Monday, March 20, 2006

The Future of America's Political Parties

Sometimes my 9-5 work and my graduate work line up together in beautiful ways. The month of April is a month where there are two events that do just that.

The Henry Salvatori Center at Claremont McKenna College will be hosting a one-day conference April 7th. The subject of the conference, and the tagline of this post, is "The Future of America's Political Parties." Yes, I know that CMC is an undergraduate college, but I go to Claremont Graduate University 25 steps away from CMC and take classes from CMC professors from time to time.

The CMC event will have speakers adressing, not surprisingly, the health and strategies of the two major political parties in the upcoming elections. Speakers for the Democratic side are Peter Beinart of The New Republic, Professor Elaine Karmark of Harvard University, Professor Samuel Popkin of UC San Diego, and Dr. Ruy Teixeira of the Center for American Progress. Essentially two intellectuals and two "pundits."

What I like about the mix is that the two pundits represent what I see as the split in current Democratic politics. Peter Beinart represents the Wilsonian Social Liberal. If you don't know what that means you had better rush to the newstand to pick up last week's New Republic. But to quote Peter,

In 2001, Mead published a book titled Special Providence, in which he argued that four traditions comprise U.S. foreign policy. Wilsonians believe America must make the world safe for liberty. Hamiltonians believe America must make the world safe for commerce. Jeffersonians fear that both of these crusades threaten liberty at home. And Jacksonians believe in destroying America's enemies and defending America's sovereignty, no matter what the rest of the world thinks.

Mead described Bill Clinton's foreign policy as a coalition between Wilsonians and Hamiltonians. Wilsonians saw the post-cold-war world as a golden age for democracy. Hamiltonians saw it as a golden age for free trade. When human rights and moneymaking clashed--over China, for instance--the Wilsonians and Hamiltonians split. But they agreed on something fundamental: The best thing for America was to make the rest of the world as much like us as possible.


BTW, Peter has been very good to the non-profit I work for by speaking at a number of our events. His is generous of his time and sincere in his beliefs, something his critics don't often give him credit for being. An acquaintance once commented how "The liberal New Republic" was something of a joke among "progressive" circles, but I assure you that TNR is anything but a joke. It is a thoughtful and well written magazine with a long history of liberal politics. Sure, Walter Lippmann (an early TNR Editor) might disagree with some of their current arguments, but he would admire their sincere love of liberal politics.

On the other end of Democratic politics, at what is often called the "progressive" end, is Dr. Ruy Teixeira. Dr. Teixeira writes the Public Opinion Watch column at the CAP website. Dr. Teixeira, and the CAP, are perfect examples of what I think of as the Wisconsin-Madison brand of modern liberalism. From the Winter Soldier hearings to today's anti-war movement the northern Mid-West has played a significant role in American progressive politics, a brand of liberalism that is more socialist than that advanced by TNR.

On a side-note, the fact that the more socialist left uses the term "progressive" I find mildly ironic. After all, Wilsonian Progressivism was created as a response to socialism/socialist movements in the United States and some of the most heated "redbaiting" was during Wilson's administration. I think that might also explain some of the tension between TNR and CAP liberals.

On the Republican side of things the speakers include Michael Barone of US News and World Report, Professor Andrew Busch of Claremont McKenna College, Professor John Green of the University of Akron, Hugh Hewitt (Radio Host) of Chapman University Law School, and William Kristol of the Weekly Standard. I look forward to hearing from Barone, Green, and Busch, but am leary of Hewitt and Kristol.

Though the Republican panel features one additional speaker, I don't think it will much affect the substance of discussion. Hewitt will paint Republican politics with rose colored pro-Bush glasses. Hewitt's raison d'etre seems to be defense of Republican Presidential policy without criticism, not Republican politics generally, just Presidential. And for those who want to expose the dark conspiracy at the heart of PNAC, Bill Kristol anxiously awaits your conspiracy theories.

My one criticism of this panel is that while it has its "partisan hack" (Hewitt), it doesn't well represent the split in Neo-Conservative politics. While the panel includes William Kristol, son of Irving Kristol (an early Neo-Conservative and student of Leo Strauss), it doesn't include Francis Fukuyama. I think any discussion of modern conservatism necessitates a debate over the the "neo-conservative rift." Fukuyama may have theorized that the End of History was all nations becoming free democracies, but he has been critical of the forceful promotion of that end since before the Iraq war. Kristol believes that one can militarily promote democracies while Fukuyama sees any democratization as the long working out of History (the capital H is for the Hegelian use of the word). Hopefully either Professor Busch or Green will bring up that position.

Later Panels will include discussions by Professor Nelson Polsby of UC Berkeley and Professor William Mayer of Northeastern University.

Needless to say my inner PoliSci geek is weeping with joy.

The second event is an event being hosted by Southern California Grantmakers on April 10 and is about "Supporting Nonpartisan Voter Mobilization" with a panel that includes the Elvis of Modern Mobilization research Dr. Donald Green of Yale University. I look forward to listening to his ideas, especially considering this is an off-year for elections so increasing turnout is badly needed.

Thursday, March 16, 2006

New Games in 2006

This past week was GAMA's annual trade show which is the gaming equivalent of E3 or the ShoWest. At this event, the various gaming manufacturers make announcements regarding the products they will be releasing this year in the hopes that local hobby stores will carry their merchandise. There were some pretty exciting announcements this year, though none as major as Fantasy Flight Games' announcement of the World of Warcraft boardgame at last year's show.

Without further ado, here are some of the offerings.

BLACK INDUSTRIES

Black Industries has announced the long awaited production of a Warhammer 40k Roleplaying Game. 40k's first incarnation, Rogue Trader, was a semi-rpg miniatures game which has made longtime fans fantasize for decades about the posibility of a true 40k rpg. Games Workshop has had many products that continued the desire, games like Space Hulk, Inquisitor, and Necromunda combined with the detailed background of the 40k wargame universe make this one of my most anticipated games of the year. Black Industries will continue to support the Warhammer Fantasy Roleplaying Game that is currently available.

FANTASY FLIGHT GAMES


FFG had the surprise announcement of last year's trade show, they announced a board game version of World of Warcraft (the popular Massive Multiplayer RPG). The announcement was huge, but so was the game when it finally released last November. It was a solid game by a solid company. This year's announcements by FFG look like they are continuing to build their reputation as possibly the leading American boardgame manufacturer.

A complete list of their offerings this year can be found at their rant page in the 3/13 listing. But I am particularly excited about the following.

The Mutant Chronicles Collectible Miniatures game. Mutant Chronicles was an RPG that satisfied my hunger for a 40k rpg for sometime. You see, unlike 40k, Mutant Chronicles started as an RPG and then became a miniatures game called Warzone. It looks like the IP is returning in the form of a pre-painted miniatures game. If the figures are of the standard of most pre-painteds coming out today, I'm in.



Building on their success at adapting Blizzard computer IP into boardgame format, Fantasy Flight will be releasing Starcraft as a boardgame. The Starcraft computer game is one of the most successful computer games in the history of computer games and Fantasy Flight has shown they are capable of making enjoyable and challenging games based on PC IP. I can't wait to blow up zergs with my Terran marines.


2006 will also see the release of some games announced by FFG in 2005. FFG may make quality games, but their production schedule does leave something to be desired. I have been waiting with baited breath for the release of the Marvel Superheroes board game and it looks like I will finally get my hands on a copy this Summer.



FFG will also be releasing new editions of their Drakon and Cave Troll games. These are games, along with the exceptional Twilight Imperium, that helped establish FFG as an American company capable of producing quality and "newbie" friendly boardgames. It also appears that they have finally found the proper look and feel for their enjoyable Mag-Blast card game. John Kovalic's artwork looks like a nice addition.


In addition to new games, and new editions of older games, FFG will be releasing expansions for some of the excellent games they released in 2005. Look forward to additional sets for Arkham Horror, Battles of Middle Earth, Game of Thrones, and World of Warcraft.


This weekend I will post information about some of the other games coming out this year. I am still overwhelmed by the FFG announcements. No massive "new" announcements, but I am drooling so hard over their potential games that I might shut down my computer.

Wednesday, March 15, 2006

My Generation Was Ripped Off!

In a non-media related post today over at Cathy's World, Cathy Seipp finished her piece with a paragraph that reminded me how much Generation X (among others) was cheated out of all the "muckety-muck" we were due.

