Tuesday, October 20, 2009

Blogging Northwest Smith: "Scarlet Dream"



Published in the May 1934 issue of Weird Tales, "Scarlet Dream" is the third of C. L. Moore's tales of the interplanetary rogue trader Northwest Smith. It is also the third story in Paizo's Northwest of Earth collection. With this tale one can really see C. L. Moore developing her voice as an author of the weird supernatural horror story. Of the three Smith tales I have read for this series of blog posts, this is the best of the bunch so far.

Like in her previous Smith stories, there is little within the narrative itself that signifies that this is a science fiction story. Other than the fact that Smith eventually uses his magic wa... err ... "gun" against a foe, this story fits firmly within the narrative tropes of the "faerie" tale. Like Christina Rossetti's wonderfully frightening Goblin Market the tale demonstrates the consequences of tasting the "fruit" of Faerie. Like Dunsany's King of Elfland's Daughter, this tale has time in the land of magic move at a different pace than that of the real world. Unlike either of those tales, morality offers no salvation for our hero.

"Scarlet Dream" begins with Northwest Smith wandering the streets of a vibrant bazaar where he purchases a shawl made of an unbelievably light textile and bearing a mysterious glyph. The shawl, "clung to his hands like a live thing, softer and lighter than Martian 'lamb's-wool.' He felt sure it was woven from the hair of some beast rather than from vegetable fiber, for the electric clinging of it sparked with life. And the crazy pattern dazzled him with its utter strangeness."

In describing the physical properties of the shawl, Moore provides foreshadowing to the events that are about to unfold as the tale progresses. It is masterful foreshadowing as it occurs in a description where one does not assume the author is providing a map to the structure of the tale. Who would guess that the shawl clinging "to his hands like a live thing" hinted at darker things to come? Not darker things from the shawl itself, that would be obvious, but darker things that come as a result of the unnatural properties of another world. The use of strange patterns and objects of alien make would be used again by Moore in her section of Challenge from Beyond -- a shared universe tale she wrote in 1935 with H.P. Lovecraft, A. Merritt, Robert E. Howard, and Frank Belknap Long. Each of those authors adding their own characteristic touches to the story. In Moore's case, that touch is an artifact -- a shawl in "Scarlet Dream" and a crystal in "Challenge."

The market where Smith buys the shawl is in the city of Lakkmanda on Mars, but the description of the market is similar to one that might be given to the bazaar of Baghdad. It is not until Smith returns to his hotel room, a small cubicle of polished steel, that one gets any visual sense of the science fictional (sfnal). It doesn't detract from the story that it isn't a "hard science" tale, it adds to the mystery and sense of wonder as the tale unfolds.

Smith falls asleep covered in the shawl and is overtaken by a disturbing dream. He awakens, only to fall back asleep into another dream. It is in the second dream that Smith's consciousness is transported into a fantastic land. When he arrives he meets a young woman who is fleeing a horrible beast. She is covered in blood and frantic. Smith calms her and soon discovers that he is in an eerie bucolic paradise. The weather is pleasant and the lakeside landscape is beautiful. The temple building where he arrived in the world is the only large man made structure. There are no books, no worldly distractions, and as he soon learns...no food.

He is initially puzzled by the lack of food, but the beauty of the land -- and of the woman (whose name is never revealed) -- intrigue Smith and he follows the young woman to her house. The next day Smith finds himself overcome with hunger and asks the young woman to take him to the temple to acquire sustenance. When he arrives, he sees people kneeling before spigots docilely consuming the liquid being dispensed. He himself begins to partake when he realizes that the people, and now he himself, are feeding on blood! No mention is made of where the blood comes from, and Smith recoils in horror at the thought of feeding on blood. Yet...he has found it satisfying. As the days pass, he eventually partakes in a routine of idyllic days and nights with the young woman interrupted only by regular feedings at the temple. Smith has completely overcome any moral objections to the feeding, satisfied that it sustains him.

Throughout the story, there are references to a beast of some sort that was responsible for the murder of the young woman's sister -- beast that eventually comes for everyone when their time has come. Smith is unworried, and the girl is fatalistically accepting of her mortality. Life in this world is idyllic, yet the routine of it eventually over comes Smith. He needs adventure and discovery, not a dull routine in a beautiful setting. Unable to return home, he decides that he must journey within this realm to find adventure, but this is to be denied him. The planet has no food to sustain him, save for the temple's blood spigots, and Smith learns another terrifying fact. It seems that the entire planet, plants and all, are alive and feed on the blood of living things. If you stand too long in one place, the grass will drain you of your blood. You cannot sleep if you aren't on stone as the plants will eat you. This is a world where all the denizens are sustained by blood.

Smith is not shocked or terrified by the prospect, he is resigned to satisfy his sense of adventure. His spirit cannot be sentenced to a life of dull routine. It is his Fredrick Jackson Turnerian frontiersman spirit that saves him from a fate worse than death.

How? That's for you to find out when you read the story.

What is particularly interesting in this story is the way that Moore uses the traditional elements of the faerie story, that of entering a beautiful but dangerous world, while demonstrating how a non-moral actor would react to the environment. What use has the adventurer for bucolic paradise? Apparently, not much. It would be unfair to leave out that the girl, like the sister in Goblin Market, sacrifices herself in order to save a beloved, but in Goblin Market the spirit of curiosity is the culprit and not the savior. Also interesting was Smith's reaction to the feeding process in the world. He is initially revolted, as I imagine any one would be, but he quickly overcomes his moral rejection and feeds like everyone else. This is the moment where the audience, though not the character, get to feel a sense of cosmic horror. We look into the abyss with Smith, horrified, but he allows the abyss to look back into him and is largely unaffected. This is a disturbing thing to read. How does one react to a protagonist who so quickly, Smith does not resist eating for days nobly suffering before succumbing, to temptation?

Smith may never have discovered the name of the young woman, but the audience never discovers the origin of the blood the people feast upon. Is it the blood of those killed by the beast? Is it the blood of those killed by the planet? Is it the blood of the planet? If it is the blood of those killed by the beast, is some of it the young woman's sister's blood? Creepy...and wonderful.

Previous Blogging Northwest Smith Entries:

2) Blogging Northwest Smith: "Black Thirst"
1) Blogging Northwest Smith: "Shambleau"

Friday, October 16, 2009

Hulu Recommendation Friday: The Phantom



One of the oldest costumed superheroes, and arguably the first to wear the ever present skin tight costume, is Lee Falk's 1936 creation The Phantom. The Phantom, as a character and narrative construct, helped to establish the basis for the modern superhero tale. His origin, though it included some elements likely inspired by Burrough's Tarzan, can easily be seen as the model which has dominated the genre.

The 1996 film, starring Billy Zane as The Ghost Who Walks and directed by Simon Wincer, was produced during a time where Hollywood wasn't quite sure which direction to go with comic book characters. The films of the era -- Batman, The Shadow, and The Phantom (to name a few) -- were simultaneously serious and campy. Hollywood hadn't yet reached the point where it could trust that superhero narratives on the big screen could be presented "straight." One would think they would have learned the lesson from the Superman franchise, which had two excellent entries -- neither of which were particularly campy -- and two awful entries -- both of which were campy.

Of the three films mentioned above, Batman (directed by Tim Burton) was the least campy, but it did have its moments of campy awkwardness that seemed to clash with Burton's moody expressionist representation of Gotham. Burton's Batman is a great Bruce Wayne film, but it isn't a great Batman film.

The Shadow, though campier than Batman, is almost a perfect representation of the title character -- it's so close that fans can see what the film would have been if it had been serious. It would have been a great serious movie, but it is also an entertaining campy movie. The reflexive ironic jingoism of Alec Baldwin's character is wonderful, as is Margot Lane, leaving only the over the top Tim Curry (who I usually love) lessening the enjoyment of the film. Well...Tim Curry and the weird prosthetic makeup that Baldwin wore as the Shadow are what are wrong with the picture. Still it is an entertaining piece.

All three of the "transition" films were entertaining, and that includes The Phantom. One doesn't have to look past the one sheet to realize that the film falls more on the campy side of things than to the straight, which is a shame. Treat Williams and Cary-Hiroyuki Tagawa would have been excellent in a straight version of the film. They are entertaining here as well, but by deciding not to update the look of The Phantom's costume, the film doomed itself to campville. As camp, the movie is a fun ride with some genuinely entertaining action sequences. It's also fun to run around shouting "Slam Evil," as my friends and I did while displaying our collection of Phantom rings (the promotional item used to promote the film).

Enjoy the film, but enjoy imagining what might have been as well.




RHI Entertainment, who brought us the excellent Tin Man and the horrible Flash Gordon, are working on a new television version of The Phantom -- the preview is below -- which looks promising. The RHI series looks like a combination of The Phantom, TNT's Leverage, and Remo Williams, but that could be fun...and at least they updated the costume.







