most exhilarating and exhausting experiences of my life. I flew out of Los Angeles the evening prior to my interview, arrived in Columbus early in the morning, and flew back the same evening I was interviewed. It was a grueling 42 hour day. I don't recommend 42 hour days, but it is one of the disadvantages of living on the West Coast that trips back East make for life draining journeys. Thankfully, I made my Fortitude Save and was coherent throughout my interview -- if a bit manic.

I applied for the position because it was one of those rare occasions where interests and talents align in an almost perfect manner. I have 8 years of management experience with a small staff at a non-profit. I have also managed several large -- not in comparison to Origins or the GTS (GAMA Trade Show) -- annual conferences in Washington, DC (for approximately 200 students) and a number of simulation elections, town hall forums, etc. Combining this experience with my overwhelming love of gaming as a hobby, and this was an opportunity that I could not overlook.

I wasn't certain that I would get as far in the process and I did. I was actually surprised that I made it into the final four individuals being considered. Especially, adding to my resume that I am currently working on my MBA -- my Ph.D. studies (2 courses -- qualifying exams -- and a dissertation are what remain for my fulfillment) are currently on hold -- which was likely a liability. No one wants to relocate someone who is in the process of accomplishing a goal. I am certain that was one reason I wasn't offered the position.

That...and the fact that John Ward is an awesome candidate. Looking over his background, I feel even more honored to have made it as far as I did.

Thank you for the interview GAMA and good luck John. Hopefully, I'll be able to go to Origins in 2009 or 2010 and I can congratulate you in person.

Best Cinerati Posts of 2008 by Month

At the beginning of each new year, we reflect upon what we have said and done in the previous year. Listed below are links to what we believe are the bests posts of 2008, organized by month of publication.

January 2008


February 2008


March 2008


April 2008


May 2008


June 2008


July 2008


August 2008


September 2008


October 2008


November 2008


December 2008



Wow! You can really tell when the crunch times in my life were over the past year. Some months (May, June, and October) didn't have a lot of offerings to select from. In 2008, it was a struggle to get new blog posts up. Hopefully, 2009 won't suffer the same fate.

Friday, January 02, 2009

Who's the Master? A Rememberance of Julius J. Carry III (March 12, 1952 - August 19, 2008)



The end of one year, and the beginning of a new one, is a time for reflecting upon the memories of our past and the people who mentored, inspired, and/or entertained us. Over the next few days, I will be writing short remembrances of those among my favorite entertainers who died this year. I can think of no better person to begin with than Julius J. Carry III. Every geek/nerd has a list of actors that the geek/nerd will watch everything that actor stars in, no matter how bad. Typically, this list begins with Bruce Campbell, but not mine. Bruce Campbell is on my list, to be sure, but the top of my list -- and a very warm place in my heart -- has always belonged to Julius J. Carry III.

To understand my love for this character, one must look back in time to our pastel and neon colored past. I am, of course, referring to the 1980s. In this particular case, I am referring to the summer of 1986 and I had an obsession with Barry Gordy's film The Last Dragon starring Taimak and Julius J. Carry III, or -- as my obsession would have it -- starring Julius J. Carry III and Taimak. I absolutely loved the movie, much to the annoyance of my best friend Sean McPhail. You see, Sean had the movie on VHS and every time I visited his house I always wanted to watch The Last Dragon. Okay, either The Last Dragon or Hawk the Slayer, but the point here is that I would ask Sean to the point of nagging. His patience regarding this request, even granting that his answer was usually a sighing, eye-rolling NO, was really quite remarkable. I was pretty obsessed, and I am certain a little less than reasonable in the regularity and desperation with which I requested this film. My family didn't have a VCR at the time and Sean had to endure my bizarre movie cravings. Then again, it's his fault. He did introduce me to the film.

In The Last Dragon, Carry plays a character who is a fusion of what you would get if you merged Superfly with all the martial arts villains from the classic Shaw Brothers kung fu flix. In a word, Carry was the BADDEST thing I had ever seen on the screen. While, The Last Dragon is a Motown centric spoof of kung fu films, the film also beautifully satirizes MTV and it's a rip-roaring good time. Taimak makes a pretty good kung fu hero, if a bit limited in range, but it is Carry who steals the show. From the first moment Carry appeared on screen, to his fight scene with "Bruce Leroy" where he makes his hands glow -- you see he's a highly skilled fighter who can through intense focus make his hands glow -- I fell in love with this villain. The villain made the movie, and that movie made me a Carry fan.

Here's the fight between ShoNuff (Carry's character) and Bruce Leroy (Taimak), so you can get a glimpse of what hypnotized me as a teen.



There is no way that Samuel L. Jackson will be anything other than a caricature of this performance, if he actually plays the role in a possible remake of the film.