He suggested I have my dad, who turns 77 next month, handle it: "Have him show up in a raccoon coat, holding a pennant, saying, 'Back off -- Maia and I have been dating for six months!"


I know, the quote is out of context and doesn't really make any sense. So what, within this quote, triggered my ire? Thanks for asking.

The description of Cathy's father "in a raccoon coat, holding a pennant" reminded me of what I thought college was going to be.



Between Goofy and Warner Bros. cartoons I was certain that my college days would be filled with raccoon coats, pennants, model T Hot Rods, the works. I spent a great deal of my childhood dreaming of these trivialities as if they represented a fantasy world of wonder, success, and contentment. And for someone whose parents had to live in a motel or in another family's RV, among other struggles, visions of such petty bourgeoisie were what made doing homework possible.

I don't know if you have ever imagined what it would be like to live with a "kitchenette" in your motel room, and have that be a step up from the crazy free-base addict who rented your family a room before, is like. Motel rooms aren't exactly the best study environment, especially given the "creative project" focus that a lot of Elementary and Middle School education contains. "I'm sorry Ms. A, but I was unable to build a ginger bread version of the Walls of Troy because we don't have a baking tray at home" isn't something your average 5th grader is ready to admit openly.

So the raccoon coat wearing, happy go lucky, whimsical view of college that Disney shorts displayed, and the struggling "poor" college student of the Kurt Russell films, gave me hope that there was a better world. Sure Animal House came out when I was a child, but it didn't refute that college had these things, it just made fun of them. I could handle that. Little did I know that my visions of college had been tossed into the dustbin of history, abandoned by those who found them trivial and demeaning. As Samuel Blum describes...

SB: Oh, they were phenomenal. Tremendous. For one thing, all the freshman junk went out the window. The dinks. You don't remember that. Freshmen wore a dink. He wore a green tie and he tucked it in. He wore white hose and he tucked his trousers into his socks. He had to carry matches should an upperclassman stopped him for a light. And if whistled at on Queen's campus, he had to run. You carried your stuff in a shopping bag. You wore a button with your name. With these G.I.s coming back after the war, in '46, '47, do you think they were going to do any of these things? They'd laugh at you. You couldn't do it. It went out the window. It just was completely different. And the new guys that came in, ... many of them were guys who in '38 ... couldn't afford to go to college. And that was good. The G.I. Bill was a great leveler and a great thing. I can't say anything bad about it. And I think it was a great thing for the country ... It gave men who never before would have had an opportunity a chance to go to college. Now, college was also something very different. The '20s and early '30s, things like the raccoon coat kind of baloney, and the proms and all was passe.

KP: But a lot of that went out. You could see, that went out.

SB: Right away it went out. Even when I was an undergraduate Rutgers wasn't that kind of a school, they had the freshman
silliness, but I didn't sense anything like the raccoon coat Ivy League stuff. It just wasn't that kind, because it was a more
plebeian school. People came from ordinary circumstances. Look at all the guys you're interviewing. How many of these guys come from rich people? Very few. Ordinary. In that sense, ordinary. But not ordinary in another sense. I'm sure that ...
anybody that sent his kid to school in the '30s had to sacrifice to do it. And that was a commitment and something they believed in and it was good.


Before I was even born, the beanie, hazing of Freshmen, and graduating Seniors carving their names in the belltower had all gone the way of the dinosaur. Gone was the possibility of my dream of "burying the hatchet," and thus ending the war between the Freshmen and Sophomore class, at the end of my first year of college.

In fact, the things that gave me motivation to go to college weren't a part of college at all. I wanted to read Chaucer and was given Bakhtin before I ever saw a page of Chaucer. I wanted to read The Federalist Papers and I was given a standardized Introduction to Politics text. I wanted to go to an "introductory dance" only to endure a formal and processed orientation which discussed the dangers of alcohol and notified us of what constituted sexual harassment.

My Freshman year was a disappointment and a shock. It was no wonder that, for many reasons, I left school for a period of time before returning to college with the desire for learning as my only motivation. The "college culture" I had desired didn't exist, but at least I found out that good professors weren't abandoned like so many of the things I had expected.

Monday, March 13, 2006

Number One...No More!!!!

For the time being I will be posting under my real name rather than under my classified program name. There are a couple of possible reasons for this...

  1. I have escaped the village.
  2. I have gone insane.
  3. I have a huge ego and want full credit for all words I write.
  4. I have joined a blog related to my work and the administrator still has the settings set to publish the nickname of the author rather than the real name.


Please forgive any confusion and understand that there NEVER WAS A NUMBER ONE any memory you have of one is a fiction. Nothing to see here, move along, move along. The computer is your friend and your friend wants you to be happy.

Any future changes back to Number One, followed by remembering this post, are a sign of your own mental illness.

An Opportunity to Meet an Icon

As everyone may have guessed, I am a big-time William Shatner fan. So this announcement is big news to me. The History Channel is offering a chance to "meet" William Shatner at the Star Trek convention in Las Vegas. I, naturally, entered the sweepstakes, but I must say that I am less than excited for more than one reason.

  • First, the "meeting" is at a Star Trek convention. I have never and will never go to a Star Trek Convention...Comic Book and Gaming Conventions only please.

  • Second, since the meeting is at a convention the likelihood of it being "intimate" is unlikely. If I want to meet with Shatner, I want it to be a casual meeting over coffee and not some wierd public deal.

  • Third, the event is in Las Vegas. I know everybody thinks Vegas is cool. But like Rob, who posts here, I was a 21/craps dealer as an undergrad in Reno. Gambling has about as much appeal to me as going on a vacation to fill potholes does for a Caltrans worker.

  • Fourth, meeting William Shatner should be about more than Star Trek. It should be about meeting someone who has entertained you in a variety of media, and who became more endearing when he finally presented himself in a more human light.

Still, I applied and so should you. Just click on the picture below.

Saturday, March 11, 2006

Contentment and Loving in Glendale

As you all know, my wife and I moved from Crenshaw to Glendale at the first of this month. What you may not know is that we had somewhere in the realm of 100 boxes of books accompany us. Needless to say this made our move slightly backbreaking, and given my aging knees we had to have a large amount of assistance bringing our stuff up to our second story apartment. In all honesty, my wife an I had to stop and hire some movers to finish the job. We did 70%, but that last 30% was too much. Being a bibliophile-boardgame lover who owns 400+ DVDs and who was a catcher/soccer player when they were young is not a combination that is nice to the knees, especially when both your apartments are upstairs.

So we are in our new, 2-bedroom, apartment and have begun unpacking our boxes of stuff, and boy is it a lot of stuff. I can't believe that we still have this much, especially considering how much we gave away to libraries/used bookstores/local kids/(insert recipient here). My wife has kindly purchased three more bookcases for the second bedroom, now termed "the office." Though I have to admit "den of distractions" would be a better name. The room is filled with board games, comic books, fantasy/SciFi novels, role-playing games, and RPG related magazines. As an aside, I now hate myself for keeping 6 years worth of Dragon and Dungeon magazines. That high quality stock paper they use makes for quite a load, but I do like to go back and review the articles from time to time.

At least now I can segregate our books so that the living room contains all the books we want people to know we read. So all our Political Science, Philosophy, English Literature, and Film related books are in the living room and all the guilty pleasure stuff is in "the office."

It's nice to live a place that can fit all our stuff and still feel roomy, and that describes our new place accurately. It's very comfortable. In fact, my experience in Glendale has been somewhat "dreamy" to be honest. Most of my childhood was spent in poorer neighborhoods, and as a college student I lived in places that struggling students can afford. From houses shared with 5 roommates to Crenshaw with my wife (had to be close to USC and still have affordable housing) my adult residences have left something to be desired.

So far Glendale has been a land of chocolate rivers and marshmallow trees. I am certain I have seen little orange men running around singing. I know, I know, Glendale is just another suburb/town, but so far I love it. My wife and I even saw a squirrel eating nuts outside our front door this morning, a far cry from the crows who welcomed me home in other places.

I am still waiting for my new place to feel like home. I still feel like I am visiting someone else's apartment.

Who knows...maybe when we are finished unpacking I will invite you all over for a game of Killer Bunnies, Britannia (review to be posted on Monday), Kingmaker, or Scene It?

