Thursday, July 23, 2009

Warner Considers "300" Sequel: Is There Glory to Be Found After Thermopylae?

In 480 BC, 300 Spartans with the aid of some 400 Thebens and 700 or so hoplites from Thespiae stood at the pass of Thermopylae in the hopes of delaying the massive Persian army of Emperor Xerxes. The force failed to provide any significant delay to the march of the Persian army and not long after the defeat of the Spartans the Persian army captured Athens -- the battle at Thermopylae had provided sufficient time for the Athenians to flee their city to bide their time for a better time and place to face Xerxes' army. But the death of the 300 did fuel the fires that enabled the Greeks to defeat Xerxes' army. In dying, the 300 had proven that Spartans were willing to die in defense of Greece and provided a wonderful morale boosting tale for later battles. The death of the 300 made it so that Xerxes would have to face a unified Greece and not individual city states that could be defeated one by one.

In 2007, Warner Brothers and Legendary Pictures released a summer blockbuster film based on a Frank Miller graphic novel adaptation of the sacrifice of the 300 at Thermopylae. The film was a huge financial success and stirred up some political controversy as well.

Now it appears that Warner and Legendary are inching toward putting together a sequel to the successful epic.

But what would such a sequel look like? What story would one adapt as a sequel to 300? Hollywood loves to build on the success of a winner, all businesses do, but what story could serve as a worthy successor to one of the most inspirational battles in recorded history?

One might think that the ultimate defeat of Xerxes' navy and army at the battles of Salamis and Plataea would be a good place to start. I wouldn't agree. Primarily because the narrative framing device of 300 is that of a warrior telling the tale of the sacrifice of the 300 to a mass of troops gathered at Plataea just before they charge against the Persian army. In a way, 300 is already the story of Plataea. So that's not really a good place to start.

How about a representation of the Peloponnesian War where the Spartans "came to the defense" of Boeotia and Corinth? Given that one would have to portray Sparta's subjection of the Messenian Helots and the fact that Sparta, after defeating Athens and preventing Athens from becoming "imperial", is itself defeated by Epiminondas of Boeotia when Sparta attempts to become "imperial" in its own right. The Boeotian's of Thebes are the people who most easily translate into the champions of freedom during the Peloponnesian War. In what may be a legacy of the Peloponnesian war, or at least the Boeotian War that immediately followed it, it is often argued that the 400 Thebans who fought at Thermopylae were hostages taken by Leonidas.

Unless you're willing to paint the heroes of the previous films as the anti-heroes (or even villains) of the second film, it's better to avoid using the Peloponnesian War as a "sequel" to 300. A kick ass movie about Epiminondas would be a real treat, and it would be nice for people to witness the darker side of Sparta's "helot policy," but it doesn't make for a natural sequel.

This really leaves only two choices.


The first choice would be a portrayal of the Greek victory against Darius at Marathon. The battle, and the way that the message of victory was delivered, still echo in modern athletics. We once more have a story about "democracy" vs. "empire," but we would also be watching the story of the Athenians whose participation was minimized in 300. In 300, the Athenian naval victory over the Persians is portrayed merely as a storm brought by Zeus to crush the Persian navy. Barely a mention of Athens is made in 300. Gerard Butler, as Leonidas, tells us perfectly which city state 300 is about when he proclaims, "Madness?! THIS IS SPARTA!" 300 is about Sparta, and highlighting its virtues while overlooking its vices, and not about some "intellectual" city state to the north. Once more we are left with a subject which would make a great film, the Battle of Marathon, but one which doesn't translate well into a sequel to 300.

This leaves us with our second, and probably best, remaining choice. The tale of the 10,000 and their journey home after the death of Cyrus the Younger. During the Peloponnesian War, Darius II sent money and his young son Cyrus to aid the Spartans in their war against Athens. Cyrus used the opportunity to gain allies among the Spartans as he desired the throne that his older brother Artaxerxes II would inherit when their father died. He eventually brought some 11,000 mercenary Greeks -- including a goodly number of Spartans -- to aid him in his attempt to take the throne. He was wise to bring the Greeks as they were able to win a large battle at Cunaxa, but he wasn't lucky and was killed during the battle. This left 10,000 Greeks trapped in enemy territory seeking a way home. The leaders of the 10,000, including Clearchus of Sparta, were slain while trying to negotiate safe passage home. The 10,000 had to fight their way home. The tale of the 10,000 -- while it still has some Peloponnesian war baggage -- is one of the great tales of Ancient Greece.

The story of the 10,000 was also the inspiration for one of the great "cult" films of the late 70's -- The Warriors.

So here's to hoping that 300 is followed by 10,000. The audiences should have a good time with a rip roaring tale, and the critics will have a field day with puns a plenty.

Wednesday, July 22, 2009

Blizzard Finds Method to Create Profitable Commercial: Sam Raimi to Direct "World of Warcraft" Film



A couple of years ago movie going audiences started seeing advertisements for Blizzard Entertainment designed video games. First came the advertisements for Warcraft III, then came the advertisements for World of Warcraft. The advertisements were exciting, entertaining, and conveyed an accurate depiction of what consumers could expect from the video game products.

The advertisements also worked. Warcraft III sold 1 million copies in its first month of release. Given that Blizzard shipped 4.4 million copies upon release in order to meet demand and that Warcraft III related products are still on top 20 sales lists for PC games, we can guess that Warcraft III has sold in excess of 4 million copies. Better yet, as of the end of the first quarter of 2009 World of Warcraft had subscription revenues of $314 million for the first quarter of 2009. With the World of Warcraft MMORPG, Activision-Blizzard essentially has a blockbuster movie a month in revenue with a cost of goods sold of less than $20 million per $100 million. Not a bad revenue stream.

Marketing is one effective way to increase a revenue stream, but Activision-Blizzard do an ample amount of marketing and marketing isn't free...or is it? What if Activision-Blizzard made a movie for $100 million, with an established genre director, and the movie turned a profit? What if people who watched the movie, but hadn't played World of Warcraft the game yet, became subscribers to the game? Wouldn't that be an advertisement that not only paid for itself in new subscribers, but literally paid for itself because people paid admission to watch the advertisement?

BRILLIANT!

This is exactly what Activision-Blizzard announced today. In 2006, we mentioned that Legendary Pictures was interested in making a World of Warcraft movie, now Blizzard Entertainment and Legendary Pictures have signed Sam Raimi to direct a World of Warcraft motion picture. As a director and producer Sam Raimi has been involved in several successful "geek" genre ventures. From his successful Spider-Man comic book adaptations to Army of Darkness,, Hercules, Xena, and Legend of the Seeker, Raimi has demonstrated that he approaches these ventures with a "fan's eye." One can easily see how Raimi's ability to combine humor and darker elements will be a virtue for the World of Warcraft movie. According to Variety, Raimi will pick up the reins after he completes his work on Spider-Man 4.

Geek reaction to Raimi's involvement is certain to be mixed. Some fans will yawn, others will grown, still others will cheer.

Put us among those that will cheer, but with a slight tapering worry based sigh at the end of the cheer. Raimi can make a great World of Warcraft film, but only if he concentrates on making a great fantasy movie that takes place in the World of Warcraft and avoids trying to simulate playing sessions as film.

Monday, July 20, 2009

James Lowder Adding Another Must Buy Gaming Book to Book Shelves Everywhere

In the summer of 2007 Green Ronin released the most important book in the gaming hobby since David Parlett's The Oxford History of Board Games. The book, entitled Hobby Games: The 100 Best, was edited by industry luminary James Lowder and contained essays about 100 of the best -- and most important -- hobby games that had ever been released on the market.



Some of the games in the book have been out of print for some time. Avalon Hill's Gettysburg -- which was the first themed commercial wargame and following in the footsteps of Avalon Hill's Tactics and Tactics II created the modern commercial wargaming industry -- gets a brilliant write up by one of the founding fathers of the modern gaming industry Lou Zocchi. It is a game that is particularly difficult for collectors who like to play games as well as own them. Gettysburg went through numerous editions, each with major changes to the rules of the game. The original game featured a square grid overlaying the map used during play, the second edition replaced the square grid with hexagons, the third edition brought back the squares and added new rules, the fourth edition...you get the point. Adding to the dilemma is the fact that, while different, many of the editions are fun for their very differences.

Other games, which like Gettysburg were games that spawned genres of game play, are still in print -- though usually in a new edition that is often very different from the original game. Richard Garfield praises Dungeons and Dragons, the game that created the role playing game hobby. Jordan Weisman praises Magic the Gathering, the game that spawned the Collectible Card Game industry and paved the way for the Pokemon craze.