From The Last Dragon, I followed Carry to a couple of excellent television shows. First was the unforgettable geek extravaganza that was The Adventure's of Brisco County Jr.. This show had the geek irresistible combination of Bruce Campbell and Julius Carry. Dave Simkins, who worked with Carry on The Adventures of Brisco County Jr., has a short -- and kind -- remembrance. The show was quirky, fun, and set the stage for later Fox shows like Buffy and Firefly and USA's Burn Notice. Don't believe me? Watch an episode of Brisco, then watch one of the others. The "rhythms" of the shows are very similar. The combination of action and comedy, etc. I cannot imagine any of those shows being made were it not for Brisco -- though I doubt there would be a Brisco without a Wild, Wild, West, but that is another post entirely.

Then I followed Carry to a little sitcom called Two Guys, a Girl, and a Pizza Place. Carry was excellent on the show, as was Richard Ruccolo, and this show expanded my crush on the very entertaining Traylor Howard. It also introduced me to Nathan Fillion...What's that? Another Firefly connection? Sadly, the show became Two Guys and a Girl after only 13 episodes as the Pizza place was shifted to the side. After that, Carry got steady work as a guest star, but no regular lead/support roles.

Julius J. Carry III entertained me and conversations about the characters he played have turned acquaintances into friends. He died last August of pancreatic cancer at the -- to young -- age of 56.

I will miss him in the selfish way that all fans miss those who entertain them.

Wednesday, December 31, 2008

Tor Brings You Zombies for Christmas. Who'da Thunk?


Many people think that Christmas ends on Christmas day. They spend the weekend, or the day, after Christmas taking down their decorations and tree. In doing so, they are ending the celebration mid-event. As is hinted at in the perennial Christmas carol about a certain partridge in a pair tree, there are 12 days of Christmas. Traditions vary as to whether Christmas morning is when one begins counting the days, or Christmas evening. One thing is certain, Christmas ends on January 6th with the celebration of Epiphany -- or 12th night for Shakespeare fans -- or Christmas for Orthodox Christians.

Tor books, the people who brought us Better Zombies through Physics, is offering us a Zombie treat for each of the 12 days of Christmas. 12 days of brain eating horror. Seems a pretty good Christmas gift if you ask me. If only they began the festivities on December 25th instead of December 22.

But maybe Zombie Christmas is on the 22nd of December and Orthodox Zombie Christmas is on January 2nd.

Tuesday, December 30, 2008

A Look into Science Fictions and Fantasies Past: Foray 1


In October of 1970, The Magazine of Fantasy and Science Fiction celebrated its 21st anniversary in print and had the following Table of Contents:



NOVELETS
Through A Glass -- Darkly by Zenna Henderson
She Was the Music. The Music Was Him by Neil Shapiro

SHORT STORIES
Gone Fishin' by Robin Scott Wilson
Selectra Six-ten by Avram Davidson
Notes Just Prior to the Fall by Barry N. Malzberg
The Old Bunch and Dusty Stiggins by Miriam Allen Deford
Wood You? by Piers Anthony
Bird In the Hand by Larry Niven

FEATURES
Books by Gahan Wilson
Cartoon by Gahan Wilson
Science: Stop! by Isaac Asimov


Cover by Chesley Bonestell

Monday, December 29, 2008

FRED CLAUS: A Late Holiday Review

If someone were to limit themselves to Christmas films released in the 90s and early 2000s as the foundation for judging the merits of Christmas movies as a genre, it's likely they would find them wanting. Very few of the movies are classics. Crass commercial pieces like Jingle All the Way, misguided narratives like Jack Frost, combined with the absent-minded parents of Home Alone and the meanness of the characters in Deck the Halls, might lead a viewer to believe that Hollywood film-makers have lost the ability to make a touching Christmas film. 

Some might argue that many of the "going to visit the quirky family" Christmas films are a reaction to memories of syrupy/saccharin Christmas films of yore. Maybe these films are the product a combination of this reaction with the cold reality that most of us are not blessed with the idyllic families of Christmas movies past. Never mind that the families actually depicted in the classic films are often broken -- like the single mother in Miracle on 34th Street -- or enduring significant hardships like the Baileys in It's a Wonderful Life. There seems to be some part of the post 1950s film-making gestalt that is resistant to making movies that are fun and heartwarming. 

Naturally, there are wonderful exceptions. About a Boy and Love Actually present lovely narratives that capture the holiday spirit without being too sugary sweet. And Jon Favreau's modern masterpiece Elf manages to successfully bridge the gap between adolescent fart comedy and truly capturing the Christmas spirit. Even an overly commercial franchise like The Santa Claus can have wonderful moments, as demonstrated by the second film in the trilogy (avoid the others), where the value of the season and the warmth of giving can be seen. 