Wednesday, October 14, 2009

Conan Remembers the Alamo? -- Sanford Allen Discusses San Antonio's Influence on Robert E. Howard's Writing


For all that it is well-known that Robert E. Howard was a native of Texas, whose wild imaginings of far off lands took place without his leaving the Lone Star State, it is too rare that the influence its landscape and people had on Howard's tales. It is an important question to ponder as most writers instill into their stories a sense of place.

Sanford Allen, and his compadres (I was born in El Paso, so I'm allowed to use the word compadre) over at Mission Unknown, are writing a series of blog entries discussing San Antonio's place in the history of SF Universe. One may not necessarily think of San Antonio as particularly sfnal, so Mission Unknown is mapping out S.A.'s place on the SF map.

The most recent entry is a discussion of San Antonio's influence on Robert E. Howard's writing. A nice companion to this line of thought is Monkeybrain Books' Blood and Thunder: the Life and Art of Robert E. Howard.

Of particular interest in the Mission Unknown post is the influence that a valley an hour north of San Antonio -- a stone's throw in Texas -- had on Howard's poem Cimmeria.

Tuesday, October 13, 2009

Maurice Sendak to Worried Parents...


"...go to hell."

From all the previews I have seen, I have been of the mindset that Eggers and Jonze missed the point of the children's book. All the talk of "heartwarming" and all the imagery of innocence were essentially shouting at me that the movie missed the dark aspects of the book.

Let's face it, the book is about a kid who "is wearing his wolf suit" and gets sent to bed without supper because of his bad behavior. The kid then spends 90% of the book reveling in his anger, so much so that he becomes the "Wildest Thing of All." Whether the suit is something he is actually wearing or a visual metaphor for the child's incorrigibility isn't clear, and doesn't matter. The point is that the kid is so angry that monsters think of him as their king.

Additionally, these monsters -- who represent the child's anger -- affectionately call out that they will eat him up if he returns to them and doesn't go to where he is loved. He will literally/figuratively be "consumed" by anger if he doesn't seek out the love of his family. WOW! That kid is one hate filled child.

Very different from the one portrayed in the previews.



Seeing stuffed monsters that look like fat versions of the Velveteen Rabbit didn't instill in me any sense that the film captured that kind of anger, and it still doesn't.

I'll watch the movie in full to see if Eggers and Jonze really did miss the point, but it is clear that Maurice Sendak came to the interview with his Wolf Suit on and has no plans of going home.

Has Science Fiction Leaving the Ghetto Meant the Beginning of a Post Sci-Fi Age? Stupid Question #3182

I have always been a Sci-Fi fan, a scifi fan, and a skiffy fan. While there is much to admire in the philosophically or politically sophisticated science fiction story, or the well-written literary SF tale, I have always liked literature that knew what its purpose was and fulfilled that purpose. The purpose of a Sci-Fi story is to entertain an audience with visions of the possible, and impossible, in an exciting and enthusiastic manner.

The Sci-Fi story doesn't spend pages upon pages describing sophisticated political systems, though there is nothing wrong in doing so in other sub-genre of Science Fiction. Instead, the Sci-Fi story uses readily recognizable archetypes as shortcuts for the audience to follow. Sci-Fi is Flash Gordon, Buck Rogers, Luke Skywalker, Northwest Smith, and Vic Corsaire.

One could probably get into long arguments regarding what is or isn't Sci Fi versus what is or isn't SF (literary Science Fiction), and those are fun discussions to have, but that is not the intention of this post today. Today, I am here to once again lament those who insult and deprecate Sci Fi in favor of a literary sub-genre they believe to be a far more noble pursuit. For these individuals, the ideal Science Fiction tale ought to be literary and "important." The SF story should touch on topical issues and present intelligent arguments about these issues. Such works include, but are by no means limited to, works like Asimov's Foundation, the works of H.G. Wells, Heinlein's Stranger in a Strange Land, Huxley's Brave New World, and Iain Bank's "Culture" novels. All of which are works to be admired, and are great literature and great Science Fiction, but none of which are the be all and end all of Science Fiction. In fact, many might not stumble into these wonderful stories if they weren't first enticed by the "fluff" contained in "skiffy."

As you can tell, I am an unabashed fan of the "skiffy." My fandom was carved deeper into my soul after I attended a Forrest J. Ackerman panel at the 2005 San Diego Comic Con. There's something about sitting in a room where the audience is fewer than 20 people in the audience of like-minded fans that solidifies one's fandom. It doesn't hurt when one of them is John Landis (sitting right next to you) and he keeps elbowing you just before Forrest Ackerman's punchlines and is mouthing the words to each of Forry's stories. It was obvious that Landis had talked with Forry numerous times and that each time was magical. That kind of excitement is contagious.



All of which brings me to an article by Damien Walter at the Guardian book blog. I first got word of the book blog entry thanks to the excellent folks over at SF Signal, where they asked if the "Sci Fi" label still applied. Their answer is identical to mine, "Yes, the Sci Fi label is still important." But after reading their post, and the piece in the Guardian, I realized that a short rebuttal of Mr. Walter's blog post was insufficient as a response to Mr. Walter's post.

In the Guardian piece, Damien Walter begs the question of whether we as a popular culture are now "post sci-fi." His central thesis seems to be that "with sci-fi filling up every corner of cinema and TV and mainstream literature borrowing its ideas freely" there is no further place for the literary tradition to advance now that it has become a cultural phenomenon. His post is an articulation which might as well be renamed "The End of Sci-Fi and the Last Man."

One of Walter's key arguments is that "the walls of speculative fiction [that dread phrase -- C.L.] as a genre are quickly tumbling down. They are being demolished from within by writers such as China Miéville and Jon Courtney Grimwood, and scaled from the outside by the likes of Michael Chabon and Lev Grossman. And they are being ignored altogether by a growing number of writers with the ambition to create great fiction, and the vision to draw equally on genre and literary tradition to achieve that goal."

This is all well and good. It is even true as far as it goes, but it demonstrates (as Walter does elsewhere in the piece) a complete lack of understanding regarding the literary history of Fantastic Literature and Fantasy. What were the Iliad and the Odyssey, if not works of Fantasy or "Speculative Fiction?" What was A Midsummer-Night's Dream and The Tempest, if not Fantasy? The Faerie Queene? The Rime of the Ancient Mariner? Beowulf? The Oresteia? The Eddas? What is Mary Shelley's Frankenstein or Edward Bellamy's Looking Backward if not Science Fiction?

All of the above a great literary works, written to be great fiction, and yet all of them fit neatly within any imagined definition of Fantasy or Fantastic Fiction. True, few of them are Science Fiction qua Science Fiction, but SF is the sub-genre not the genre -- a simple fact that Walter gets horribly wrong in his piece. To quote, "yet the literary tradition that has its roots in HG Wells and Jules Verne, Edgar Allan Poe and George MacDonald, that grew through the writing of Tolkien, Lieber, Howard, Heinlein, Clarke, and Asimov, and branched into the modern genres of fantasy, horror and science fiction, may have reached its fruition."

HG Wells and Jules Verne are the "roots" of the tradition? One might think of them as the branches closest to the trunk of the tree, but the roots? Is Walter serious? All the writers Walter mentioned are influenced by those works of Fantasy that predate them. One might argue that the 20th century was one where the literary world felt compelled to carve unnecessary categories into the literary landscape, categories designed to serve market interests, but one oughtn't think of 19th century writers as the root of a tradition. Don't even get me going on how one would attempt to draw a direct literary line from Wells to Howard.

It is not baffling that Walter piled Modern Fantasy and Science Fiction together, as they are both sub-genres of the Fantastic Tradition. That is true, but so is the work of Michael Chabon. Anyone who thinks Gentlemen of the Road is an attempt to scale the walls of Fantasy genre fiction from the "outside" is woefully mistaken. Gentlemen of the Road is a wonderful story in the direct tradition of Fritz Lieber, with no pretenses to being something else. It should be noted that much of the fiction of Avram Davidson is as worthy of literary consideration as that of Michael Chabon, and was as genre breaking for its day.

Just because Michael Chabon can draw from literary traditions other than the Fantastic Tradition when writing a story isn't a sign that we are in a "post sci-fi" era. It is merely a sign that Fantastic Fiction is ending a period of incestuousness where it fed off of itself for as long as it could. The fact that people are talking about the science fiction, or fantastic, elements of "literary fiction" is a sign that speculative fiction [that dread term again] is overcoming a certain stigma given it by literary critics and by "fans" who deride the fiction within their sub-genre which seeks to appeal to a wider audience.



*3182 is the number of lines in the epic poem Beowulf and his used here because of the muddled way Damien Walter articulates the lineage of Science Fiction and Fantasy.

