Will Hindmarsh, of the excellent game design discussion website GamePlayWright, posted the following excerpt from Jimmy Fallon's late night show. In the piece, sweet and innocent Felicia Day -- star of THE GUILD and Dr. Horrible (among other things) -- decides to help Jimmy Fallon in his quest to become a better MMORPG player. The bit is humorous, and was obviously intended to be, but it touches upon one of negative aspects of online gaming...that of the griefer -- the person who likes to run around killing n00bs.
Watch the video below to see if you catch what I am referring to.
Did you notice her reaction when Fallon mentioned that he called his character Davarnon? She shows an understandable amount of revulsion at the childish name (though it's better than Lothar of the Hill People -- see below -- an actual Mike Myers D&D character), but she also expresses that the name may be why Fallon is griefed so often when playing the game. The implication, from the limited representation of her gaming style in this video, is that she would have griefed him as well.
One of the major drawbacks of MMOs is the tendency of some players to take great enjoyment in killing new players over and over again...for laughs. As a gamer, it can get irritating when one is on the victim side of the equation, and we find of Player vs. Player action to be juvenile at best. MMO companies have yet to find good solutions to this style of play, as those who most enjoy it will pursue ways around any in game fixes. A famous example would be when Asheron's Call veterans, unable to attack less experienced characters directly, would antagonize some large beast, have it chase them, and then run by some newer player leaving the new players character crushed by the monstrosity.
The Fallon piece, and Hindmarch's comments, also makes clear the distinction between the fanciful suspension of disbelief of the new player and the pragmatic "assumed systemic" worldview of the veteran. The veteran seems to no longer be participating in a narrative fantasy simulation experience, rather they are viewing the experience through the rational systems underlying the mechanical functions of the game universe. This usually occurs gradually as the experienced player discovers the limitation of the given simulation and adapts their expectations to suit the mechanical framework. In a computer simulation, this is the only possible response, other than complaining to the programmers to expand the scope of the simulation.
One of the advantages of table top gaming is that it need not suffer from this problem. If a table top game's systems cannot emulate a given desired narrative situation, the players and game master can make up the difference through player interaction or Game Master fiat. This can be one of the more rewarding experience in a table top game, the crafting of new rules on the fly. You cannot do that in a computer simulation, you must accept the systemic framework you are given.
The jadedness of such limitations may be partially explanatory for the griefing phenomenon, but given Felicia's recent tweets regarding a D&D game she is playing in as a Death Knight...I am thinking that she vents her frustrations on the console/gaming table. That's something that both tabletop and computer based gaming can offer...stress relief.
It breaks our heart to think that Felicia Day might be a cruel griefer, we'll chalk it all up to stress relief.
Michelle Nephew has some words about role taking in gaming environments in her dissertation, we'll have to pull that out for a post on role playing as wish fulfillment on a later post.
Thursday, February 12, 2009
Wednesday, February 11, 2009
Cinerati Lexicon #2: Gothtentious
Last August we presented our first Cinerati Lexicon entry. That entry focused on what we like to call filmic cultural selectivity. It has come time once again for the Cinerati blog to share another definition with you based on our movie going/appreciating experience.
Like most film fans, we have a flixter account and are fond of examining how closely our "friends" and our tastes match up. In the past, this has led to some pleasant surprises. Not the least of which is that Anne Thompson's opinions match Cinerati's so well that we are considered "Soul Mates." This is true even with our vast disagreement on Pretty Woman. She likes it a lot and we think that it overly debases the Eliza character from My Fair Lady and is thus only worthy of scorn. We must admit though that the recent episode of Flight of the Conchords had a compelling review/interpretation of Pretty Woman. Suffice it to say, that the close proximity of our film tastes will make Cinerati more likely to trust Thompson as someone who likes the films we like.
Other comparisons have been less rewarding. During our most recent foray into the flixterverse, we encountered something we thought impossible. One of my flixter friends, who shall remain nameless in order to protect their life, rated The Incredibles a meager 1/2 star out of five. We had believed that such a rating was only possible when the reviewer lacked this little thing we call a soul. Alas, it appears that this misguided individual does in fact have a soul -- and is a pretty good reviewer to boot -- so their must be some other explanation. Cinerati has yet to discover what affliction this individual suffers from that makes them hate The Incredibles, and makes them believe that Tom Cruise's War of the Worlds is better than The Matrix, while simultaneously having a proper love for YouTube videos featuring Bettie Page photographs and music by The Cramps.
Our initial suspicion was that this individual was extremely Gothtentious.
What do I mean by Gothtentious?
Gothtentious is a neologism combining the words Gothic and pretentious.
According to the Oxford English Dictionary (in a March 2008 Draft Addition), Gothic can be defined as: "Of or designating a genre of fiction characterized by suspenseful, sensational plots involving supernatural or macabre elements and often (esp. in early use) having a medieval theme or setting."
Additionally, Gothic may be defined as (OED Additions Series 1993): "A style of rock music, and the youth culture associated with this, deriving originally from punk, and characterized by the dramatically stark appearance of its performers and followers, reminiscent of the protagonists of (esp. cinematic) gothic fantasy, and by mystical or apocalyptic lyrics."
The most common definition of pretentious, according to the OED, is: "Attempting to impress by affecting greater importance or merit than is actually possessed; making an exaggerated outward display; ostentatious, showy."
Thus gothtentious would be when someone is "attempting to impress by affecting a demeanor which disdains all that is not suspenseful and macabre. Especially, the gothtentious person reserves particular disdain for lighthearted and bourgeois entertainments. The individual will also praise material that is otherwise lacking in merit for the mere fact that it contains an appropriate amount of macabre or suspenseful content."
The gothtentious person would often be willing to take a position of disdain for a particular entertainment vehicle merely to distinguish themselves from the crowd. Such opinions may be driven by a narcissistic desire for attention, even negative attention, from others, or from an underlying sense that one is held in similar disdain by society at large. In these cases, the gothtentious person is acting out against society either for attention or as revenge.
An example of this kind of gothtentious would be the following:
Another example might be found within Michael Moorcock's excellent Wizardry and Wild Romance:
As Moorcock demonstrates, the gothtentious person could also be described as a kind of social provocateur who -- when in possession of a serious intellect -- forces other individuals in society to examine what it is about a particular entertainment vehicle they find so rewarding. Gothtentiousness need not be a character flaw but it can certainly be irritating when it is done without the wit and sophistication of a writer like Moorcock. One should also point out that when Moorcock was writing Wizardry and Wild Romance he was drafting a polemic which argued for a new form of fantasy fiction. Specifically, it was arguing for the style of fantasy that Moorcock himself was writing. This is no small coincidence and is evidence of the gothtentious nature of the work.
Like most film fans, we have a flixter account and are fond of examining how closely our "friends" and our tastes match up. In the past, this has led to some pleasant surprises. Not the least of which is that Anne Thompson's opinions match Cinerati's so well that we are considered "Soul Mates." This is true even with our vast disagreement on Pretty Woman. She likes it a lot and we think that it overly debases the Eliza character from My Fair Lady and is thus only worthy of scorn. We must admit though that the recent episode of Flight of the Conchords had a compelling review/interpretation of Pretty Woman. Suffice it to say, that the close proximity of our film tastes will make Cinerati more likely to trust Thompson as someone who likes the films we like.
Other comparisons have been less rewarding. During our most recent foray into the flixterverse, we encountered something we thought impossible. One of my flixter friends, who shall remain nameless in order to protect their life, rated The Incredibles a meager 1/2 star out of five. We had believed that such a rating was only possible when the reviewer lacked this little thing we call a soul. Alas, it appears that this misguided individual does in fact have a soul -- and is a pretty good reviewer to boot -- so their must be some other explanation. Cinerati has yet to discover what affliction this individual suffers from that makes them hate The Incredibles, and makes them believe that Tom Cruise's War of the Worlds is better than The Matrix, while simultaneously having a proper love for YouTube videos featuring Bettie Page photographs and music by The Cramps.
Our initial suspicion was that this individual was extremely Gothtentious.
What do I mean by Gothtentious?
Gothtentious
Gothtentious is a neologism combining the words Gothic and pretentious.
According to the Oxford English Dictionary (in a March 2008 Draft Addition), Gothic can be defined as: "Of or designating a genre of fiction characterized by suspenseful, sensational plots involving supernatural or macabre elements and often (esp. in early use) having a medieval theme or setting."
Additionally, Gothic may be defined as (OED Additions Series 1993): "A style of rock music, and the youth culture associated with this, deriving originally from punk, and characterized by the dramatically stark appearance of its performers and followers, reminiscent of the protagonists of (esp. cinematic) gothic fantasy, and by mystical or apocalyptic lyrics."
The most common definition of pretentious, according to the OED, is: "Attempting to impress by affecting greater importance or merit than is actually possessed; making an exaggerated outward display; ostentatious, showy."
Thus gothtentious would be when someone is "attempting to impress by affecting a demeanor which disdains all that is not suspenseful and macabre. Especially, the gothtentious person reserves particular disdain for lighthearted and bourgeois entertainments. The individual will also praise material that is otherwise lacking in merit for the mere fact that it contains an appropriate amount of macabre or suspenseful content."