Wednesday, March 08, 2006

Fantasy Films For the Compleat Gamer Part 1

Hawk the Slayer-- Game Grene has a review of this quintessential cheeseball fantasy film. No one who played roleplaying games in the 1980s hasn't seen this movie. Flying swords, machine gun crossbows, rapid fire arrows, "giants", elves named Crow, and Jack Palance. Need I say more? Two, very generous, stars. A must see for roleplayers.











Best Quote: "I am no messenger, but I will give you a message. The message of death!" --Crow



Krull-- A world lightyears beyond your imagination. Like Hawk the Slayer this film is another of the roleplayer must see fantasy films. Also like Hawk this film comes from the vast fantasy wasteland that is the 1980s. I don't know what it was about the 80s and cheeseball, low-budget, fantasy films, but it seems a mainstay of the decade. Earlier decades got classics like The 7th Voyage of Sinbad and the 80s gets Krull. Liam Neeson, kidnapped princesses, teleporting fortresses, magic vs. technology, and the Glaive! After watching this film, I wanted all my D&D characters to have Glaives, but then I read what a real glaive was and changed my mind.





Memorable Quote" "I am Ergo the Magnificent! Short in stature, tall in power, narrow of purpose, and wide of vision and I do not travel with peasants and beggars, good bye!"--Ergo the Magnificent.

Tuesday, March 07, 2006

When Was the Golden Age of Baseball Again?

Young baseball fans growing up in today's America know one thing for certain, in the past there was a golden age of baseball. During this golden age the players were all gentlemen, there was no cheating, and the game was pure and beautiful. After all, the newsstands are filled with books and newspaper articles about how Barry Bonds is a veritable pharmaceutical factory. We are in an era without heroes and love a sport better forgotten until it becomes more like it once was.

It is with this backdrop that baseball historian Harvey Frommer wrote his newest book Old Time Baseball. His introduction hints at the sports need of a return to a "better" time:

In 1975, my appreciation of the game of baseball deepened and
expanded...that year made me acutely aware of the hold of the game on America, of its roots, its idiosyncrasies, its magic...
Baseball in 2005...[T]he blaring rock music, the private boxes filled with people who too often have scant knowledge of and even less feeling for the game...crass commercialism fueled by print and electronic media...


Frommer's introduction is filled with the lament of the scholarly lover of baseball. It seems as if Frommer began his book looking for a lost, better, more innocent era than the one today. But if that was his goal, he failed. He succeeded instead to show how baseball has always been a sport with its scandals, lies, and artificial pageantry.

Old-Time Baseball is a brief, but detailed, look at baseball's growth from an amateur game to a professional sport during 19th century America. The book is the story of a game that went from idle recreation to national pastime. The story is one of false mythology, collusion with gamblers, and ruthless businessmen. It is a great story and one that puts the modern controversies of the game into context. This doesn't mean that the current controversies aren't legitimate, they are, but it does mean that controversy, conspiracy, and eventual correction are mainstays of the wonderful game that is baseball.

Frommer's book is useful both as entertainment and as a future reference which collects an abundance of baseball information into its mere 188 pages. You can read the book in a few hours, but to truly soak in the information takes repeated visits.

The first chapter is a simple timeline of baseball's history. It provides a list of important dates in the development of America's pastime and is thus a chapter readers will find themselves returning to again and again. Do you want to find out when the first recorded triple was hit? According to Frommer, that would be April 24, 1876 by Levi Meyerle. Though more interesting is the fact that on July 18, 1882, Tony Mullane pitched both right- and left-handed during a game. The second through fourth chapters are a narrative description of the development of the game throughout the century and the fifth chapter is a collection of biographical sketches of many of the great players of the gilded age. All of the information in the book is useful, even if it is dryly written.

While the book begins with what appears to be despair at the modern game, it ends on a high note. It is as if the author has regained faith in the modern game by looking honestly at the game's past. I can remember how reading The Southpaw and The Natural put into perspective some of my own worries that the game was less than it once was. An honest look at the past is tonic to this wonderful game, a game which has rules friendlier than most who play it.

Frommer closes:

Despite the naysayers that have surfaced through the decades, baseball is still our national pastime...Baseball is still comforting regularity, a sport played and viewed from childhood on.


Frommer's book was a pleasant addition to my readings during the Void between the World Series and the World Baseball Classic.

Monday, March 06, 2006

Genera vs. Generic and the Paladin

WARNING GEEKDOM POST BELOW...DO NOT READ UNLESS YOU WANT TO BE OVERWHELMED WITH GEEKITUDE


Matt Forbeck posted a link to an excellent article by Greg Stafford discussing game design decisions in roleplaying game design. In the article, Stafford discusses two underlying philosophies regarding what to include or leave out in a specific game's mechanics. To quote:

A genera game player wishes to imaginatively experience a limited and specific setting, within its own context and rules. Basic Pendragon is this kind of setting. It is about knights in a pseudo-medieval setting that includes the fantasy and legend that is (more or less) appropriate to that setting.

A generic game may use a specific genera as a basis, but the players want to expand it with the modern experience of open, freewheeling experimentation. Not just knights, but druids and wizards and thieves and ninjas in a King Arthur-like setting. Not just traditional knights, but women knights, Beowulf-era warriors, and Sigurd and Theoderic and El Cid too. Not just native British folklore, but kobolds and nagas and deep ones too.


His article is the beginning to a wonderful discussion, and one at the core of game design. When Matt Forbeck designed the Brave New World game system (based on Greg Gorden and Shane Lacy Hensley's system for Deadlands ) he had to decide whether to make his game a generic superhero game with the ability to capture all superhero types or whether he wanted to limit the types of heroes and the scope of powers to fit the genera his fictional narrative provided. He chose the latter. Because Forbeck's fictional history of the United States was one in which Alphas, or almost limitlessly powered superheroes, no longer existed. The only "supers" who remained in Brave New World were the lesser powered Deltas who primarily fit into easily defined archtypes.

Given the high level of competition in superhero RPGs, Forbeck's decision was a brave one and a necessary one. In the end, Forbeck produced an internally consistant game that was largely free of the "power creep" often associated with more generic settings.

But what does this have to do with Fantasy games, and the Paladin in particular? One of the big reasons people play Fantasy roleplaying games (big F because I am referring to the genre and not the game type) is to, for a brief moment, imagine and act as if they are one of their favorite characters from fantasy literature.

Games like Dungeons and Dragons allow players from a broad array of fantasy traditions to play the same game with only slight limitations. If you want to be Aragorn you can. If you want to be Belgarath you can. If you want to be Fafhrd and the Grey Mauser you can. The Dungeons and Dragons system is fairly generic and has become more so under the design influences of Monte Cook and Sean K. Reynolds. Certainly more so than Pendragon. But Dungeons and Dragons isn't a completely generic fantasy RPG.

In fact, Dungeons and Dragons has some very specific limitations resulting from the interpretation of fantasy that its initial game designers had. Gary Gygax's vision of fantasy was one inspired by H.P. Lovecraft, Clark Ashton Smith, Jack Vance, Tolkien, Michael Moorcock, Fritz Lieber, and Robert E. Howard (among a few others). As a result, the game does a wonderful job in simulating the source material. The magic system is rooted in a "Vancian" system heavily influenced by the Dying Earth stories of Jack Vance. The thieve's abilities, including the ability to read/use magic scrolls, is heavily influenced by Lieber's Fafhrd and Grey Mauser. Rangers come from Tolkien. The strict alignment system comes from Moorcock (among others). And the dreaded Temple of the Frog comes from Lovecraft, Smith, and Howard (Tsathoqqua arguably makes an appearance in Howard's Scarlet Citadel). The combination of influences lead to an interesting kaleidoscope rules set where Vancian magicians battled Hyperborian warriors.

This made for an inspirational and cutting edge game, one that spawned an entirely new game type. But fans soon found that they might need other rules sets if they wanted to play their vision of fantasy. Monte Cook and Sean K. Reynolds are among those for whom the kaleidoscope of earlier versions of Dungeons and Dragons were insufficient and some of their opinions can be seen in the current rules of the game. I say some because there are a couple of choices that Cook and Reynolds were pressured into by playtesters that Cook and Reynolds are less than satisfied with. One of these choices is the limiting of the Paladin class to Lawful Good alignment. The Paladin, you see, is a chosen defender/crusader for a god and couldn't an evil or not lawful and good god have defender/crusader's?