Monday, October 12, 2009

Blogging Northwest Smith: "Black Thirst"


In the last installment of "Blogging Northwest Smith," I discussed how C L Moore's tales of Northwest Smith included elements of Space Opera and Weird Horror and pushed the envelope of what constituted a Science Fiction tale. By Space Opera I am referring to the earlier "Space Opera equals Space Westerns" description often used during the early days of the genre.

I am far from the first to notice that Moore incorporated elements of Weird Horror into the tales of her space faring anti-hero, Lin Carter noticed her inclusion of these elements and thought it likely they were added to garner publication in Weird Tales. Whatever Moore's reasons for including Weird Horror elements, as she did with her adaptation of the Medusa into "pleasure vampire" in "Shambleau," she was deeply enough tied to the Lovecraftian circle that she was one of the co-authors (in fact she was the jump start author) of a Lovecraftian "shared world" tale entitled The Challenge from Beyond (more on this in a later post).

For the modern fan of Science Fiction, the incorporation of horror elements into a Science Fiction narrative seems perfectly natural. Everything from the Atomic Horror films of the 50s and 60s to Ridley Scott's masterpiece Alien (based on A.E. van Vogt's 1939 Astounding story "Black Destroyer" which was included as chapters 1-6 of The Voyage of the Space Beagle) to Joss Whedon's Firefly demonstrate how deeply saturated film and television are with the SF horror story. But for fans of "Space Westerns," Foundation, or modern Space Opera, the shift in suspension of disbelief from hard SF to Weird Horror SF isn't guaranteed.

When I read "Shambleau," I was struck by how much the narrative followed the format of a classic Western and by how the monster/alien of the tale was Lovecraftian in nature -- tentacles and all. "Black Thirst" takes the combination of Science Fiction and horror a different direction than "Shambleau." Where in "Shambleau" the tale was one of Weird Horror overlaying a Western, "Black Thirst" is a tale of Gothic Horror that contains no small elements of the Western and Weird Horror genre.

Our tale begins with our protagonist, Northwest Smith, leaning against a warehouse wall in some unfriendly waterfront street on Venus. He soon encounters a woman, immediately recognizable as a Minga maid, who begs Northwest to visit her in the Minga stronghold in order to provide her some sort of aid.

Moore spends some time describing the Minga palace as a building that pre-existed the majority of civilization on Venus, describing how the stronghold was already built by the time some great Venusian explorer had sailed the seas in search of new land. The Minga maids themselves are as mysterious as the palace from which they are sold, they are "those beauties that from the beginning of history have been bred in the Minga stronghold for loveliness and grace, as race-horses are bred on Earth, and reared from earliest infancy in the art of charming men. Scarcely a court on the three planets lacks at least one of these exquisite creatures..."

Establishing the mysterious origins of the stronghold and the maids, Moore quickly establishes the dangers associated with attempting to "lay a finger" on a Minga maid. It is a danger with no appeal as "The chastity of Minga girls was proverbial, a trade boast." The purpose of these beauty slaves seems not to be a sexual one, and this is reinforced later when the real purpose of the breeding of the maids is reveals, but a purely aesthetic one. The women are bred for their beauty, in form and manner, and the price paid is for these things alone.

The concept of a stronghold of courtesans, trained in the art of charming men, combined with the similarities between Malcolm Reynolds and Northwest Smith leave one wondering if Joss Whedon had read this tale before creating Firefly. Not to imply with any certainty that Whedon was directly influenced by Moore, but it is hard for me to visualize anyone other than Nathan Fillion playing Northwest Smith in a movie -- and if he did Whedon fans would cry foul that Northwest is a direct Mal ripoff.

As the Minga maid, named Vaudir, leaves Smith she does so with a warning. She warns Northwest about the evil that is the Alendar and hints at his origins when she discusses there are "elemental" things that don't sink back into the darkness from which they came if a civilization develops too swiftly. "Life rises out of dark and mystery and things too strange and terrible to be looked upon." Here she hints at the history of the Minga and the Alendar and Moore incorporates imagery from Weird Horror. The concept of elemental evil is one of Weird Horror and it is the type of horror that is used to describe the Alendar.

Smith agrees to help the maid and approaches the stronghold as she told him he should. What follows is a series of scenes reminiscent of Bram Stoker's Dracula in which our hero plays, a much braver version, of Jonathan Harker. Smith wanders the hallways of the palace sensing, but not seeing, the great evil that awaits him. He arrives at Vaudir's room, but it is not long before he encounters the Alendar him/itself. The Alendar is a manlike creature possessed of great psychic powers, powers which overwhelm our protagonist and could kill him in an instant. But a quick death is not to be for Smith as he possesses something of value that the Alendar desires.

The Alendar, it seems, is -- like the Shambleau -- a kind of vampire. Unlike the Shambleau the Alendar does not feed on sexual/physical pleasure, instead he/it feeds on beauty. For the Alendar beauty is a tangible thing, an objective thing that provides real nourishment. The only way in which beauty is subjective regarding the Alendar's hunger is in its "form." What is beauty for a human female isn't beauty in a human male, which is why the Alendar has spared Smith. Smith possesses the quality of male beauty which must be fully developed before the Alendar can feed on him. As the Alendar describes his method of nourishment, Smith is given glimpses of unimaginable beauty -- beauty that can cause madness.

How the tale unfolds from here I will leave for you to discover on you own, but I would like to spend some time discussing some of the interesting concepts Moore threw into this story.

She is quite obviously writing a tale about slavery and presents human trafficking as a horrible affair, but she is also presenting a discussion of beauty and what constitutes true beauty. The Alendar describes beauty as follows:

"Beauty is as tangible as blood, in a way. It is a separate distinct force that inhabits the bodies of men and women. You must have noticed the vacuity that accompanies perfect beauty in so many women... the force so strong that it drives out all other forces and lives vampirishly at the expense of intelligence and goodness and conscience and all else...

For beauty, as I have said, eats up all other qualities but beauty."

The beauty that Moore has the Alendar describe is in itself horrifying, yet it is also an interesting spark for discussion. Vaudir -- who has asked Smith for assistance and led to his current state of danger -- is beautiful, but she possesses something more. She possesses and intelligence and free will that make her more desirable to the Alendar than her beauty alone would demand. Smith too possesses this combination of independence and beauty, a combination that the Alendar seeks to use in order to overcome the boredom which results from the consumption of his current fare of pure beauty. Moore is simultaneously critiquing the "cult of beauty" and proffering an alternative -- a beauty that combines intelligence, independence, and appearance. There is a strong feminist spirit underlying the story and it is this spirit that separates this tale from a run of the mill narrative.

As before, Moore combines elements from a variety of literature in this piece in a manner that is fluid. The discussion of elemental evil has ties to Weird Horror. The Alendar, his stronghold, and the equation of beauty itself with the horrific echo Gothic Horror. The manner in which Smith is encountered and the stories resolution are straight from a Western, one could easily see "Black Thirst" as an episode of Wild, Wild, West. With all that Moore combines genre elements one might expect to become lost in some residual narrative clutter, yet that never occurs. Moore has a story she wants to tell, of a vampire who consumes beauty yet seeks something more, and it makes for quite an entertaining ride.

Previous Blogging Northwest Smith Entries:

1) Blogging Northwest Smith: "Shambleau"

Thursday, October 08, 2009

Where "Dollhouse" Went Wrong

In his Entertainment Weekly column on Monday, Marc Bernardin asks the question "Where did 'Dollhouse' go wrong?" His article, in short, is an expression of his concern that the show will soon be canceled because its ratings (that's the number of people who watch the show) are on the decline. He mentions a number of contributing factors to the show's decline: Whedon's tendency to have strong finales and week starts, the "Friday Night Death Slot," poor advertising, and bad lead in programming.

I have another explanation, one that Bernardin overlooked. I think it is odd that Bernardin overlooked it, as we generally have very similar tastes when it comes to the pop culture/mass media menu, but he overlooked it none the less.

In a nutshell, it's because "Dollhouse" never gave me a reason to CARE about what was going on. Certainly, there were entertaining episodes that were filled with Whedonesque action and humor. And it would be unfair to say that I didn't care about any of the characters on the show. I worried about Echo's (Eliza Dushku) safety. I also enjoyed the portrayal of the FBI agent Paul Ballard (Tahmoh Penikett) and Echo's handler Boyd Langton (Harry Lennix). In fact, Lennix's portrayal of his character's conflicts are one of the strongest elements on the show. As a fan of 'Angel,' I was pleased to see Amy Acker working again in the roles of Dr. Saunders/Whiskey.

In fact -- I'll just put it out there -- I liked all the characters and actors on the show. Their performances were strong, especially the aforementioned Lennix and the unmentioned Alan Tudyk (who is always awesome), and I always felt like I was watching "real" people in a "real" universe.