The gothtentious person would often be willing to take a position of disdain for a particular entertainment vehicle merely to distinguish themselves from the crowd. Such opinions may be driven by a narcissistic desire for attention, even negative attention, from others, or from an underlying sense that one is held in similar disdain by society at large. In these cases, the gothtentious person is acting out against society either for attention or as revenge.
An example of this kind of gothtentious would be the following:
Films like The Incredibles are a perfect example of Hollywood, and America's, obsession with bourgeois morality tales. In it, the dichotomy between hero and villain is clear and even the "children" of the tale can act without fear of any real consequences. We all know how the story is going to end...happily. It is time to move beyond these stories and grapple with the underlying sense of despair intrinsic in the human condition. It would be much better to devote storytelling resources to narratives like insert Neil Gaiman, China Mieville, or Poe reference here.
Another example might be found within Michael Moorcock's excellent Wizardry and Wild Romance:
I think my own dislike of J.R.R. Tolkien lies primarily in the fact that in all those hundreds of pages, full of high ideals, sinister evil and noble deeds, there is scarcely a hint of irony anywhere. its tone is one of relentless nursery room sobriety: "Once upon a time," began nanny gravely, for the telling of stories was a serious matter, "there were a lot of furry little people who lived happily in the most beautiful, gentlest countryside you could possibly imagine, and then one day they learned that Wicked Outsiders were threatening this peace...." ...That such nostalgic pre-pubescent yearnings should find a large audience in England is bad enough, but that they should have international appeal is positively terrifying.
As Moorcock demonstrates, the gothtentious person could also be described as a kind of social provocateur who -- when in possession of a serious intellect -- forces other individuals in society to examine what it is about a particular entertainment vehicle they find so rewarding. Gothtentiousness need not be a character flaw but it can certainly be irritating when it is done without the wit and sophistication of a writer like Moorcock. One should also point out that when Moorcock was writing Wizardry and Wild Romance he was drafting a polemic which argued for a new form of fantasy fiction. Specifically, it was arguing for the style of fantasy that Moorcock himself was writing. This is no small coincidence and is evidence of the gothtentious nature of the work.
Monday, February 02, 2009
Funicular is Fun to Say: Waiting to Ride Angel's Flight Isn't
Last month Cinerati was chatting with Kevin Roderick of LA Observed about the various hidden treasures that can be found in Los Angeles. Eventually, the conversation turned to Los Angeles' famous funicular Angel's Flight. The funicular has been closed since February 1, 2001 after an accident resulted in one death and 7 injuries, but it has been an iconic LA landmark featured in a number of films and television shows. One might argue that no visit to LA is complete without a quick ride up the funicular.
Sadly, Cinerati has never had the chance to ride this historically important attraction. We have desired to ride the funicular since seeing the Burt Lancaster noir film CRISS CROSS, and the 1955 version of KISS ME DEADLY, in both films the inclusion of the funicular added greater verisimilitude to the atmosphere of the film.
Cinerati moved down to Los Angeles in August of 2000 and by the time we had settled into the city and could make the time to visit the funicular, it had been closed down due to the aforementioned accident. Thankfully, this may soon be remedied. According to LA Downtown News, the famous funicular might open "soon." How long soon is isn't exactly clear, but one can guess it is less than the 8 years we have already waited to ride the contraption. In a city as automobile centric as Los Angeles is, there is something special about being able to take a quick ride on something that has been around since 1901.
Note: The image at the start of this article is from the 1955 version of KISS ME DEADLY. The screen capture came from Electric Earl's ANGEL'S FLIGHT IN THE MOVIES PAGE. Check out the page and buy Images of America Angel's Flight book.
Wednesday, January 28, 2009
I've Been 25 Random Thing'ed on Facebook
Yesterday, I was tagged by my friend Rob with the 25 Things "chain note." I spent about half an hour writing the response when I accidentally hit one of the hot buttons on my Firefox menu instead of hitting a tab. I had been switching between tabs to include links to some of the things I was commenting about and suffered the consequences. Specifically, I lost half an hour's writing as I backclicked and found that everything I had written no longer existed. It was a frustrating experience, so I am going to rewrite the post today. First, here on Cinerati so that the "world" can see it. Then I'll post it to Facebook.
So here's the gig:
And here goes:
1) I love to surprise people by having an affection for some part of popular culture that they do enjoy. I like it best when this is an unexpected shared "guilty pleasure." This is why I'll watch anything from "The OC" to "The Real Houswives of Orange County" as well as anything from "Heroes" to "Legend of the Seeker." I'm not one of those who seeks to lord my knowledge of a particular segment of popular culture, like...say... comic books or role playing games, over others. Rather, I am constantly exposing myself to new things in order to have these happy surprise moments.
2) I am pretentiously anti-pretense. There's a part of me that hates it when people talk about "THE WATCHMEN" as the "world's greatest graphic novel." First, it is a comic book. It was a 12 issue maxi-series. Second, it's really good, but there are so many good comic books that I have lost count. Third, most people who talk about how cool "THE WATCHMEN" "graphic novel" is have either a) never read it or b) are saying it to be "cool." It isn't cool to say WATCHMEN is good, it is merely true. It is uncool to say WATCHMEN is a "graphic novel." Maybe you are referring to the "trade paperback" or "Absolute Hardcover Collected Edition?" (Quotation marks around the first two reference are there to point out the error of the attribution in the first two quotes. The series is merely called WATCHMEN, comic book fans know this.)
3) I also think that Science Fiction and Fantasy Genre fans should ban Michael Chabon from receiving any awards until he tells off the literati in NYC. Michael is one of the shining lights of genre fiction. He could be the modern day equivalent of Lin Carter -- with far more talent. He could champion his influences so much that he ends up editing scads of anthologies and a line of books instead of doing a "McSweeney's" anthology intended for only the "literate" SF/F fan. Come on man! Help educate the literati that your GENTLEMEN OF THE ROAD is influence by Fritz Leiber's Fafhrd and the Grey Mouser stories. Fans got it, your publisher pointed it out, but the critics totally missed it. Besides, they should be reading the Leiber stories. Maybe they can skip "The Snow Women," but the others...grrr. Your article on capes in the New Yorker was a good start (http://www.newyorker.com/reporting/2008/03/10/080310fa_fact_chabon), but I want more! Be a champion of the genre or no more Hugos for you! In fact, let's take your recent one away and give it to John Scalzi.
4) I like heavy metal, punk, goth, emo, pop punk, some rap, techno, classical, crooners, 50s rock, classic rock, and a long list of other music. I don't tend to listen too much to "modern pop," but I do think that Christina Aguilera has miles more talent than Britney and I own a couple Avril Lavigne cds. I am always in the mood for Prince. The same can be said for most Metallica. Let me put it this way. I like the Go-Gos, but I don't like Belinda Carlisle.
5) I prefer third person shooters to first person ones. This is because third person ones "tend" to have better stories than first person ones and they attempt to be more cinematic. It isn't because I get owned (pwnt) every time I log on to Xbox Live (though that does usually happen). It's more that I like "living the movie" more than I like taunting some 12 year old in Sheboygan as I repeatedly shoot him in the face.
6) Speaking of pwnt, Backgammon is Victorian English for pwnt and I have decided to use it on a regular basis. Some people might say, and I summon Balor FTW! I'll say, and summoning Balor means Backgammon beeyotch! Nice combination of bizarre Victorian formality and modern vulgarity, don't you think?
7) I am deeply devoted to my wife of 12 years (this May) and cannot imagine life without her. One look/call/email from her is a dose of condensed joy.
8) On that note. I always knew that I wanted children. I have worked with a lot of young people and really like kids. But I am amazed at how much I underestimated how much I would enjoy being the father of twin girls. I was excited when my wife and I decided to "try." I was overjoyed when I found out she was pregnant, and elated when I heard it would be twins. It all pales to the reality of hanging out with Nora and Clio. It gets better everyday. Which gives me some idea of how much they are going to break my heart from time to time.
9) I have currently put my study toward a Ph.D. in Politcal Science (focus in American Politics and Political Philosophy) at Claremont Graduate University on hold so that I can get an MBA at Cal Poly Pomona. I am at a point in my career where I want to transition from the non-profit world into the profit world and it makes perfect sense. My hope is to get hired by Mattel, Hasbro, or some sort of Entertainment Industry company. Some people think it's odd to put a Ph.D. at a top tier school on hold to get an MBA at a less prestigious (but still very respected) university. Not me. Anderson and Marshall are too expensive, in time and money, and work is able to reimburse all my Cal Poly tuition costs. Free = w00t.
10) This past year, I took my wife's last name. I told you I was devoted to her.
11) My daughter Nora Thekla Lindke is named after Nora Charles (of the Thin Man), my grandmother Thekla, and my wife Jody Lindke. My younger daughter (by one minute) Clio Millie Lindke is named after the muse of history (who Herodotus appealed to when he wrote his famous History), Jody's grandmother Millie, and my wife. In case you were wondering.
12) I believe that friendship is more important than politics. I actually have a whole theory that friendship is the root of politics properly understood. If a society is to be just, it must be a society of friends and when one treats those around him/her as friends one acts with greater prudence. One finds it easier to disagree agreeably with friends than with ciphers. That's not the whole theory (by which I mean philosophic outlook and not falsifiable theory, though I imagine one could design a falsifiable test given sufficient time).