The answer is a simple one...yes and no. In a completely generic fantasy simulation, ti would certainly be reasonable, but in one where each character class comes from a different inspiration it isn't. The Paladin, like the Thief, in Dungeons and Dragons have very particular archtypes it is modelling. Why do all Thieve's have to worry about "thieve's guilds" in D&D? Because they did in Lieber. Why are all Paladins lawful good? Because Lancelot and Galahad are. The Paladin may exist in a roleplaying game with polytheistic pantheons in abundance, but it was inspired by mythology from a monotheistic society. Genre convention is the reason for the choice. It may not be a reason that satisfies Cook and Reynolds, because in many ways it is an arbitrary choice, but it is a creation of the understanding behind the creation of the class.

J. Eric Holmes, author of Dungeons and Dragons first basic set, gives another reason that Gygax may have which is behind the requirement. To quote his book on Fantasy Role Playing Games:

I don't mean to imply that the designers of games set out to teach us little moral lessons about everyday life -- except Gygax. In the D&D world fighters can do no magic, but magicians are so weak that they need to be protected by fighters. Clerics can heal wounds and do a lot of fighting but are no good at long distance offensives because they can not shoot arrows or throw offensive spells. The constraints of the rules practically dictate cooperation and mutual respect for the talents and weaknesses of each class, and I find it hard to believe that Gygax was not fully conscious of the principle when he wrote them.

Gygax calls this "play balance" and insists that it is not good for one character to grow too powerful with respect to the others. It is just this principle that some designers of other games have objected to and tried to write out of their own rules.


From a "moral education" standpoint, it makes sense to give additional powers and abilities to players willing to make sacrifices. If you create a game where some mechanics and goals feed "greedy" behavior, a class that accepts limits but gets benefits in return is an educational tool.

This is not to say that more generic games are less moral, that depends on the players involved. But what is certain is that in my experience those who want to play the Paladin with all the abilities and none of the restrictions have yet to give me a compelling argument not based on self-interest. At least within the context of D&D, in the campaigns I run. It is easier to defend the Paladin if you limit the Pantheon(s) available to the players. Easier still if your "universe" is monotheistic. Mine isn't, I play in Eberron, but I limit Paladins to the Silver Flame.

Sorry for the Long Delay Between Posts

I would have posted much more in the past two weeks save for a couple of big events that have occurred.

First, I have moved from South Los Angeles, the Crenshaw area...to be specific right across the street from Dorsey High School (alma mater of Chili Davis). Information about the school can be read here.


I now live in the suburban conclave of Glendale, where the cops ride in their cars without partners beside them. I no longer hear the thrumming of helicopter blades as I go to sleep. Gone are the sounds that I wonder whether they are gunshots or fireworks. They were usually fireworks. Now I live a block from Porto's.

Life is good, but my computers (laptop and desktop) are packed away.

Second, I was attending the California Council for the Social Studies Annual Conference in San Diego. I apologize to Professor Shugart for not harrassing him for a lunch meeting, but I was dog tired and sans communication devices. I was there for my day job promoting youth civic engagment (read VOTING) talking to teachers about using a 4 lesson curriculum the Non-Profit I work for designed. The curriculum is an attempt to get young people interested in voting.

So I have been busy unpacking and working and that is why I have been absent. I will attempt to address the problem with a book review or two in the next day or so.

Wednesday, March 01, 2006

Friends, the Internet, and MMORPGs

Before I moved to Los Angeles, six years ago this August, I lived in Reno, Nevada, a college town that thinks it is a casino resort destination. Not that Reno doesn't have some very nice casinos, it does, it's just that as nice as they are...Reno is no Vegas. Then again, when it comes to quality of education...Vegas is no Reno.

While I was a college student in Reno, I made some very good friends. Two of whom are members of this blog community, Rob (Robert Barker) and Logan 5 (Patrick Ditton), and one who stops by for a visit every now and then (John Ford). These are the friends who I have managed best to keep in touch with, and I largely have the internet to thank for that.

But Fritz's last post regarding the Dungeons and Dragons Online game, I am indeed preparing an article about it but want to get some post-move play time in first, reminded me of one of the ways I had planned on using the internet to keep in contact with friends.

As you may have guessed, I am a gamer, but unlike the l33t masters of a single game I am a gaming renaissance man. If it is a game, chances are I have played it at least once or at least am familiar with it because a friend of mine has played it. I enjoy playing games for the new experiences they offer, but I also like them as cultural artifacts. The mechanics/tone/setting/subject of a particular game can tell us a lot about the game designer's (and our own) thoughts about the subject of a particular game.

Take Chess as an example. Chess is one of the most popular abstract simulation of war played in the world. The construction of its rules tell us that the "inventors" of the game felt that their are two central variables to winning a military conflict. First, you must control territory. Chess is, after all, a territory control game. Second, the elimination of the "highest ranking" piece of your opponent's army grants victory. The capture/trapping of your opponent's king is the only necessary condition for victory. That is a very simple beginning to a conversation of what Chess tells us about warfare, there is much more that can be discussed, but you can see the point. Any time a game deals with real world subject matter, it is by nature of its being a simulation of that subject matter a commentary or description of that subject.

Even when the games deal with entirely fictional subjects and situations games can tell us a great deal about the society that created them. That is why I love games, all kinds of games.

When I moved out of Reno, I had hoped to use a game to keep in contact with some of my friends. It seemed like a natural communication medium. My friends Josh and Rob both were signed up, as was I, to a MMORPG titled Asheron's Call. Like many MMORPGs, Asheron's Call is an open ended game with the ability to type text, alsolike many there were supplemental programs that allowed users to talk via microphones with other players. It was my hope that my friends and I could meet up online and catch up on what was going on in each others lives.

I had failed to take into account two things, among others I am sure. I failed to understand how much my friends', and my own, schedules would change after I moved. With Rob in Philadelphia going to Law School, me attending Graduate School in Claremont and working at a non-profit during the day, and Josh returning to school (as well as preferring odd times to play online), it was all but impossible to keep in touch using Asheron's Call. I guess we could have scheduled a regular weekly meetup, but the game design of AC didn't reward that kind of behavior. The second thing I failed to predict was how much better some of the newer MMORPGs would be. I haven't even looked at the Asheron's Call box in five years, let alone played a game. The monthly subscription cost that each MMORPG has limits the number of MMORPGs that a reasonable player will subscribe to at a given time.

I currently limit my self to two MMORPG subscriptions. Largely because my online game time is about 5 hours a week (max.) and I don't want to spend money on something I am not using. At 10 hours a month per game at $15.00, I am getting more than my movie equivelent value (MEV) of entertainment. MEV's are based on one movie costing approximatly $10 and providing 2 hours of entertainment. All of my entertainment purchases are done in MEVs. (I will do a more complete post on MEVs later). Needless to say $30.00 had better provide a minimum of 6 hours of entertainment value to meet the MEV formula, and the nature of MMORPGs mean that approximately 40% of game time is spent either "crafting," training, or getting to where you want to go.

The internet is a great communication tool, but like any other it requires effort to make it useful. I am still in contact with some friends thanks to the internet, but there are others whom I have lost contact with and that saddens me. I still think of those I have lost contact with as friends, just ones I have to hunt down and reconnect with.

So Sean, Robert June, Josh, and everyone else I am currently out of contact with, if you happen to be browsing through blogger and find this leave a comment in the comments section.

Christian Johnson would love to hear from you.

Thursday, February 23, 2006

Is the World Ready for Major League Gaming?

According to the Wall Street Journal, Major League Gaming Inc. (MLG) has received $10 million in funding to use in its efforts to elevate videogame playing into a professional sport.

Let us leave aside the question of whether playing a video game is a sport at all, let alone a potentially professional one. Rather let us ask whether the world is ready for the professionalization of what is primarily a hobby.

There is an inherent competitiveness in the mindset of most gamers. If a gamer is skilled at a particular game, then he or she wants to show off their skills. One need only spend a few minutes on Xbox Live listening to the taunts of players to see how seriously some gamers take their entertainment. Those of us who grew up with the Atari 2600 remember the Fred Savage film The Wizard and fantasized about becoming famous for our leet Nintendo skills.

For certain, there is an interest on the part of the "sportsman" with regards to professional gaming. Who wouldn't like to write off the expense of their Xbox 360 when filing taxes, let alone get paid to play?