Yet I still didn't care.

Why?

Because Whedon and crew never made it clear to me whether I should support or hate the human trafficking organization at the root of the show. Is the "Dollhouse" supporting some amazing philanthropic work that is threatened by the outside world, or are they just an organization that wipes people's minds in a kind of "forgotten" indentured servitude? Are they just an immoral human trafficking company that happens to have employees that I find pleasant?

If that's the case, and it seems to be, then there is little stake for me as a viewer in the narratives that Whedon and crew offered as a story arc. If Echo is trying to bring down the techno-brothel (where the doll's have no say in what they can/will do and won't remember anyway), I have a stake. Given the presentation of the Dollhouse so far, the only character I could really root for is Alpha (Alan Tudyk), but he's dead now having failed in his mission to defeat the Dollhouse and attain apotheosis. Sure he was crazy for the desire to become a living deity, but he was perfectly right in seeking to bring down the Dollhouse -- as it has been presented to us.

I could write at length about Whedon's seeming obsession with brothels/prostitutes as manifest in this show and Firefly. But at least the "courtesans" of Firefly seemed genre appropriate, possibly even inspired by C.L. Moore's Minga maids from her Northwest Smith story Black Thirst. Given that Malcolm Reynolds is the closest approximation of Northwest Smith to appear on any screen, I wouldn't find it surprising if NW were the entire inspiration behind Firefly, but you can read more about Firefly and Northwest Smith in a future "Blogging Northwest Smith" post (you can read the first one here). The dolls of Whedon's "Dollhouse" universe don't seem to be deeply rooted in the needs of the universe Whedon has presented in the series. In Firefly the courtesans also doubled as spies and were an integral part of the social dynamics of the 'verse. Last I checked, there was no equal need in the modern world unless your last name is Mitterrand.

Why should I desire the continued existence of the Dollhouse in the "Dollhouse" universe? There are a couple of hints, like with the Mellie character, but never any concrete reasons given. Unless I'm just supposed to think that human trafficking to fulfill sexual (and other) fantasies is unquestionably a moral virtue. Which I don't.

The reason the show is failing is because while Whedon has given us an emotional stake in the dolls, he has failed to give us a positive emotional stake in the Dollhouse.

Wednesday, October 07, 2009

In Memoriam Eleven Years Later: Eugenie Lela-Ilsa Johnson 05/04/1952 - 10/07/1998




Those of you who have been long time readers will have to forgive me once more for my annual "repeat" post. Today is a day that I often don't feel like posting about popular culture. Today is the eleventh anniversary of my mother's death, and I always feel a need to share on this day. I thought about writing something entirely original, but then I reread what I wrote in 2004 and it captures most of what I want to say. So instead of trying to reinvent the wheel, I will post the contents of a prior entry. Before you move on to the piece, I'd like to make two comments. I have added some sentences (I also updated my age and the length of time since my mom died), they are in italics, and my statement below that my mother will never get to meet her grandchildren has come true. My mom will never get to meet her lovely granddaughters Nora Thekla Lindke and Clio Millie Lindke. I don't often include photos of family on this blog, but I'll make a rare exception today.



Here are Nora and Clio. Do you see how much they look like their grandmother?



This is a picture of my mom in 1971, that blob on her lap is me.

Here is another picture of Nora and Clio.



A Day to Listen to the Velvet Underground

I am only 38 years old, but today marks the end of my first eleven years without a mom. That is an awkward sentence, but it best captures my sentiments. I am not an orphan, I still have a father. In fact, I recently had a wonderful, but too short, visit with him and my sister last week. Yet a part of me is still very much missing, a large part. October 7th, 1998...10,7,98...those numbers loom large and ominous in my heart and this is the first year I am not completely overwhelmed by them.

My wife and I have intimate conversations often, it is one of the joys of marriage, and she and I were discussing death the other day. Her grandmother had just died at the age of 92. My wife explained it this way, "When someone dies, the world feels a little less complete. Bird songs aren't as joyful, and sunrises are slightly less beautiful." Displaying, as she often does, the magnificence of unedited, awkward, and spontaneous verbal poetry. She was also correct. C.S. Lewis opens his book A Grief Observed with another observation about death:


No one ever told me that grief felt so like fear. I am not afraid, but the sensation is like being afraid. The same fluttering in the stomach, the same restlessness, the yawning. I keep on swallowing.



I still feel this way, not everyday...today.

There are two things that are still difficult for me to do seven years after my mom died when I was 27 (she was 46).

I have a hard time remembering truly happy moments with her...on command. Happy moments enter my consciousness at random moments and seldom on the anniversary of her death. Glimpses of her nymph-like smile...brief auditory illusions of her laughter enter my mind. But the majority of my memories are neither happy nor sad, they are the memories of everyday activities, evening dinners and the question which ever looms over the head of a teenager, "Have you finished your homework?" I remember watching videotapes with her on many occasions, though none as awkward as the time we watched The Hunger, just the two of us and an erotic vampire film. I remember feeling both uncomfortable being aroused by the film, in my mom's presence, while at the same time finding the situation hilarious. This moment just came to mind. There are many more like it, I just can't remember them on demand. In all honesty, I remember my mom as a happy person, a person who added joy to the world. Which is why I have my other difficulty.

I can't understand my mom's addiction, and eventual death due to how it ravaged her body, to heroin. I try, by reading/watching/listening to and about other addicts. I know the narrative of my mom's addictive cycle, I can see each step of her hopeless journey. That's not what I can't understand. I know the things that led to her addiction. What I can't understand is the overwhelming power of it, how addiction stole my mom from me...day by day. Oddly, some really shallow things help. They are a poor substitute for true knowledge, and seem trite when I think hard on them, but they help. These things include the music of the Velvet Underground (in particular, you guessed it, Heroin) and Iggy Pop, the films Permanent Midnight (which I saw just after her death) and Trainspotting, the book and film versions of Razor's Edge, and the writings of C.S. Lewis among other things.

I am the only member of my immediate family I know of who attends church. I was raised secularly. Strange as it sounds my mom found comfort in, though she was baffled by, my belief. She once asked -- before I was a regular church attendee -- if I believed in God, expecting me (the first college student in my family) to laugh at the absurdity of the question. I told her I did and her response lingers with me to this day, "Really?" Her eyes looked at me...proud, confused, unbelieving, yet hopeful. I never was able to tell her that hope was what faith was all about ("Faith is the realization of what is hoped for and evidence of things not seen" Hebrews 11:1). It isn't about "knowledge," little of life is about actual knowledge. This is why the Oracle at Delphi asked us to know ourselves, that is a difficult enough task. Let alone the ability to acquire actual knowledge of something else.

I was notified of my mom's death by answering machine. I was in classes all day and didn't have a cell phone. A series of messages of an ever-worsening condition. Seizures...followed by emergency medical action. The voices of my father and sister becoming more and more desperate as they couldn't reach me in person. My wife and I later read the medical records to piece together a time line, to see if there was an heroic effort to save my mom. There was. It is not the best way to be notified of death, answering machine, I think it is the worst. I also wish that my mom had been buried not cremated, I would have liked to have had the chance to speak, to say my own words. A dear friend of mine died of cancer two-and-a-half years ago and her funeral approximated what I would have liked for my mom. There is a tangible closure in the physical act of burial. It is still a sad event, to be sure, but there is emotional power in the ritual.

Instead, I will share the two poems I think best capture the way I feel. One is gender confused (for my situation not its own) and the other is written from an older generation to a younger one, but they will have to do. In addition I would like to add a part of Philip K. Dick's author's note from A Scanner Darkly.

The first poem is by W.H. Auden (and yes it's the poem from Four Weddings and a Funeral but the scene it is in is one of my favorites in all of cinema).


Stop all the clocks, cut off the telephone,
Prevent the dog from barking with a juicy bone,
Silence the pianos and with muffled drum
Bring out the coffin, let the mourners come.

Let aeroplanes circle moaning overhead
Scribbling on the sky the message He Is Dead,
Put crepe bows round the white necks of the public doves,
Let the traffic policemen wear black cotton gloves.

He was my North, my South, my East and West,
My working week and my Sunday rest,
My noon, my midnight, my talk, my song;
I thought that love would last for ever: I was wrong.

The stars are not wanted now: put out every one;
Pack up the moon and dismantle the sun;
Pour away the ocean and sweep up the wood.
For nothing now can ever come to any good.



The second poem is by Wordsworth:


SURPRISED by joy--impatient as the Wind
I turned to share the transport--Oh! with whom
But Thee, deep buried in the silent tomb,
That spot which no vicissitude can find?
Love, faithful love, recalled thee to my mind--
But how could I forget thee? Through what power,
Even for the least division of an hour,
Have I been so beguiled as to be blind
To my most grievous loss?--That thought's return
Was the worst pang that sorrow ever bore,
Save one, one only, when I stood forlorn,
Knowing my heart's best treasure was no more;
That neither present time, nor years unborn
Could to my sight that heavenly face restore.