13) My mother died of heroin addiction 10 years ago last October. Most of my friends know this, as I blog about it annually (http://cinerati.blogspot.com/2008/10/in-memoriam-ten-years-later-eugenie.html). The blog post is my gentile way of observing the jahrzeit.
14) One of my best friends from high school, he went to a different school than I did, committed suicide in April of 1999. We had just started rekindling our friendship which had stalled when I took my 5 year "semester off" from college. Eight years before he took his life, he told me how he would kill himself if he ever committed suicide. The method he described, was the method he used. I miss him desperately. He was a great person who introduced me to so many new things and gave me new ways of looking at things.
15) I'm a geek. I know this isn't exactly news, but it is true. I like comic books, role playing games, video games, and the occasional anime. If you can geek out about it, I'll try. That includes Formula 1. I'm a big Formula 1 geek.
16) I am a completist. When I am introduced to something new, if I like it I will try to find out as much about it as I can. If it is a game, I will buy it and all its expansions. If it is a philosopher, I will buy several translations of their works. For example, I like superheroes and role playing games. So I have made it a goal to own every superhero rpg ever published. So far, so good. That' includes Superhero 2044 and Supergame btw.
17) I still love every person I told I love them. Whether it was a friend or girlfriend, they still hold a special place in my heart.
18) I have been cruel to exactly 3 people. I am sure that I have pissed off or slighted countless others. I have been less considerate than I should have been many times (haven't we all?), but I have been cruel to only three. I didn't desire to be cruel any of the three times, but I was and I cannot forgive myself for what I did. If I explain the events to you, you might say something like "but you were young" or some other common saying -- I didn't kill anyone after all -- but there is no excuse for how I treated these people. One of whom I still love, though I haven't seen or heard from her in 20 years.
19) I love the TV shows I grew up with, but haven't liked any of the "re-envisioned" shows the networks have provided me. I prefer original BSG to the new one, which I think is too pretentious. The new Bionic Woman was horrible, as is the new Knight Rider. I have found that I like the shows "inspired" by the ones I liked. For example, I really dig CHUCK. This critique doesn't apply to movies. I liked the MIAMI VICE movie...a lot.
20) I am one of approximately 40 people who liked the SPEED RACER movie.
21) I have met most of my best friends because of my hobbies.
22) I truly value "non-partisan" non-partisanship. I love being the director of a program committed to increasing youth civic engagement. This means I want liberal young people to vote AND conservative young people to vote. To me non-partisan doesn't mean finding a "right" answer to a question, though some questions certainly have answers, it's about engaging and listening to everyone and helping them come to a better understanding of their own beliefs. I want you to become the best you possible (to be cliche). I love it when people not only have beliefs, but understand why they have them. I find they yell less when this is true.
23) I subscribe to THE ATLANTIC, HARPER'S, the digital versions of DUNGEON and DRAGON magazines, PYRAMID, REASON, THE NATION, THE NATIONAL REVIEW, and LOS ANGELES magazine. I usually pick up F1 at the news stand since it isn't any cheaper when subscribed to and it is always months behind schedule, it is shipped from Britain, either way.
24) I blog at http://cinerati.blogspot.com, podcast at http://www.blogtalkradio.com/geekerati, and my favorite daily blog reading indulgence is LA Observed http://www.laobserved.com/.
25) I love Los Angeles. It may well be my favorite city. San Francisco is great, Chicago is awesome, Montreal amazed me. But when I visited New York City and found that I had a proper West Coast disdain for "The City" (a term which always means San Francisco to me -- even though I am using it to describe NYC here), I knew I was a real Angeleno. Los Angeles is like a geode. People know it contains "sparkling riches," so they come here. Then they discover it is a pockmarked urban sprawl that doesn't look like the Oz they thought they were visiting. But after a while, you crack the city open and find a wondrous history and hidden treasures everywhere. New York tells you where to go to have a good time, Los Angeles challenges you to use your detective skills to find your joy. Whether that joy is mountain hikes, surfing, or looking around for landmarks from James Cain novels. I lived in the Baldwin Village (http://en.wikipedia.org/wiki/Baldwin_Village,_Los_Angeles,_California) part of Crenshaw (http://en.wikipedia.org/wiki/Crenshaw,_California) before moving to Glendale (http://en.wikipedia.org/wiki/Glendale,_California).
So here's the gig:
Rules: Once you've been tagged, you are supposed to write a note with 25 random things, facts, habits, or goals about you. At the end, choose 25 people to be tagged. You have to tag the person who tagged you. If I tagged you, it's because I want to know more about you.
(To do this, go to “notes” under tabs on your profile page, paste these instructions in the body of the note, type your 25 random things, tag 25 people (in the right hand corner of the app) then click publish.)
And here goes:
1) I love to surprise people by having an affection for some part of popular culture that they do enjoy. I like it best when this is an unexpected shared "guilty pleasure." This is why I'll watch anything from "The OC" to "The Real Houswives of Orange County" as well as anything from "Heroes" to "Legend of the Seeker." I'm not one of those who seeks to lord my knowledge of a particular segment of popular culture, like...say... comic books or role playing games, over others. Rather, I am constantly exposing myself to new things in order to have these happy surprise moments.
2) I am pretentiously anti-pretense. There's a part of me that hates it when people talk about "THE WATCHMEN" as the "world's greatest graphic novel." First, it is a comic book. It was a 12 issue maxi-series. Second, it's really good, but there are so many good comic books that I have lost count. Third, most people who talk about how cool "THE WATCHMEN" "graphic novel" is have either a) never read it or b) are saying it to be "cool." It isn't cool to say WATCHMEN is good, it is merely true. It is uncool to say WATCHMEN is a "graphic novel." Maybe you are referring to the "trade paperback" or "Absolute Hardcover Collected Edition?" (Quotation marks around the first two reference are there to point out the error of the attribution in the first two quotes. The series is merely called WATCHMEN, comic book fans know this.)
3) I also think that Science Fiction and Fantasy Genre fans should ban Michael Chabon from receiving any awards until he tells off the literati in NYC. Michael is one of the shining lights of genre fiction. He could be the modern day equivalent of Lin Carter -- with far more talent. He could champion his influences so much that he ends up editing scads of anthologies and a line of books instead of doing a "McSweeney's" anthology intended for only the "literate" SF/F fan. Come on man! Help educate the literati that your GENTLEMEN OF THE ROAD is influence by Fritz Leiber's Fafhrd and the Grey Mouser stories. Fans got it, your publisher pointed it out, but the critics totally missed it. Besides, they should be reading the Leiber stories. Maybe they can skip "The Snow Women," but the others...grrr. Your article on capes in the New Yorker was a good start (http://www.newyorker.com/reporting/2008/03/10/080310fa_fact_chabon), but I want more! Be a champion of the genre or no more Hugos for you! In fact, let's take your recent one away and give it to John Scalzi.
4) I like heavy metal, punk, goth, emo, pop punk, some rap, techno, classical, crooners, 50s rock, classic rock, and a long list of other music. I don't tend to listen too much to "modern pop," but I do think that Christina Aguilera has miles more talent than Britney and I own a couple Avril Lavigne cds. I am always in the mood for Prince. The same can be said for most Metallica. Let me put it this way. I like the Go-Gos, but I don't like Belinda Carlisle.
5) I prefer third person shooters to first person ones. This is because third person ones "tend" to have better stories than first person ones and they attempt to be more cinematic. It isn't because I get owned (pwnt) every time I log on to Xbox Live (though that does usually happen). It's more that I like "living the movie" more than I like taunting some 12 year old in Sheboygan as I repeatedly shoot him in the face.
6) Speaking of pwnt, Backgammon is Victorian English for pwnt and I have decided to use it on a regular basis. Some people might say, and I summon Balor FTW! I'll say, and summoning Balor means Backgammon beeyotch! Nice combination of bizarre Victorian formality and modern vulgarity, don't you think?
7) I am deeply devoted to my wife of 12 years (this May) and cannot imagine life without her. One look/call/email from her is a dose of condensed joy.
8) On that note. I always knew that I wanted children. I have worked with a lot of young people and really like kids. But I am amazed at how much I underestimated how much I would enjoy being the father of twin girls. I was excited when my wife and I decided to "try." I was overjoyed when I found out she was pregnant, and elated when I heard it would be twins. It all pales to the reality of hanging out with Nora and Clio. It gets better everyday. Which gives me some idea of how much they are going to break my heart from time to time.
9) I have currently put my study toward a Ph.D. in Politcal Science (focus in American Politics and Political Philosophy) at Claremont Graduate University on hold so that I can get an MBA at Cal Poly Pomona. I am at a point in my career where I want to transition from the non-profit world into the profit world and it makes perfect sense. My hope is to get hired by Mattel, Hasbro, or some sort of Entertainment Industry company. Some people think it's odd to put a Ph.D. at a top tier school on hold to get an MBA at a less prestigious (but still very respected) university. Not me. Anderson and Marshall are too expensive, in time and money, and work is able to reimburse all my Cal Poly tuition costs. Free = w00t.
10) This past year, I took my wife's last name. I told you I was devoted to her.