The types of games MLG will focus its competitions on, games like Halo 2 and CounterStrike, are certainly exciting games that require quick reflexes, good manual dexterity, and well-honed skills. These are features that guarantee that the "sport" will be able to develop and promote specific atheletes. If they are lucky, these gamers will have eccentric and interesting personalities.

The question then becomes one of audience. Will anyone pay to watch other people play video games? If G4's Arena is any indication, the evidence is mixed. The show doesn't offer large prizes, it doesn't command a large audience, and it perfectly displays the difficulty of creating play-by-play analysis of gameplay. Can MLG become a televised circuit competition like NASCAR? Only time will tell, but I doubt it.

More likely, the professionalization of video games will follow a path similar to that of professional Collectible Card Game events. The cash prizes will largely be paid by the video game manufacturers and be tied to new releases. I see the development as more a grassroots occurance than a national one. Even if MLG becomes successful, they would do well to remember that even the most successful professional sports began at the grassroots professional level.

I don't know if the audience is there for a league, but I am willing to watch and find out. I do know that gaming still has a lot of PR work to do in order to overcome the negative reporting done by much of the news media. A truly successful league will have to fight against negative PR to promote the sport and will face opposition from those who see gaming as a waste of time or as a contributor to youth violence.

One think is for sure, given my skill at most video games, I won't be among the first generation of video game "atheletes." I would be pwnt by all but the least skilled newb. To paraphrase Breaking Away, "to many people 'professional gamer' is just another joke, but to me it's another thing I can never be."

Tuesday, February 21, 2006

DVD Review: Doom: Unrated


Doom wasn't the first first-person shooter (FPS) video game, but it was the game that defined the genre. In the action packed shooter, scientists experimenting with Star Trek style matter transportation accidently open a portal into Hell. Video game players around the world battled demons who had been released as a result of this accident. Doom was a veritable clinic in how to combine action with horror. At the time Doom was released there was very little, in any medium, that could compare to the nervous, frightened, excitement players felt while playing the ground-breaking FPS.

In 2005, over a decade after the original video game release, the film industry released a theatrical version of Doom. The film was a large financial disappointment. With an estimated budget of $70 million, the film only managed to bring in a domestic gross of $28 million. It appeared that fans and critics were disappointed with the Hollywood version of the classic shooter. But it is common knowledge that DVD sales have replaced box office as the primary revenue source for films. The Doom DVD was released on February 7, 2006, uncut and with added documentary features.

At first glance, Doom looks like a perfect popcorn film, guaranteed to entertain. No one expects a movie based on a video game to have important social commentary. The Rock, a very entertaining and charismatic actor who has proven to be a box office draw, stars in the film and his inclusion brings the promise of humor and athleticism. Karl Urban, the hunky Eomir from the Lord of the Rings movies, stars as Reaper. The very pretty Rosamund Pike, recently of Pride and Prejudice, adds a character who contributes to the drama of the film. Beauty, brawn, a box office draw, and affiliation with a successful license, it seems like a match made in marketing heaven.

But apparently Andrzej Bartkowiak has opened his own little portal to Hell and has decided to make Doom fans everywhere suffer. This film misses the mark in so many ways that it would take to long to list them, but the potential viewer at least deserves a couple of highlights.

The first mistake Doom the movie makes, is to leave its source material behind. "Scientists accidently opening a portal to Hell?" the producers ask. "No, no, that is unrealistic. Hell should be metaphoric. Let's have the 'hellspawn' be the product of genetic manipulation." After all, what fans of Doom want to see is an adaptation of Resident Evil that takes place on Mars and not an adaptation of their favorite FPS.

Doom begins with a team of marines being sent, via an archeologically discovered transporation device, to Mars to investigate an outbreak at a scientific laboratory on Mars. From there, the action begins. Or at least that is what is supposed to happen, you know...action. In the spirit of Aliens, the marine squad is whittled down one by one, but unlike Aliens it's through a rather boring set of scenes that in which this whittling occurs. There is little to no tension and no horror in this horror/action film.

The film features a gimmick that fans giggled about the most prior to the film's release. There is a five-minute long first-person shooter perspective sequence where the audience becomes Reaper. Ironically, this segment is more entertaining that the rest of the film. One could argue that this is because the director of this sequence, Jon Farhat, has a better understanding of pacing and tension. In fact, I watched this segment of the film three times.

Doom commits the one sin that is unforgivable in an action/horror film. The movie is just plain dull. It's hard to explain why the film is so dull. There is no one flaw that makes it so, like being overly "talky" which Doom most certainly isn't. It's a combination of things. The film fails to frighten, it fails to excite, and it fails to make the audience laugh. Okay, I laughed once, but if I tell you when it will be a huge spoiler for those brave enough to journey through the Hell that is Doom.

The DVD contains a few, very interesting, documentaries about the making of the movie, including one about the FPS sequence. These are well worth watching if you are a Netflix subscriber. The unrated version adds a little more gore, some unneccessary (and not even worth it) nudity, and a spoonful more boredom to the original.

Friday, February 17, 2006

Book Review: Marked for Death by Matt Forbeck


January 2006, as a part of its growing line of Eberron themed novels, Wizards of the Coast released the second part of Matt Forbeck's The Lost Mark trilogy. The Road to Death is the sequel to 2005's Marked for Death and picks up where the action of the first novel left off. Fantasy is filled with book series and when the latest book in a series arrives there are usually multiple reviews of the newest offering. The same is true in this case. You can read a very thorough book of the month club discussion over at Essential Eberron. What is usually lacking are "reminder reviews" of the first book in a series. After all, readers who don't discover a series until the second book is released will have to decide if they desire to catch up.

Marked for Death is a shared universe media tie-in story by Matt Forbeck, a long-time veteran of the role-playing game industry. Marked for Death is a part of Wizards of the Coast's marketing efforts to promote their newest campaign setting for the Dungeons and Dragons game. Forbeck's novel takes place in the Eberron world, like the other novels in the line, but does not share any protagonists with the other books in the series.

The Eberron world is a fantasy environment in which combines elements of pulp and detective/noir fiction with traditional fantasy tropes. A nice, if reductive, analogy would be to say that Eberron is like a fantasy version of Earth just after the First World War, or the Last War as it is called on Eberron. The magic of the world is pretty much what one would expect in a Dungeons and Dragons based fantasy novel with two exceptions. First, in addition to its traditional role in fantasy, the magic of Eberron has also developed in a manner similar to that of technology in our world. Powerful magic is still limited to trained users, but architecture and technology incorporating minor magic effects are common. Second, some aristocratic bloodlines in the world have magical powers associated with their ancestry, the so called Dragonmarks. Most individuals who bear a Dragonmark are members of an aristocratic family associated with one of twelve well established Marks. There are currently twelve such Marks, the aristocratic status of which was determined long ago during war between Dragonmarked houses. It was during the War of the Mark that one of what were then thirteen Dragonmarks was destroyed, the aptly named Mark of Death.

It is with this background that Marked for Death begins. The story focuses on the friends and family of a man named Kandler, a veteran of the Last War. Kandler lives with his close friend, the semi-lycanthopic "Shifter"Burch, and his step daughter, an elf-child named Esprë. This small band lives in a community that borders what was once one of the great nations of the world, but which is now a land of dust and death having been destroyed in an almost nuclear cataclysm at the end of the Last War. Recently citizens of the town have been disappearing mysteriously, and Kandler's step-daughter has manifested a Dragonmark now that she has entered puberty. Things are very tense in the small border community, but things are about to get worse.

Two groups of strangers have, by different means, discovered that the Mark of Death has reappeared and have come to the border community in hopes of capturing the person bearing the Mark. One group desires to keep the Mark out of "evil hands" and the other desires to conquer Eberron.

From this point on, the novel becomes a pursuit/rescue narrative very similar to the Carson of Venus tales by Edgar Rice Burroughs, both for better and for worse. Esprë is captured, rescued, and recaptured no less than three times in Marked for Death which can lead the reader into some frustration. Forbeck is attempting to build the cast for the series while simultaneously maintaining a cliffhanger narrative. This is not an easy task and Forbeck does a yeoman's job of it. Forbeck's narrative style is crisp and easy to read and moves at a breakneck pace. The reader isn't left with much time to breathe. Surprisingly, Forbeck manages to insert a good amount of character development into the narrative and the reader leaves the book caring about the protagonists more at the end of the novel than at the beginning, but the character development is tied tightly to the romantic B storyline. By tying much of the character development to the romantic storyline, Forbeck underdevelops one of the more entertaining characters in the book, Burch. Readers might find Burch fun and exciting, but he is a friend we see but don't yet know.