Before this meandering preamble is misunderstood, this is not a discussion of any so-called "War on Christmas" -- which is just so much blustering attempting to reignite/fuel existing culture wars. Anyone who has read our earlier Holiday Movie Marathon list should be well aware that isn't what is going on here. This is a conversation about the making of quality Christmas movie fare. A phenomenon that seems to happen less often of late than TCM makes me believe once was the norm. One finds it hard to imagine a Jingle All the Way being directed by Ernst Lubitsch. 

It was films like Love Actually and Elf that made me believe that maybe Hollywood -- yes I know Love Actually is British, but when talking about film one almost always blames/praises Hollywood -- had finally outgrown its obsessive avoidance of potentially corny fare. Hollywood, like most modern comic book fans, seems to want to appear to favor "sophisticated" narratives over "simplistic" and "corny" ones. The same observation applies to most modern film critics as well. Never mind how moving the final scene of The Shop Around the Corner is, it seems they would prefer Alfred Kralik spend Christmas shooting up heroin in an alleyway while freezing to death instead of finding the woman of his dreams. 

One might argue that this resistance to "corn" goes beyond the Christmas season, but that is not the purpose of this background. As was written above, Elf directed by Jon Favreau is one of the films that made this humble film viewer believe that there was room for the heartfelt Christmas comedy. Last November, Vince Vaughn followed in his friend's footsteps and starred in a Christmas comedy film. The name of the film was Fred Claus and it was released on DVD this past November 25, just in time for this year's holiday season. Vince Vaughn is an actor who has given audiences some wonderful performances in both dramas and comedies. The Break-Up is one of the better films of the past few years, and Dodgeball is a comedic gem. Vaughn is, for lack of a better comparison, our generation's version of Dean Martin. A giant Dean Martin who doesn't have any albums, but Dean Martin none the less. 

The question then stands, "is Fred Claus typical Hollywood cynicism or does it have 'heart' like the best of Christmas films?" The answer to this not so simple question, is simply...neither. The film doesn't showcase your typical Hollywood cynicism, but it does contain some. It alternates between cynicism and critiquing cynicism. Nor does the film have a genuine emotional core. It seems to want a core, but it lacks any real emotional depth. Let us give a basic synopsis of the story and use this as a place to simultaneously find some of the areas where the film failed. The film begins, simply enough, with a voice over introducing the setting -- which as it turns out is an idyllic winter cottage. As the audience we, along with a very young Fred Claus, witness the birth of one Nickolas Claus.

This leaves the audience needing to react to two suspension of disbelief removing moments. First, one might argue that beginning a Christmas movie with labor and birth isn't the most endearing way to begin a film. Second, everyone knows that Claus is a nickname for Nickolas and making the family's last name Claus just to make the film's title -- and titular character -- make sense is beyond lame. These facts alone make it hard for an audience to maintain what Jon Boorstin would call our Vicarious eye (not to mention our Visceral eye which is never appealed to in this film) and leaves the film victim to our most critical viewing lens, our Voyuer's eye.

At Claus's birth, young Fred promises to be the "best big brother ever." It is a promise that Fred intends to keep, but one that he fails to keep in the background of our film's narrative. You see, Nickolas Claus is a Saint and leads a saintly life. Nick and Fred's mother is proud of Nick, but continually asks Fred why he cannot be more like his brother. There are a number of scenes devoted to increasing Fred's resentment of Nick. Thus the film is given its potentially cynical beginning when Santa's brother is turned into envious sibling.

It should be noted that there is one scene in the film's opening that could have been put to very good use in discussing what the Christmas season is all about. Fred gives Nickolas a hand made journal with Nickolas' name engraved on the cover. Nickolas proceeds to plop the journal on top of other presents he will deliver to "more needy" children. The film mentions that the season is about the joy of giving, but this could have become a major theme of the film. Being a thankful receiver is in itself a wonderful gift. Instead it is mentioned and then handed off. Nickolas becomes St. Nick (Santa Claus)and he and his family are granted immortality as he becomes the world famous toy giver.

While the audience may be willing to accept that the entire Claus clan becomes immortal, the film never explains why Nickolas -- the younger brother -- seems so much older than Fred -- the older brother.

Cut to the modern day where Fred is a jaded man who is one step away from being a grifter, but there may be hope for this character yet. He has a girlfriend, with obligatory relationship trouble, and seems to be taking care of a struggling young boy -- who is shortly taken into custody by child protective services. The stage is set for Fred's redemption, even if his current primary concern is raising 50k to start up a casino across the street from the stock exchange. One thing leads to another and Fred finds himself in jail. He calls his brother to bail him out, both for the jail's bail and a loan for the casino, and agrees to help his brother get ready for Christmas in return for the money. And Santa really does need the help as "the board" has sent efficiency expert Clyde (Kevin Spacey) to evaluate whether Santa gets to keep his job.