11) My daughter Nora Thekla Lindke is named after Nora Charles (of the Thin Man), my grandmother Thekla, and my wife Jody Lindke. My younger daughter (by one minute) Clio Millie Lindke is named after the muse of history (who Herodotus appealed to when he wrote his famous History), Jody's grandmother Millie, and my wife. In case you were wondering.
12) I believe that friendship is more important than politics. I actually have a whole theory that friendship is the root of politics properly understood. If a society is to be just, it must be a society of friends and when one treats those around him/her as friends one acts with greater prudence. One finds it easier to disagree agreeably with friends than with ciphers. That's not the whole theory (by which I mean philosophic outlook and not falsifiable theory, though I imagine one could design a falsifiable test given sufficient time).
13) My mother died of heroin addiction 10 years ago last October. Most of my friends know this, as I blog about it annually (http://cinerati.blogspot.com/2008/10/in-memoriam-ten-years-later-eugenie.html). The blog post is my gentile way of observing the jahrzeit.
14) One of my best friends from high school, he went to a different school than I did, committed suicide in April of 1999. We had just started rekindling our friendship which had stalled when I took my 5 year "semester off" from college. Eight years before he took his life, he told me how he would kill himself if he ever committed suicide. The method he described, was the method he used. I miss him desperately. He was a great person who introduced me to so many new things and gave me new ways of looking at things.
15) I'm a geek. I know this isn't exactly news, but it is true. I like comic books, role playing games, video games, and the occasional anime. If you can geek out about it, I'll try. That includes Formula 1. I'm a big Formula 1 geek.
16) I am a completist. When I am introduced to something new, if I like it I will try to find out as much about it as I can. If it is a game, I will buy it and all its expansions. If it is a philosopher, I will buy several translations of their works. For example, I like superheroes and role playing games. So I have made it a goal to own every superhero rpg ever published. So far, so good. That' includes Superhero 2044 and Supergame btw.
17) I still love every person I told I love them. Whether it was a friend or girlfriend, they still hold a special place in my heart.
18) I have been cruel to exactly 3 people. I am sure that I have pissed off or slighted countless others. I have been less considerate than I should have been many times (haven't we all?), but I have been cruel to only three. I didn't desire to be cruel any of the three times, but I was and I cannot forgive myself for what I did. If I explain the events to you, you might say something like "but you were young" or some other common saying -- I didn't kill anyone after all -- but there is no excuse for how I treated these people. One of whom I still love, though I haven't seen or heard from her in 20 years.
19) I love the TV shows I grew up with, but haven't liked any of the "re-envisioned" shows the networks have provided me. I prefer original BSG to the new one, which I think is too pretentious. The new Bionic Woman was horrible, as is the new Knight Rider. I have found that I like the shows "inspired" by the ones I liked. For example, I really dig CHUCK. This critique doesn't apply to movies. I liked the MIAMI VICE movie...a lot.
20) I am one of approximately 40 people who liked the SPEED RACER movie.
21) I have met most of my best friends because of my hobbies.
22) I truly value "non-partisan" non-partisanship. I love being the director of a program committed to increasing youth civic engagement. This means I want liberal young people to vote AND conservative young people to vote. To me non-partisan doesn't mean finding a "right" answer to a question, though some questions certainly have answers, it's about engaging and listening to everyone and helping them come to a better understanding of their own beliefs. I want you to become the best you possible (to be cliche). I love it when people not only have beliefs, but understand why they have them. I find they yell less when this is true.
23) I subscribe to THE ATLANTIC, HARPER'S, the digital versions of DUNGEON and DRAGON magazines, PYRAMID, REASON, THE NATION, THE NATIONAL REVIEW, and LOS ANGELES magazine. I usually pick up F1 at the news stand since it isn't any cheaper when subscribed to and it is always months behind schedule, it is shipped from Britain, either way.
24) I blog at http://cinerati.blogspot.com, podcast at http://www.blogtalkradio.com/geekerati, and my favorite daily blog reading indulgence is LA Observed http://www.laobserved.com/.
25) I love Los Angeles. It may well be my favorite city. San Francisco is great, Chicago is awesome, Montreal amazed me. But when I visited New York City and found that I had a proper West Coast disdain for "The City" (a term which always means San Francisco to me -- even though I am using it to describe NYC here), I knew I was a real Angeleno. Los Angeles is like a geode. People know it contains "sparkling riches," so they come here. Then they discover it is a pockmarked urban sprawl that doesn't look like the Oz they thought they were visiting. But after a while, you crack the city open and find a wondrous history and hidden treasures everywhere. New York tells you where to go to have a good time, Los Angeles challenges you to use your detective skills to find your joy. Whether that joy is mountain hikes, surfing, or looking around for landmarks from James Cain novels. I lived in the Baldwin Village (http://en.wikipedia.org/wiki/Baldwin_Village,_Los_Angeles,_California) part of Crenshaw (http://en.wikipedia.org/wiki/Crenshaw,_California) before moving to Glendale (http://en.wikipedia.org/wiki/Glendale,_California).
Monday, January 26, 2009
13: The Fear May Not Be Real, But the Laughter Certainly Is

Cinerati may not be the biggest proponent of reality television shows. We only watch "American Idol" during the auditions -- you know, when the show is entertaining. We only watch "So You Think You Can Dance" after the auditions when the real competition begins.
That may seem inconsistent, but the reality is that the finalists on Idol are all talented and Cinerati WILL have plenty of chances to hear the artist sing in the future. This is only half true for "So You Think You Can Dance." The dancers are all extremely talented after the audition stage, but one doesn't get many opportunities to watch elegant dancers -- so we take our dancing pleasures when we can get them.
Cinerati is also a big fan of "The Real Housewives" series of shows. We don't care if it's Orange County, New York, or Atlanta. Those mean women, not you Jeana -- you are a sweetheart --, but most of the other women are amazingly petty caricatures that Cinerati cannot resist watching.
We can now add one more show to our strange list of preferred reality TV, "13: The Fear is Real." Let me assure you, that if the fear is real, it is only real for the contestants. There is nothing scary about watching the show, except for how scary ridiculous the contestants are. The show currently airs on Friday nights at 9pm, which puts in in competition with "Monk" and means that it goes straight to DVR while Cinerati watches more thoughtful fare. But once that more thoughtful fare is over, we run straight for the DVR menu to see what shenanigans the producers of 13 have in store for the contestants.
What is "13: The Fear is Real" you ask? It is a high concept reality show that asks the essential question, "what if we made a reality show that simulates a horror movie." Instead of contestants getting voted off every week, one contestant is killed off by the "mastermind of terror." Like "Top Chef," there are two stages of each episode. First there is a small group activity that sets the stage for which contestants will have to attempt to survive that episodes "death ritual," a contest that simulates some murder from the horror films we all know and love. Anything from being buried alive to being burned at the stake can be the "death" highlighted in the final ritual. Of the two contestants who participate in this ritual, only one returns to the group. At the end of the show, one contestant goes home with $66,666.00. Not a lot, we know, but it is the CW.
Added to the natural selective process of the show's contests is a twist. Early in the show, one of the contestants acquired a "murder box" when the others weren't looking and became the mastermind's accomplice in crime. This "wolf among the sheep" will have the opportunity to use the box to kill, one at a time, up to three other competitors. So not only do the contestants have to worry about the mastermind, they have to worry about each other.
And worry they do. They are constantly talking about how "afraid" they are. If one were to design a drinking game where you had to drink every time a contestant said they were afraid, you would die by the end of the first 10 minutes. These people are crazy scared -- of some pretty mundane stuff. The casting directors did a great job of picking some of the most paranoid, phobic, and superstitious competitors possible.
Cinerati's favorite episode was when the murder box was first acquired by the -- yet to be revealed -- killer. One of the contestants was certain he knew who the killer was and wanted to "out" the killer. By the structure of the episode, the tension this contestant was causing threw them for a bit of a loop. But instead of letting the contestant sidetrack the show, they decided to seize the opportunity and make accusations a part of the game. The contestant was informed that if he wanted to publicly accuse someone he could, but two things would be required. First, he'd have to get everyone to agree that the person was the killer. Second, if he was incorrect he would have to participate in the death ritual that night. He was wrong and had to participate. What leads one to believe that this was an on the spot decision by the crew was that it is the only time that 3 people have taken part in the ritual. I thought it was a brilliant adaptation to the changing circumstances that the players can create and it has been great fun watching the paranoia build on the show since that episode.
So far, the killer has eliminated only one of the other contestants, but the choice could not have been better. You see, in the first episode one of the contestants acquired the box, but was too stressed out by the responsibility and returned the box to the location it was originally placed. She was the first victim of the killer. That's what Cinerati calls good TV.
The show isn't scary. The production values are laughable at times. But the contestants are an absolute riot, and the contests are often very creative -- especially the final rituals. Cinerati recommends this show to anyone who doesn't take their reality TV too seriously and would like to thank Ghost House productions, that's you Sam Raimi, for this excellent diversion. Once you realize the show isn't about the viewing audience being afraid, rather about watching how the contestants deal with fear, then you can sit back and enjoy the show.