Wordsworth wrote Suprised by Joy (C.S. Lewis titled one of his autobiographies after this poem), for his daughter Catherine who had died at the age of four. This poem masterfully captures the grief I feel over the loss of my mom. Every time I have wonderful event in my life, I want to call her and share the news. That can never happen and it brings the event of her death immediately to mind and my sorrow and feeling of loss are renewed. Every time...without fail. My mom missed my graduation, my wife's master's, my acceptance to graduate school, my wife completing her MFA in film at USC. She will not be there to see her first grandchild, or any of the joy that her grandchildren will bring into the world.

As I stated before, I have continually looked to fiction and biographical narrative to understand my mom's addiction and that is why I am including the following by Philip K. Dick.

This has been a novel about some people who were punished entirely too much for what they did. They wanted to have a good time, but they were like children playing in the street; they could see one another of them being killed --run over, maimed, destroyed -- but they continued to play anyhow...

Drug misuse is not a disease, it is a decision, like the decision to step out in front of a moving care. You would call that not a disease but an error in judgment. When a bunch of people begin to do it, it is a social error, a life-style. In this particular life-style the motto is "Be happy now because tomorrow you are dying," but the dying begins almost at once, and the happiness is a memory..."Take the cash and let the credit go," as Villon said in 1460. But that is a mistake if the cash is a penny and the credit is a whole lifetime...

If there was any "sin" it was that these people wanted to keep on having a good time forever, and were punished for that, but, as I say, I feel that, if so, the punishment was far to great...


I don't entirely agree with P.K. Dick's statement above. Certainly I agree that "the punishment was far too great," but I disagree with his statement that "drug misuse is not a disease." I absolutely believe that an individual has some -- though not always complete -- control over the initial decision whether to use or not use a drug initially. Some people are self-diagnosing their psychological state and self-medicating to heal themselves, others are being "happy now because tomorrow they are dying."

It does not matter why a person first used drugs, whether for "happiness" or to feel normal, there is a point in the addict's life where the drug takes over. The addict's brain chemistry is altered and they begin to experience the disease that is addiction. I firmly believe that addiction is a disease. Drug use? Not necessarily, but addiction is. When you've seen addiction in one person, you begin to recognize it when you witness it elsewhere. It is an eerie phenomenon to see the addicted personality because no matter who the addict is, no matter what their personal pain or prior life, no matter that every person is unique, the addicted personality is strikingly familiar.



When my mom first told me of her addiction to heroin she expected me to be angry. A lot of my family was, I think the thought of my mother using heroin was too alien to them to even imagine. I think they viewed her use as somehow a failure on their part. I didn't, I only wanted to know if she was okay. By which I meant was she okay at the time she told me. My mom thought that heroin could make life more pleasant, for her it wasn't a selfish desire for more fun than anyone else was having, because she felt empty and sad on a regular basis. Heroin made her feel happy, like she could live life. But in making her think she could live life, heroin took life from her.

I don't "forgive" my mom for dying, I have never thought there was anything to forgive. I miss my mom and wish she were here. I love her and knowing that makes the missing part not so bad, because (as C.S. Lewis would say) the pain we feel now is a part of the love we have.

Friday, October 02, 2009

Hulu Recommendation Friday (on the following Tuesday): Steel Dawn



The 70s, 80s, and 90s were the heyday of the Post-Apocalyptic narrative. From movies to video games to role playing games there was an explosion of Post-Apocalyptic entertainment available.

One the movie front, we had quite a variety in quality to choose from. My favorite Post Apocalyptic film lies somewhere between Logan's Run, Escape from New York, and The Planet of the Apes. Mad Max, The Road Warrior, and The Quiet Earth were some of the shining stars of the film releases. Zardoz and Tank Girl were two of the weirder and less coherent entries. Jean Claude Van Damme's Cyborg fell somewhere in the middle of entertaining and mind-numbingly horrible.

On the gaming front, the post-apocalyptic role playing games varied from the systemically complex Aftermath to the wildly imaginative Gamma World. Aftermath always seemed to me to be a simulation of "what would happen if," which meant that most characters die in horrible fashion -- at least they did after some complex mathematical equations were applied to a couple of die rolls. Twilight 2000 was a representation of "what was going to happen." T2000, like Aftermath, featured complex rules systems with realistic representations of radiation poisoning. Nothing more fun that calculating "rads" and their very real affects on your character. Gamma World was a pure "what if" that included everything from serious speculation to mutant plant/rabbit fusions. Gamma World was the most intriguing of the games, but it also had the disadvantage of multiple editions with incompatible rules sets. I would be remiss if I left out the ultra-enjoyable Car Wars game by Steve Jackson Games...cars with machine guns and rocket launchers...mmm...fun.

As for video games...Wasteland is one of the classic computer role playing games and the ancestor of the excellent Fallout series of games.

In the middle of this Cold War inspired Post-Apocalyptomania, in 1987, came a film starring one of Hollywood's biggest stars. Fresh out of successful films like Red Dawn (itself a Post Apocalyptic movie in its own way), Youngblood, and Dirty Dancing, Patrick Swayze entered the medium with an entry that fused narrative elements from the Post Apocalyptic, Western, Sword and Sorcery, and Planetary Romance genres. Steel Dawn was directed by Lance Hool (Missing in Action 2) with a screenplay by Doug Lefler (director of The Last Legion). In addition to Swayze, the film stars Lisa Niemi (Swayze's real world wife) in the "romantic" role of Kasha and b-movie stalwart Brion James as Tark "the romantic rival."

The outline of the story is essentially Shane. A wanderer comes to town and helps a family who is being pressured by a land baron to give up their water to the land baron. Like most adaptations of Shane, the film understates the dangerous nature of the wanderer and overstates the relationship between Shane and the mother of the family under "siege." Alan Ladd's Shane is too friendly, the book's character is more akin to the Jack Palance character. Jean Claude Van Damme's Shane clone encounters a single mother and can thus become the romantic interest. Clint Eastwood's Shane translation is the hand of god working vengeance against an unjust man. Swayze's Shane is a former soldier who wanders into town with the goal of, temporarily at least, taking the place of a "Peacekeeper" who is murdered at the beginning of the film.

Swayze's arrival throws a wrench into the plans of the land baron, and into a burgeoning romance between Tark and Kasha. His skills with a sword spark the imagination of Kasha's son Jux and are what eventually allow Swayze to challenge the local land baron and avenge the death of the prior "Peacekeeper."

The swordplay, use of meditation, and moral clarity of the hero echo the narrative tropes of Planetary Romance -- the reason this film was recommended this week. The inclusion, at the beginning of the film, of weird horror in the form of sand-dwelling mutants, the aforementioned swordplay, and the lone walker nature of Swayze's character fall nicely in the Sword and Sorcery genre. The setting is definitely Post-Apocalyptic with a nuclear blasted landscape with enough history that their have even been Post-Holocaust wars that resulted in the creation of Post Apocalyptic super swordsman like Swayze and Sho -- the warrior hired by the land baron to defeat Swayze. And the story is a pure translation of Shane, but lacking in Shane's adulation of the father figure.

I have always found it interesting that the father, who is so strong in Schaefer's book Shane, is emasculated in favor of the Shane figure in film representations of the tale. Shane is a dangerous man, a gambler and murderer akin to Doc Holliday. Shane is a villain who becomes a hero when he encounters the civilizing influence of a family. Had Shane stopped in town, instead of the farm, he would have quickly become the villain of the story. A key scene, in most representations, demonstrating the difference in focus from father worship to rogue worship is the scene where the father gets into a fight in the local tavern. The book makes it clear how powerful the father is and how he is holding back to save his son, the movies make no such concessions and Steel Dawn is no different. Tark is not the young boy's father, but he is a capable farmhand who has been in the father role for some time. He is quickly displaced by Swayze, even when he is a fairly competent defender in his own right -- he's just not a sword jedi who meditates while standing on his head like Swayze.

The film is enjoyable, though very campy, and it is largely due to Swayze's extraordinary charisma.

Thursday, October 01, 2009

Indie Game Designer James Maliszewski Interviews Role Playing Founding Father Ken St. Andre

The Role Playing Game hobby is approaching its 40th anniversary. Like any phenomenon that has been around for any good length of time, the hobby is beginning to see the passing of its founders. Over the past couple of years, several of the founding fathers of role playing have passed away: Gary Gygax, David Arneson, and Tom Moldvay to name just a few.