Who this board is and why they want to out source Santa's business is never really explained. Clyde's own anger is examined, in a good scene, but the board's reasoning remains a mystery.

Things go badly, Santa has a nervous breakdown, and Fred must save Christmas.

There is a Fred as matchmaker subplot that rings of Rudolph the Red-Nosed Reindeer, and some commentary as to what constitutes a "naughty kid." In the case of this film, all naughty kids are naughty due to circumstances. There are, the film claims, no naughty kids. Which explains why the jerk who picks on the kids at school still gets the Atari 2600 for Christmas.

The film has one or two touching moments as Fred attempts to save Christmas, and his brother's job, but it also vacillates between the heartfelt and the cynical. The film's narrative seems as confused as the films Santa mythology. Vince Vaughn, Kevin Spacey, and John Michael Higgens all put in very strong performances. One imagines that many of the best lines in the film are adlibbed by Vaughn. Rachel Weisz is underused and Kathy Bates' character seemingly repeats one line ad nauseum. But scenes like the one where Fred "livens up" the north pole's radio listening selection are unnecessary and bring the narrative to a halt. One should not include scenes in a screenplay merely because they make for neat visual comedy. 

The special effects are good. The set design is usually very good. The score and the soundtrack are also enjoyable. The film's editing would have been helped by a more cohesive screenplay. Fred Claus is entertaining at times, but it remains a confused film with too many narrative subplots -- too often ignored -- and too little heart. 

Two-and a Half out of Five Stars

The Lindke Family Holiday Movie Marathon

For many, the holiday season brings to mind old Rankin/Bass stop motion animation films, Charlie Brown Holiday specials, and It's a Wonderful Life. All of these are mainstays of the American holiday film viewing tradition, and deservedly so. I would venture to guess that most families have ritualized holiday viewing traditions, and the Lindke family is no different. No different, that is, except for the length, and genre breadth, of our Holiday Movie Marathon.

Each year, starting about a week before Christmas and ending sometime around New Years, my wife and I -- and now our 9 month old twin daughters -- sit down daily for our annual cinematic affair. Most days we watch only 1 or 2 movies, but on Christmas Eve and New Year's Day we fill most every waking hour with cinematic entertainment. The only interruption on New Year's is the USC game. Each year the list of films from which we select our holiday fare grows, it's nigh impossible to watch our full list, but each year we make sure that all the films we watch are about or take place during Christmas. This means that films like Ben Hur and King of Kings aren't on our list. As Jody says when she sees these films playing on TCM, "why are they showing all of these Easter movies?"

Without further ado, here is our list -- in no particular order:

  • Die Hard
  • Die Hard 2
  • The Last Boy Scout
  • The Thin Man
  • The Sound of Music -- The one film that breaks our about or take place rule because the movie "feels" so Christmassy and Jody has many fond memories.
  • Lethal Weapon
  • Holiday Inn
  • White Christmas
  • Elf
  • Rudolf the Red-Nosed Reindeer
  • 3 Godfathers
  • The Bishop's Wife
  • Scrooged
  • The Ref
  • The Nightmare Before Christmas
  • Miracle on 34th Street
  • It's a Wonderful Life
  • Holiday Affair
  • The Shop Around the Corner
  • In the Good Old Summertime
  • Dr. Seuss's How the Grinch Stole Christmas
  • Harry Potter and the Philosopher's Stone -- Harry's Christmas present is important for the whole series and the opening song sounds über-Christmassy to us
  • We're No Angels
  • Joyeux Noel
  • Gremlins
  • Love Actually
  • About a Boy
  • A Christmas Story
  • A Christmas Carol


This is by no means the full list we "select" from, but this is a list of films that tend to be selected from that list.

Monday, December 22, 2008

Bitchin': "Superman Returns" and "X2: X-Men United" Scribe Brings Werewolf Women to TV

According to this morning's Hollywood Reporter, Michael Dougherty ("Superman Returns," "X2: X-Men United," as well as an upcoming "Charlie Chan" movie -- sweet) is developing a television show for Fox entitled "Bitches." At first glance, one might think this title refers to a "Housewives of X Community" style show. One would be wrong in this case, as this show is a Dramedy about the lives of four female friends in New York...who happen to be werewolves.

Ah...the sweet smell of high concept. It makes me feel all warm inside. This is the kind of idea that fuels my geek metabolism.

I love the idea of combining "Sex and the City" with "Werewolves." Gretchen Berg, who has worked on "Women's Murder Club," "Roswell," "Wonderfalls" (bold intentional), and "Pushing Daisies" will be helping Dougherty develop the show. As will her writing partner Aaron Harberts.