Even when the games aren't responsible for creating a new genre, they are still great games. Ogre, reviewed by the late Erick Wujcik, wasn't the first tactical wargame featuring tanks. But it is, to date, one of the most accessible tactical wargames and highlights the struggle of humanity against a murderous machine that echoes the "Butlerian Jihad" and predates the Terminator franchise. It is a shame that Steve Jackson Games doesn't continue to keep this game in print...even as a pdf download. It's the game that launched the company, and it is a wonderful introduction to "map, counter, and CRT" wargaming.

All 100 of the games written about are worth playing, and all 100 entries of the book are worth reading. Whether you want a glimpse in to the variety of experience the hobby offers, a look into the history of the hobby, or a peak to see if anything in the hobby is "for you," Hobby Games: The 100 Best is a must have for any book shelf.

Given the high praise above, you can imagine how much I am looking forward to the release of James Lowder's second collection Family Games: The 100 Best. The book will be released in late August, sadly not in time for Gen Con, and once again has an awe inspiring list of designers who contribute their thoughts on some of the best family games from the past 100 years.



Here is the list of confirmed authors, according to the Green Ronin website:

FAMILY GAMES: THE 100 BEST

Mike Gray: Foreword
James Lowder: Introduction
Wil Wheaton: Afterword
David Millians: Appendix (Games and Education)

ESSAYISTS:
Andrea Angiolino
Keith Baker
Wolfgang Baur
Carrie Bebris
Uli Blennemann
Bill Bodden
Mike Breault
Richard Breese
Todd Breitenstein
Alessio Cavatore
Leo Colovini
William W. Connors
David “Zeb” Cook
Monte Cook
Luke Crane
Dominic Crapuchettes
Elaine Cunningham
Richard Dansky
Karl Deckard
Dale Donovan
James Ernest
Matt Forbeck
Anthony J. Gallela
Richard Garfield
Marc Gascoigne
Stephen Glenn
Eric Goldberg
Andrew Greenberg
Ed Greenwood
Jeff Grubb
Scott Haring
Bruce Harlick
Jess Hartley
Fred Hicks
Will Hindmarch
Kenneth Hite
Joshua Howard
Steve Jackson (GW)
Steve Jackson (SJG)
Paul Jaquays
Seth Johnson
Matthew Kirby
Corey Konieczka
John Kovalic
Robin D. Laws
Matt Leacock
Jess Lebow
Jon Leitheusser
Ken Levine
Nicole Lindroos
Ian Livingstone
Michelle Lyons
Hal Mangold
Jason Matthews
Erik Mona
Alan R. Moon
Colin Moulder-McComb
Bruce Nesmith
Kevin Nunn
Peter Olotka
Phil Orbanes
Andrew Parks
David Parlett
Sébastien Pauchon
jim pinto
Mike Pondsmith
Chris Pramas
Lewis Pulsipher
John D. Rateliff
Sheri Graner Ray
Philip Reed
Thomas M. Reid
Susan McKinley Ross
Charles Ryan
Steven Schend
Robert J. Schwalb
Emiliano Sciarra
Jesse Scoble
Mike Selinker
Bruce Shelley
John Smedley
Lester Smith
Jared Sorensen
Warren Spector
Stan!
Gav Thorpe
Dan Tibbles
Jeff Tidball
John Scott Tynes
Monica Valentinelli
James Wallis
James M. Ward
Darren Watts
Tom Wham
Bruce Whitehill
John Wick
Kevin Wilson
Ray Winninger
Teeuwynn Woodruff
John Yianni


Like the list of authors in Hobby Games, this is a list of some of the best and brightest game designers working today from a variety of gaming genres. The inclusion of some of the leading game historians (the aforementioned David Parlett and the as yet unmentioned Phil Orbanes) speaks to James Lowder's knowledge of the field and his desire to create a product that is important to hobbyists and useful to those outside the hobby. The designers selected range from the old guard to the exciting young turks.

Sadly, some of the designers who had articles in the prior book in the series are no longer with us. One would give a lot to read Gary Gygax's or Erick Wujcik's thoughts on the subject. I am also disappointed to see that Ken St. Andre and Rick Loomis, both featured in the prior book, are absent from the list of contributors. But an editor's job is no easy and this is a wonderful list indeed.

I am particularly interested in seeing what longtime Cinerati friend Matt Forbeck wrote in his entry as well as what relative newcomer in the industry Jess Hartley chooses for her entry. Forbeck has worked on a number of the classics of the hobby and Jess' work on the excellent Scion by White Wolf (as well as numerous World of Darkness titles by the same publisher) makes hers a voice I'd like to hear from.

Of all the names on the list, I would only remove one -- Wil Wheaton. His removal would have provided less geek celebrity appeal, but would have allowed Lowder to invite me to write the afterword.

Friday, July 17, 2009

Gaming Paper: Selling Game Products with Online Infomercials

Erik Bauer, the inventor and chief salesman of Gaming Paper, has a difficult road ahead of him. Erik is trying to sell what might be viewed by many as an "old" product as a new innovation. Erik is trying to get the modern roleplaying gamer to buy his specially designed paper to replace the gaming tiles and expensive gaming mats on which gamers are currently spending lots of money. He wants us to buy...paper, and to make his case he is becoming that most wonderful of things and internet Pitchman.

It's hard to be a Pitchman, a carnival barker, a huckster if you will. Most people think you're kind of shady and untrustworthy, but I've always admired these dicey individuals. I love a good huckster. It doesn't matter whether the huckster is running a game of three card monte, working at a carnival, promoting a movie, or selling me stuff on television. There's just something entertaining about the patter and technique that entertains me, not that I'm going to buy from them mind you. This is one of the reasons I am going to deeply miss Billy Mays, and lament the fact that I never got to see William Castle in action.

At the carnival, the job of the barker might be to convince the rube that the $2.00 stuffed animal is worth 10 attempts at a carnival game...each game costing $3.00. The job of the carnival barker is to create a higher demand for an item than the item might otherwise command. After all, if the $2.00 stuffed animal isn't a $2.00 stuffed animal but a "test of one's manliness" then it is certainly worth $30.00. Right?

On television, you watch masters of the art (like the aforementioned Billy Mays) gleefully attempt to convince viewers that they absolutely must buy OxiClean for their cleaning needs or Green Now to fix up their lawn.

The internet is the perfect environment for these ne'er do wells. In fact, the internet is home to one of the best hucksters of all time, Tom Dickson, with his stream of "Will it Blend?" internet ads. I absolutely love the "diamonds" ad that Blend-Tec did a while ago.



So how does Erik measure up to the great Pitchmen like Billy Mays and Tom Dickson? By the video below, you can see that he gets the concept of pitching and seems to be trying to fuse the Dickson and Mays models. It does come off as a little clumsy and low, but it's still entertaining. I particularly admire the comment about ink bleed, "it doesn't go through...unless you went really thick." I actually recommend watching all 5 videos they have up, there are some pretty silly moments that are pretty entertaining. In fact, in support of Erik I'll probably buy a few rolls of his "high quality paper." $4.00 a roll doesn't seem like too much to ask.

Thursday, July 16, 2009

Flames Rising Interviews Award Winning Author Kenneth Hite

The excellent game industry blog Flames Rising has an interview with Game Designer and Author Kenneth Hite on their website. Earlier this month, we mentioned one of Kenneth's award winning books "The Tour de Lovecraft." We believe this award winning book is an essential entry into any horror literature fan's library. We also argued that his excellent "Trail of Cthulhu" was the best Lovecraft inspired rpg to date.

What we didn't mention, but is mentioned in the excellent interview at Flames, is that Hite has also written two Lovecraft inspired children's books. The excellent "Where the Deep Ones Are" is already available and is a wonderful tribute to a classic children's book. Coming soon is "The Antarctic Express," his tribute to a more modern children's book...with a glimpse "At the Mountains of Madness." The 3D animation of the film "The Polar Express" nearly drove me insane, maybe this is just the last piece I need in order to drift into blissful madness.

Geekerati Discusses the Ins and Outs of San Diego Comic Con

Last Sunday, the Geeks at Geekerati hosted this year's first episode of their annual Comic Con episode series. The Geeks are all experienced attendees of the San Diego Comic Con and have witnessed it grow from a well attended comic book convention to the monolithic pop culture extravaganza that the event is today.