Forbeck, like many writers in the Eberron series, has his repeated descriptive line. In Keith Baker's City of Towers, the overly repeated event was the protagonist being disarmed. In The Crimson Talisman, Adrian Cole seemed to call every weapon, long or short, a dirk. Forbeck's characters sure seem to spend a great deal of time with their head in their hands, often shaking the head at the same time. But this is really a small complaint.

A good deal of Marked for Death is devoted to establishing, and raising, the stakes for the future volumes in the trilogy. Forbeck does this every well and made this reader hopeful for the series, but slightly dissatisfied with the original. Like the Carson of Venus stories, Forbeck seems too focused on the A narrative and forgets that readers like to have some small resolution at the end of a story. I wanted at least a minor story arc resolved.

Aristotle says that every story has a beginning, a middle, and an end. Marked for Death is merely a beginning, but it is a good beginning. If you read Marked for Death when it was released, the months spent waiting for the next volume were impatient months. The impatience I feel is sign that Forbeck effectively set the stakes for the reader. But if you're anything like me and find waiting even one week for the continuation of a narrative too long, you might want to wait until the series is finished to start reading them.

Wednesday, February 15, 2006

What is the Purpose of a Blogroll?

Professor Shugart over at Fruits and Votes made and interesting observation the other day during a discussion of recent changes to his website. During a discussion where he mentioned his criteria for updating his blogroll he stated, "I suspect I use the blogroll far more than any readers do, so if I don’t like a blog, why blogroll it?" Which hit on what I consider to be and underlying argument for purpose.

Professor Shugart, who I agree with on this proposition, is arguing that the primary reason for a blogroll is a kind of shared bookshelf for a particular blog. A blogroll in this paradigm would be a list of blogs that the author enjoys reading, or at least visits regularly, that he or she thinks people of similar interests might visit. But whether others visit the sites or not is of little consequence because the utility to the host blogger is sufficient reason in this model.

As I stated, I agree with this model, which is why our primary blogroll is so diverse. I have few, but a couple, of partisan/political blogs. On the left there is Daily Kos and Liberal Avenger. While on the right, we have Moxie and Odysseus. There are a couple of blogs by people who are conservative/liberal, but that the blog is of a pop-culture/personal opinion orientation, Cathy's World and Luke Y. Thompson's blog come to mind. A couple are extinct and will soon be eliminated. Right Wing Dodger Fan is a co-worker with the man who directed Ace Ventura, so I hoped he would post, but he hasn't in forever so I will remove him by the end of the week. Most of our blogroll links hit sites covering my, and others, interests on this blog and account for my daily routine. I visit Fruits and Votes for some quantitative and qualitative electoral model discussion, along with conversations about fruits and baseball. There are screenwriting blogs by the aspiring, the direct to DVD employed, and the blockbuster author. Things that interest me.

But I also have a separate blogroll which fits into another paradigm. For me it is what I would term both and "advertisement blogroll" and a "potluck blogroll." I signed up for the "homespun bloggers" link with two hopes in mind. First to increase readership of our bizarre corner of the web. Second, to find new things to read.

So it seems to me that blogrolls can serve three purposes, or combinations thereof: the living bookshelf, self-promotion, or grab bag. The question is, "is there some kind of moral/ethical standard which should be applied to blogroll use?"

Is there a kind of sleazy factor to the person who joins large cycling blogrolls, if they never intend to visit other sites on the blogroll?

Friday, February 10, 2006

Robert Howard, King Conan, and the Arts

When it comes to depictions of unreflective low art, one need look no further than the commonly perceived opinions of Robert Howard's Conan stories. If you ask the average man on the street to describe a Conan narrative, you will likely be given a tale of lust and violence. In the tale Conan will rescue some half-naked maiden from some rampaging beast and the story will end with the woman becoming all naked as she swoons at the hero's feet. In fact, a great deal of Conan pastiche has been based on this very simple formula. The largest problem with such a vision is that it is not all that accurate. Are there tales of this sort in the Conan oevre?
Sure, but there are also tales of visionary wonder.



Like most authors, whether they write literature or Literature, Howard's writings reflect his own thoughts, experiences, and education. The writing reflects the aesthetic tastes of the author, or his/her understanding of a prospective audiences literary tastes. What makes something worth reading again and again is when an author satisfies those with "lower" tastes while providing them with some food for thought. Howard is no exception. In fact, I was surprised while I was rereading the first published Conan story, Howard's The Phoenix on the Sword to find that the author seemed to be hinting at a theory of the value of literature and its role in society.

Howard's Hyborean Age is a mythic world filled with magic and wonder, but it is also a world based on the history of the real world. Howard combined multiple eras of history so that societies whose "real world" existence is separated by centuries could co-exist narratively. Conan's own people, the Cimmerians, are based on a very real historical peoples. Both Herodotus, in his Histories, and Plutarch, in his Lives, mention the Cimmerian peoples (called Cimbri in Plutarch). In The Phoenix on the Sword, Howard appears to expect his audience to have at least a little understanding of the historical Cimmerians in his conversation of the role of literature in civilization. Conan, as protagonist, must hold ideas which the reader sympatizes with for the particular narrative of Phoenix to work.

So what kind of people were the Cimmerians? According to Plutarch they were a people who were pillagers and raiders, but not rulers.

For the Cimmerian attack upon Ionia, which was earlier than Croesus, was not a conquest of the cities, but only an inroad for plundering.
Herodotus, Histories, I, 6


What did they look like? According to Plutarch:

Their great height, their black eyes and their name, Cimbri, which the Germans use for brigands, led us merely to suppose that they were one of those races of Germania who lived on the shores of the Western Ocean. Others say that the huge expanse of Celtica stretches from the outer sea and the western regions to the Palus Maeotis and borders on Asian Scythia; that these two neighbouring nations joined forces and left their land... And although each people had a different name, their army was collectively called Celto-Scythian. According to others, some of the Cimmerians, who were the first-to be known to the ancient Greeks... took flight and were driven from their land by the Scythians. Plutarch, Life of Marius, XI


What was their temperment? According to Homer:

Thus she brought us to the deep-Rowing River of Ocean and the frontiers of the world, where the fog-bound Cimmerians live in the City of Perpetual Mist. When the bright Sun climbs the sky and puts the stars to flight, no ray from him can penetrate to them, nor can he see them as he drops from heaven and sinks once more to the earth. For dreadful night has spread her mantle over the heads of that unhappy folk. Homer, Odyssey, XI, 14


It is Homer's description of the Cimmerians that Howard uses in Phoenix to describe the mood of the people and to separate Conan from his kin. When Conan is asked why the Cimmerians are such a brooding people, Conan responds:

“Perhaps it’s the land they live in,” answered the king. “A gloomier land never was – all of hills, darkly wooded, under skies nearly always gray, with winds moaning dreaily down the valleys.” – Phoenix on the Sword

The average Cimmerian is a dour and towering barbarian who destroys civilization then returns to his gloomy homeland only to begin the process again later. Howard's typical Cimmerian is similar to that of the classical scholars, and presents a figure most unlikely to advance the literary arts. But this is where Conan differs from his kin. In The Phoenix on the Sword, Conan is an older man who has conquered on of the greatest nations of the Hyborean Age expressly to free them from tyrannical rule. He conquered to rule, and to liberate an oppressed nation. A far cry from the typical barbarian. By separating Conan from his kin, Howard simultaneously increases the audience's sympathy for the barbarian king while enabling the character to advance a theory of the value of literature.