A good high concept premise doesn't guarantee a good show, one could easily see this premise slipping too much into "Housewives of the Wolf Pack" or "Sex in the City in Heat" territory. But when judging whether or not a particular show/movie/book will succeed in entertaining me, I often look to see if the author/creator and I have shared interests of any kind. In this case, Dougherty has written two "slasher" style horror movies. I am often entertained by the genre. Check. He wrote "X2," which I really liked and wrote "Superman Returns" which has moments that perfectly capture the character. It also has moments like Superman as dead beat dad that are problematic, but...he's also working on a Charlie Chan film which might mean he shares my love of the pulp. So...check. He was also the voice of Hooper and Quint in Jaws in 30 Seconds Re-enacted by Bunnies. Check.

That makes three things he has worked on, and thus likely has an interest in, that I too enjoy. Looks good to me. The only way I might be more likely to give the show a try is if Dougherty was in my bi-weekly D&D group.

Next task, see if Dougherty would be willing to do a Geekerati Episode.

Friday, December 19, 2008

Wednesday, December 17, 2008

"But Master, Why Must I Feed the Children Maggots?" A Narrative Game Review


Game Review: My Life with Master by Paul Czege


In his introduction to his collection of essays The Film, Andrew Sarris writes that "Vachel Lindsay's major contribution to film aesthetics consisted of distinguishing the artistic ends best suited to the differing expressive means of the stage play and the photoplay." It may seem odd to begin a game review with a quote from a collection of film criticism, but it isn't when the game being reviewed is My Life with Master by Paul Czege.

Paul is an active participant in a particular indie gaming subculture, who once gathered at The Forge, that has been aggressively pursuing the meaning of roleplaying games as a form of play. This group of game theorists and designers often stress the value of roleplaying game as art -- in particular, they usually discuss roleplaying games in the framework of narrative art form. A source of inspiration, though certainly not the source of inspiration, for participants in The Forge movement is Greg Costikyan's game theory manifesto "I Have No Words and I Must Design."

In the essay, Costikyan writes that "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." While we might debate the merits of this definition of game noun by noun, it is important to note that Costikyan is emphasizing games as a form of art. For many in the community that made up The Forge, role playing games would best be described as a form of narrative art.

It is all well and good for a critic, or theorist, to talk of a particular entertainment medium as art -- not artifice which by definition includes all man made things, but art -- it is quite another to apply such criticism/theory to the medium in question. Yet that is exactly what the community at The Forge did on a frequent basis. Quite a large number of excellent, well thought out, and interesting games have grown out of The Forge's fertile intellectual soil. My Life with Master is one of those games. Make no mistake, this "review" will not be a discussion as to whether or not My Life with Master is a good game, rather it will be a discussion of the reasons why it is a great game.

THEME

My Life with Master is a game in which the players create a narrative simulating romantic/gothic horror like that of Dracula or Frankenstein. The "players" play the role of minions of a twisted master. They are the Igors and Renfields to the "game master's" Victor Frankenstein or Dracula. Or as the author Paul Czege describes the theme, My Life with Master is "a roleplaying game about the horrific and dysfunctional ties that bind a monstrous Master and his or her minions."

Throughout the play of the game, the game master -- in the role of the "Master" -- will give various commands to his/her minions in an attempt to achieve some horrific goal. One examples from literature/film might be the use of Igor to dig up bodies so that the Master can fulfill his goal of reanimating a corpse. The minions may succeed, or fail, with carrying out an given command, but one thing is certain. Eventually, the Master will fall at the hands of one of his/her minions as the minions finally resolve an internal conflict between self-loathing and empathy/love. It is only a matter of time, the broad outcome of the game is known, play is about the how and the why.

It should be noted that Paul Czege begins his game with a warning message discussing the game's non-traditional play style and the creepy subject matter the game covers. I don't know that the warning is "necessary," as one can imagine children playing a Warner Bros. cartoon or Black and White Universal Monsters version of the game. Not every group has Nicolas Logue* as a Game Master or Player. But the warning does help set the proper tone for game play. It hints that those playing the game will have to ask themselves, "how far are you willing to go in describing the horrors of the Master and the horrific actions of the minions?" A question that can lead down some pretty creepy roads, even if Nicolas Logue isn't in your playing group. You will learn a lot about your friends when you listen to "how" they describe the acts they are asked to perpetrate.

One of the great successes of My Life with Master as a game is that its theme and its mechanics are perfectly integrated.

Mechanics

The mechanics of My Life with Master are simple, deceptively simple. At their most basic, the player and the game master roll handfuls of dice, add the totals, with the highest total winning the contest. Winning a contest also allows the winner to describe the victory as they wish, within the limits of the possibilities of the scene and the overarching narrative. This is a "reductive" version of the system, I want you to buy the game to get the full version of the system. But let me make it clear that the factors which influence the success or failure of any given action are directly related to the theme of the game. How fear-inspiring a Master is -- as well as how superstitious a community is -- is contrasted to the level of reason in a community. A perfect tension for simulating a romantic/gothic setting. So too is the amount a minion is loved/can love balanced against the amount a minion experiences self-loathing or how weary a minion is from all the horrific acts he/she has perpetrated. These are the forces that matter in the game, not "how high a minion's dexterity score is."