In last Sunday's episode, the geeks provided answers to some of the Frequently Asked Questions about the convention. The discussion used Shawna Benson's excellent Shouting at the Wind "REAL Guide to the San Diego Comic Con" as the outline for the conversation. Benson has been a member of the Geekerati crew for over two years and provides wonderful insight into the television and film aspects of the convention.

This Sunday, the Geeks will be discussing the lesser known aspects of SDCC. In addition to Comic Book and films about Comic Books, the SDCC has events and panels that span all pop culture interests. Whether you love SF/Fantasy literature, old horror movies, Pulp Fiction like HP Lovecraft and Robert E Howard, or have a deep affection for video games and table top gaming, the SDCC has events geared toward your interests. Stop by this Sunday night at 6pm Pacific at www.blogtalkradio.com/geekerati to offer your insights are to ask questions of our expert panel.

Joining the Geeks in their discussion this Sunday will be Dominic Crapuchettes, the game designer responsible for the award winning Wits and Wagers and Say Anything! party games.

Past guests on the show have included:

  • Film and Television writer John Rogers discussing the writer strike, LEVERAGE, and comic books.
  • Dave Goetsch (Co-Executive Producer on Big Bang Theory)
  • Television writer/producer Tim Minear (Angel/Firefly) discussing the writer strike.
  • Television writer/producer Rob Long(Cheers) discussing the writer strike.
  • Variety editors David S. Cohen and Peter Debruge discussing film animation and this year's crop of films, including the remarkable 3D animation on BEOWULF.
  • Game Designer and Author Matt Forbeck.
  • Science Fiction author Susan Palwick who discussed her excellent novel "Shelter"
  • Comic Writer/Reporter Marc Bernardin discussing his Highwaymen comic book.
  • Film Critics Luke Y. Thompson (The OC Weekly) and David Chute (The LA Weekly and Premiere.com)
  • Wold Newton Historian Win Eckert discussing pulps and the Wold Newton Universe.
  • Comic Book editor and author Jeff Mariotte
  • Game Designer James Lowder.
  • Many others, including Shelly Mazzanoble (Confessions of a Part-Time Sorceress)
  • Thursday, July 02, 2009

    Are Movies Worse Today? 1967 vs. 1987

    As mentioned in a prior post, Anne Thompson commented recently, in a post about changes in the number of films the Academy will review for Best Picture, that "bottom line though, the Academy had more quality films to choose from then than they do now." We're putting this claim to the test.

    A respected commenter added a clarifying note regarding the "Are Classic Movies Better" post. Professor Nokes reminded Cinerati of the importance of specificity when using language, by pointing out that by definition Classic movies are better. Classic movies, by definition, being old movies that have withstood the test of time -- the canon of film if you will. Since our contention is not that Classic movies are no better than Modern films, rather that films made in prior decades are not on average better than Modern films, this is a useful correction.

    I would have been better served to use the post-structuralist "Classic," rather than the literal Classic, as that use has the implied irony I was attempting to bring to the front. That a film was made in some bygone era doesn't automatically mean the film is a genuine Classic, at least that is the assertion of this series. Though I would love to use the ironic post-structural word in the future, I won't use it. In order to remain clear, I will now call films made during prior decades Older films rather than Classic films. Certainly, some of the films are Classics (but so are some Modern films), but all of them are Older.

    Now that I have clarified the purpose of this series, let's move on to the first comparison.


    Below is the list of the 1967 nominees for best picture with the addition of Anne Thompson's film historian friend's +5. This list will be followed by some Cinerati commentary, the list of the 1987 nominees plus my +5, and some closing commentary.


    1967 original nominees

    • In the Heat of the Night [winner]
    • Bonnie and Clyde
    • Doctor Dolittle
    • The Graduate
    • Guess Who's Coming to Dinner?

    PLUS

    • Camelot
    • Cool Hand Luke
    • In Cold Blood
    • The Dirty Dozen
    • Two for the Road


    There are two things that become clear from looking at the list of films above. First, 1967 was a pretty good year for movies. Quite a few of my favorite films are in that nominees+5 list. I am particularly enamored of Doctor Dolittle due to memories from my childhood of watching the film on VHS with my grandfather. Second, one can quickly see just from the films that 1967 was a year where the USA was undergoing some cultural shifts. The massive violence of Bonnie and Clyde was shocking to some audiences, two of the films deal heavily with race issues, the role of sexual liberation in Camelot's portrayal of Guenevere, are all indicative of the changes the society was facing at the time.

    I would argue though that two of these films would be laughed at by modern critics, if viewed without the rose colored glasses of nostalgia. I love Doctor Dolittle and think it is a great film. But if it had come out in 2009 rather than 1967 (as exactly the same picture), the film would be derided as frivolous childhood fare not worthy of artistic consideration. If this weren't true, we would see films like Harry Potter and the Philosopher's Stone nominated for Best Picture. Potter received three Oscar nominations, had a stellar cast of brilliant British actors, but was not nominated for Best Picture. My guess is because as children's fare it is taken less seriously, this is further evinced by the fact that the BAFTAs nominated it for Best Children's Feature. Surely, one can argue that I am overstating things, but based on my discussions with current film critics I don't believe it to be the case. The older critics seem too "sophisticated" and the younger critics are often too "gothtentious" to consider a film like Dolittle for an Oscar nod -- particularly over a film like Cool Hand Luke.

    I could make a similar argument for why modern critics would overlook Camelot, not for its childishness. In this case, Camelot would be overlooked for being "over done." It's a very good film. I find its representation of Guenevere to be extremely unsympathetic, and think it flawed in that regard, but the acting, singing, and narrative are extremely compelling.

    I can take or leave The Graduate. For me it is a film too deeply rooted in its era to inspire or challenge me. It's well shot, well acted, entertaining, but in the end uninspiring. I'll watch Cool Hand Luke over The Graduate any day of the week.

    All in all, 1967 was a still a very good year for movies. How does 1987 compare?


    1987 original nominees

    • The Last Emperor [winner]
    • Broadcast News
    • Fatal Attraction
    • Hope and Glory
    • Moonstruck

    PLUS

    • Empire of the Sun
    • Raising Arizona
    • Full Metal Jacket
    • Good Morning, Vietnam
    • Cry Freedom


    Looking at the list above, one might believe that I stacked the deck against Anne by choosing 1987. I should also note that the +5 part of the list comes not from my own opinions, but from Tim Dirks of Filmsite. When I saw his discussion of overlooked films, I found I agreed with him and thus used those rather than create my own +5 which would have looked pretty much the same. With the exception of the over-rated at the time Fatal Attraction, 1987 is a very good year for films receiving Academy consideration -- and would be with the +5 rule as well.

    Like 1967, one can see the social issues of the day reflected in the important films of the year. Broadcast News was an entertaining look at news media that demonstrated how society was beginning to see that what was presented to us as "news" was in many ways mere show business. One thinks that James L. Brooks wouldn't find something like TMZ suprising, upsetting maybe but not surprising. The Last Emperor is a touching tale brought to the big screen in the final years of the Cold War. It is a touching film that looks at humanity and the transition of a culture from Empire to Revolution to Stability -- a culture that is still undergoing the process depicted in the film.

    Hope and Glory is ostensibly about a child living in England throughout WWII, but one can easily see reflections of Cold War sentiments underlying the tensions of the film. While most Gen X-ers hadn't undergone drills showing them what to do in case of a nuclear attack, as Boomers had experienced, but they still lived with an underlying dread rooted in the potential of nuclear war. Hope and Glory in depicting life in a London suburb during WWII, demonstrated that while war is a time of constant upheaval it is also a time that can be endured.

    Two of the films in the +5 are narratives that take place during the Vietnam War, a conflict from which America was very much in need of healing in the 1980s (and still today). The movies come at the conflict from different narrative perspectives -- one is a drama and one is a dramedy -- but they each have power.

    Cry Freedom is as politically important a film as one can imagine. Denzel Washington's performance as Steven Biko makes one wish this was more a film about Biko and less a film about a heroic journalist (played by Kevin Kline) who will tell his tale.

    If you don't recognize Raising Arizona as one of the all-time great comedies, you lack a sense of humor. In the film, the Coen brothers put their ability to tell epic stories about mundane characters on high display.

    Looking at the Academy films (and +5s) from 1967 and 1987, I don't think the Academy had remarkably better films to judge in the earlier year. Both years are very strong. One can make an argument that 1967 is stronger, but I think one could equally make an argument that 1987 is stronger.