It is odd that Cinerati did a blog post for both Gygax and Arneson, but not for Moldvay. It is true that Gygax and Arneson invented Dungeons and Dragons, and thus the RPG hobby, but it was Tom Moldvay who made the game fun to play and was among the first designers to show me that D&D could be about more than "kick down door, kill monster, loot stuff, repeat." His design work on Isle of Dread too the adventure out of the dungeon and into the world, it also added more "story" to the experience. Then came Castle Amber, maybe the single most important module in D&D history. Without this module, there would have been no Ravenloft and Mystara would be a much less interesting world. Moldvay used the works of Clark Ashton Smith as an inspiration for the module and demonstrated completely how a module could be used to tell stories. Player's of the module are even treated to a nice "Fall of the House of Usher" moment. Moldvay's career in gaming was an important one, to the hobby in general and to me in particular.

It was an oversight that I didn't blog a nice obit for Moldvay, it is unforgivable that I never wrote any posts praising his work -- a situation that will be corrected soon enough. We too often forget to write about those who work in the gaming industry while they still live -- I have yet to find a recent update or post on the internet regarding J. Eric Holmes who wrote the first Basic Dungeons & Dragons book. In today's information age, it is baffling that we don't keep better track of gaming's founding fathers.

This is what makes James Maliszewski's recent interview with Ken St. Andre for Escapist Magazine such a treat. Where Gygax and Arneson are the founding fathers of the tabletop roleplaying hobby, Ken St. Andre is arguably the founding father of the roleplaying game industry (a title he likely shares with Rick Loomis). His Tunnels and Trolls was the second roleplaying game published and its publication turned rpg gaming from a monopoly into an industry -- that's quite an achievement. St. Andre's Tunnels and Trolls has, like D&D, gone through a number of editions. While it has never achieved the popularity of the flagship of rpg gaming, T&T still has an active and loyal group of followers -- many of whom meet up at Ken's Trollhalla website to chat about gaming, play online games, and generally geek out.

Ken St. Andre is still very much with us, though he did just finish a series of treatments for prostate cancer, and will likely be around for years to come. This is great for the members of Trollhalla, like me, but it is articles like Maliszewski's that expose more gamers to the thoughts of Ken St. Andre. I don't agree with all of Ken's design philosophies, but he is certainly one of the game designers whose contributions I return to again and again.

Wednesday, September 30, 2009

Blogging Northwest Smith: "Shambleau"

Cinerati recently featured a post discussing the differences between Sword and Sorcery tales and stories of Planetary Romance. According to the post, a couple of the key differences were the moral clarity of Planetary Romance tales and the inclusion of "Weird Supernatural" elements in Sword and Sorcery tales. In response to the post, Blue Tyson, posited that I had left a "Northwest Smith" sized hole in my argument.

Having read Catherine Lucille Moore's Jirel of Joiry tales, but not her Northwest Smith stories, I was intrigued by the statement. I have decided to read C.L. Moore's Northwest Smith stories and to do one blog entry per story as I read them. I will be using Paizo Publishing's excellent Planet Stories edition of Northwest of Earth, which contains the complete stories of Northwest Smith (including "Nymph of Darkness" a collaboration with Forrest J Ackerman and "Quest for the Starstone" a collaboration with Henry Kuttner), as my reference during the discussion.


For those of you who are unfamiliar with Northwest Smith, he is often discussed as the fictional character who is the inspiration for George Lucas' character Han Solo. Any need to point out similarities between Northwest Smith and Indiana Jones seems unnecessary, as the names themselves speak volumes about that connection. According to John Clute's Encyclopedia of Fantasy, "Through Smith, CLM helped revamp the formulae of both space opera and heroic fantasy. Smith's introspection and fallibility give him a more human dimension than his predecessors in heroic fantasy, and the depiction of his sexual vulnerability represented a psychological maturity uncommon in the field."

I think it bears mentioning that Stephan Dziemianowicz, who wrote the entry in the Encyclopedia, makes no mention of Planetary Romance in the Northwest Smith section and focuses on Smith's importance in space opera and heroic fantasy. I mentioned in the prior post that Planetary Romance was a sub-genre of heroic fantasy, but then again so is a great deal of fiction that no one would ever imagine being classified as Planetary Romance.

If "Shambleau" is any indication of the direction that future Northwest Smith tales will wander, Moore's tales of Smith belong firmly in the genre of space opera and completely outside the bounds of Planetary Romance. Though the Smith tales' inclusion of imagery associated with "Weird Fiction" marks them as stories that extend the boundaries of the traditional space opera tale.

In support of the Smith stories falling into the sub-genre of space opera -- a genre that some argue includes the Planet Stories tales of Leigh Brackett, though I believe that classification lacks specificity and makes space opera too broad a category -- I looked to David G. Hartwell and Kathryn Cramer's The Space Opera Renaissance for a working definition of space opera. They offer two early definitions of the genre. These early definitions are most useful given the publication dates of the Smith tales, newer definitions bring to mind epic tales like Iain Bank's "Culture" stories or Asimov's "Foundation" due to the expansion of the use of the term space opera.

According to Hartwell and Cramer, the Fancyclopedia II had the following definition:
Space Opera ([coined by Wilson] Tucker) A hack science-fiction story, a dressed-up Western; so called by analogy with "horse opera" for Western bangbangshootemup movies and "soap opera" for radio and video yellowdrama.


Hartwell and Cramer are quick to point out that this definition is actually a watered-down version of what Tucker actually said in his fanzine, which wasn't to actually equate Westerns and Space Opera as telling similar tales. But the connection had been made and by the early 1950s, Galaxy magazine was firm in its use of space opera as "any hackneyed SF filled with stereotypes borrowed from Westerns." The definition of what constitutes space opera has since expanded significantly since the 50s -- it has come to be so broad as to include both Planetary Romance and the "Culture" stories which is almost too broad -- but the connection between the Western and space opera seems particularly significant in the case of Northwest Smith. I would not call Moore's writing hackneyed, but "Shambleau" could easily be rewritten as a Western with only minor cosmetic changes.

"Shambleau," which was Moore's first published story, was published in 1933 during the height of the pulp era. The shelves were filled with a wide array of writing of various qualities, but it is easy to see why Moore's piece was selected for publication in the November 1933 edition of Weird Tales. The piece could also be used as a demonstration for how to mold a work of writing to suit a particular publication. It isn't hard to believe that Moore actually started this as a Western and then adapted it to better suit the tastes of Weird Tales.

"Shambleau" opens with a prefatory paragraph which sets the tone of the tale, establishes a sense of history and place, and gives readers some foreshadowing regarding the turn the tale will take. The paragraph is reminiscent of the paragraphs Robert E. Howard used to open his Conan tales. Where his paragraphs represented excerpts from the fictional Nemedian Chronicles, Moore's resemble the careful tone of a campfire tale. The paragraph is different in tone from Howard's, but serves much the same purpose.

It begins:
MAN HAS CONQUERED Space before. You may be sure of that. Somewhere beyond the Egyptians, in that dimness out of which come echoes of half-mythical names -- Atlantis, Mu -- somewhere back of history's first beginnings there must have been an age when mankind, like us today, built cities of steel to house its star-roving ships and knew the names of the planets in their own native tongues--


One might believe after reading this paragraph -- especially since the place names for Mars and Venus used later in the story are those used in this paragraph -- that he or she is about to read about Space travel in this time before time. This is not the case. References to "New York roast beef" and a "Chino-Aryan war" leave any speculation that this tale takes place in a forgotten time behind. No...this tale takes place in our future, after mankind has once again conquered Space. The sense of the mythical is used in order to make the twist of the story plausible and ensures that the twist falls well within a reader's suspension of disbelief.

We know that our tale take place at some time during mankind's Space conquering future, but what kind of future is it and what kind of man is our protagonist? Apparently, the Mars of the future is a lot like Virginia City.

"Shambleau! Ha...Shambleau!" The wild hysteria of the mob rocketed from wall to wall of Lakkdarol's narrow streets and the storming of heavy boots over the slag-red pavement made an ominous undertone to that swelling bay...

Northwest Smith heard it coming and stepped into the nearest doorway, laying a wary hand on his heat-gun's grip, and his colorless eyes narrowed. Strange sounds were common enough in the streets of Earth's latest colony on Mars -- a raw, red little down where anything might happen, and very often did.


Moore gets us into the action quickly. After a prefatory paragraph that sets the tone and place, she launches us straight into a dangerous situation. It's like reading the scrolling preface before a Star Wars film and then being thrust right into the action. In this case, the action of the tale is simple enough. A wild mob is shouting for the death of a woman, whether "Shambleau" is her name or the name of her people has not yet been made clear, and Northwest Smith takes it upon himself to calm the mob and save the girl. It is only after saving the girl that Northwest Smith comes to understand why the mob was after the woman in the first place -- to tell you more about the girl would be spoiling the fun, but it would also be unfair to leave out further discussion of our protagonist.