The Phoenix on the Sword is the tale of a plot to assassinate King Conan, a plot organized my a Machiavellian figure named Ascalante who desires to assume the throne. Ascalante is the product of civilization, but he is the antagonist of the story and so Howard uses his opinions of the Arts as a way to separate him from the audience's sympathy. When he describes a poet who has been brought into his conspiracy he describes the poet in perjorative terms. These terms evolve as the narrative moves from unpublished draft to final published form. Ascalante originally expresses his disdain for Rinaldo (the poet) in a long description:
“Rinaldo – a mad poet full of hare-brained visions and out-worn chivalry. A prime favorite with the people because of his songs which tear out their heart-strings. He is our best bid for popularity.” – Ascalante in Phoenix on the Sword (unpublished First submitted draft)


By the time the story is published the description is changed to the very brief, "“…Rinaldo, the hair-brained minstrel.” [Ascalante in Phoenix on the Sword(published)]. In the published form, Howard leaves out the value of Rinaldo's participation in the plot because it is redundant with information presented later in the story. When Ascalante is asked what value Rinaldo has as a conspirator, Ascalante's response is similar in both the published and unpublished text, but his hatred of Rinaldo is made more clear in the draft than in the published text:

“Alone of us all, Rinaldo has no personal ambition. He sees in Conan a red-handed, rough-footed barbarian who came out of the north to plunder a civilized land. He idealizes the king whom Conan killed to get the crown, remembering only that he occasionally patronized the arts, and forgetting the evils of his reign, and he is making the people forget. Already they openly sing The Lament for the King in which Rinaldo lauds the sainted villain and denounces Conan as ‘that black-hearted savage from the abyss.’ Conan laughs, but the people snarl.” – Ascalante in Phoenix on the Sword (published)

“Rinaldo – bah! I despise the man and admire him at the same time. He is your true idealist. Alone of us all he has no personal ambition. He sees in Conan a red-handed, rough-footed barbarian who came out of the north to plunder a peaceful land. He thinks he sees barbarism triumphing over culture. He already idealizes the king Conan killed, forgetting the rogue’s real nature, remembering only that he occasionally patronized the arts, and forgetting the evils under which the land groaned during his reign, and he is making the people forget. Already they open sing ‘The Lament for the King’ in which Rinaldo lauds the saintly villain, and denounces Conan as ‘that black-hearted savage from the abyss.’ Conan laughs, but at the same time wonders why the people are turning against him.” – Ascalante in Phoenix on the Sword (unpublished First submitted draft)


In both descriptions the poet is shown to be a blind idealist. Rinaldo, it appears, cannot look beyond the Cimmerian stereotypes as presented by Plutarch and Herodotus. Howard doesn't require the reader to have those preconceptions, but for the reader who has read Herodotus and Plutarch the stereotype becomes even clearer. Also by editing down the prose the author, either willingly or at editorial command, displays an amount of trust that his audience can reach the proper conclusion that barbarism typically destroys the valuable within civilization. What is interesting is that while Rinaldo is a conspirator, the poet is an antagonist, he is not a villain. He is a blind a foolish idealist, not acting in his own self interest. Ascalante even goes on to describe Rinaldo's motivations:

“Poets always hate those in power. To them perfection is always just behind the last corner, or beyond the next. They escape the present in dreams of the past and future. Rinaldo is a flaming torch of idealism, rising, as he thinks, to overthrow a tyrant and liberate the people.” – Ascalante in Phoenix on the Sword (published)

“Because he is a poet. Poets always hate those in power. To them perfection is always just behind the last corner or beyond the next. They escape the present in dreams of the past and the future. Rinaldo is a flaming torch of idealism and he sees himself as a hero, a stainless knight – which after all he is! – rising to overthrow the tyrant and liberate the people.” – Ascalante in Phoenix on the Sword (unpublished First submitted draft)


Ascalante specifies what kind of idealists poets are. They seek an imagined perfect society, and will always look for it no matter how good the society they are currently in happens to be. But this is Ascalante, the Machiavellian civilized man, and his opinion about what the value of the poet is. For him the poet is an easily manipulable puppet. What about the barbarian turned king, the protagonist, and oft argued proxy for the author? (It should be noted that many argue that Conan often reflects Howard's own views, this is not an original assertion on my part.)

Conan adores the poet, and understands the criticisms. He is aware that the poet's plays are leading many among the people to despise him, but he too is persuaded of the need for justice. When his chief advisor, Prospero, discusses disdain for Rinaldo, Conan comes to the poet's (and poetry in general) defense. The text is near identical in the published and unpublished format.

“Rinaldo is largely responsible,” answered Prospero, drawing up his sword-belt another notch. “He sings songs that make men mad. Hang him in his jester’s garb to the highest tower in the city. Let him make rhymes for the vultures.”
“No, Prospero, he’s beyond my reach. A great poet is greater than any king. His songs are mightier than my scepter, for he has hear ripped the heart from my breast when he chose to sing for me. I will die and be forgotten, but Rinaldo’s songs will live forever.” – Phoenix on the Sword (unpublished first submitted draft)

“Rinaldo is largely responsible,” answered Prospero, drawing up his sword-belt another notch. “He sings songs that make men mad. Hang him in his jester’s garb to the highest tower in the city. Let him make rimes for the vultures.”
“No, Prospero, he’s beyond my reach. A great poet is greater than any king. His songs are mightier than my scepter; for he has near ripped the heart from my breast when he chose to sing for me. I shall die and be forgotten, but Rinaldo’s songs will live for ever.” – Phoenix on the Sword (published)




For Conan, the atypical Cimmerian, poems and the arts have more power than weapons or royal authority. Not only that, but it is right and just that this is the case. Conan, the barbarian, is the defender of the value of literature, while Ascalante, the civilized man, sees literature as only a tool used to manipulate the foolish. Conan would seek to discuss the past and future, the ideal ones, with the poet, while Ascalante would merely use Rinaldo to destroy what he opposes. Conan's conflict between desiring a free press and swift justice, and the eventual melee that will result because of his favoring of the press, are made clear in the poetic prologue to the final chapter of the narrative.


What do I know of cultured ways, the gilt, the craft and the lie?
I, who was born in a naked land and bred in the open sky.
The subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs – I was a man before I was a king. – The Road of Kings Phoenix on the Sword (published)




Surprisingly, Conan's love of literature and the arts, and his defense of them, is so deeply rooted that he initially refuses to kill Rinaldo when Rinaldo attacks him. He still believes he can reason with the poet, it is only when he is left no other alternative that he kills the poet (the text is identical in both published and unpublished forms).


“He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor.” – Phoenix on the Sword (published)

“He straightened to meet the maddened rush of Rinaldo, who charged in wild and wide open, armed only with a dagger. Conan leaped back, lifting his ax.

‘Rinaldo!’ his voice was strident with desperate urgency. ‘Back! I would not slay you ..’

‘Die, tyrant!’ screamed the mad minstrel, hurling himself headlong on the king. Conan delayed the blow he was loth to deliver, until it was too late. Only when he felt the bite of the steel in his unprotected side did he strike, in a frenzy of blind desperation.

Rinaldo dropped with his skull shattered and Conan reeled back against the wall, blood spurting from between the fingers which gripped his wound.” – Phoenix on the Sword (published)


What is interesting in the narrative is that of all the conspirators, there are twenty in all, none are able to injure Conan with the success of the poet. The poet has both damaged Conan's regime and his body and yet Conan was ever reluctant to, though in the end capable of, slay his greatest enemy.

“’See first to the dagger-wound in my side,’ he bade the court physicians. ‘Rinaldo wrote me a deathly song there, and keen was the stylus.’

‘We should have hanged him long ago,’ gibbered Publius. ‘No good can come of poets..’” – Phoenix on the Sword (published)


What does this tell us of Howard's thoughts regarding the arts? We know that Conan loves them, but we also know how they were used to manipulate the populace and how his own love for them almost cost him his life. Is Howard trying to discuss how Plato's critique of the poets is a good one, while at the same time defending the possible nobility of the poet (as Aristotle does in his Rhetoric)? I think these are questions intentionally posed in the narrative (I know...never guess at intentionality), and make it clear why Conan's first story The Phoenix on the Sword was so compelling to readers when they first read it.

It should be noted that the story was originally submitted as a Kull tale, though I have yet to analyze that draft like I have these two subsequent writings. The Kull version was rejected by Weird Tales and the final (rather than the first) Conan version was the first appearance of what has become a culturally iconic figure.

Thursday, February 09, 2006

Free Enterprise Special Edition Available March 7


The late '90s saw the release of two quintessential Gen-X films, Swingers (1996)and Free Enterprise (1998). Both films center their narratives on small, tight knit, groups of friends dealing with the romantic struggles typical of Gen-X 20-somethings. In a way, they are both a kind of Generation X version of Diner, but unlike Diner, the films star members of the generation the narrative is about, a kind of Diner in real time.