    I'd also like to go a little deeper into the respective years. The quality of the film industry shouldn't merely be measured by the "Academy worthy" films of a given year. Many genuine Classics are films I would never argue should win an Oscar. One doesn't immediately think "Best Picture" when one is watching Bringing Up Baby, but one does certainly think it is a Classic. It is simply one of the most entertaining films ever made. How do 1967 and 1987 stack up when it comes to the entertaining films offered?


    Cinerati's 10 Best Non-Oscar "Entertainment" Films of 1967 in No Particular Order
    • A Fistful of Dollars
    • Valley of the Dolls
    • Bedazzled
    • The Jungle Book
    • Point Blank
    • To Sir With Love
    • You Only Live Twice
    • In Like Flint
    • The Good the Bad and the Ugly


    That's a pretty good list of entertaining films. I am particularly fond of the Moore/Cook comedy Bedazzled. Most of these films are films that people still watch and most are considered classics. It should be noted that Barefoot in the Park and For a Few Dollars More were also released in 1967. You Only Live Twice is arguably the first use of Ninja in a "Western" film. Point Blank has a darkness that the more recent Mel Gibson version of the story Payback lacks. Unarguably, 1967 was a good year for movies in general and not just Award worthy films. But it is also the year one of my least favorite films was made. The lame and contrived Casino Royale comedy was released that year, a film to metacognitive for its own good.

    What about 1987?


    Cinerati's 10 Best Non-Oscar "Entertainment" Films of 1987 in No Particular Order
    • Lethal Weapon
    • Evil Dead II
    • Predator
    • The Untouchables
    • The Princess Bride
    • 3 Men and a Baby
    • Overboard
    • Near Dark
    • Dirty Dancing


    1987 also saw the release of La Bamba, Robocop, The Secret of My Succe$s, River's Edge, Inner Space, Baby Boom, No Way Out, and The Monster Squad. It's hard to compete with the Spaghetti Western trilogy of Clint Eastwood, so 1967 wins for being bad ass. But it should be noted that much of the entertaining fare of 1987 is very entertaining. The Princess Bride is a wonderfully enchanting tale that people will be watching for generations to come. Overboard is a romantic comedy that ranks up in my enjoyment factor with Bringing Up Baby -- as are Baby Boom and 3 Men and a Baby for that matter.

    Kathryn Bigelow's Near Dark is one of my favorite vampire films and is must see for any fans of the HBO True Blood series. The vampires in Bigelow's film are a refreshing alternative from the sexy and alluring vampires typically presented, these are stone cold killers on a rampage. It's also an important film because Bigelow demonstrated, as she continues to demonstrate, that women directors can very ably direct things other than "women's films."

    1967 wins because of the Spaghetti Western trilogy, but 1987 is one heck of a fun year for movie fans.

    Wednesday, July 01, 2009

    Are Modern Films Really Worse than Classic Films? A Blog Series Introduction

    On the 24th of June, the Academy of Motion Picture Arts and Sciences announced that Academy members would vote for Best Picture from a selection of 10 films rather than the 5 that had become standard. They assert that this is a return to an older Academy tradition and are pitching the change by doing a bi-coastal screening of the 10 films nominated in 1939 -- an amazing year for movies.

    In response to the announcement, Anne Thompson shared the contents of an email a film historian sent her which listed an "imaginary" additional five nominees for the years 1967 through 1979 as a demonstration of films that had been overlooked by the Academy in years past. It's a fun read, filled with some pretty keen analysis.

    In her introduction to the email, Thompson asserts, "Bottom line though, the Academy had more quality films to choose from then than they do now."

    Such a statement immediately begs the question, "Really?! The Academy had more quality films to choose from then than they do now?" I find the statement to be on the face incredible -- traditional definition -- and a bit knee-jerk in the certitude of the statement. Certainly, my own reaction to the statement is knee-jerk as well. My assumption is that Thompson is wrong, but is she? The only way to find out is to do a year to year comparison continuing from a date after 1979 and comparing it to past years. One could easily write a book on the subject if one wanted to do an in depth analysis, one could probably write a book merely on what the best methodology to use for comparison.

    I have neither the will, nor the luxury of time to do that. So I offer the following. I will create my own "nominee+5" lists for each year starting in 1987 and compare that year to the year twenty years prior. Thus 1987 will be compared to 1967. Each list will be done in a single blog post. After I have completed the first set, I will begin again in 1997 and compare to a year 30 years prior. The +5 "best of year x" list will be one of my own choosing, and thus will hopefully spark conversation as you may believe that some other films deserve to be in the +5. The merit of a given year won't merely rest on my own +5, but include those anyone else can think of as well. After all, we are measuring whether the "now" holds a candle to the "then." That, and not whether my specific choices are the best, is the question that should be discussed.

    Stay tuned to this blog for 1987 vs. 1967, the first in a series of posts.

    I Can Stop Pretending to Like Dollhouse

    According to Variety, Tim Minear will be working on an updated version of the science fiction classic Alien Nation for Fox 21. The show is being developed for release on the Sci Fi network in what Fox 21 hopes will be another successful "franchise revival" from the Sci Fi network.

    As was mentioned earlier on this blog, I am a fan of Tim Minear's. I'm so much of a fan that I have been lying about how much I like Dollhouse. I watched every episode, out of love for the creators, but I often found myself asking the television, "Really?!" Dollhouse just never seemed to figure out what its core conflict was and never really convinced me why I should sympathize with the corporation behind the Dollhouse.

    I firmly believe that Minear is the right creator for an update of Alien Nation. In the Variety article Minear states, "Twenty years (after 'Alien Nation'), TV as a whole has evolved, and you can explore issues and go deeper with subject matter than you ever could before. On cable, you can play with ambiguity. This is a place I want to be."

    If I were one who believed in omens, I would certainly say that cable -- in particular Sci Fi -- is a place that Minear belongs. Minear's shows have a long history of being aired on Friday nights where they wither and die under the curse of the Friday Night Death Slot. Unlike other networks, most of Sci Fi's most successful shows air on Friday nights and this may well include Minear's reinterpretation of Alien Nation.

    Sci Fi may be crazy for attempting to change their name to Syfy, but between hiring John Scalzi to work on the next Stargate show and having a show for their network being developed by Minear, the network is well on its way to once more becoming a Sci Fi network instead of a "Ghost Hunters" network.

    Tuesday, June 30, 2009

    Origins Awards Winners and Commentary

    Those of you who wander into this blog from time to time know that I was one of the finalists for the position of Program Director of the Game Manufacturer's Association (GAMA). One of the duties of that job would have been the organization and running of their annual Origins Game Fair where the Academy of Adventure Gaming Arts & Design annual awards are announced. It looks like John Ward's first convention for GAMA was a success, especially given the state of the economy.

    The Academy of Adventure Gaming Arts & Design awards are the American gaming hobby equivalent to the Oscars, as opposed to the Spiele des Jahres which is the European board gaming version of the Oscars. Over the years, the award's prestige has fluctuated in the minds of consumers but it is now pretty clear that the Origins Awards are the industry standard and that other awards -- while worthy of note -- hold places similar to the People's Choice award. The one exception is the Diana Jones Award which is more like the MacArthur Genius Award of Gaming -- without the money.

    This year's Origins Awards had an exciting list of nominees and as a devoted gaming fan who "came this close" to running the con (only the board knows how close I actually came, which might not actually be that close -- but I was in the finals dammit, so I'll claim that I only "missed it by that much") I have some strong opinions about a number of the nominees and the eventual winners. The net was a buzz over the weekend after Critical Hits shared the list of winners, but I wanted to have my say -- especially after having a brief twitter conversation with Ron Blessing about the controversial Best Role Playing Game selection.

    Play By Mail

    * Atlas Games Play by Post Forums by Atlas Games
    * Heldenwelt by SSV Klapf-Bachler OEG. (Austria)
    * Hyborian War by Reality Simulations Inc.
    * Starweb by Flying Buffalo Inc.
    * The One Ring Legends Module by Harlequin Games

    WINNER: Hyborian War


    Of the games listed above, I have only ever played Hyborian War. It is one of the classics of the Play by Mail medium and is very deserving of accolades. It should be noted that Hyborian War has never won an Origins Award before, unlike the multi-year winner Starweb. The fact that a prior winner (or a long standing game for that matter) was nominated in this category is not surprising, especially given the small number of participants in the medium. Play by Mail's heyday was in many ways the 1980s and very early 90s, but Play by Post and other internet transformations of the format are clearly enabling a transition into new technologies. Do yourself a favor and try a few months of Hyborian War. Me? I'm going to try Starweb. I've never played it before, but after checking out the website and seeing that it has won the Origins Award multiple times has sparked my curiosity.