We know by his introduction, and his hand on his heat gun, that Northwest Smith is a dangerous man. We come to find out that his saving of the woman probably had little to do with chivalry, but more to do with "that chord of sympathy for the underdog that stirs in every Earthman." This chord of sympathy must stir strong in Smith, because the mob is pretty persistent and Smith -- like Han Solo after him -- isn't the kind who wants to get too involved in this kind of action. Smith's business is usually of a different sort:
Smith's errand in Lakkdarol, like most of his errands, is better not spoken of. Man lives as he must, and Smith's living was a perilous affair outside the law and ruled by the ray-gun only. It is enough to say that the shipping-port and its cargoes outbound interested him deeply just now...

Apparently, Smith is a blaggard whose day to day business is so unseemly that Moore refrains from sharing it, likely because the audience would lose sympathy with our protagonist. It is easy to see how Smith became the archetype that anti-heroes would be based upon for decades to come. He's a cautious man, who pulls for the underdog, but who participates in business best left unspoken. Sounds like Han Solo to me...or Wolverine.

"Shambleau" is a fun tale with a nice twist, a twist that is fairly obvious after the prefatory paragraph. One can see illustrations of "Shambleau" by Barbarella creator Jean-Claude Forest at this fairly NSFW link if you don't want to wait to find out the surprise. I recommend waiting. Read Moore's prose first. Moore incorporates classic mythology into the Science Fiction narrative smoothly and dramatically. Her writing is addictive and she manages to take a classic monster and turn it into something really weird.

Friday, September 25, 2009

Hulu Recommendation Friday: Buck Rogers

Given the recent discussions of Planetary Romance, it is natural to recommend the 1979 Buck Roger's television show starring Gil Gerard. The TV series falls somewhere between Space Opera and Planetary Romance. I'll leave it for you to decide exactly where. Many of the plots in Buck Rogers are similar to PR stories, but the emphasis on space fighter battles makes a good case for Space Opera. Regardless, the show's first season had a two part storyline entitled "Planet of the Slave Girls." The episodes aired back to back, if Hulu's airing dates are to be trusted, on September 27, 1979 and Buster Crabbe (the original Buck Rogers and Flash Gordon) made a cameo appearance.

And no one would argue that Buster Crabbe, who played both Flash Gordon (a Planetary Romance classic) and Tarzan (a character created by the father of the field) doesn't belong in a discussion of the genre.

Thursday, September 24, 2009

What's the Difference Between Sword 'n' Sorcery and Planetary Romance

A couple of weeks ago, Cinerati featured a post discussing some of the peaks and valleys in quality that fans of Planetary Romance have suffered through/enjoyed over the past few years. In response to the post, our good friend -- and sinister barrister -- Tulkinghorn asked, "what is the difference between Planetary Romance and Sword and Sorcery fiction?"

He received a brief response in the comments from a non-Cinerati member fan of Planetary Romance named Venusian that summarized the difference as, "there is no magic in planetary romance, and it's usually 'off planet.'" This definition is useful, as far as it goes, but it doesn't go deep enough to truly differentiate the two sub-genre from each other. It's also only half true. Add to this lack of specificity the particular -- and perculiar -- skepticism of a person like Tulkinghorn and it makes for a perfect topic for a longer post.

So...what is the difference between Planetary Romance and Sword and Sorcery fiction?

To begin, we must start by acknowledging that both of these sub-genre of fiction lie within the scope of Heroic Fantasy -- and sometimes Heroic Science Fiction -- which is itself a sub-genre of Fantasy literature.

[One could use this as an opportunity to advance the argument that in "speculative fiction" it is Fantasy that is the primary genre and all other classifications are sub-genre of Fantasy, but that is a discussion for another post. Let it merely be stated that I dislike the term "speculative fiction" as it seems to a) have an anti-fantasy bias, b) exhibit "embarrassment" with association with Fantasy, c)has a pro-Science Fiction bias (SF is the abbreviation for both), and is guilty of a litany of other sins including the theft of candy apples from small children at county fairs.]

Heroic Fantasy can be simply defined for the purposes of this discussion, it deserves a thorough examination itself, as narratives in which a heroic figure struggles against antagonists within an imagined setting which contains "impossible" or "improbable" elements. These elements can be magic, monsters, imagined science, or gobbledygook. Most of the fiction in modern Fantasy, epic or otherwise, is some form of Heroic Fantasy though some stories contain "mundane" protagonists or "anti-heroes." To be truly Heroic Fantasy, the protagonist must be larger than life; and this is even more true in the sub-genres of Planetary Romance and Sword and Sorcery.

To really discuss the differences between Planetary Romance and Sword and Sorcery, it is helpful to see how prior science fiction critics have defined the subject.

According to David Pringle (in John Clute and John Grant's Encyclopedia of Fantasy) Planetary Romance stories,

are stories of adventure set almost entirely on the surface of some alien world, with an emphasis on swordplay (or similar), monsters, telepathy or other under-explained "magic," and near-human alien civilizations which often resemble those of Earth's pre-technological past...The hero is usually from Earth, but the means of his or her "translation" to the far planet is often supernatural rather than technological, involving flying carpets, astral projection, angel-power and kindred devices. Spaceships are sometimes mentioned, but the complete lack of interest shown in the mechanics of space travel is one of the principal features distinguishing PR from space opera...; super-scientific spacecraft and other mighty machines are central to space opera, but rarely feature in planetary romance.


The same volume includes a definition of Sword and Sorcery written by John Clute, David Langford, and Roz Kaveney which claims,
In 1961 Michael Moorcock requested a term to describe the fantasy subgenre featuring muscular Heroes in violent conflict with a variety of Villains, chiefly Wizards, Witches, evil Spirits, and other creatures whose powers are -- unlike the hero's -- supernatural in origin. Fritz Leiber suggested "Sword and Sorcery", and this term stuck.


I think these two definitions are extremely useful and one might argue that the Pringle and Clute definitions provide us with sufficient data to provide us with a clear understanding of these two genre, but I am not quite satisfied with Clute's definition of Sword and Sorcery. Certainly, the Pringle definition of Planetary Romance gives us a strong sense of the kind of story one might expect if one were to call it Planetary Romance. It also provides ammunition against Venusian's claim that Planetary Romance doesn't feature magic. This is important because one of the things that makes Planetary Romance so special is that way that it walks the tightrope between Fantasy and Science Fiction. It is a wonderful crossover genre.

Some brief examples of the "magic" featured in tales of Planetary Romance include the telepathic language of the Martians of Barsoom, the psychic hounds of Leigh Brackett's Skaith novels, and the "Force" in the Star Wars films. The Star Wars films being a wonderful filmic example of Planetary Romance. Planetary Romance tales feature magic, but it is not a necessary condition for the tale and is often merely a means to an ends. What is fairly universal is the inclusion of fallen empires, dying worlds, and the ruins of once great civilizations.

The obsession with fallen empires, dying worlds, and ruins of once great civilizations is one shared with the Sword and Sorcery genre. The dying planet of Barsoom shares a great deal with Robert E. Howard's presentation of Hyperborea. Though one should note that the empires of Sword and Sorcery are dead empires for the reader, they are usually living (though dying) empires for the characters within the tale. In Planetary Romance, the fallen civilizations are often artifacts from a "more noble" time. In Sword and Sorcery, civilization itself must fall as it corrupts the natural man with its decadence. This is one distinction between the genre, the 19th century moral clarity of Planetary Romance is often in direct opposition to the 20th century pessimism (almost nihilism) of Sword and Sorcery fiction.

But it is more than a pessimistic world view that separates the two genres. Sword and Sorcery tales contain within them elements of the Weird Horror tale. When Michael Moorcock, a master of Sword and Sorcery whose Elric character perfectly embodies the Sword and Sorcery obsessions with cultural decadence and Weird Supernatural Horror, describes Conan's relation to his world (and to prior Heroic Fantasy characters) he writes, "If the form of Howard's stories was borrowed at third and fourth hand from Scott and Fenimore Cooper, the supernatural element from Poe and others, the barbarian hero of the Conan stories owed a great deal to Tarzan and other Burroughs primatives. Given to impulsive violent action, sudden rough affection and bouts of melancholy...Conan mistrusted civilization. He was forever at odds both with the respectable world and the occult world; forever detecting plots to seduce him." [emphasis mine]

In Heroic Fantasy magic can be a tool that is neutral in its use. The "Force" has both a light side and a dark side, the telepathy of Martians isn't in itself corrupting. In Sword and Sorcery tales magic is by its nature a corrupting force. Conan fears and opposes magic, even the anti-Conan Elric eschews its use whenever possible and the use of magic rituals often comes with a great cost.