Most of the decisions which shape the environment of play are crafted as a shared experience by all who are playing. Together, the players and game master create the town. Together, everyone designs the master. And together, the everyone tells stories. Several stories, where each minion is the protagonist and where the Master is universally the antagonist. One of the key innovations of My Life with Master is the way it emphasizes the protagonistic nature of all the player's characters.

GAMEPLAY

There are not many role playing games that I would recommend as a game you use to introduce players to the hobby. Many are too complicated and intimidating for the inexperienced. My Life with Master is one of those few that are perfect for this role. But take note that I wrote "to use to introduce players" and not "introductory game." An introductory game should be both easy mechanically and narratively. 4th Edition D&D meets these requirements, as does Savage Worlds. Both can be narratively complex, but needn't be. They can be played as "kick in the door, kill the monster" games and still be rewarding experiences.

My Life with Master is a completely different beast. It is great for introducing others to the hobby because it protagonizes all the player, the mechanics are simple, and it emphasizes social interaction with other players. The game plays on all of the strengths of the gaming hobby. It does however require a commitment to the creation of narrative. If the players are not committed to telling a good story, the game is not fun. It requires creative investment. Additionally, the new gamer might need "coaxing" to tell their story with some fun detail. As a game master, one becomes a major facilitator in ways other games don't require. The My Life with Master game master is put into the position of drawing stories out of the players, rather than the typical watching players react to your scripted adventure style of play that many rpgs are rooted to. This can be a challenge and requires experience and/or commitment from the game master and players. The game play of My Life with Master is the creation of story during game play, not after game play. Very few games attempt/achieve this goal, but this game does a masterful job. By having the basis of the mechanics in the thematic elements of the milieu, rather than in physical/mental attributes, the game play focuses on describing outcomes thematically rather than mechanically. "I attack for 6 points of damage" is a sentence that makes no sense, thankfully, in the mechanical structure of My Life with Master.

CONCLUSION

This game is one which really tries to meet Costikyan's definition of game -- meaning that it attempts, and I think succeeds, to create art. Though one could argue that some group's play is more art that another group. It also provides a major contribution to our understanding of the artistic ends of role playing games. Czege's proposed contribution, as demonstrated by this game and not including any outside material, is that role playing games ought to create meaningful protagonized narratives.

It can certainly be said that his game, designed with that goal in mind, demonstrates that a game dedicated to creating meaningful narratives makes for a good role playing game.

--------------------------------
*Nicolas Logue is one of my personal favorite role playing game writers, but his material often "waxes Texas Chainsaw Massacre-esque." It is a running joke in my gaming group that when the players are reacting to a particularly horrific narrative description, they say in unison, "we get it...blah, blah, blah, Nicolas Logue...blah, blah, blah." We now use a "Logue Rating" for evaluating horror movies.

Friday, December 12, 2008

Bettie Page 1923-2008

I wasn't going to post today, but the news of Bettie Page's death yesterday deserves special mention. My acquaintance Elizabeth Snead gives a nice nod over at THE DISH RAG.

I'm not one of those comic book fans who has Bettie Page memorabilia around the house, but I am one whose favorite artists draw their women with a tinge of the "Page." I cannot imagine what Dave Stevens', Adam Hughes', or Kevin Maguire's women would look like if it weren't for the modeling that Page did in her youth.

Much of Ms. Page's life was rocky, but thankfully people like Dave Stevens helped her receive some of the financial compensation she deserved (proving that fans are a wonderful thing, particularly when they are amazingly talented fans). In honor of her life, I think I'll rewatch THE NOTORIOUS BETTIE PAGE (starring the wonderful Gretchen Mol as Bettie).

Thursday, December 11, 2008

New ARG for 2012

The upcoming disaster film 2012 has an associated ARG that begins at the Institute for Human Continuity. As you know, 2012 is the last year of the Mayan calendar.

Let's take this for a ride, shall we. Who of us will "Survive 2012?"

Hollywood Foreign Press Favors Stoner Movie Over Comic Genius

As you all know, the Hollywood Foreign Press Association released their Golden Globe nominations today. No real surprises when it comes to the Dramatic end of things. One can use the patented "Christian Lindke Globe/Oscar Drama prediction system*" and end up with a list pretty similar to the overall selections in the Drama category.

What is surprising is the love for James Franco in Pineapple Express and the lack of love for Robert Downey Jr. (or Tom Cruise or Ben Stiller) for their highly entertaining, and highly quotable, work in Tropic Thunder. How can they overlook the hilarity? What are they smoking? Oops. Think I just answered the question.