Friday, January 23, 2009
IFC: Your Place for Comedic Nazi Zombie Horror

According to Anne Thompson of Variety, IFC has acquired the North American distribution rights to the Norwegian horror/comedy film DEAD SNOW. The movie is a high-concept extravaganza sure to make any fan of Sam Raimi's EVIL DEAD series of films, or people who play the Savage Worlds role playing game, very happy. It's got zombies, Norwegian co-eds, creepy old men in cabins, Nazi gold, Nazis, snowmobiles, oh...and the zombies are the Nazis. It makes my heart feel warm knowing that IFC does in fact embrace all kinds of "independent film."
Watching the trailer one can see definite Raimi influences, but the brightness of all the snow does make take away from some of the creepy mood factor that made the EVIL DEAD series so fun. Watch the You Tube trailer below, or -- for a better image visit the DEAD SNOW link above.
Hat Tip: Anne Thompson
Wednesday, January 21, 2009
Tracy Hickman and Margaret Weis on Geekerati Tonight

On January 6th of this year, Tor-Forge published the first novel in an exciting new series by Margaret Weis and Tracy Hickman. The book, Bones of the Dragon, is the first in a saga inspired in part by Viking Sagas. It is a tale where the acts of men will determine the fate of gods. Weis and Hickman will be visiting the Geekerati BlogTalkRadio show tonight at 7pm Pacific to discuss this new series, the Dragonlance Saga, writing for gaming, writing for hire vs. writing for ownership, and the challenges of co-authoring works.
In 1984, Tracy Hickman was a game designer at TSR and Margaret Weis was a book editor at the same company. Both had been assigned to work on different aspects of a new product line for TSR entitled Dragonlance. Tracy was hard at work trying to, as he put it, "corale resources in the company to produce a little dream called Dragonlance." Margaret was to edit a book related to the product. It would be the first gaming related novel and TSR wanted success. So they set a couple criteria regarding the selection of who would author the book. According to Hickman, "it had to be a recognizable name author with an established audience and, second, he had to work for very little money on a project he could not own."
Though an initial author was selected to write the Dragonlance book, it was Hickman and Weis who eventually took the reins and ran with the project. What a project it became! Not only did the Dragonlance Saga create the genre of gaming related fiction, but it has spawned a library of over 190 novels, a couple of lines of comic books, and an animated film. All of this on top of the vast treasure trove of gaming material created in the Dragonlance Universe. 2009 marks the 25th anniversary of the setting and Cinerati can't help but believe that Wizards of the Coast, TSR's successor company, have some gaming surprise planned for later this year.
Hickman and Weis have written about a score of novels in the Dragonlance setting, but they have also written another score of novels completely unrelated to the Dragonlance Saga. From the Arabian Nights inspired Rose of the Prophet series to the post-apocalyptic Death Gate Cycle fantasy series. In support of their Darksword quadrology, they wrote a paperback sized role playing game entitled Darksword Adventures. The book was released in 1988 and it signaled the end, by publishers, of attempts to create mass market paperback market for role playing games. Prior to Darksword Adventures, Corgi had published the excellent Dragon Warriors paperback role playing game (a wonderful new version of the game is being published by Magnum Opus Press) and a paperback edition of Tunnels and Trolls as well as several of that game's solo adventures, and Puffin had published the Advanced Fighting Fantasy Role Playing Game as a follow up to its own Fighting Fantasy Gamebooks.
Tuesday, January 20, 2009
Space Vulture Now Available in Paperback
Last March, Gary K. Wolf (Who Censored Roger Rabbit) and Archbishop John J. Myers' wonderful pulp science fiction novel Space Vulture was released in hardback. The novel contains a gripping and action packed yarn that is reminiscent of the serial movies that once played in theaters. Reading the book one is transported into a world of rocketships (not spacecraft), rayguns (not lasers), and where Faster than Light travel exists regardless of any scientific explanation. In short, the novel contains pure fun and none of the baggage that can weigh down "hard" science fiction.

While it might be easy for some to dismiss Space Vulture as "juvenile" fiction, I would recommend against such shortsightedness. While the tale is certainly appropriate for youth, and also conforms to the old "Space Opera" stereotype of being a Western in Space, there is nothing wrong with that as long as the tale is well written and has some greater truth (or Truth) to offer the reader. Space Vulture does indeed have the layer beyond the yarn that transforms a story from a story read during ones youth that is merely looked back upon nostalgically, for fear that the reality doesn't live up to the nostalgia, into a story that is worth reading again as a treasure to share with one's children.
Space Vulture subtly addresses the philosophic underpinnings that lead us toward a moral, or immoral, life. Of the four adult characters (two "heroic" and two "villainous"), two begin the tale as apparent two dimensional characters. The other two contain the complexities necessary to draw the other two adult characters from the "four color" and into the "real." This is a story that speaks to the importance of family, of the proper relationship between siblings, and to what really makes on a hero. Good stuff this, even if it lacks a discussion of Unified Field Theory.
Last year, I was lucky enough to have both Gary and John visit my podcast Geekerati for a little conversation. Have a listen.

Then, after your appetite for adventure has been whet buy the book. It just came out in paperback.

While it might be easy for some to dismiss Space Vulture as "juvenile" fiction, I would recommend against such shortsightedness. While the tale is certainly appropriate for youth, and also conforms to the old "Space Opera" stereotype of being a Western in Space, there is nothing wrong with that as long as the tale is well written and has some greater truth (or Truth) to offer the reader. Space Vulture does indeed have the layer beyond the yarn that transforms a story from a story read during ones youth that is merely looked back upon nostalgically, for fear that the reality doesn't live up to the nostalgia, into a story that is worth reading again as a treasure to share with one's children.
Space Vulture subtly addresses the philosophic underpinnings that lead us toward a moral, or immoral, life. Of the four adult characters (two "heroic" and two "villainous"), two begin the tale as apparent two dimensional characters. The other two contain the complexities necessary to draw the other two adult characters from the "four color" and into the "real." This is a story that speaks to the importance of family, of the proper relationship between siblings, and to what really makes on a hero. Good stuff this, even if it lacks a discussion of Unified Field Theory.
Last year, I was lucky enough to have both Gary and John visit my podcast Geekerati for a little conversation. Have a listen.
Then, after your appetite for adventure has been whet buy the book. It just came out in paperback.
Thursday, January 15, 2009
Star Wars Explained by Someone Who's Never Seen It
This is why we shouldn't judge movies we have never seen. Even if we've "seen little bits."
Star Wars: Retold (by someone who hasn't seen it) from Joe Nicolosi on Vimeo.
Thanks to Dr. Horrible's own Felicia Day for the direction. Via Twitter.
Star Wars: Retold (by someone who hasn't seen it) from Joe Nicolosi on Vimeo.
Thanks to Dr. Horrible's own Felicia Day for the direction. Via Twitter.
Wednesday, January 14, 2009
KHAN!!! Ricardo Montalban has Passed Away.

Kevin Roderick at LAObserved reports, "City Council President Eric Garcetti announced this morning that actor Ricardo Montalbán died today at home in his district, surrounded by family. Montalban was 88, according to Garcetti, who made the announcement at the Los Angeles City Council meeting."
Dammit! That's all I can say.
Well...except for KHAAAAAN!!!!
Eric Nylund Discusses Mortal Coils on Geekerati Tonight
Tonight at 7pm Pacific, SF and media tie-in author Eric Nylund will be discussing his upcoming book Mortal Coils with me and my fellow hosts on Geekerati. Join Bill Cunningham, Shawna Benson, Eric Lytle, and me as we discuss video game writing and this exciting new novel with Eric Nylund.
MORTAL COILS is a modern fantasy novel about two twins who find out that they have an unenviable heritage that just may tilt the balance in the war between the Immortals and the Infernals.
The people at Tor Books have been kind enough to share the first nine chapters for your reading pleasure.
ABOUT GEEKERATI RADIO – Geekerati Radio is an online radio show hosted by Christian Lindke, Shawna Benson, Bill Cunningham, and Eric Lytle which features discussion of popular culture by geeks for geeks and is a featured show in the BlogTalkRadio network. The Geekerati Radio show airs Wednesday nights at 7pm Pacific and the archives are available 24/7.
Eric Nylund is a New York Times bestselling and World Fantasy Award nominated author of several novels (including HALO: GHOSTS OF ONYX and DRY WATER). MORTAL COILS will be his ninth novel.
Nylund is also a writer and story consultant for Microsoft Game Studios where he helps develop and maintain blockbuster billion-dollar game franchises such as GEARS OF WAR and HALO. He has helped shaped the intellectual property for some the world's best videogame developers including BIOWARE, ENSEMBLE STUDIOS, and EPIC GAMES.
In January 2009, Nylund will have his first comic mini-series published, BATTLESTAR GALACTIC: THE CYLON WAR—a prequel to the television show, which chronicles why the machines started a war against humanity...and how the humans survived!
Also out in the Spring of 2009 is Nylund’s graphic novel, HALO: Genesis, which will appear in the Limited Collector’s Edition of HALO WARS.
He has a Bachelor’s degree in chemistry and a Master’s degree in theoretical chemical physics. He graduated from the prestigious Clarion West Writer’s Workshop in 1994.
MORTAL COILS is a modern fantasy novel about two twins who find out that they have an unenviable heritage that just may tilt the balance in the war between the Immortals and the Infernals.