Notice the use of the word "fear" when describing Conan's reaction to magic and the supernatural. Howard's invincible barbarian is sometimes as deathly afraid as the most frail Lovecraftian protagonist when it comes to things that lurk in the spaces between. Though the supernatural beast, "neither a hound nor a baboon," that attacks him in The Phoenix and the Sword "rouse[s] in the Cimmerian a frenzied fury akin to madness," a creature similar to Tsathaggua leaves him "frozen with nauseated horror." What is this creature that so frightens Conan, the man beyond fear? It is an "amorphous bulk...Its unstable outlines somewhat suggested an octopus, but its malformed tentacles were too short for its size, and its substance was a quaking, jelly-like stuff which made him physically sick to look at... among this loathsome gelid mass reared up a frog-like head." The creature is either Shoggoth or Tsathaggua (the fact that the creature's summoner is named Tsotha hints at the second), but it is certainly beyond the abilities of our champion to defeat this "blasphemy agains the eternal laws of nature." This is the kind of creature one would not expect to find in the Planetary Romance fiction of Brackett or Burroughs, but that is perfectly at home in the "dreams" of Lovecraftian horror. Horrific creatures abound in the Conan fiction, and in Sword and Sorcery generally. Fritz Leiber's Lankhmar stories have the "Gods of Lankhmar," Michael Moorcock's Elric tales feature all kinds of Weird Horror from the gods of chaos to much smaller beings.

Planetary Romance is a hopeful fantasy where heroes strive valiantly and where the hero chooses good over evil -- even at personal expense. Sword and Sorcery is a dark and nihilistic genre with a dark view of human nature where the hero often chooses self-interest over the Good. It is his firm command of this single feature distinguishing Sword and Sorcery from other Heroic Fantasy (that of the incorporation of the Weird Horror tale into Heroic Fantasy) that makes Michael Moorcock's anti-Conan stories about the tragic albino Elric so ingenious. Moorcock simultaneously deconstructs the character of Conan while writing a story that embodies the conventions -- even while it expands them -- of the Sword and Sorcery tale.

The first words readers of Howard's Conan read as a description of the archetypal character are, "Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."

The first words readers read as a description of Michael Moorcock's Elric are, "His name was Elric of Melnibone king of ruins, lord of a scattered race that had once ruled the ancient world. Elric, sorcerer and swordsman, slayer of kin, despoiler of his homeland, white-faced albino, last of his line."

Both quotes are from the first published stories of the respective character, and both stories take place toward the end of the character's life. It is exquisite the way that Moorcock inverts almost every aspect of the Conan character in the creation of his anti-hero. He inverts every aspect save one, both men are prone to gigantic melancholies. One might think due to the fact that Moorcock's Elric tales are a deconstruction of the Conan character, or possibly an adult version of an adolescent character, that Moorcock would use the deconstruction as an opportunity to attack the genre itself. Moorcock doesn't. He uses it as an opportunity to refine the genre and expand it. By removing the aspects of the genre that are adolescent wish fulfillment and focusing on the central concepts of Sword and Sorcery, Moorcock allows us to see the literary merit of the conventions of the genre free from the constraints of whimsy. The young reader, seeing the power of Conan, might miss the criticisms of society and the dark presentation of human nature. The reader of Elric's stories cannot avoid them for their terror and their beauty. In writing fiction that is a negative image of the original, possibly to criticize the original, Moorcock created a lens that allows readers to more greatly appreciate what Robert E. Howard has done with his Conan tales -- something that the Lin Carter and L Sprague deCamp pastiches missed -- the demonstration of how fiery human nature reacts when faced with supernatural horror. Conan often fights against the darkness, but he often flees as well.

John Carter would never flee from the giant white ape of Barsoom. He might feel some twinge of fear before he grapples with the beast and defeats it. When translucent skinned invaders from Jupiter attack, horrifying visage and all, it is John Carter who flies of to their home world to defeat them -- fearless in the face of the unnatural or the evil. Luke, when captured by Vader in Return of the Jedi, doesn't succumb to despair. Instead he sees "the good" in his father and fights to redeem a lost father. In Planetary Romance Evil can be defeated. In Sword and Sorcery some Evil is best left in the pit where you found it.

Tuesday, September 22, 2009

Responding to Things We Think About Games -- Gaming Expectations: Playing Optimally

Last week, Cinerati featured the first in a series of responses to the book Things We Think About Games. In the post, I discussed how the interaction between a game's narrative and its mechanics might affect the player's experience. In particular, I praised Robotron 2084 and criticized the Dawn of War real time strategy game. Both games are highly enjoyable, but when Dawn of War is played in Campaign mode the ending leaves the player feeling less than satisfied with their achievements.

But specifically narrative expectations aren't the only kinds of expectation players can have when approaching a particular game. Some gamers look at the game system itself as a kind of puzzle to be solved. Many games, particularly war games and games like chess, tic-tac-toe, and checkers, have a finite number of "good moves." In fact, some games can be "solved." There is a perfect way to play checkers and chess -- thankfully the "solutions" to these games are so monumentally complex that there are currently no players who play these games "perfectly." One of the lessons of tic-tac-toe is that solving a game can make future play less fun than "imperfect" play. For these players, the examination of the system itself is a wonderful experience -- one that I will touch upon more fully in a later post -- but their mindset, that games are puzzles to be "solved," can be a useful one to those who are more competitive in their gaming habits.

Which brings us to the passage in Things We Think About Games that I'd like to talk about today:


STATEMENT 060
If doing well matters to you, learn the optimal methods for the games you like.


I'll be honest, I'm not one of those people for whom doing well at a game matters. I blame Candyland for this, but for me the most important thing is that everyone is enjoying themselves. One can only submit themselves to the whims of fate, unalterable fate, as manifest in Candyland so many times before they begin to care less about winning than most game players. But I also happen to be one of those people who likes to break game systems into their respective parts and put them back together, so I do tend to play "more" optimally than someone who doesn't care at all. I just have a different motivation for finding the optimal methods for the games I like. This also means that I don't mind being totally "owned" by an opponent at Blood Bowl, as long as I can see why I was getting so easily destroyed.

But for those who do care whether or not they do well, which might be different than winning, the analytical tools that those who treat games like puzzles use are one of the first places a player should look to find out what the optimal methods of playing a particular game are.

Take for example this brief analysis of die probabilities over at the Giant Battling Robots blog. Take a moment to read Kit's article and come back to this page. We'll still be here, I promise.

The post is expressly about how modifications (bonuses and penalties) to a bell shaped probability curve have disproportionate effects on the player depending on where along the bell curve a particular target number is. That is to say that a penalty punishes the player more, with regard to a positive outcome, the closer to the middle of the distribution the initial target number was. A -1 penalty when the target number needed for success is 11 or greater, on 2 ten-sided die added together, is about 10%. The -1 penalty effectively changes the target number from 11 to 12. Whereas the same -1 penalty on a target number of 19 is only a 2% penalty.

This means that any player participating in a game that uses die rolls that have bell shaped probability distributions -- games like Feng Shui, Dream Park, and Battletech (notice I am counting "opposed" d6 rolls as the same as a 2d6 roll as they are the same for probabilistic purposes) -- one should examine what significance the individual penalty or bonus will have when making a decision. The human mind typically inducts all +1 or -1 modifiers to be the same, but this isn't the case when the die rolls have a bell shaped distribution. This means you might take a risk you might otherwise ignore if it only has a moderate affect on your probability of success. You need to know when +1 means +10% and when -1 means -2%. This lets you take more rational risks, ones that are more optimal.

Kit uses this analysis to come up with a quick equation that can be used "on the fly" to determine whether you should take a particular action. All you need to know is your initial target number, your opponent's initial target number, and how much your action will affect each of these. This is a powerful tool that can be used in a number of games and will help the player play more efficiently.

One doesn't need to be a mathematician or statistician to utilize these tools either. Thankfully, there are plenty of mathematicians and statisticians who are willing to write their discoveries regarding a particular method, and put it in layman's terms. Perhaps Kit will follow up his article with one including specific examples of how his quick equation is used. Besides this, the massive number of Chess and Poker books available at bookstores is testimony to the fact that there are those willing to share optimal play. Likely because they like to play with others who care about playing well as much as they do. Take some time to find these resources, if only to find out more about how a game works.

There are many games, Dream Park I'm looking at you, that could have benefited a great deal if they told the players a little bit about the mathematics behind their opposed roll systems. Many a GM running Feng Shui has misinterpreted the significance of adding as little as 3 points to a villain's skill/statistic. It can change the dynamic from a fun night gaming, to one where the villain is impossible to defeat. In role playing games, GMing optimally, means understanding how changes in one part of the game affect the probabilities of success. In Candyland, playing optimally means not minding that the results are predetermined the moment the cards are shuffled -- though you don't know the result -- unless you shuffle the full deck after each move in order to intentionally create a Markov-chain.