    The subject of what constitutes "new" and what should be nominated will come up again later, but let it be said that I don't think the same criteria for what is nominated should be used for all Award categories.


    Collectible Card Game Rules or Expansion

    * Chaotic: M’arrillian Invasion Beyond the Doors Booster Pack 8 TC Digital Games LLC MRN, To Be Continued LLC, Sam Murakami, and David Baumgartner
    * Highlander the Card Game: Search for Vengeance 11 HighlanderTGC
    Mike Sager
    * Magic the Gathering: Shards of Alara 1 Wizards of the Coast
    Bill Rose and Devin Low
    * Portal Score Entertainment
    Aik Tongtharadol, Josh Morris, Dan Posey, and Carl Braun
    * World of Warcraft the Trading Card Game: Servants of the Betrayer 2 Upper Deck
    Mike Hummel, Antonio DeRosa, Ken Ho, Jeff Liu, and Patrick Sullivan

    WINNER: Magic the Gathering: Shards of Alara 1


    The fact that Magic the Gathering won in this category should be of little surprise. Magic is the giant among Trading/Collectible Card Games. I would have liked to see some representation from the "Living Card Game" class of games. I am a fan of the modular, but not random, nature of the LCG which allows players who do not have trust funds to put together effective decks for play. I now prefer to leave the "random assortment booster pack" in the 90s when I was younger and had more disposable income to spend on multiple packs to get one card. I understand the financial model and why it works, but I am outside the demographic. I like to play a wide variety of games -- and am an insane completist when it comes to needing to "have 'em all" -- so the CCG model isn't one that I fit in with.

    As an aside, I also think that the tournament play of various trading card games needs to better educate judges regarding the various types of "card manipulation" that is possible. It is very easy to stack a deck while appearing to be randomizing. Professional card tournaments would do well to have "dealers" who shuffle the decks. There's a reason they do it for poker, this game class would do well to follow suit.

    Magic and World of Warcraft are strong games that are very fun to play at the casual level. Aside from the "collectible" aspect of the game, they can be affordable if you are only interested in casual play. I haven't played the others and was surprised to see that Highlander was still in print. Good for you Highlander, I might just have to pick up a couple of decks now.


    Children’s, Family, and Party Games

    * Backseat Drawing
    Out of the Box Publishing
    Peggy Brown
    * duck! duck! Go!
    APE Games
    Kevin G. Nunn
    * Extraordinary Adventures of Baron Munchausen, The
    Mongoose Publishing
    James Wallis
    * Living Labyrinth
    Bucephalus Games
    Julie Haehn
    * Rorschach: The Inkbot Party Game
    Bucephalus Games
    Dan Tibbles, Jeremy Holcomb, Joe Huber, and Stephen McLaughlin
    * Say Anything
    North Star Games
    Dominic Craphuchettes and Satish Pillalamarri

    WINNER: Say Anything


    It's nice to see the Origins Awards nominating and awarding games that are targeted more at the general market, rather than the "gaming" market. There are some strong games in this category and one of the companies nominated is a brand new gaming company (Bucephalus Games).

    Out of the Box Publishing makes a number of wonderful games (Apples to Apples and Ninja vs. Ninja jump quickly to mind) and I will certainly be running out to purchase Backseat Drawing for my twin daughters before the year is out.

    duck! duck! go! looks and sounds remarkable, but the fact that it is collectible, you only get 6 out of 100 rubber duckies in any pack, is a major drawback for me. I would much rather have clear packages where I can know what ducks I am buying. My twin daughters are at an age where they like duckies, but the random assortment here makes me less likely to buy many packs. The fact that I can "make a set" at the Ape Games website makes me more likely to buy them direct, which isn't the best business model. One should either have a model that encourages small retailers to support you, or one where the big box stores want to carry you, and not a model which makes the customer avoid the retailer. Your store front is still the best place for word of mouth, especially with a family game.

    James Wallis' Munchausen is one of the most entertaining role playing games written to date and can be played in a manner appropriate for all ages. One can play it as an evening storytelling game with their children, as it provides wonderful story ideas to spark a night's bedtime story. One can also play it with adult friends and listen as the stories get bawdier as the participants get drunker. Good times for all.

    I eagerly await my copies of the two Bucephalus games above. They are a new company, but I am very excited about many of their games. As for Say Anything, I can't say anything. I don't usually buy the "party game" as I already own enough of them and find that Scene It! is one of the best to play with my groups of friends.

    [EDIT -- added 7/01] One of the thing that frustrates me about the internet is when people make flippant comments and then when "called" on them proceed down the path of snark and venom fueled by an inability to admit error. I try to not be one of those people. So when Dominic Craphuchettes posted a comment on this blog regarding my dismissive comments about Say Anything, I figured I should review what I wrote. Dominic was right, I was too dismissive and didn't actually write what I meant to write. So here is another try at what I intended.

    "I haven't had a chance to play Say Anything, so I cannot comment about it. I haven't purchased it yet because I own a lot of party games and am currently in a phase where I try to purchase games by smaller companies, older games I missed out on, and obscure war games. Bucephalus games caught my attention because they are a brand new company and the fact that I've had the opportunity to meet their Sales VP. I'll likely pick up Say Anything around the Christmas season when my purchasing habits gravitate back to party games."

    At least that's what I should have written. After having Dominic comment on the blog, I'm going to buy the game today on the way home from work. I'll try it out with friends at my annual 4th of July BBQ and hopefully review it next week.



    Historical Miniature Figure or Line

    * 28mm Imperial Romans
    WARLORD GAMES
    * King Philips War 28MM
    Brigade Games Inc.
    * SS-Panzerdivision ‘Das Reich’ Panzerkompanie (GEAB06) [15mm Line]
    Battlefront Games
    * 28mm Celts
    WARLORD GAMES
    * 15mm Ancient Saxons
    Splintered Light

    WINNER: SS-Panzerdivision ‘Das Reich’ Panzerkompanie



    Flames of War is one of the great miniatures war games and consistently has some of the best looking miniatures, the SS-Panzerdivision is no exception. If I had time to paint, I could easily become obsessed with the Flames of War line.


    Historical Miniature Figure Game Rules Supplement

    * RISE OF ROME (Fields of Glory Supplement)
    Osprey Publishing
    * Operation Cobra, The Normandy Breakout –FW206 Cobra FLAMES OF WAR
    Battlefront Games
    * WWII Eastern Front Skirmish Scenarios
    Britton Publishers
    * STARS AND STRIPES FOREVER
    Test of Battle Games
    * AGE OF EAGLES: Napoleon Vs Europe 1813 – 14, AOE Scenario Book
    Quantum Printing

    WINNER: Rise of Rome Fields of Glory


    Osprey Publishing has long been the go to publisher for the historical wargamer -- whether miniature or counter based wargaming. Osprey's publications are well researched and accessible. Their books are great touchstones for researching a particular time or place and are often written by renowned scholars of the given area. It was a long time coming for Osprey to release their own miniatures war game rules, but it was worth the wait.


    Historical Miniature Figure Game Rules

    * Fields of Glory Miniature Rules
    Osprey Publishing / Slitherine Software
    Richard Bodley-Scott
    * Volley & Bayonet: Road To Glory
    Test of Battle Games
    Frank Chadwick and Greg Novak
    * Cold Steel and Canister
    Decker Game Company
    Jack Decker
    * Song of Drums and Shakos
    Ganesha Games
    Andrea Sfiligoi
    * Chevauchee: Rules for Battles with Medieval Miniatures
    Skirmisher Publishing LLC
    Michael J. Varhola, Robert “Mac” McLaughlin, and the Skirmisher Games Development Group

    WINNER: TIE between Fields of Glory and Songs of Drums and Shakos


    It's nice to see both a small publisher -- who sells strictly through Print on Demand and PDF -- as well as a long time historical book publisher -- who just made the jump into gaming -- both receive recognition. I was impressed with Osprey's Fields of Glory, but the Origins nomination is going to get me to purchase a copy of Songs of Drums and Shakos in the next month.



    Historical Board Games

    * Conflict of Heroes: Awakening the Bear
    Academy Games
    Uwe Eickert
    * Espana 1936
    DEVIR US LLC / Phalanx
    Antonio Catalain
    * The Battle of Monmouth
    Clash of Arms Games
    Rich Kane
    * The Campaigns of King David
    Clash of Arms Games
    Robert Markham
    * Pursuit of Glory
    GMT Games
    Brad Stock and Brian Stock

    WINNER: Conflict of Heroes: Awakening the Bear


    Conflict of Heroes: Awakening the Bear is that rarest of creatures in the war gaming hobby. It is a game that is easy enough to teach the novice, but complex enough to challenge the war game veteran. The game combines eurogaming sensibilities with traditional war gaming depth. I can hardly wait for the sequel. Shoot me an email and I'll play a game anytime.