The people at Tor Books have been kind enough to share the first nine chapters for your reading pleasure.
ABOUT MORTAL COILS
Nestled in a small town between San Francisco and the heart of the California wine country, a set of twins—a brother and a sister—live a life of mundane obscurity. Fiona and Eliot Post dream of running away from the oppressive rule of their grandmother, who has raised them since infancy after their parents were killed in an accident at sea. They hate being part of such a strange family—with all of its restrictive rules. Audrey Post insists on home schooling her grandchildren and forces them to work at a local pizzeria where they are bullied by a tyrannical boss. She seems to truly love Fiona and Eliot, but refuses to allow them to explore the beauty of the world that surrounds them.
On the eve of their fifteenth birthday, however, everything changes. It begins with hauntingly familiar violin music played by a homeless man who reeks of sardines and sulfur; a victorious confrontation with their bully of a boss; and a visit from two mysterious strangers, one known only as "a Driver" and the other who claims to be their long-lost uncle.
It turns out that Fiona and Eliot are much more than ordinary teenagers. They are the result of a single mistake: Years ago, an immortal goddess…and the infernal Lucifer, the Prince of Darkness, fell in love. To protect them from their dangerous heritage, Audrey Post valiantly kept the twins hidden and camouflaged from the entities that have sought them over the years, transforming the divine into the dull.
But now they have been found—not only by their maternal relatives, but also by their paternal ancestors. For millennia, the Immortals and the Infernals have abided a strict law that they may not meddle in each others' affairs. The twins represent a new balance of power, however, and can potentially open a door into the unknown. If they tip one way, they can be a great boon for the Immortals. If they tip the other way, they will be a powerful asset to the Infernals.
Each family is determined to gain control of Fiona and Eliot. But in order to establish the twins' proper place and rightful allegiance, they each must devise tests to determine which side the twins favor. The Immortals create three heroic trials inspired by urban legends, taking them into deeper and more dangerous pockets of mythology incarnate in the modern world. The Infernals fashion three diabolical temptations for the twins, each one an attempt to forever isolate brother from sister.
The time has come for Fiona and Eliot to be judged, and it is a matter of life—and death—that they band together and learn to use their fledgling powers. For family allegiances are constantly shifting and the twins' actions could ultimately cause a war of apocalyptic proportions.
Readers will remember Fiona and Eliot long after they've finished the last page of MORTAL COILS, and will eagerly anticipate their next adventure
MORTAL COILS
By Eric Nylund
A Tor Trade Paperback Original
ISBN: 0-7653-1797-4
$14.95/608 pages
Publication date: February 3, 2009
www.tor-forge.com
ABOUT GEEKERATI RADIO – Geekerati Radio is an online radio show hosted by Christian Lindke, Shawna Benson, Bill Cunningham, and Eric Lytle which features discussion of popular culture by geeks for geeks and is a featured show in the BlogTalkRadio network. The Geekerati Radio show airs Wednesday nights at 7pm Pacific and the archives are available 24/7.
Tuesday, January 13, 2009
Dark Knight: The World's Finest Edit
I believe the most recent Batman film, THE DARK KNIGHT, is a masterpiece. It combines elements from classic comic book narratives with the themes of THE MAN WHO SHOT LIBERTY VALANCE. If the movie had been written as an issue of WORLD'S FINEST, back in the day, it might have gone a little more like this.
Hat Tip: SFSignal
Hat Tip: SFSignal
Once More I am Happy with Steve Jackson Games: Just in Time to Prepare for Munchkin Quest 2

Yesterday I wrote about my disappointment with Steve Jackson Games with regard to their handling of the transition of their Pyramid Online Magazine subscription service. They were shifting from an html format to a much improved pdf format.
You can read the old post to get the whole story. Needless to say, I was upset by two things.
First, that the transition -- which included making available a download featuring all the old Pyramid Online articles -- happened during a time that was crazily busy for me. This was not Steve Jackson Game's fault, just an inconvenience on my end. An inconvenience, that led to me not finding out about the change until well after it had happened. So I missed the archive.
Second, that almost two weeks after sending an email discussing my problem to Steve Jackson Games, I still had not received a response from them. I wasn't expecting them to send me the archive as an attachment or any other kind of special consideration. I just wanted to inform them of the problem, in the hopes that they would handle similar future transitions in a way that is less time sensitive and more customer friendly. I didn't exactly say that in the email, but that was my intention. All I expected was a reply from Steve Jackson Games in return for the email. Some small part of my soul hoped for access to the archive, but as I have written that wasn't really expected. I just wanted good customer service.
It did not appear that I was receiving that service in response to my email. Though it should be noted that I included a list of emails that I sent the email to and ones that I thought I maybe should have used. As it turns out, I should have used one of the emails I did not use.
Today, I received a very nice and professional email from Steven Marsh -- the editor of the online version of Pyramid Magazine. The email was everything I had wanted, if not everything I had hoped for, and it explained the situation perfectly. It even explained why/how they made the archive available.
Sadly, it also affirmed that they would not be making it available again.
Hopefully, they will change their mind on that and offer it at e23 for a fee. There were some excellent articles in the html version of the magazine and it would be a shame to see them disappear forever. After seeing a deceased friend's website completely disappear with the death of journalspace, I am particularly sensitive to the frailty of digital content. But I must admit that I have no idea what the editorial time or the logistics of such an offering would be.
I just know that I once more feel like a happy part of the Steve Jackson Games family. I don't feel like an anonymous consumer, but like a valued client.
That said, I am very much looking forward to the Munchkin Quest Expansion.
FNORD!
Monday, January 12, 2009
Steve Jackson Games Might Have Permanently Lost Me as a Customer
I just might never buy another Steve Jackson Games product again!
That was a hard sentence for me to write. Steve Jackson games has been one of my favorite gaming companies for as long as I can remember. Afternoon sessions of OGRE and CAR WARS are some of my favorite middle school memories. I can thank Christian Hunt for those wonderful memories. Prior to the release of D&D Miniatures, the Cardboard Heroes line of paper miniatures were my minis of choice, some still are, whenever I play(ed) an rpg. AUTODUEL CHAMPIONS was unforgettable, as were all the excellent issues of SPACE GAMER/FANTASY GAMER -- I have a full collection. TOON is one of the greatest games ever designed, and my GURPS library has aided me in running a number of other game systems. I am particularly fond of GURPS Scarlet Pimpernel and GURPS The Prisoner. Not to mention that they were the company that published Robin's Laws of Good Gamemastering, a product of immeasurable value.
It certainly wasn't lack of quality products that might make me decide to never purchase another Steve Jackson Games product.
It is a lack of customer service.
On November 7th, Steve Jackson Games notified people who frequent their site that they were changing the format of their excellent online magazine Pyramid from an html product to a pdf one. I believe this is an excellent decision, but...They also notified their subscribers by the same method that archives to back issues would only be available online until November 21st. I believe this was a bad decision. For two reasons.
First, subscribers -- and I was one -- received no email notifying them of the change.
Second, November 7th through 21st was the worst imaginable time -- for me and likely me alone -- for this change to be made.
There was this little thing called a Presidential election, and its aftermath, that was keeping me -- as a Program Director of a non-profit dedicated to youth civic engagement -- very busy. I ran 28 simulation elections in Los Angeles County and then followed those up with celebrations recognizing the students who volunteered to run the elections on various campuses. Oh, and I have twin baby girls who keep me from spending as much time at the computer, and I'm working on my MBA, and I traveled to Columbus, OH to interview with GAMA during this time. Needless to say, checking up at the Daily Illuminator was pretty low on my list of priorities at the time. It wasn't until January, when I went to read the "issues" that I had missed, that I found out about the change. At the time, I emailed SJG about my situation, and subscribed to the new PDF version of the magazine -- which costs a similar price to Dungeons and Dragons Insider -- in case you were wondering.
I sent them the following email hoping they would respond, and praying they would make a special exception:
I admit that the email was not super polite, but I don't believe it was overly venomous either. I sent the email to Paul, Phil, Steve, Info, and Editor. I probably should have sent to Pyramid and pyramidrefunds -- all at sjgames.com.
As I wrote above, I hoped they would respond and prayed they would make a special exception. I wasn't counting on having access to the archive, just praying. I was counting on a reply. I sent the email on December 30th, and have received no reply. I have heard not a word.
I own at minimum $5-8k of their products. I even subscribed to their short lived online d20 magazine, and I get nothing.
That's bad customer service, and it makes me want to stop buying their products.
It really does. Is a reply too much to ask?
The strength of their products, and knowledge that they are a small company struggling through an economic downturn in a niche market, will probably keep me as a customer.
But right now, I am not feeling the love.
That was a hard sentence for me to write. Steve Jackson games has been one of my favorite gaming companies for as long as I can remember. Afternoon sessions of OGRE and CAR WARS are some of my favorite middle school memories. I can thank Christian Hunt for those wonderful memories. Prior to the release of D&D Miniatures, the Cardboard Heroes line of paper miniatures were my minis of choice, some still are, whenever I play(ed) an rpg. AUTODUEL CHAMPIONS was unforgettable, as were all the excellent issues of SPACE GAMER/FANTASY GAMER -- I have a full collection. TOON is one of the greatest games ever designed, and my GURPS library has aided me in running a number of other game systems. I am particularly fond of GURPS Scarlet Pimpernel and GURPS The Prisoner. Not to mention that they were the company that published Robin's Laws of Good Gamemastering, a product of immeasurable value.