Swingers is the more frequently discussed film, having a kind of Sundance indie cred, but as well as Swingers captures the feel of Gen X as society understands it Free Enterprise captures Generation X as I experienced it. While the "youth culture" market and teen culture first emerged in the post-war Rock-n-Roll era, that market came into its developmental zenith with Generation X.

People who were born in the late-60s to late-70s experienced the first wave of what has been a continuing explosion of popular culture. Kids in the 40s could actually purchase every comic book published, and every fantasy/scifi novel, etc. But Generation X has been a generation both obsessed with, and struggling to keep up with the expansion of, popular culture. Generation X was exposed, thanks to syndication and cable television, to both new and old entertainment media. It is not uncommon to hear a Generation X member have a discussion of how much they love Alfred Hitchcock, Harold Lloyd, The Cure, Superman, G.I. Joe (the original "action figure", the smaller real action figures, and the cartoon), Beethoven, Rollerball, the O.C., and their Xbox 360. In fact, that list barely scratches the surface.

Sure, members of older -- and younger -- generations may discuss the same things, but the explosion and resulting obsession happened during the youth of Generation X and is as defining a characteristic as Drive-ins and drag-racing were for the "American Graffiti" generation, or protests and the "Summer of '69" were for boomers. A large part of what defines a generation is shared cultural experience, and for X-ers that generally means popular culture.

A few of key pop cultural experiences that most Gen-Xers share are Star Trek, Logan's Run, and Star Wars. In fact, when I was an undergrad fraternity member, the question I used to ask "young women" when they were at fraternity parties to see if they were old enough to hit on was, "So...how old were you when you saw Star Wars on the big screen?" It was a quick and easy way to see if they were 18, and one that didn't seem unnatural for most of the people I met.

Free Enterprise is the story of Generation X turning 30. I would say growing up, but that isn't what actually happens; at least not in the way that term is typically used. Generation X has a long way to go before they "put aside childish things" as Paul did in 1 Corinthians 13:11. Generation X is almost entirely defined by those childish things. To tell its story Free Enterprise centers its narrative on the lives of two men approaching "Last Day," a Logan's Run (movie) reference to their 30th birthdays.

Robert (Rafer Weigel) and Mark (Eric McCormack of Will & Grace) are two friends struggling through life in Southern California attempting to make a living with activities associated with their obsessions. Mark is the editor of Geek magazine, who has hopes of becoming a screenwriter/director and has been pitching his latest idea "Bradykiller" in the hopes of achieving that goal. Bradykiller is a kind of The Brady Bunch meets Silence of the Lambs film. Robert is a struggling editor at a direct to video production company. But Mark and Robert have a deeper connection than their interests in popular culture; they both have had William Shatner as an imaginary friend. Shatner (the imaginary friend) has "helped" both of these young men at one time or another in their pasts, and Captain Kirk is the major hero of these men's lives.

Little do these Star Trek, the original series only please, fans know how their lives are about to change when they meet the real William Shatner (played by William Shatner) while they are stopping by a Southern California used book store, the very real Iliad Bookshop. They are looking for pulp paperbacks when they stumble upon their idol. From their first meeting with William Shatner, Mark and Robert begin to discover how much they have in common with their hero and how human their hero is. As they learn that William Shatner is not Captain Kirk, and have to deal with the shock of such a revelation, they find that Shatner is a very human and very likable, if very eccentric, man.

Shatner does wonderful self-parody in this film. My favorite moments with him are when he tries to explain to Mark how it would be great if Mark would help him create his next great project. Shatner wants to do a rap version of Shakespeare's Julius Caesar, with Shatner in all the roles.

The film is a witty, cool, and savvy film about geeks coping with growing up that manages to produce laughter without ever being cruel. The film has so many easter eggs, you have to watch it at least twice.

I highly recommend this film.

For further reading, a great deal of cool trivia regarding the movie can be seen here. Mindfire Entertainment should be releasing a sequel some time this year.


Wednesday, February 08, 2006

What is the Internet for?

Other than Fantasy Baseball, that is.

This link features a streaming video of singing World of Warcraft characters answering that very question. Don't worry if you don't like massive multiplayer online video games, that isn't a pre-requisite to enjoying this film. What is required is a tolerance for blue language, so if you are a child or easily offended avoid the link.

Quick answer...The internet is for porn.

Fantasy Baseball Time!!!

Anyone who is interested in joining Cinerati's fantasy baseball team...leave a message in the comments section.

Crazy Kill Bill Parody!

This is why I love the Interwebosphere!

Monday's article discussed the upcoming CBS/Aardman Animations production Creature Comforts. I am running through my, four times and hour, check to see if Cinerati has had any visitors/comments and lo and behold I have a comment!

Only I have no idea what it says. I don't speak Spanish or Portuguese, and I can't really tell the difference between the two when written, so you'll have to translate yourself.

Uiss, qué chuloo, qué buena pinta tiene, mola la animación aunque sea con plastilina en lugar de 3d
^_^


I have never received spam in the haloscan hosted comments before, the comments appeared to have the words "animation and 3D", and the commentator had left a kind emoticon, so I clicked onto Azusa's homepage.

What I found there was one of the bright spots in my day. It appears that Azusa is working on an animated parody of Kill Bill entitled Bill Kill. Anyway, it features a superdeformed rendition of Uma that has to be seen to be believed.

Azusa, and your assistant P Chan (an entertaining character from Ranma 1/2, thanks for stopping by Cinerati.

Tuesday, February 07, 2006

Blogging the Black Dahlia

As I mentioned in my post discussing my recent car break-in, I attended an LA Press Club event discussing the Black Dahlia murders. Donald Wolfe, the author of The Black Dahlia Files discussed his thesis while attempting to maintain enough mystery to convince the audience to purchase the book. Cathy Seipp, among others, was not convinced of Wolfe's conclusions, but still wanted to read the book. I purchased the book for future reference, but I lack the expertise to critique the book even after I finish reading it.

Larry Harnisch, on the other hand, seems to have the expertise and the time to give a detailed critique of the book and its arguments. Since February 3rd, he has been "blogging the book," and it has made for and interesting experience. Only one problem, if you don't read it regularly the "recent post" functionality of blogger lists the articles in reverse order. So...I thought I would give you the links of the first few in the order they were written.

  1. Blogging the Wolfe Book
  2. Blogging the Wolfe Book, "The Monster"
  3. Blogging the Wolfe Book, Extra! Extra!
  4. Blogging the Wolfe Book, Sniff Test
  5. Blogging the Wolfe Book, the Boy on the Bicycle
  6. Blogging the Wolfe Book, Weather Report

Quick warning, Larry has only reached page 7 in his critique so get ready for some serious nitpicking.

Solving the Transportation Needs of the 21st Century With Mid-20th Century Technology.

Ray Bradbury, speculative author of numerous Sci-Fi classics, has an opinion piece in today's Los Angeles Times. Bradbury laments the growing transportation crisis the Southland will be facing in the next decade and offers a solution reminicent of Robert Heinlein's classic "The Roads Must Roll." It is Bradbury's opinion that the Southland abandon its current plans of Subway expansion, subways are for cold climates, and should begin immediately building a fast, efficient, and clean monorail system.

According to Bradbury, "Anyone who has ridden the Disneyland or Seattle monorails knows how quietly they move."

I'm sorry..."anyone who has ridden the Disneyland..." What the?! Are you kidding me? Should we be looking to yesterdays imagined accomplishments to solve today's problems?

To be fair the same could and should be said about that 19th century innovation, the Subway.

I don't think that solutions that would have worked had they been built at a time when they would have been visionary is the solution to today's problems. And I do honestly believe that Bradbury's early advocacy of the Monorail was visionary, but now it would take too long and cost too much. What we need more of is finding ways to remove the necessity of commuting at all. It is time for a number of businesses in Los Angeles to move, or move at least a segment, of the business to where the employees are.

For many jobs in our modern information/communication age, it doesn't matter where the employees are located. It only matters that the employees have the ability to communicate with one another swiftly and efficiently. I say, "tear down the financial skyscraper!" Let the stock advisors advise their middle class clients close to where they live. Why do we need "centralized" management and oversight? Can we not track efficiency that is remote?

Let us think beyond transportation! Let us use communication! If we can sign business deals with Chinese corporations from our living room, can't we sign local contracts from there as well?

Though...thinking about it...a monorail would be cool. I'd use it, at least until I acquired my flying car.