    Non-Fiction

    * KOBOLD Guide to Game Design, Vol. 1
    by Wolfgang Baur, Nicolas Logue
    Open Design
    * Lost Leaves From the Inn of the Last Home
    by Margaret Weis
    Margaret Weis Productions
    * No Quarter Magazine
    editor-in-chief Nathan Letsinger
    Privateer Press
    * Things We Think About Games
    by Will Hindmarch & Jeff Tidball
    Gameplaywright Press
    * Tour de Lovecraft: the Tales
    by Ken Hite
    Atomic Overmind Press

    WINNER: Tour de Lovecraft: The Tale


    This is both a great category and a sad one. It's sad in that one of the entries is a gaming related magazine. There was a time when gaming related magazines had their own category and including the category in "nonfiction" might lead one to believe that gaming magazines are dead. They aren't. Some of the best, like Dungeon and Dragon are gone, but others like Strategy and Tactics, Fire and Movement and Knights of the Dinner Table are going strong in print. This is not to mention those magazines that have transformed into wonderful online publications, including magazines like Pyramid and the aforementioned Dungeon and Dragon. There are even new magazines like Battles, Level Up, and Kobold Quarterly cropping up to fill in the gaps.

    I also question having Lost Leaves from the Inn of the Last Home in a non-fiction category. Certainly it is a quality publication, especially for Dragonlance fans, and it doesn't quite fit in as fiction since it isn't a piece of narrative fiction. But I think that "almanacs of fictional worlds" still count as fiction, even if the recipes are real.

    Other than these two quibbles, this is a very strong category. Wolfgang Baur's Open Design project has turned out some wonderful products and I am proud to have been a patron on all of them.

    Hindmarch's and Tidball's book about gaming is thought provoking and entertaining and is one of the better books that discuss what gaming is about. One could easily do a series of articles with each article being based on one of the thoughts from the book. It's not quite child friendly as it contains a little profanity, but that's expected from a book with any writing from Wil Wheaton. Wheaton may always let the wookie win, but he can't seem to write a paragraph without an f-bomb -- a well timed comic f-bomb, but an f-bomb none the less. Thing We Think About Games is a MUST own.

    Ken Hite's Tour de Lovecraft isn't an essential addition to the gamer/gaming library. This is an essential addition to ANYONE's library. While there has been a lot of scholarship (and "scholarship") about and around H.P. Lovecraft's fiction, this is the first "reading companion" that I have found and it is a wonderful reading companion. Just pick a story, or use the order Ken Hite uses, read it and read Ken Hite's commentary, it is very much worth the time. It's like being able to discuss the stories with my friend J within moments of finishing a tale. That's something special. Ken Hite very much deserves the Origin, too bad more than one couldn't have been given out in this category.



    Fiction

    * Hungerblade
    by Robin D Laws
    Red Juggernaut Inc.
    * Infernal Sorceress
    by Gary Gygax
    Paizo Publishing
    * Killing Ground, The
    by Graham McNeill
    Black Library
    * Pirate King, The
    by R.A. Salvatore
    Wizards of the Coast
    * Worlds of Dungeons & Dragons Volume 2
    edited by James Lowder & Mike O’Sullivan
    Devil’s Due

    WINNER: Worlds of Dungeons & Dragons Volume 2


    This category has a diversity of medium and of genre. The selections range from e-published to comic books and they contain Gary Gygax's last story. The gamer in me wishes that they had given the award to the father of gaming and his Fafhrd and Grey Mauser pastiche. As much as I respect James Lowder, and I do, I cannot disagree more with the selection of a collection of 3 issues of a very good comic book as the best gaming related fiction of the year. James Wyatt's Eberron fiction was very strong last year, not to mention some of the weird fiction collections being released by Chaosium. I am excited to see the world of Robin Laws' Hungerblade as a Savage Worlds supplement as Robin is a creative genius, but I was unfamiliar with it prior to the Origins Awards so I cannot speak for or against its merits.

    All I can say is that I strongly feel that Gygax should have won the award. He is not only the father of modern gaming, but in some ways is the father of gaming fiction.


    Miniature Figure or Line of Miniature Figures

    * Monsterpocalypse Collectible Miniature Game
    Privateer Press, Inc.
    Matt Wilson, Bryan Cutler, Jason Soles, Rob Stoddard, and Kevin Clark
    * Star Wars Miniatures: The Clone Wars
    Wizards of the Coast
    * WARMACHINE Steam-Powered Miniatures Combat
    Privateer Press, Inc.
    Matt Wilson, Ron Kruzie, and Chris Walton
    * WH40K: Space Marines
    Games Workshop
    * World of Warcraft Miniatures Game
    Upper Deck Company
    Justin Gary, David Baumgartner, John Fiorillo, Matt Hyra, and Anthony Shaheen

    WINNER: Star Wars Miniatures: The Clone Wars


    There are some very strong miniatures sets here. All of them deserve the nomination, but Monsterpocalypse was one of the most exciting new games I have seen in years and I think that it deserved to win the category. It's rare that a new game, not attached to any other IP, makes gamers go giddy, but that's what Monsterpocalypse did. It's giant monsters vs. giant robots for God's sake! The only thing that could make it better would be a manga license...oh, wait they have one in the pipeline. Sweet!


    Miniature Figure Game Rules

    * Classic Battletech: Tactical Operations
    Catalyst Game Labs
    Randall N. Bills and Herbert A Beas II
    * Monsterpocalypse Collectible Miniature Game
    Privateer Press, Inc.
    Matt Wilson, Bryan Cutler, Jason Soles, Rob Stoddard, and Kevin Clark
    * WARMACHINE: Legends
    Privateer Press, Inc.
    Matt Wilson, Jason Soles, and Rob Stoddard
    * WH40K: 5th Edition
    Games Workshop
    Alessio Cavatore
    * World of Warcraft Miniatures Game
    Upper Deck Company
    Justin Gary, David Baumgartner, John Fiorillo, Matt Hyra, and Anthony Shaheen

    WINNER: Classic Battletech: Tactical Operations


    The voters gave the award to the most detailed rules set. The Classic Battletech game is an enjoyable system that has been ruggedly playtested and refined into a fairly balanced system that doesn't suffer as badly as Warhammer 40k when it comes to "power creep." Most of the games in this category can be learned in detail rather quickly, not so for Classic Battletech. You can learn the basic rules quickly, but there is a lot of depth to the rules. A game like 40k has depth of play and is a fun experience, but Classic Battletech has a depth to its rules and is the only property to rival 40k when it comes to depth of narrative. The voting in this category was definitely dominated by the die hard grognard gamer and not the newb friendly one. I would have voted for Monsterpocalypse as it is fun, easy to learn, and actually new -- as promised more on the "new" criteria later.



    Game Accessories

    * Chibithulhu
    Steve Jackson Games
    * Classic Battletech: Record Sheets 3039
    Catalyst Game Labs
    Randall N. Bills, Bjorn Schmidt, and David L. McCulloch
    * D-Total
    Gamescience
    Dr. A. F. Simkin, Frank Dutrain, and Louis Zocchi
    * Duel Decks: Jace vs Chandra
    Wizards of the Coast
    Erik Lauer and Ken Nagle
    * Living Arcanis T-Shirt
    Paradigm Concepts, Inc
    Pedro Barrenechea, Henry Lopez, Nelson Rodriguez, and Eric Weiner
    * Wicked Munchkin Bag & Die
    Q-Workshop
    John Kovalic and Patryk Strzelewicz

    WINNER: D-Total


    This is an odd category. Personally, I like the Chibithulhu. I don't know how it will help my game, but it will entertain my twin daughters while I game -- and that is the definition of a useful accessory. Apparently, cute wasn't enough to win...it seems nothing can overcome the gamer obsession with strange dice.