*To apply the patented "Christian Lindke Globe/Oscar Drama prediction system" find the most inexpensive films, starring "serious actors" or directed by "serious directors," released toward the end of the year and create a list. Eliminate any that look "fun" (they can look good, or deep, but fun is out of the equation). If there are more than five remaining, highlight films that cover "issues." By applying this rule, you usually can guess a majority of the nominees by mid-September.

Tuesday, November 11, 2008

DRAGONBALL teaser trailer

I'm pretty much 50/50 on what I think about this film. But I do have one thing to say. They could have made Piccolo look lame, but I think he looks awesome.

Thursday, November 06, 2008

No Surprises in This Year's Toy Hall of Fame Selections

I am a ludophile. I love games and toys...more than I love baseball, and that is saying something. Thankfully, like baseball, games and toys -- well at least toys -- have their own Hall of Fame at the Strong National Museum of Play. Every year, they announce new entries into the Hall. Last year they shocked some people with their selection of the "Cardboard Box" as one of the great toys of all time, they were right by the way, so it should come as no shock that this year's inductees included The Stick. The stick...that universal simple machine that can transport players into fantastic places. Want to be Babe Ruth? All you need is a stick and imagination. Darth Vader? Same. Errol Flynn? You guessed it. Scaramouche? Uh-huh. Robin Hood? Yep. Evel Kneivel? Naturally.

I am actually very impressed with the Strong Museum's commitment to promoting the "original" toys which require the use of our imagination, that greatest toy of all, in addition to those toys we -- or our parents, or grandparents -- cherished as children. We too often forget how little is really needed for a young mind to create joy...and that is what simple tools/toys allow us to do -- create joy.

Don't get me wrong. I think things like the stick and cardboard box should be let into the Hall in the same way that many of the pre-modern era greats were let into the baseball Hall. They should be brought in as a line-up, from ball to rock, all at ones. That is, unless you want people discussing the meaning of play every year. Then you let them trickle in, one by one and remind people how the simple things can provide pleasure.

Press Release below:

Baby Doll, Skateboard and—the Stick! Inducted Into National Toy Hall of Fame® at Strong National Museum of Play®

ROCHESTER, New York—The latest toys to be inducted into the National Toy Hall of Fame require no instruction manual. Welcome the Baby Doll, the Skateboard, and—the Stick!

The Baby Doll and Skateboard were chosen from among 12 toy finalists that included Clue®, Dollhouse, Flexible Flyer® Sled, The Game of Life®, Hot Wheels®, Magic 8 Ball®, Rubik’s Cube®, Thomas the Tank Engine™, Wiffle Ball®, and Yahtzee®.
Cradle it, feed it, take it for a stroll. The Baby Doll, with its newborn features and realistic qualities, brings out the nurturing side of pretend moms and dads. Loved by children (especially little girls) since the late eighteenth century, manufacturers have made such dolls ever-more lifelike. Most early baby dolls were made of papier-mâché or wood, followed in the mid-1800s by wax, porcelain, and composition, and in the 1950s by plastic and vinyl. In the mid-1850s, a patented German device allowed dolls to say “mama”; and an 1879 patented design made way for a drinking doll that could hold water in her head and then return it to the bottle. In 1933, Effanbee released its Dy-Dee doll, which could drink and wet. The Betsy Wetsy doll soon followed. Today’s dolls can crawl, cry, eat, dirty a diaper, and—thanks to 1990s microchip technology—talk back via voice-activated commands! While the baby doll comes in hundreds of different styles, it continues to inspire children to imitate parental roles and foster their own sense of identity.

On the flip side, the Skateboard—encouraging speed, sharp turns, spins, thrills, and risks—brings out the more daring side of a child’s personality and has been attracting kids to the sport since the early 1950s. The first skateboarders cruised the beach walks of Southern California trying to imitate the moves of the surfers they watched offshore. Singing duo Jan and Dean’s Top 40 hit “Sidewalk Surfin’” gave the new sport national exposure. Network television aired skateboard competitions, and by the time Life magazine put a skateboarder on a 1965 cover, more than fifty million skateboards had been manufactured. The early contraptions were homemade affairs of roller-skate wheels fixed to two-by-fours but changes in skateboard technology in the 1970s improved traction on asphalt and concrete. Today’s superior technology and improved safety gear provide for a safer, more stable ride. Skateboarding requires creativity, discipline, stamina, and risk-taking. It is now the sixth most popular participant sport in the United States.