It certainly wasn't lack of quality products that might make me decide to never purchase another Steve Jackson Games product.
It is a lack of customer service.
On November 7th, Steve Jackson Games notified people who frequent their site that they were changing the format of their excellent online magazine Pyramid from an html product to a pdf one. I believe this is an excellent decision, but...They also notified their subscribers by the same method that archives to back issues would only be available online until November 21st. I believe this was a bad decision. For two reasons.
First, subscribers -- and I was one -- received no email notifying them of the change.
Second, November 7th through 21st was the worst imaginable time -- for me and likely me alone -- for this change to be made.
There was this little thing called a Presidential election, and its aftermath, that was keeping me -- as a Program Director of a non-profit dedicated to youth civic engagement -- very busy. I ran 28 simulation elections in Los Angeles County and then followed those up with celebrations recognizing the students who volunteered to run the elections on various campuses. Oh, and I have twin baby girls who keep me from spending as much time at the computer, and I'm working on my MBA, and I traveled to Columbus, OH to interview with GAMA during this time. Needless to say, checking up at the Daily Illuminator was pretty low on my list of priorities at the time. It wasn't until January, when I went to read the "issues" that I had missed, that I found out about the change. At the time, I emailed SJG about my situation, and subscribed to the new PDF version of the magazine -- which costs a similar price to Dungeons and Dragons Insider -- in case you were wondering.
I sent them the following email hoping they would respond, and praying they would make a special exception:
To Whom it May Concern,
I have been a Pyramid subscriber ever since the magazine went digital (User Name: AaronBurr email was: Frenzyk2 - at - aol.com I believe is now Christian.Lindke - at - gmail.com older records might show me as Christian Johnson). I recently, this week, went to log on to the site to catch up on what I imagined would be a backlog of issues. I work for a non-profit devoted to youth civic engagement and have been swamped since mid-October which, combined with my infant twin daughters, has meant that I have been completely unaware of the changes to Pyramid.
First, let me say that the new magazine looks great. I subscribed to the pdf version today.
Second, WTF?! You offered access to the archive for a very limited time, one that coincided with the busiest time of my occupation, meaning that I have no access to years of articles that I have enjoyed reading in the past and was hoping to read in the future. I get nothing, nada, zilch and I’m pissed. I never received an email, which I did have time to check, or I would have renewed and downloaded in a hurry (your magazine is well worth one late night downloading). I don’t mind that over half the money I used to subscribe in July is wasted – I missed the opportunity to transition over to the new system at a discount, I get that. But to have no access to the archive is ridiculous.
I feel like one of those old SPI lifetime subscribers who were cheated out by TSR. I’m angry, but I can be consoled. Please make available the archive.
Christian Lindke
I admit that the email was not super polite, but I don't believe it was overly venomous either. I sent the email to Paul, Phil, Steve, Info, and Editor. I probably should have sent to Pyramid and pyramidrefunds -- all at sjgames.com.
As I wrote above, I hoped they would respond and prayed they would make a special exception. I wasn't counting on having access to the archive, just praying. I was counting on a reply. I sent the email on December 30th, and have received no reply. I have heard not a word.
I own at minimum $5-8k of their products. I even subscribed to their short lived online d20 magazine, and I get nothing.
That's bad customer service, and it makes me want to stop buying their products.
It really does. Is a reply too much to ask?
The strength of their products, and knowledge that they are a small company struggling through an economic downturn in a niche market, will probably keep me as a customer.
But right now, I am not feeling the love.
Wednesday, January 07, 2009
Imaginary Conversations with Agent: John Scalzi and His Agent Discuss OLD MAN'S WAR Film Deal
Way back on December 11, science fiction author extraordinaire John Scalzi jokingly wrote -- in his AMC column -- that he "actually instructed my film agent to demand I get an extra $2 million if [Paul W.S. Anderson] attached to direct a movie based on one of my books." I found the statement amusing and commented yesterday that if the Haitian from Heroes actually existed, and could remove certain films from Paul W.S. Anderson's mind, I thought he would actually be a good director for Old Man's War and it's sequels.
As an aside, I personally find it awesome that Scalzi is essentially AMC's modern SF Joe Bob Briggs. That's pretty prestigious company to be in compadre.
In the past, I've written a couple of imaginary conversations like this Elektra review or this imaginary exchange at the Los Angeles Farmer's Market. I think that they are fun, and would like to do them more often. In fact, I'm going to try -- on a semi-regular basis -- to write imaginary conversation between entertainment figures and their agents. We'll see if you find them as fun as I do.
Combining the pleasure I get from writing imaginary conversations with the sinister thoughts that entered my mind after reading Scalzi's comments about Anderson, I submit to you the following.
As an aside, I personally find it awesome that Scalzi is essentially AMC's modern SF Joe Bob Briggs. That's pretty prestigious company to be in compadre.
In the past, I've written a couple of imaginary conversations like this Elektra review or this imaginary exchange at the Los Angeles Farmer's Market. I think that they are fun, and would like to do them more often. In fact, I'm going to try -- on a semi-regular basis -- to write imaginary conversation between entertainment figures and their agents. We'll see if you find them as fun as I do.
Combining the pleasure I get from writing imaginary conversations with the sinister thoughts that entered my mind after reading Scalzi's comments about Anderson, I submit to you the following.
AN IMAGINARY CONVERSATION BETWEEN JOHN SCALZI AND HIS FILM AGENT TOM STEIN
It's a wintery day in the countryside outside Dayton, OH. JOHN SCALZI sits in the window of his writing room looking out at the snow covered landscape. A deer meanders through the landscape. JOHN SCALZI smiles and looks down at YELLOW DOG who is sleeping at his feet.
The phone rings.JOHN SCALZI
Hello.TOM STEINJohn! I have great news! We've optioned OLD MAN'S WAR and it has been fast tracked into production by New Line Cinema.JOHN SCALZIReally?! That's amazing news. What does the contract look like?TOM STEINThey're offering $2.175 million up front with 2% of net profit.JOHN SCALZINet?! That means I'll earn 2% of nothing. Even YELLOW DOG knows that.TOM STEINYELLOW DOG doesn't even know what town he's in, but that's why I counter offered with 2% of gross, script oversight, and rewrite authority. They caved...but...JOHN SCALZIBut...what?TOM STEINWell...the reason they offered the $2.175 million is that I have had to activate your Paul W.S. Anderson clause.JOHN SCALZIThe Haitian really exists?TOM STEINNo, but that's why there is a $2 million in front of the $175 thousand.JOHN SCALZIExcellent.TOM STEINExcellent?JOHN SCALZIYes. Now I can fulfill every genre writer's dream?TOM STEINDream?JOHN SCALZIThere are certain genre giants, I call them "THE GREATS," who have all shared one thing in common...TOM STEINYawn...I think I hear my other line ringing.JOHN SCALZIThey have all owned vast tracks of land with inspiring names like Goldeneye, Tarzana Ranch, Skywalker Ranch. At last! Mwah ha ha! Heinlandia shall be built!TOM STEINHeinlandia sounds too much like Scandia. I could never sell any of your IP, if you lived in Heinlandia. How about Steinland?Or Hayden Place?TOM STEIN AND JOHN SCALZIHuh?! What are you doing on this call?PATRICK NIELSEN HAYDENI am always patched into the lines of writers I edit. Helps me make sure they are hard at work and not watching deer meander through pastures when they should be writing. I could never edit a writer who lived in Heinlandia, it just sounds silly. How about naming your tract after your hard working and dedicated editor?JOHN SCALZIBah! Dammit! Fine. I'll name it Valentine Ranch. If you can't figure out why, you aren't worthy to be an SF editor or my agent.
Tuesday, January 06, 2009
John Scalzi on Worst SF Film of Past 12 Months

Over at the AMCtv website, SF author extraordinaire John Scalzi gives his opinion regarding the worst SF film of the past 12 months. His choice of AVP: Requiem is what some might call a "gimme," but Scalzi's analysis of the film is full of the insight and humor that Scalzi fans know and love.
Two of his comments stuck in my minds eye as particularly noteworthy. The first is his statement, "there's bad, from which campy enjoyment can still be wrung (see: Speed Racer), and there's joyless, depressing bad, which this movie oozes." Never mind that I actually believe that Speed Racer is not merely entertaining, but also good. Leave that aside and the sentence manages to convey just how awful Scalzi found AVP:Requiem to be. He "shows rather than tells" as our English professors continually pounded into our heads. The thought of joyless and depressing ooze has a nice Lovecraftian feel to it. It's almost as if Scalzi is saying that the act of watching AVP:Requiem can provide viewers with full knowledge of true cosmic horror. Good meaty stuff this.
The second striking comment, more a set of comments, was "Paul W.S. Anderson, [is] a director of such general hackery that I've actually instructed my film agent to demand I get an extra $2 million if he's attached to direct a movie based on one of my books." Now I would love for Scalzi to receive an extra $2 million for having any of his books made into films. I don't need there to be a reason except for Scalzi's authorship. But it strikes me that he's being slightly unfair to Paul W.S. Anderson's actual ability to make an entertaining film.