    Role-Playing Game Supplements

    * Buccaneers of Freeport
    Green Ronin Publishing
    Ari Marmell, Anthony Pryor, Rodney Thompson, and Robert Vaughn
    * Forgotten Realms Campaign Guide
    Wizards of the Coast
    Bruce Cordell, Ed Greenwood, and Chris Sims
    * Hero Lab
    Lone Wolf Development
    Rob Bowes and Colen McAlister
    * Serenity Adventures
    Margaret Weis Productions
    Alana Abbot, Billy Aguiar, James Davenport, Ted Reed, and James M. Ward
    * Star Wars: Knights of the Old Republic
    Wizards of the Coast
    Rodney Thompson, Sterling Hershey, John Jackson Miller, and Abel Pena

    WINNER: Serenity Adventures


    This is one of those categories where the voters and I are very much in disagreement. First, Hero Lab belongs under accessories and not supplements as it isn't a rules supplement or expansion of an existing game. Hero Lab is a character creation accessory. Second, I think this is the first category where we are beginning to see the "intra-gamer" squabble between the anti-Wizards of the Coast crowd and the anti-3.5 crowd. Both Buccaneers of Freeport and The Forgotten Realms Campaign Guide are very strong products. The Forgotten Realms book is so strong that for the first time since high school I have thought about playing in a Forgotten Realms game. The old Forgotten Realms books suffered from an over abundance of deus ex machina style characters, so many it made me wonder as a player just how heroic my own characters can be. This isn't true in the new Forgotten Realms as all the old heroes are either dead or unable to help.

    It seems to me that the Serenity Adventures vote was a vote to be non-controversial. It is a very good product, Jamie Chambers is the second friendliest person in the gaming hobby -- Matt Forbeck is the friendliest -- and a lot of gamers are big Joss Whedon fans. You can include present company under Joss Whedon fan -- especially when he and Tim Minear team up. I am such a big fan that I actually watched every episode of Dollhouse and kept making excuses for how it is almost entertaining and so should be renewed. I'll still make excuses for it, but that doesn't mean that the Serenity Adventures book is the best role playing supplement of the prior year. It isn't. My vote would have gone to the inspired Forgotten Realms Campaign Guide and if those old fans of the FR, who felt betrayed when they changed so much, would actually read the book they would likely agree.


    Role-Playing Games

    * Dungeons & Dragons 4th Edition Players Handbook
    Wizards of the Coast
    Rob Heinsoo, Andy Collins, and James Wyatt
    * Mouseguard Role-Playing Game
    Archaia Studios Press
    Luke Crane and David Petersen
    * Trail of Cthulhu, The
    Pelgrane Press Ltd
    Kenneth Hite, Robin D Laws, Jerome Huegenin, and Simon Rogers

    WINNER: Mouseguard


    This is the category where I am most disappointed with the voters and with GAMA. Let me state for the record that I believe that all of these are excellent products, but Mouseguard is not the best role playing game of 2008 -- not by a long shot. Before I go into why I believe that the Player's Handbook should have won, let me say that my vote would have gone to Trail of Cthulhu as it is the most brilliant game design to come through the pipeline for some time. But I can only explain the fact that the Player's Handbook didn't win by pointing at the politics of the gaming industry where there is a huge, and I mean HUGE anti-Wizards of the Coast bias. It's a bias rooted in a selfish "I want stuff for free and for big companies to fail" mentality and it is total crap.

    This is the game that brought about a discussion between me and Ron Blessing on twitter yesterday. I have a lot of respect for Ron. We both love Savage Worlds -- deeply -- and I recommend his podcast unreservedly. Before I continue with why I think D&D should have won -- even without my vote -- here's the brief conversation between me and Ron:


    CINERATI: Mouse Guard, which uses a retread rules system, beat D&D 4E for the Origins award. Stupid anti-Wotc bias.

    CINERATI: Oh, and for you haters. I own Mouse Guard, Burning Wheel, Burning Empires, and Jihad.

    TGTT_RON: @cinerati 4E didn't belong in the awards because it is a new edition of an old game. MG belonged because regardless of system, it was new.

    CINERATI: Couldn't disagree more @TGTT_Ron Mouse Guard is Burning Wheel. It deserves to be awarded as much as 3.5. 4e was a major shift in design.

    TGTT_RON: @cinerati Origins' rules state a new edition of a game doesn't qualify. It's clear they made an exception due to the changes in 4E.

    CINERATI: @TTGT_Ron I consider a change in setting to be a new edition as well. Oh, and Mouse Guard is awesome, just really impressed with 4e.

    TGTT_RON: @cinerati That said, I think Mouse Guard is a better game. 4E is a fine game, which many I respect enjoy, but I agree with the award to MG.

    TGTT_RON: @cinerati I agree with you about much of the WotC hate going around, but in this case I think the games were judged on their merit by fans.

    TGTT_RON: @cinerati And if WotC cared about the Origins Award, they would have been at the con promoting their game. That snub didn't help, I think.

    CINERATI: @TGTT_Ron I think we can agree that WotC PR doesn't deserve any awards.


    First, Ron is incorrect that the "rules state a new edition of a game doesn't qualify." Specifically, the rules state, "If a product is a new release of an older product version, the new version must have been changed over 50 percent from the old version (including artwork, packaging, and design—design is given the most weight) as determined by the jury." Re-releases of products are officially allowed, as are repeat winners as the Play-by-Mail and Trading Card Game categories (among others) demonstrate. A product need not be new to be considered, it must merely be "released" during the 2008 calendar year.

    Second, as I wrote above Mouseguard is as guilty as Dungeons and Dragons of being a re-release. It is the application of an existing rules set -- in this case the excellent Burning Wheel System -- to a new setting. This is as much an original role playing game as the Steve Jackson Games Hellboy and Discworld role playing games were -- which is to say, "not much of an ORIGINAL role playing game." There are fewer systematic changes to the Burning Wheel engine in Mouseguard than there were changes to the underlying Dungeons and Dragons engine in 4th edition. 4th edition, which is the first edition of D&D to be denied an Origins award -- even the unpopular 2nd edition won for its year -- is a radical shift in game design and deserves to be rewarded.

    It is true that the Burning Wheel engine's focus on narrativist gaming was a significant shift when that systems revised edition was released in 2005, but it is also true that the Burning Wheel engine was an influence on 4e. The skill challenge system in 4e is a direct descendant of the system in Burning Wheel -- a game half a decade old. Mouseguard represents a simplification and new presentation of an older system -- and is awesome -- but it isn't anywhere near as innovative as 4e. Burning Wheel on its own was that innovative, but its first release was five years ago. One might ask which is a better descendant of Burning Wheel? Luke Crane is a great designer, and deserves recognition for all of his influences which include 4e's design, but I cannot see Mouseguard beating 4e without the huge levels of hate among a certain contingent in the gaming community.

    I write all this even though I believe that Hite and Laws created the most exciting role playing game I have seen in some time. Not since Feng Shui -- another Laws project by the way -- have I been so amazed by a game. It is true that like Mouseguard the Trail of Cthulhu game uses an existing system (in this case the Gumshoe system) and uses that system as a framework to emulate an existing intellectual property (in this case the writings of H.P. Lovecraft). Two things set it apart from Mouseguard. First, Trail of Cthulhu's system is a "complication" of an existing system and not a simplification. Second, Kenneth Hite managed to make a better version of one of the best role playing games ever made. Kenneth Hite and Robin Laws managed to out Call of Cthulhu Chaosium's Call of Cthulhu role playing game. They made a better emulation of the fiction of H.P. Lovecraft. I cannot imagine using the Basic Role Play system to run Cthulhu after reading Trail of Cthulhu. After reading Mouseguard, I'm still not convinced that Ironclaw wouldn't work better.

    When the Burning Wheel engine was converted to SF with the Burning Empires game, I pretty much wrote off any other system for running science fiction -- at least until Thousand Suns came out. I didn't experience that with Mouseguard.

    I also think that these awards should take into consideration impact on the hobby. Not many people will be playing Mouseguard in five years, but a lot will be playing 4th Edition Dungeons and Dragons and a lot of future games will be influenced by its system. While Burning Wheel will still be influential in 5 years, I doubt this particular version will be. Mouseguard seems to me to be an excellent product based on a hot "indie" comic and won more on "cool" factor than on its merits as a game.

    Just how many people are actually going to play this game?

    I think that question matters most of all. In fact, it is the answer to that question that makes me believe that 4e deserves the award over Trail of Cthulhu even if ToC is a better game design.


    Card Games

    * Dominion
    Rio Grande Games
    Donald X Vaccarino
    * Monty Python Fluxx
    Looney Labs
    Andrew Looney
    * Red Dragon Inn 2
    Slugfest Games
    Geoff Bottone, Colleen Skadl, and Cliff Bohm
    * Ticket to Ride Card Game
    Days of Wonder
    Alan R. Moon
    * Trailer Park Wars
    Gut Bustin’ Games
    Lisa Steenson

    WINNER: Dominion


    I'll just say that as good as all the games on this list are, Dominion is a remarkable game. Oh, and it won the Spiele des Jahres too.