And last but not least, one very unconventional “plaything”—the Stick!—has now taken its honored place in the hall. Found in all sizes in nature, sticks inspire spontaneous, unstructured play and can be used in unendingly imaginative ways—to draw in the sand on a beach, or to use as a magic wand, slingshot, light saber, fishing rod, or walking stick; not to mention playing stickball, toasting marshmallows, or playing “fetch” with your dog. Sticks are the original construction toys: children make toy buildings out of sticks and design toy boats with leaves for sails. Many an adult has picked up a driftwood souvenir from the beach, and artists and crafters use sticks in wreaths, chairs, and sculptures. The stick now keeps proud company with another untraditional “toy”—the Cardboard Box—inducted into the hall in 2005. After all, the best toy is often a plaything that’s free, easy to get, and a source of endless creativity.

The National Toy Hall of Fame® at Strong National Museum of Play® recognizes toys that have engaged and delighted multiple generations, inspiring them to learn, create, and discover through play. Criteria for induction include: Icon-status (the toy is widely recognized, respected, and remembered); Longevity (the toy is more than a passing fad and has enjoyed popularity over multiple generations); Discovery (the toy fosters learning, creativity, or discovery through play); and Innovation (the toy profoundly changed play or toy design).

To date, the following 41 toys have made it into the National Toy Hall of Fame®: Alphabet Blocks, Atari® 2600 Game System, Barbie®, Baby Doll, Bicycle, Candy Land®, Cardboard Box, Checkers, Crayola® Crayons, Duncan® Yo-Yo, Easy-Bake® Oven, Erector® Set, Etch A Sketch®, Frisbee®, G.I. Joe™, Hula Hoop®, Jack-in-the-Box, Jacks, Jigsaw Puzzle, Jump Rope, Kite, LEGO®, Lincoln Logs®, Lionel® Trains, Marbles, Monopoly®, Mr. Potato Head®, Play-Doh®, Radio Flyer® Wagon, Raggedy Ann & Andy™, Rocking Horse, Roller Skates, Scrabble®, Silly Putty®, Skateboard, Slinky®, Stick, Teddy Bear, Tinkertoy®, Tonka® Trucks, and View-Master®.

Playthings, the leading trade magazine covering the children’s toy industry in the United States, is a national media partner of the National Toy Hall of Fame®. Founded in 1903, Playthings offers the most current and in-depth information and news on toy manufacturers, retailers, licensing, products, and people. Playthings is published by Reed Business Information, the largest business-to-business publisher in the United States.
For more information on the National Toy Hall of Fame® visit www.museumofplay.org.

Wednesday, November 05, 2008

Happy News (I'm Back) and Sad News (Michael Crichton has Died)

The good news is that I will be able to post, if infrequently for the next few weeks, on a regular basis. I have been running around like a chicken with its head cut off for a couple of weeks helping schools prepare for simulation elections. I was able to coordinate and facilitate 26 simultaneous simulation elections for this Presidential Election. It was the most schools we have done at one time and I had a great time organizing the events.

Now to compile the results...which should take a little while as I don't have the same equipment as County Registrar Recorders and have to hand count ballots for schools that have participating populations ranging from 30 to 1500. Whew!

On a sad note, Michael Crichton has passed away. Crichton has always been one of my favorite science fiction writers. I know there are some who wouldn't give him that label, as he was of the "best seller" and thriller genre, but he was one of the modern giants for me. Maybe not as high up there as Iain M. Banks and Tim Powers, but up there none the less.

Crichton was responsible for my favorite science fiction film as a kid, WESTWORLD, a film which holds up surprisingly well and which likely inspired the very fun Dream Park series of novels by Jerry Pournelle and Steven Barnes.

He was also responsible for one of the most realistic science fiction films ever made, and another favorite of mine, THE ANDROMEDA STRAIN.

His novel TIMELINE was a wonderful argument against our almost knee jerk dismissal of the Middle Ages as primitive. Sadly, the movie didn't live up to the promise of the book -- though it did make me a Gerard Butler fan years before 300. Butler's portrayal of Marek seemed as if it had stepped right out of the pages of the book. Too bad the depictions of towns during the 100 Years War couldn't have followed suit.

I was also deeply entertained by his book EATERS OF THE DEAD and the movie THE 13th WARRIOR inspired by the book. I enjoyed the book's and the film's portrayal of the Beowulf myth "as real occurrence." It gave greater depth to my appreciation for the original poem.

JURASSIC PARK, both book and film, were excellent. The second JURASSIC PARK was better than the remake of Conan Doyle's LOST WORLD that Spielberg brought to the big screen.

Crichton's work was often "high concept," in that it could be reduced to the Hollywood tagline very easily. But his work also tended to be well researched, from the position of the argument it was making, and engaging. My future reading list just got one author smaller, and I am saddened by the news.

Tuesday, October 14, 2008

A glimpse into the annals of the internet

Because some things are eternal, I give you the Peanut Butter Jelly Time video. Ahhhh...2001 how I long for thy innocence.