Before you jump through the screen and choke me to death, let me assure you that I am not some kind of Anderson fanatic. Cinerati didn't exactly fawn over Deathrace, though we did find it entertaining. I just think that the director of Event Horizon and Soldier might be a good fit for The Ghost Brigades. We just have to bring the Haitian from Heroes in to remove things like AVP, Mortal Kombat, and the various Resident Evil films from Anderson's mind before production begins.
Monday, January 05, 2009
GAMA Executive Director Job Hunt: Missed It by That Much!

The Game Manufacturer's Association announced the hiring of their new Executive Director this morning. For the position, they selected John Ward who brings a wide array of management and retail experience to the organization. To quote the GAMA press release, "Ward...has over 20 years of government service in the criminal justice field, most recently in the juvenile system as the state of Ohio’s Bureau Chief of Parole and then Bureau Chief of Community Facilities. In this last role, he supervised 12 small correctional facilities and managed revenue generation for Ohio’s juvenile corrections agency, as well as working with 12 governing boards in a variety of endeavors. He enhanced volunteer programs, developed data and outcome measures, and was able to assist them in operationalizing both economic and procedural efficiencies. He still serves on a national level working and consulting in the criminal justice arena."
I wish him the best of luck and it sounds like the GAMA board's selection process last fall has brought a worthy candidate to the organization. It is my sincere hope that John is able to expand the size and scope of GAMA and that by next year's GAMA Trade Show, his positive influence is readily visible.
What many of you may not know is that I applied for this very position last fall and made it through to the final stage of selection (the final four if you will). GAMA flew me out to Columbus, OH where I had the privilege of meeting with the current board members in an in person interview. I had already had a "long distance" interview with Michelle Nephew of Atlas Games (she is a current board member) and was excited to have the opportunity to be considered for the position.
The trip out was one of the most exhilarating and exhausting experiences of my life. I flew out of Los Angeles the evening prior to my interview, arrived in Columbus early in the morning, and flew back the same evening I was interviewed. It was a grueling 42 hour day. I don't recommend 42 hour days, but it is one of the disadvantages of living on the West Coast that trips back East make for life draining journeys. Thankfully, I made my Fortitude Save and was coherent throughout my interview -- if a bit manic.
I applied for the position because it was one of those rare occasions where interests and talents align in an almost perfect manner. I have 8 years of management experience with a small staff at a non-profit. I have also managed several large -- not in comparison to Origins or the GTS (GAMA Trade Show) -- annual conferences in Washington, DC (for approximately 200 students) and a number of simulation elections, town hall forums, etc. Combining this experience with my overwhelming love of gaming as a hobby, and this was an opportunity that I could not overlook.
I wasn't certain that I would get as far in the process and I did. I was actually surprised that I made it into the final four individuals being considered. Especially, adding to my resume that I am currently working on my MBA -- my Ph.D. studies (2 courses -- qualifying exams -- and a dissertation are what remain for my fulfillment) are currently on hold -- which was likely a liability. No one wants to relocate someone who is in the process of accomplishing a goal. I am certain that was one reason I wasn't offered the position.
That...and the fact that John Ward is an awesome candidate. Looking over his background, I feel even more honored to have made it as far as I did.
Thank you for the interview GAMA and good luck John. Hopefully, I'll be able to go to Origins in 2009 or 2010 and I can congratulate you in person.
Best Cinerati Posts of 2008 by Month
At the beginning of each new year, we reflect upon what we have said and done in the previous year. Listed below are links to what we believe are the bests posts of 2008, organized by month of publication.
January 2008
February 2008
March 2008
April 2008
May 2008
June 2008
July 2008
August 2008
September 2008
October 2008
November 2008
December 2008
Wow! You can really tell when the crunch times in my life were over the past year. Some months (May, June, and October) didn't have a lot of offerings to select from. In 2008, it was a struggle to get new blog posts up. Hopefully, 2009 won't suffer the same fate.
January 2008
- What can striking WGA writers learn from video game writers? A lot.
- Cure for the Dragon/Dungeon cancellation blues.
February 2008
March 2008
- I Blame Michael Moorcock...or Del Rey Give Moorcock the Howard Treatment Part One: The Personal Version
- Watchmen Costumes Revealed and Other Random Geekery
April 2008
May 2008
June 2008
July 2008
August 2008
- Cinerati Lexicon #1: Filmic Cultural Selectivity
- My Apprehensions Regarding DEATH RACE (2008)
- DEATH RACE (2008): How I Stopped Worrying and Learned to Love Watching a Commercial for a Video Game
September 2008
- Board Game Review: ESCAPE FROM NEW YORK
- Bangkok Dangerous (2008): Thai Action Not as "Hot" as Hong Kong
October 2008
November 2008
December 2008
- "But Master, Why Must I Feed the Children Maggots?" A Narrative Game Review
- FRED CLAUS: A Late Holiday Review
Wow! You can really tell when the crunch times in my life were over the past year. Some months (May, June, and October) didn't have a lot of offerings to select from. In 2008, it was a struggle to get new blog posts up. Hopefully, 2009 won't suffer the same fate.
Friday, January 02, 2009
Who's the Master? A Rememberance of Julius J. Carry III (March 12, 1952 - August 19, 2008)

The end of one year, and the beginning of a new one, is a time for reflecting upon the memories of our past and the people who mentored, inspired, and/or entertained us. Over the next few days, I will be writing short remembrances of those among my favorite entertainers who died this year. I can think of no better person to begin with than Julius J. Carry III. Every geek/nerd has a list of actors that the geek/nerd will watch everything that actor stars in, no matter how bad. Typically, this list begins with Bruce Campbell, but not mine. Bruce Campbell is on my list, to be sure, but the top of my list -- and a very warm place in my heart -- has always belonged to Julius J. Carry III.
To understand my love for this character, one must look back in time to our pastel and neon colored past. I am, of course, referring to the 1980s. In this particular case, I am referring to the summer of 1986 and I had an obsession with Barry Gordy's film The Last Dragon starring Taimak and Julius J. Carry III, or -- as my obsession would have it -- starring Julius J. Carry III and Taimak. I absolutely loved the movie, much to the annoyance of my best friend Sean McPhail. You see, Sean had the movie on VHS and every time I visited his house I always wanted to watch The Last Dragon. Okay, either The Last Dragon or Hawk the Slayer, but the point here is that I would ask Sean to the point of nagging. His patience regarding this request, even granting that his answer was usually a sighing, eye-rolling NO, was really quite remarkable. I was pretty obsessed, and I am certain a little less than reasonable in the regularity and desperation with which I requested this film. My family didn't have a VCR at the time and Sean had to endure my bizarre movie cravings. Then again, it's his fault. He did introduce me to the film.
In The Last Dragon, Carry plays a character who is a fusion of what you would get if you merged Superfly with all the martial arts villains from the classic Shaw Brothers kung fu flix. In a word, Carry was the BADDEST thing I had ever seen on the screen. While, The Last Dragon is a Motown centric spoof of kung fu films, the film also beautifully satirizes MTV and it's a rip-roaring good time. Taimak makes a pretty good kung fu hero, if a bit limited in range, but it is Carry who steals the show. From the first moment Carry appeared on screen, to his fight scene with "Bruce Leroy" where he makes his hands glow -- you see he's a highly skilled fighter who can through intense focus make his hands glow -- I fell in love with this villain. The villain made the movie, and that movie made me a Carry fan.
Here's the fight between ShoNuff (Carry's character) and Bruce Leroy (Taimak), so you can get a glimpse of what hypnotized me as a teen.
There is no way that Samuel L. Jackson will be anything other than a caricature of this performance, if he actually plays the role in a possible remake of the film.
From The Last Dragon, I followed Carry to a couple of excellent television shows. First was the unforgettable geek extravaganza that was The Adventure's of Brisco County Jr.. This show had the geek irresistible combination of Bruce Campbell and Julius Carry. Dave Simkins, who worked with Carry on The Adventures of Brisco County Jr., has a short -- and kind -- remembrance. The show was quirky, fun, and set the stage for later Fox shows like Buffy and Firefly and USA's Burn Notice. Don't believe me? Watch an episode of Brisco, then watch one of the others. The "rhythms" of the shows are very similar. The combination of action and comedy, etc. I cannot imagine any of those shows being made were it not for Brisco -- though I doubt there would be a Brisco without a Wild, Wild, West, but that is another post entirely.
Then I followed Carry to a little sitcom called Two Guys, a Girl, and a Pizza Place. Carry was excellent on the show, as was Richard Ruccolo, and this show expanded my crush on the very entertaining Traylor Howard. It also introduced me to Nathan Fillion...What's that? Another Firefly connection? Sadly, the show became Two Guys and a Girl after only 13 episodes as the Pizza place was shifted to the side. After that, Carry got steady work as a guest star, but no regular lead/support roles.
Julius J. Carry III entertained me and conversations about the characters he played have turned acquaintances into friends. He died last August of pancreatic cancer at the -- to young -- age of 56.
I will miss him in the selfish way that all fans miss those who entertain them.
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