    Board Games

    * Agricola
    Z-Man Games, Inc.
    Uwe Rosenberg
    * Ninja vs. Ninja
    Out of the Box Publishing
    Tushar Gheewala
    * Pandemic
    Z-Man Games, Inc.
    Matt Leacock
    * TOMB
    Alderac Entertainment Group
    John Zinser
    * Wealth of Nations
    TableStar Games
    Nico Carroll

    WINNER: Pandemic


    All of the games nominated are very good games. I particularly like Agricola and Tomb, but I agree that Pandemic should have won. The thing that truly sets Pandemic apart from the other games, other than its topicality, is the fact that the game is cooperative in nature. It is rare to have an exciting and challenging cooperative game. Sometimes its better to play a game where everyone wins or everyone loses. If you want a game with super viruses and one winner, there's always Nuclear War.


    VANGUARD AWARD

    WINNER: Flames of War Firestorm Campaign


    The Vanguard award is supposed to go to something truly innovative, unique, or in a class of its own. Looking over the Firestorm Campaign system, I have to agree that Battlefront have done exactly that. Games Workshop has been creating campaign systems for its various miniatures games for some time, but none have managed to integrate strategic representations -- that a traditional counter based war game would use -- with the tactical action of a miniatures battle as smoothly as the Firestorm campaign system. The most remarkable aspect is that you can run the entire campaign in four to six weeks, a relatively easy commitment for the father of twins or the busy professional.

    Thursday, June 18, 2009

    Introducing "The Most Medieval Man in the World"

    Picking up on a sometimes entertaining ad campaign about "The Most Interesting Man in the World," Professor Richard Scott Nokes of Troy University is running a series of parody commercials entitled "The Most Medieval Man in the World." So far he has posted the first two mockumercials featuring Professor Nokes superheroic alter ego Professor Awesome, PhD. Like the taglines in the Most Interesting Man campaign, the individual quotes are hit and miss -- but the overall effect is quite funny. On an aesthetic note, one wishes that Professor Awesome had used a hand held digital video camera for the live action sequence. Apparently the Most Medieval Man in the World also owns the Most Medieval Digital Camera in the World. The grainy, skippy, blurriness, of the live action ending diminishes a very entertaining idea.

    As an aside, I'm still waiting for the tagline, "The D&D Module the Temple of Elemental Evil is based on what happened during one of his 6 week Mead drinking binges."



    Tuesday, June 16, 2009

    Films Christian Loves: THE LADY VANISHES

    I once asked a dear friend what her favorite Hitchcock movie was. Without a second's hesitation, she stated that it was THE LADY VANISHES. We talked about the strengths of certain Hitchcock films, the weaknesses of others, and why we preferred certain films in his catalog to others.

    I have never really bought into the whole "Master of Suspense" label given to Hitch. Certainly, he has directed some wonderfully suspenseful films, and his television show consistently featured suspenseful tales. That's all well and good, but the one thing that all of my favorite Hitchcock films -- save one -- share is a wonderful romance. THE LADY VANISHES contains one such romance. Ostensibly, the film is a mystery, but in reality the film is a wonderful romance -- romantic comedy even.

    During the set up of the narrative a young woman named Iris meets a charming older lady named Miss Froy while on a train ride through a fictional central European country. The two hit it off splendidly. But when young miss Iris awakens after passing out on the journey, she awakens to find that Miss Froy is missing. From here the mystery, including some international espionage, begins. This is also when the romance begins. Due to the nature of Iris' earlier unconscious spell, most people write of "Miss Froy" as an hallucination. This is not true for dashing young Gilber, a student of music who has been studying the folk songs of the region. There is something about the young woman's confidence in describing her encounter with Miss Froy that makes Gilbert skeptical of those who dismiss it as mere hallucination. The mystery follows a standard format, but the romance is what makes the tale worth watching. The same is true for most of my favorite Hitchcock films, from To Catch a Thief to The Man Who Knew Too Much (the original version without Jimmy Stewart). Hitchcock's ability to bring romance to the tale is what gives these films their verisimilitude and allows the audience to forget how "setty" the Hitchcockian world appears. The people are real, so we don't need a real looking world.

    Sit back and enjoy a masterful film, thanks to Hulu.



    THE LADY VANISHES is a great film, but if you were wondering if it is the answer to a question on my "How Well Do You Know Christian?" Facebook quiz -- it isn't.

    It should also be noted that the underlying basis for the mystery in this film is likely inspired by real events. During the 1867 Paris World Exposition a woman disappeared and authorities refused to believe the woman's daughter that the woman was ever in attendance at the fair -- a fictional version of the tale is Verwehte Spuren. The 1867 event also served as the inspiration to one of my favorite pulp series, The Avenger.

    Tuesday, June 02, 2009

    Marc Bernardin and I Agree. Buffy Doesn't Belong on a List of Women Who Shook Sci-Fi

    Marc Bernardin, Cinerati/Geekerati friend and writer for Entertainment Weekly, has a brief discussion of Total Sci-Fi's "The 25 Women Who Shook Sci-Fi." Bernardin asserts, and I strongly agree, that Buffy has no place on a list of Science Fiction leading ladies.

    Fantasy and Science Fiction are not the same thing. Yes, Science Fiction is technically Fantasy -- even hard science icon Isaac Asimov had the Mule with his psionic talents and his PSYCHOLOGY using leading man in Second Foundation. Like it or not, there is no real scientific evidence of mind control powers, even when possessed by sterile genetic mutations. Science Fiction often deals with the fantastic, because it is a sub-genre of Fantasy. This means it is more specific, it deals with science. If the vampires of the Buffyverse were the product of a disease as in Richard Matheson's I am Legend, or The Last Man on Earth starring Vincent Price which was inspired by that tale, then she might qualify. But that isn't the case. You see, there is this thing called the Hell Mouth in the Buffyverse and that's straight from the Fantasy playbook.

    But my beefs aren't limited to the inclusion of Buffy. I'm peeved at those who were left out of the list in order to include Fantasy characters like Buffy and Willow.

    What about Wilma Deering (as played by Erin Grey)?



    Or how about Lornette "Mace" Mason?



    Or, if you want to reach into crossover genre territory, Emma Peel?



    And that's just some of the important TV and film leading ladies left out. Don't even get me going on how egregious it is for any list of SF&Fantasy heroines to leave of Jirel of Joiry. Not to mention real life heroines of SF&Fantasy like Catherine Lucille Moore and Leigh Brackett (to mention only two).

    Monday, June 01, 2009

    New Collectible Miniatures Game to Debut at Origins Game Fair

    A number of gaming titles are premiering at Origins Game Fair this year and among that list of titles is one potentially exciting new game. Game designers who worked on the very successful HeroClix, Pirates of the Spanish Main, and Mechwarrior skirmish based miniatures game are set to release a collectible unit level miniatures war game entitled Arcane Legions.

    The game will include armies based on alternate history versions of the Roman Empire, Egyptian Imperium, and Han Dynasty. In addition to the standard historical units one might expect in a traditional historical miniatures line, Arcane Legions will include figures based upon creatures of legend that each faction can use in battle.

    Wells Expeditions, the company manufacturing the game, promises retailers and gamers that the game will be less expensive to collect than your typical collectible miniatures/war game. If their press release is to be believed, it certainly will be. According to the release:

    Arcane Legions was designed to keep the number of products that need to be stocked and purchased to a minimum by making figures available by faction and offering a two-player Starter Game with more than 110 figures, plus rules, dice, bases and unit cards. Common figures have been removed from randomized Booster Packs and placed into fixed Cavalry and Infantry Army Packs, and sets have been made intentionally small to make collecting even easier. In fact, a player can buy a "Legion Bundle," eight faction-specific Boosters, and get every collectable figure in that faction - guaranteed! Keeping a player's investment low and their enjoyment level high makes Arcane Legions the ideal miniatures game.


    As someone who has had to fork out untold dollars buying sets of D&D miniatures from retailers who are willing to break open packs and assemble them, I am very grateful to hear that a collectible game manufacturer is making an effort to satisfy me as a consumer. Based on the pictures posted on the Wells Expeditions update blog (one of those images is included below), the figures look to be within the industry standard for the market. Given the inclusion of some previously underrepresented eras, these figures will have applications beyond use in Arcane Legions games. My D&D game can always use some Egyptian or Han styled figures.